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Artificer Class

Artificer Class


The Unearthed Arcana Artificer Class is a vast improvement on the previous 5e presentation in the Unearthed Arcana Ebberon article as a wizard tradition. Everyone has their opinions on what can be improved. Previously, I put out Master Makers: Artificer Specialists and Options. With the request for community feedback, this is a draft of the class integrating the options presented there, along with...   [click here for more]
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Astral Reference Sheet: Ghouloids

Astral Reference Sheet: Ghouloids


Astral Reference Sheet: Ghouloids What happens to plasmoids when they become undead? CR3 monster stats for your Spelljammer game. Enjoy! ...   [click here for more]
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Aura Bard (Revised Bard)

Aura Bard (Revised Bard)


A Revision of Bard that I made for my players involving Auras, A new Capstone and features taken from Lore Bard (Which in my opinion should have been given to Base Bard) ...   [click here for more]
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Auron's Guide to the Multiverse: Volume I

Auron's Guide to the Multiverse: Volume I


A variant alignment system in hopes of bringing a more MTG feel to your D&D 5e campaign! ...   [click here for more]
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Azaruuk's Ultimate Battle Royale

Azaruuk's Ultimate Battle Royale


You step forward into the circle of runes and feel your stomach lurch. Within a blink of an eye, you find yourself in the arena. You can no longer see the audience but you can faintly hear them cheering and chanting beyond the arena’s walls... In Azaruuk's Ultimate Battle Royale the players find themselves whisked away to Sigil, the city in the center of the multiverse, where the must...   [click here for more]
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Azoth-Infused (Sorcerer Archetype)

Azoth-Infused (Sorcerer Archetype)


Some sorcerers are infused with the essence of alchemical transformation, what sages and master alchemists call the azoth. This archetype for sorcerer characters is a free preview of Solve et Coagula: A Practical Guide to Alchemy, now for sale on the DM's Guild! ...   [click here for more]
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Baker's Guild Law: Waterdeep

Baker's Guild Law: Waterdeep


This is a guide for adventures in or traversing Waterdeep, to help those dealing with the Baker's Guild.  This is a series in progress, other guild laws will be covered in different bodies of work. ...   [click here for more]
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Barbarian - Path of the Juggernaut

Barbarian - Path of the Juggernaut


A barbarian can be hustled. A barbarian can be hampered. A barbarian can be wounded and crippled. Some can be frightened and most can be broken. But never can they be stopped from moving, from hauling themselves through great dangers, toils, and snares to achieve the unachievable, to sustain the unsustainable, and to be ablaze with glory at last. Only in death does a barbarian's heart cease to beat....   [click here for more]
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Bard Subclass - College of Education

Bard Subclass - College of Education


"Education is a delicate and important aspect of life. Those who are able to effectively provide it are often among the most valuable people around and shape the lives of those they teach. Educator bards take this a step further and use their magic to impart knowledge and skills unto their allies." Hello again! I'm Quinn the GM, and this is a continuation of my series of subclasses for every class...   [click here for more]
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Bard Subclass - College of Metal

Bard Subclass - College of Metal


Bards of the college of metal, also known as slayers, are rambunctious, yet loyal. Vulgar, yet respectful. Brutal, yet honourable. When they enter a tavern, the barkeep keeps a keen eye on their demeanor out of respect and fear. Will the bard's chords of power loosen purse strings for another round, or will it insight a brawl? The angst that their presence exudes amongst the establishment is one...   [click here for more]
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Bards as antagonists

Bards as antagonists


Bards, so often reduced to joke NPCs good only for a dirty joke or window dressing, hold great potential in any adventure. There is no currency more valuable than reputation.  ...   [click here for more]
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Battles, Brawls & Belts FREE PREVIEW

Battles, Brawls & Belts FREE PREVIEW


Get a glimpse of the world of "combat-entertainment"! Not every legend culminates in a dark dungeon or mage's tower.  The drama and pageantry of pro-wrestling collides with the world of adventurers in Battles, Brawls & Belts, your guide to arena combat, and all of the culture and business that comes with it.  In this free preview, you'll get a small window into the full-fledged document, available...   [click here for more]
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Be seen by Nobody

Be seen by Nobody


Be seen by Nobody This One Shot Adventure Module Contains: The story for a single adventure Builds for 3 new monsters A rule set for fighting giant monsters for D&D 5e Inspiration for an action-puzzle boss encounter A rough map of an island The Story Far-off from any trade routes, in the middle of the ocean, lies a small island named “Isstic”....   [click here for more]
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Beasts by Size Reference sheet

