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Alternate Class - The Channeler

Alternate Class - The Channeler


What is the purpose of a body, if not to serve as a vessel? For the spirit. For the soul. For experience. If the body can contain a soul, contain magic, contain so many forces with the appropriate catalyst, what can be done if the vessel is honed? This is the path of the channeler, those who harden and discipline the body to become the perfect vessel for greater powers, either from within or from the...   [click here for more]
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Alternate Class Features Expanded Vol.1

Alternate Class Features Expanded Vol.1


Hello DMs, GMs and Storytellers! The class feature variants introduced in recent years have brought new and exciting flavor and crunch to Fifth Edition. So why not have more of a good thing?  In this document you'll find: Enhancements to some older class features from the Player's Handbook A set of redesigned features for the Ranger class! Options for playing the Bard, Ranger and Paladin classes...   [click here for more]
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Alternate Class Features: Ranger, Sorcerer, & Warlock

Alternate Class Features: Ranger, Sorcerer, & Warlock


Inspired by the news that the revised Ranger will eventually be published as a set of alternate class features, I thought I'd try my own take on it. Also included are alternate and new options for the Sorcerer and Warlock classes. For the Sorcerer, a common Wild Magic houserule is included, along with two new Metamagic options for Draconic Bloodline Sorcerers. For the Warlorck, two new pact boons...   [click here for more]
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Alternate Healing & Trauma

Alternate Healing & Trauma


For those of you who want things to be more systemitcally brutal without nerfing the characters or making the monsters impossibly difficult, who want their players to research Manticore's before invading their lairs for fear of concussion, who want nothing more than to tell the story of the time their player character went insane when the Mind Flayer blasted him across the room using his pyschic energies....   [click here for more]
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Alternate Martial Characters

Alternate Martial Characters


Alternate Martial Characters Explore new character building options for your D&D 5E characters! Explore more powerful martial classes with alternate class features for the Barbarian, the Fighter, the Monk, and the Ranger! Increase the potency of your subclass with 26 alternate subclasses! And devastate the battlefield with new alternate martial feats! Alternate Class Options This product contains...   [click here for more]
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Alternate Race Rules (Dragonborn)

Alternate Race Rules (Dragonborn)


Explore your options for character creation with these alternate rules. Developed and play-tested to enhance player agency and provide more depth to character creation. ...   [click here for more]
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Alternate Resurrection Rules

Alternate Resurrection Rules


These are alternative resurrection rules for various spells and other magical effects that can bring characters back to life. They are designed to make multiple resurrections more difficult but not completely disincentivize resurrection. ...   [click here for more]
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Alternative Armor Class

Alternative Armor Class


Have you been feeling like Armor Class is too simplified of a mechanic. Here are the modifications I would make to AC to make it a more detailed system that better represents how the different types of armors work (heavy armor doesn't really help you avoid attacks, but it does help dampen the blow). Please note that this is in the very early stages of play testing, so the information is subject to...   [click here for more]
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Alternative book of many (& more) things adventure outline & ideas generator

Alternative book of many (& more) things adventure outline & ideas generator


This product offers an alternative deck diagram to come up with ideas helping to create adventure outlines and elements, different from those offered in the book of many things but using the deck of many things and many more things cards, helping Dungeon Masters to spark their creativity ...   [click here for more]
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Alternative Chases

Alternative Chases


The chase rules in the Dungeon Master’s Guide work best on a giant battle map of twisting paths, and even then they can easily overstay their welcome. The rules here are built for quick, abstract, player-focused chase scenes that can be customized with the flavor of the environment. You might also like Alternative Resting. ...   [click here for more]
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Alternative Crafting

Alternative Crafting


Crafting items allows players to roleplay being self-sufficient, customize their abilities, and progress in a way not directly tied to gaining experience. These rules provide a flexible system to allow players to craft items without having too much to keep track of. It is not a spreadsheet of keywords with specific meanings. Want an adventure where players can collect some special materials? Try...   [click here for more]
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Alternative Injuries

