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Aberrations Vol. 01 introduces four brand new monsters to D&D. It includes the:
Brainstrainer - Humanoid mutants that turn creatures' intelligence against them.
Rhinog - Weird hybrids of insect and rhino.
Slitherax - Baby-armed snake freaks that turn people's minds into spawning machines.
Squeebalith - Unstoppable hunters from the... [click here for more] |
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Two pages of extra possibilities.
Nothing too fancy, but might help spice things up. Please tell me if it is balanced or not, and if not, how to improve it. ... [click here for more] |
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Enjoy these six new feats that allow creative new approaches to problem-solving, whether you're delving the darkest depths of a dungeon or unraveling a web of intrigue in the city's fanciest ballrooms.
Update 2020-03-19: Tweaked Iron Fortitude to be a little less overpowered. ... [click here for more] |
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J. S. Firesky is a wizard with a love of the School of Abjuration. In her opinion, there is no successful adventurer that didn't seek the benefits of a quality arcane barrier or magical boost to their mental and physical faculties. After 31 years as an adventurer herself, Firesky has discovered numerous Abjuration spells hitherto unknown by the spellcasting masses.
Firesky’s Collection of ABJURATION... [click here for more] |
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Some new lower-level aberrations - mysterious creatures to vex and perplex. ... [click here for more] |
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Acae, an elf from the deep jungles, has come out into the realm for the purpose of finding adventure and making a name for himself. ... [click here for more] |
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Keep the Wolves at Bay
Sheep have been dying from wolf attacks. Now, the wolves have you surrounded, but have you been thrown to the wolves, or is someone crying wolf?
This one-shot sidequest adventure is designed for 4-5 characters, level 2-3.
Background & Synopsis
The party encounters a woman who shape-shifts between human and wolf form, but she's not a werewolf. That doesn't mean a werewolf... [click here for more] |
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Accursed Apple Twists
This One-Shot Adventure Module Contains:
The story for a single adventure, perfectly suited for new players
A map of a small burial-mound dungeon usable in virtual tabletops such as roll20
Two NPC stat-blocks
Stat block for a new deadly boss enemy
Several hand-drawn illustrations
The Story
Near the old dwarven road lies a tiny... [click here for more] |
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Whether searching for a new deity to follow, or helping mold a filled world, this guide gives light on a different pantheon able to fit any world, new or existing. Helping with character creations, encounter building, or even backstory filling, this prayerbook will help guide along the path to righteousness (in game). With details on different home cities, domains, and alignments, this prayerbook... [click here for more] |
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Guide to learning skills and proficiencies, along with suggested skills you can learn. This is perfect for adventurers looking to secure a job for a time skip or acquire a new skill. ... [click here for more] |
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What are action-oriented monsters?
Action-Oriented Monsters are a concept introduced in Matt Colville's video of the same name. The main conceit for the design is to create monsters that can hold their own against a party of adventurers by having more to do in each round of combat between actions, bonus actions, reactions, and newly introduced "villain actions." Villain actions are similar to legendary... [click here for more] |
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This product provides guidance for playing Advanced Dungeons & Dragons 5th Edition in a shared campaign for organized play similar to the D&D Adventurers League.
- Includes character creation, beginning play at different levels, magic item redesign, faction guidance, renown guidance, and more as updates are released. ... [click here for more] |
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Redesign of the Barbarian class. The Primal Paths are described in their own products. ... [click here for more] |
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This product contains errata and revisions of the Factions to create a comprehensive guide to the Factions of Faerûn and the benefits of joining them. It is designed for use in the Advanced Dungeons & Dragons 5th Edition (AD&D5E) game.