Beasts by Size Reference sheet


A handy reference sheet for Druids to use with Conjure Animals or Wildshape. This sheet sorts the beasts by their Size and included the Name, Size, and Page number but there is another version of this sheet which sorts the beasts by their CR which can be found here: /product/205772/Beasts-by-CR-Reference-sheet?src=newest_community&filters=0_0_45383_0_0_0_0_0 I also find that using these sheets...   [click here for more]
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Biologist - An Artificer Subclass

Biologist - An Artificer Subclass


"All Artificers possess a deep connection to science, though their areas of specialization can vary wildly. Luckily for the world at large, some of these magical inventors study the natural world, and every creature’s place in it. These Artificers are known as Biologists, and they spend their days researching plants, natural life, and all types of creatures. The knowledge they gain from this study...   [click here for more]
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Bonds & Backstories

Bonds & Backstories


Bonds & Backstories is a free, somewhat esoteric add-on for D&D 5E. As its name would suggest, it offers mechanics for fleshing out player characters and developing their relationships with one another over the course of a campaign. It is meant to help foster in-character role-playing, investment in one another's characters, and creative collaboration between players. However, its mechanics...   [click here for more]
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Bonus Action/Concentration Spells

Bonus Action/Concentration Spells


BONUS ACTION/CONCENTRATION SPELLS Can’t remember which spells are eligible for a bonus action or which require your character’s concentration? Here’s a set of handy lists, grouped by class and spell level so you don’t have to keep flipping through your PHB at the table! by ALAN TUCKER __________________________________ Follow me on Twitter: @TuckerAuthor For...   [click here for more]
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Book of Rules

Book of Rules


This document is a set of house rules and variant rules that I am using in my 5th edition Dungeons and Dragons homebrew campaign. I have set forth these rules and am making them available in case other DMs would like to see what homebrew and variant rules I use in my campaign and why. ...   [click here for more]
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Book of Vile Math

Book of Vile Math


This nefarious tome contains puzzles, traps, and tricks mercilessly harvested from the darkest corners of mathematical hell. Brace yourself, for this knowledge is far too powerful for any mere dungeon master to possess. Prepare to be plunged into a maelstrom of numerical wickedness, where reason trembles and logic quivers. Each chapter unveils a new circle of mathematical agony, a...   [click here for more]
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BORGOR

BORGOR


Once upon a time near Phandalin a farmer complained of his rabbits being stolen. A young enterprising Acquisitions Incorporated franchise stepped in to solve the problem and accidentally created a new brand of farmed rabbit, BORGOR!   Drop this entertaining tidbit into your existing adventures or use it as a starting off point for your own one-shot or campaign. ...   [click here for more]
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Bound in Chains

Bound in Chains


Bound in Chains This One-Shot Adventure Module Contains: The story for a single adventure A map for a prison / monastery Builds for several NPCs Several prison break story ideas Five encounter maps for class-specific trials & puzzles Inspiration for a team-building encounter The Story Big cities and organized crime usually go hand in hand. Yet,...   [click here for more]
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Breaking Waves

Breaking Waves


Breaking waves This One Shot Adventure Module contains: The story for a single maritime adventure - ideal for introducing D&D 5e to new players Builds for 2 new monsters and 1 new boss monster Builds for multiple tough NPCs A simple treasure riddle Detailed Maps of the mysterious ship called the "Selandia" A loot table for plundering a passenger ship Multiple social,...   [click here for more]
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Brinehook's Guide to Names

Brinehook's Guide to Names


Ahoy, rafters! I'm Bryndil Brinehook of Topport, and this is my guide to names used in and around the Deep Blue! Printed on premium sharkhide vellum in Summerrise, Brinehook's Guides are your essential handscrolls to exploring the  Eight Seas of the Deep Blue. Available in fine scrollstores near you! With increased trade and cooperation between the cultures of the Deep...   [click here for more]
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Bruised and Contused

Bruised and Contused


The world is a dangerous place. An adventurer can barely take a step without an orc trying to cave in their skull or a dragon sneaking in for a breath weapon enema. With heroes exposed to so many hair raising dangers it makes sense that their bodies would take more abuse than a toilet mimic after an outbreak of dysentery. This supplement from the vaults of The Pickled Dragon introduces rules for...   [click here for more]
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Bubbles

Bubbles


Before Spelljammer got its 5e conversion, there was Bubbles. Bubbles is a Giant Mutated Fire-breathing Regenerating Space Hamster that likes playing games with fragile combustible adventurers! Other authors' titles: ...   [click here for more]
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Caged Fathoms

Caged Fathoms


Caged Fathoms A zhiguai xiaoshuo encounter for 5th edition d&d Beneath pale moonlight, the creak of a hanging lantern sounds over a still lake. Thick fog blankets the water and spills onto the surrounding shores. Not even the crickets and frogs dare to draw attention, as from somewhere in the fathoms a distant weeping can be heard: a splash and then a cry for help. Is it an ill-omen?...   [click here for more]
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Capybaras!