Alternative Injuries


Don’t just kill your players, BRUTALIZE THEM! Death is an ending, except when it’s not, that stops fun in its tracks. Some DMs avoid death, only dealing it out when the player agrees and it can be suitably epic. Going down still needs to have a sting though, and these rules provide it. Don’t have an adventure ended by an ignominious death, have it continue despite feeling like...   [click here for more]
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Alternative Resting

Alternative Resting


Six encounters in an adventuring day is hard to fit in smoothly. It’s often just as easy to take a long rest as a short rest, leaving classes based around short rests in the dust. When long rests are infrequent, classes that depend on long rests can start feeling useless. The options presented here provide a smoother rest gradient to allow meaningful choices about resource management. You may also...   [click here for more]
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Alternative Vampires

Alternative Vampires


Stalking the darkness of night or ruling from gothic castles in dreary realms, appearing in myth and legend from cultures across the world, vampires have long entranced humans even as they fill them with fear. Expand your vampire adventures with this 14 page expansion for 5th Edition Dungeons & Dragons! Alternative Vampires...   [click here for more]
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Amnesia: Forgotten & Forsworn

Amnesia: Forgotten & Forsworn


This module is designed as a single session playthrough for 5 play- ers of second level- more importantly, five “new” characters, ones of whom your players have no knowledge; however, with a bit of work it could easily be modified to work with other player counts/levels. The “theme” of this one-shot is simply stated: your players will have amnesia. The level to which this will affect them...   [click here for more]
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An Alphabetical Menagerie, Vol. I (Sample)

An Alphabetical Menagerie, Vol. I (Sample)


The first, early edition of a monster manual I'm currently working on. I elected to post this here, now, to gauge interest and improve the product. Contained within this version are 13 monsters new to 5th edition, from the alien aatheriexa to the lonely attic whisperer. Feel free to pick up this title for free, but all donations will go into commissioning artwork for the final product. Also be sure...   [click here for more]
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An Artifact and A Villain [PLL-0]

An Artifact and A Villain [PLL-0]


Pretty Little Liches: An Artifact & A Villain Zhorus Carcosa, a tiefling mage, has unearthed an ancient and evil artifact: the Pearl of Putrescence. He has used the pearl's dark power to raise an army of undead monsters and marched across the coast, leaving a trail of devastation in his wake. Can the party stop Zhorus and his undead horde before he destroys a...   [click here for more]
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An Exercise in Worldbuilding

An Exercise in Worldbuilding


I love worldbuilding. I love it so much that my brother and I made a creative exercise to stretch the imagination and help others come up with things to add to their worlds. This text contains a step-by-step explanation of how to do the exercise, as well as a few examples to help illustrate the concept. The exercise can be applied to an existing D&D verse or your own world, but really it's meant...   [click here for more]
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An Expanded Array of Enchanted Items

An Expanded Array of Enchanted Items


"With the dragon slain, the party fans out and begins to methodically search through the horde, as they have done many times before. A number of strange artifacts catch their eye, including a gilded shield and a glowing pair of leather boots. The wizard sits down on the smooth stone and begins to connect to the Weave, searching for the true purpose and use of these strange items…" Hello again everyone!...   [click here for more]
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An Intriguing Duo

An Intriguing Duo


In this document you can find a couple of lv10 characters with a common background that brought them to travel together. They fit any setting, so feel free to use them as NPCs or as PCs.  Enjoy!  ...   [click here for more]
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Ancestry, Culture and Backgrounds: Improving Character Creation

Ancestry, Culture and Backgrounds: Improving Character Creation


Ancestry, Culture and Backgrounds: Improving Character Creation It has always annoyed me how character creation works in 5e. The race players choose grant benefits that could only come from someone who is growing in that culture. For example, are all elves born knowing how to use a bow? Are Rock Gnomes born with an understanding of clockwork mechanics? No! They had...   [click here for more]
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Ancient Armoury