It also has new takes on the Faction Agent background with descriptions for each faction. ... [click here for more] |
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Redesign of the Fighter class. The Martial Archetypes are described in their own products. ... [click here for more] |
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Redesign of the Monk class. The Monastic Traditions are described in their own products. ... [click here for more] |
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Redesign of the Ranger class. The Ranger Conclaves are described in their own products. ... [click here for more] |
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Redesign of the Rogue class. The Roguish Archetypes are described in their own products. ... [click here for more] |
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Redesign of the Sorcerer class. The Sorcerous Origins are described in their own products. ... [click here for more] |
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Redesign of the Wizard class. The Arcane Traditions are described in their own products. ... [click here for more] |
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You want to make a low-level campaign? Or make level 1 more fun and more survivable? Then this is the system for you. Introducing a simple Stamina mechanic and additional actions for your Players to take! ... [click here for more] |
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Dear Reader, I'd like to start off with a disclaimer. I love, LOVE the ideals that the weapons of D&D 5e were built upon. I love that D&D 5e encourages you to reskin its weapons to suit your preferences. What I don't love is when reskins of the same weapons are present on the same list. I don't love when a weapon that was used for thousands of years, historically, is reduced to a useless set... [click here for more] |
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A set of rules to add additional weapon and shield mechanics to allow flavouring for a roman style setting or to add more depth to other setting. Covers the two Pila types, Gladius, Scutum,and Hasta. Shield mechanics overlap partially with Tower shield from Shield Homebrew previously added ... [click here for more] |
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Adventurers League Legal 5E D&D Character Build Guide
For Players
Within these digital pages you'll find a step-by-step character guide to building an Adventurers League legal Adopted Trash Panda Druid from the Nerdarchy 5th Edition Dungeons & Dragons character build library. As a bonus we include a variant build option.
For Dungeon Masters... [click here for more] |
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"Some adventurers choose to arm themselves for battle using their brute strength or quickness. However, other individuals choose to derive their power from magical sources, be they arcane or divine. The options contained herein expand the repertoire of every casting class in 5th Edition Dungeons and Dragons, with a particular focus on spells with direct application in combat scenarios. These enchantments... [click here for more] |
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This document contains a detailed guide to crafting that was developed for my homebrew campaign. Within you will find: - A list of exotic materials and their innate effects when used to create gear
- Detailed instructions for how to go about creating mundane weapons and armor
- Detailed instructions for enchanting gear with various effects
This guide has been developed over the course of... [click here for more] |
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The Magic System here presented was tested and refined during a 2 years campaign, it may not fit everybody taste, but I assure you that when your players starts getting used to it, they will see it as the most natural way of casting spells.
Usually players enjoy spell points more, compared to spell slots, due to the higher flexibility and freedom they get casting spells.
Be aware that the spell point... [click here for more] |
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The primary aim of this volume is to make your martial classes feel more dynamic and fun, though some of the options might also be useful to certain magic users, who might want to consider wielding a weapon (like an elven wizard with a longsword for protection).
The volume contains updated rules for martial combat. This includes updated rules for two-weapon fighting, updated fighting styles for classes... [click here for more] |
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Awakened from a deep sleep in the Earthly Delights Inn and Bathhouse of the dwarven city-fortress Markheldiim, the characters find themselves thrust into an all-out invasion by hordes of goblins, hobgoblins, elementals, and giants, in the opening moves of a new conflict that will have far-reaching consequences across the lands and the very planes themselves.
They will need to rely on their wits,... [click here for more] |
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Enter the realm of the Gobbler, where it's the Birds turn to become the hunter. ... [click here for more] |
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An awesome guide to navigation, naval combat, ships, health and diseases, fitting spells, and much more in a neat and crisp little package. ... [click here for more] |
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A simple guide to all things travelling, adventuring, and wilderness. It includes additional character equipment, rules for camping and sleeping, a travelling system based on terrain and season, and some poisons, diseases and alcohol. ... [click here for more] |
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This is the handout we've been using for the DM workshops in our area. It can be used for anyone looking to have a DM workshop for a group, or any individual interested in DMing for AL who isn't sure where to start. At our workshops, we usually have a short info session with this reference, then break up into groups and have the new DMs run a one-hour mini-module.
I've included the original file as... [click here for more] |
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For many youngsters, the scouts are a formative part of their youth, teaching them to love the outdoors, and instilling values in them that last a lifetime. In this supplement is everything you need to introduce a scouting orginisation in your world, including:
-A New Scouting Faction
-An Array of Merit Badges
-2 New Subclasses
-2 New Backgrounds ... [click here for more] |
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While most forests harbor some kind of danger, the Stryhor Woods are an especially dangerous region filled with old trees, thick brushes and steep cliffs. Most of the woodland is covered by the foliage and just one old road leads through the forest.
The Stryhor Woods are a D&D 5e region featuring the hamlet of Lestead, seven interconnected adventuring locations like the Griffon... [click here for more] |
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Advice for Rookies at RPGs
Are you new at Role Playing Games? Do you need some advice to advance on your player skills? Are you old school, but you need something to introduce new players or have curiosity on the basics of roleplaying?
This file is for you!
This small and quick list consists on 15 advices intended to new players, and also to old players who want to improve its basics.