Ancient Armoury


Ancient Armoury Do you ever wanted to play an ancient greek elf? Your world is a low tech one but you have no clue how to make the equipment on your own? Do you want to flesh out your Dark Suns or Old Empires in Forgotten Realms campaign? Good news! I did it for you! Here you will find a comprehensive list of ancient armors and weapons, as well as their descriptions and a few optional rules to complete...   [click here for more]
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Ancient Artifice Primer for Modern Practitioners

Ancient Artifice Primer for Modern Practitioners


Ancient Artifice is a guide for creating balanced magic items in and out of the game. The system is comprehensive, lore friendly, and versatile. Just as a player may follow the outline of this guide in-game to create an item of their own, a DM may find this guide useful for creating an item that fits a certain aesthetic or lore based niche. ...   [click here for more]
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Ancient Enemies

Ancient Enemies


Two cursed races lives in the neighbourhood in the mountains. Winged orcs hunting for violance and wealth beside the survival. Korokos want back the freedom of skies and they are hunting for all of races who has. ...   [click here for more]
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Ancient Hellfire Dragon

Ancient Hellfire Dragon


This is a stat block for a homebrew creature I used in my campaign. The Ancient Hellfire Dragon resides in Avernus, but can at times escape if the boundaries between planes becomes thin. This dragon likes to make areas like volcanos their lair, and if left unattended, can lead to a volcano eruption. The adventurers must confront the dragon before that happens, so running a descriptive adventure into...   [click here for more]
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Ancient Shadow Dragon and Shadow Creatures (Homebrew Stats)

Ancient Shadow Dragon and Shadow Creatures (Homebrew Stats)


The shadow dragon, otherwise known as the nightmare dragon, is an ancient creature created by Tiamat. The dragon is capable of moving through shadows, possessing creatures, and creating its own shadow creatures. Stat blocks for the dragon and shadow creatures included.  ...   [click here for more]
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And Then There Were Goblins! Demo 1

And Then There Were Goblins! Demo 1


A demo of And Then There Were Goblins! Check out the full version that features thirteen more goblins! Sludgeweaver A master of harnessing the raw power of sewage. Bezerker Full of small rage, this Goblin doesn’t take death for an answer! Infiltrator Small, cunning - and looking for opportunity. Plus...   [click here for more]
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And Then There Were Goblins! Demo 2

And Then There Were Goblins! Demo 2


A second helping demo of And Then There Were Goblins! Check out the full version that features thirteen more goblins! Digger More comfortable underground than above it. Deadeye Killed a man in Neverwinter, just to watch him die. Mutant Two heads are better than one. Also incluse the SRD Goblin Statblock...   [click here for more]
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Andaer's Alternate Encumbrance Rules

Andaer's Alternate Encumbrance Rules


Have you ever decided to use encumbrance rules in your DnD game, only to give up because of all the math? Want to create some semblance of realism within your game without using a spreadsheet?  If the answer to these questions is yes, then look no further! The wise High Elf Andaer has created this rule set to facilitate an easy way of tracking items player characters are carrying in a simple, visual...   [click here for more]
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Animal Companion - Dire Wolf

Animal Companion - Dire Wolf


(You'll be able to get this PDF for free if you type "0" on the price before downloading it.) Inspired by the Baby Bestiary books, "Animal Companion - Dire Wolf" was designed to add dire wolves another animal companion option. Dire wolves presented here can be used as displayed or tweaked to be used either by Beastmaster Rangers or by any other player class. This illustrated...   [click here for more]
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Animal Companion Revamp

Animal Companion Revamp


A new set of rules to give your character the possibility to have an useful animal companion. We tried to make it very easy and fast and at the same time usefull. With great narrative possibilities we hope that your character will finally have the possibility to have a Pet. ...   [click here for more]
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Animal Training in One Page

Animal Training in One Page


Do your players long to befriend and train every creature that they come across? Are you fed up with them bending animals to their will with a single good animal handling roll? Then these are the rules for you! This one-page supplement for the Greatest Roleplaying Game in the World contains all the rules you need to track how a creature responds to training, so that your players can be rewarded with...   [click here for more]
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Animated Coin Dragons

Animated Coin Dragons


For Dungeons & Dragons 5th edition, three new monsters and a magical item suitable for challenging 1st and 2nd-level parties. An animated coin dragon is a pile of treasure that guards itself!  Animated Coin Pseudodragon (CR 1/4) Animated Coin Dragon (CR 1/2) Giant Animated Coin Dragon (CR 4) Hordemaster (rare magic longsword) ...   [click here for more]
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ANM7 Pond Scum

ANM7 Pond Scum


When your players are used to grand adventures spanning cities, nations, and perhaps even whole worlds or planes; how do you go even grander? The answer is you don't. Perhaps it is time indeed to go smaller. Much smaller! Pond Scum is a regional guide detailing a singular pond which is only truly about 40 feet in radius. However, when your characters are suddenly shrunk to sizes invisible...   [click here for more]
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ANS3 Blacktoe Glacier

ANS3 Blacktoe Glacier


Evil broods in the cold north... To the northwest of Faerûn lies the virtually unexplored continent of Anchôromé. In its northern tip lies a land of endless ice where the beautiful but fierce snow elves battle for territory with the proud urskan bear folk. All the while an elemental evil rises within the mountains... Adventure in the Frozen North  Blacktoe...   [click here for more]
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Anthros

Anthros


I made this race for a furry convention. It is mildly overpowered and I recommend using it primarily with other players who wish to import their fursona into a game of D&D. However, it can be used in standard 5e with some DM supervision, and provides a decent template for creating new races similar to the beastfolk style character races such as Tabaxi or Owlin. ...   [click here for more]
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Anti-Paladin NPC/Evil Campaign class

Anti-Paladin NPC/Evil Campaign class


Need a bad guy that is as good at killing good guys as your PCs are at killing bad guys?  Look no further, because a Anti-Paladin is on your trail.  More than your average maille ladden villan with a chip on his shoulder, the Anit-Paladin is the cosmic scale's way of tipping the balance when things are a little too good for too long.  Feel free to tinker with this class in an all evil campaign...   [click here for more]
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Aqin's Kaff Stand

Aqin's Kaff Stand


Hot, dark and energizing, kaff is the drink of choice of sophisticated city folk, curious wizards and gnomish inventors alike. Aqin’s Kaff stand allows you to bring it to any locale, adding some delicious flavour to your settings. For the more astute customer, kaff is not the only thing available at Aqin’s stand. His parrot Chew has learned a few words in the...   [click here for more]
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AQUATIC BEHOLDER

AQUATIC BEHOLDER


Check out the new Aquatic Beholder!  The water tyrant is the new mastermind of the deep.  A terror to coastal towns, sailing ships or anything in or near the water. ...   [click here for more]
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Arcane Archer Revisited

Arcane Archer Revisited


This is a modified version of the Arcane Archer subclass for Fighters released by Wizards of the Coast in their Unearthed Arcana playtest material. The intent of this modification is to connect the Arcane Archer to the existing magic system while retaining an overall similar power level, properly introduce short rest based spellcasting rules for a subclass, and provide two new ranged weapon cantrips....   [click here for more]
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Arcane Archetypes: Hedge Wizard

Arcane Archetypes: Hedge Wizard


Learn to cast magic your own way with this new archetype for the Wizard class!  "A Hedge Wizard is a magician who cannot access proper tutelage due to a lack of funds or willing teachers. They are entirely self-taught, and often the subject of scorn by their better educated peers. And yet hedge wizards are often brilliant—while they may be reproducing knowledge that is already...   [click here for more]
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Arcane Armoury - Volume 3; 40 Magic Items