If... [click here for more] |
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The Aether magic system changes the traditional spell slot system used in D&D 5e, substituting it for a point system that mirrors that of hit points instead. It changes the pace and progression of the spellcaster, introducing a modicum of randomness to each character's ability to use magic, but making the increase in power more linear and predictable.
In these 3 pages of variant rules, you'll... [click here for more] |
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Are you tired of the gods lording their immortality over you? Is your mediocre body holding you back? Do you risk life and limb in pursuit of wealth and glory? Visit AfterLife Inc., where the end is just the beginning!
AfterLife Inc. is an exclusive organization that offers reincarnation services and unique opportunities for its members. Each Lifer's soul is bound to an anchor that is... [click here for more] |
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Have you ever wondered what happens to some dragons in other parts of the Realmspace? Well, what happens to the Dragons of Coliar on their death bed, how do they circumvent death and become even stronger by doing so? With 10 stat-blocks for Air Dragons, you'll be sure to have some high-level hijinks with this supplement.
Also, Check Out These Supplements Full of Dragons:... [click here for more] |
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Al's Improved Martials is a supplemental guide which provides more options to characters that rely on martial weapons. The document adds meaning to the equipment you carry, the damage types you choose, and the specific weapons that you use.
Martial class features add mid-to-late game options depending on your weapon's damage type.
Starting a 4th level, characters may select their Favored Weapons,... [click here for more] |
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Diabolist Dice presents Alchemy Expanded
Dive deeper into crafting potions, poisons, and other concoctions with this 5e supplement. This book takes the core rules of alchemical crafting, which are spread across the Player’s Handbook, Dungeon Master’s Guide, and Xanathar’s Guide to Everything, and brings them together into a handy reference guide.
But it doesn’t... [click here for more] |
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Tired of alignment being useless or a point of contention in your 5E game?
These alignment boons offer an alternative way of looking at the age-old conundrum in Dungeons & Dragons. ... [click here for more] |
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I decided to publish my house rules for D&D 5e, all 20 pages of them, just for the fun of it.
To be honest the vast majority isn’t really house rules but interpretations of existing rules.
The document is a living one. From time to time I will upload new versions. As time goes by my focus may shift, some rules may be altered or deleted entirely, while new ones are added.
My group and I have... [click here for more] |
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*** CURRENTLY IN PLAYTEST ***
There is a quiet village that exists on no maps. The village is not what it seems. In the middle of the town stands a large golden statue of a dwarven miner, his foot resting upon a great treasure chest. Beside him stands a robed figure whose face cannot be seen, holding a large golden egg. In front of the two, a goblin with two golden daggers... [click here for more] |
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Looking for some allies to accompany yourparty on an epic journey? Or powerful sorcerers and wizards to bestow legendary weapons upon them? Or perhaps villains with world-ending plots to spin an entire campaign around? This booklet seeks to help you find some of those character inspirations.
This booklet contains stat blocks, created with the very valuable RPGTinker, physical descriptions, short... [click here for more] |
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This is the character guide and information for Allisar Beckham, a custom homebrew NPC meant for aquatic and pirate campaigns! He's a swashbuckling, crew leading, honorable thieving human that all crews would do well to have aboard.
Feel free to use him in any of your games, and I'd love to hear how he went in your game on my TikTok, RuneNRelic! ... [click here for more] |
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New School Meets Slightly Less New School
This supplement to the 5e rule set will help DMs integrate the 4th Edition Skill Challenge System in a fresh way to the current edition of D&D. Straight from the Almost Heroic podcast, this guide is The Goddamn DM's stylish system for setting up non-combat encounters while giving the players a bit of control of the narrative of the game. Included in... [click here for more] |
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Let's Make Rolling 1's Fun (or Devastating)
Straight from the Almost Heroic podcast, this guide is The Goddamn DM's Fail Scale system that helps structure how bad rolling a 1 on the die could really be. It starts from your typical miss and scaling up to an Epic Failure that can potentially lead to drastically changing the story or death! Included in this book is:
Mechanical Breakdown- A... [click here for more] |
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Queue up that Boss Battle Music!
This supplement is a quick guide to assist new and experienced DMs with Boss Battles in the 5e system. Included is:
Breakdowns on 5e Legendary and Lair Actions
Tips on How to Increase The Difficulty of Your Boss Monster
A View of Common Pitfalls and How to Avoid Them
Hope you all enjoy! ... [click here for more] |
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