Arcane Armoury - Volume 3; 40 Magic Items


Arcane Armoury: Volume Three Arcane Armoury is a series dedicated to expanding D&D Fifth Edition’s quite measly item base, with new magic items, consumables, materials and even weapon types! From primitive stone age clubs to modern laser revolvers, we plan to eventually include items for all settings. This volume is a much-anticipated expansion to the 1st volume, featuring another batch...   [click here for more]
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Arcane Dragons

Arcane Dragons


Have you ever wanted Dragon spellcasters beyond that offered by the base game! Then this supplement is perfect for you offering new spell-based dragons along with new spells to accompany them and even a new familiar. With 9 stat-blocks for Arcane Dragons, you'll be sure to find your campaign's next villain, next lore dumper, or familiar. Also, Check Out These Supplements Full of Dragons:...   [click here for more]
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Arcane Slayer Class

Arcane Slayer Class


New Playable Player Class for D&D 5th Edition, the Arcane Slayer The tall human charges into the middle of a orc horde with his flaming sword ablaze and strikes a foe down. Next he unleashes a wave of arcane energy from his sword into the oncoming enemies. A half-elf female calmly gestures with her hand and a swirling magical energy circles around her foe from a distance, with...   [click here for more]
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Arcane Tradition: Infernal Magic

Arcane Tradition: Infernal Magic


The Nine Hells of Baator inflame the imaginations of travelers, the greed of treasure seekers, and the battle fury of all moral creatures. It is the ultimate plane of law and evil and the epitome of premeditated cruelty. Though rare as it may be, where others see great danger, these wizards, see tremendous opportunity to plunder the arcane secrets of this plane of law and evil. I've toyed with the...   [click here for more]
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Arcane Tradition: Magi of the Staff

Arcane Tradition: Magi of the Staff


Wizards ought to have an arcane tradition that encourages them to fight with, and use, a magical staff. It is a core part of the classical archetype, and while you don't have to be an old man with a long white beard, your character might feel out of place wielding a sword. Surely an archetype could be found that would let you feel good about using a staff for combat, or in any capacity. Look no further!...   [click here for more]
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Arcane Trickster Spell Selection made Simple

Arcane Trickster Spell Selection made Simple


How many times have you spent hours poring over your new character, working out and re-working out which spells they can have, only to find that you've gotten yourself in a muddle? The struggle is real. But, with Spell Selection Made Simple, the newest release from Duckslayer Games, You can have the tools to quickly and efficiently build your character, with none...   [click here for more]
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Arcanum Weapons

Arcanum Weapons


Want a little arcane flare for your fighters? Tired of the ranged/melee juggle? Arcanum Weapons could be the answer. Give limited access to cantrips for your non-casters, let casters pick up a cantrip outside their normal spell list. This supplement includes rules for adding cantrips to weapons that are useful, but not over-powering. As well as guidance for making weapons of your own. ...   [click here for more]
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Arcanum's Guide To Enchantments

Arcanum's Guide To Enchantments


This book introduces a homebrew system that DM's can use in any campaign setting and provides an in-depth explanation on how to incorporate this system seamlessly into your Dungeons and Dragons world. The contents of this book also include a table of enchantments that are broken down and explained as well as additional systems such as the appropriate materials the items should be made of to receive...   [click here for more]
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Archibald Fangouli's Deck of Wondrous Things

Archibald Fangouli's Deck of Wondrous Things


This product contains stats and play mechanics for ‘The Deck of Wondrous Things’ a homebrewed Magic Item for Fifth Edition Dungeons and Dragons. This Item was intended as a replacement for ‘The Deck of Many Things’ found in the Dungeon Master’s Guide in the event a Dungeon Master wanted to use such an Item, but was turned off by the high probability of death and failure presented by the...   [click here for more]
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