Capybaras!


This is my first attempt at making a Homebrew content. It might not be very well balanced but it is certainly utterly cute! Any tips on how to improve the balance are welcome. Capybaras! Is a mini-bestiary that contains 4 types of super cute Capybaras to add to a world as both creatures and familiars to your spellcasting classes. This content is absolutely free of charge, but if you would like...   [click here for more]
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Caster Class Comparison (New Player Handout)

Caster Class Comparison (New Player Handout)


Over 3,000 downloads! If you've ever introduced new players to D&D, you've almost certainly heard this question during character creation: "What's the difference between X class and Y class?" The flavor text and illustrations in the PHB make that an easy question to answer for martial classes (at least for me). But it's a little harder to explain the nuances and roles of the...   [click here for more]
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Casual Conversations

Casual Conversations


*** UPDATED *** 40 new conversations added! (Renamed from Random NPC Conversations) Not every conversation overheard by adventurers lead to a quest, adventure, or mission. Dungeon Masters who want to add depth, color, and variety to their settings, without the baggage of coming up with yet another side-quest, will enjoy this resource. What are the townsfolk talking about today? Coming soon: No-So-Casual...   [click here for more]
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Champions of Autumn Forest: NPCs and Unicorns

Champions of Autumn Forest: NPCs and Unicorns


Hidden deep within the Autumn Forest of Arborea lives a group of ancient plane-crossing unicorns. Together with their heroic allies, they have a singular mission - to answer the cries of help that come from pure-hearted children of elven blood. Meet the Champions of Autumn Forest It was to the noble unicorns that Angharradh of the Seldarine gifted the magical Autumn Forest. Deep in the realm...   [click here for more]
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Champions of Autumn Forest: NPCs and Unicorns (Unillustrated)

Champions of Autumn Forest: NPCs and Unicorns (Unillustrated)


Hidden deep within the Autumn Forest of Arborea lives a group of ancient plane-crossing unicorns. Together with their heroic allies, they have a singular mission - to answer the cries of help that come from pure-hearted children of elven blood. Meet the Champions of Autumn Forest It was to the noble unicorns that Angharradh of the Seldarine gifted the magical Autumn Forest. Deep in the realm...   [click here for more]
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Chaos Dragon Wyrmling "WIP"

Chaos Dragon Wyrmling "WIP"


Regarding intended design:  The Chaos dragon looks like a constantly shifting amalgamation of all the various chromatic and metallic (and probably the gem and other dragons too why not) dragons.  When combat is initiated the dragon will take on new physical traits based on the rolled result, and these traits will be swapped out at the end of the dragon's turn each round.  When the table...   [click here for more]
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Character Sheet

Character Sheet


A character sheet. Keep it simple! Print as two sheets for players to add their own details on the back. ...   [click here for more]
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Character Sheet Expanded

Character Sheet Expanded


Are you tired of not having enough space to write down everything? Do you think that you don't need to have your speed, proficiencies and languages on the first page because hey, obviously by level 2 you know these infos by heart? Do you like to have a multiclass character but never have room for your Hit dice and Features? Here is my own character sheet, usable for a character using up to 2 classes,...   [click here for more]
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Character Sheet Expanded - Single Class

Character Sheet Expanded - Single Class


Are you tired of not having enough space to write down everything? Do you think that you don't need to have your speed, proficiencies and languages on the first page because hey, obviously by level 2 you know these infos by heart? Here is my own character sheet, which is divided in four pages :  Statistics & Actions Gear and Treasure Details and Features Adventure Informations After hundreds...   [click here for more]
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Chester's Holiday Subclasses

Chester's Holiday Subclasses


HAPPY HOLIDAYS EVERYONE! Chester, the mimic, has witnessed a bunch of festive adventurers pass by, and now he had me document his findings!  You can use these subclasses in your holiday themed D&D game OR by changing the titles around can you have an entirely viable subclass for your ongoing campaigns! This PDF includes one subclass for all 12 base 5e classes: Barbarian, Path of Grinchiness...   [click here for more]
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Choose Your Own Adventurer: A Salty Subclass Survey

Choose Your Own Adventurer: A Salty Subclass Survey


A Party of Adventurers is Recruiting. Do You Have What It Takes to Join Them? With the release of Xanathar's Guide to Everything, there are now 80 subclasses. If you've been saying to yourself, "Self, how can I possibly choose from so many?" then look right here. In this free supplement, you'll find a salty survey that helps you zero in on exactly what...   [click here for more]
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Circle of the Hunt - A Druid Subclass

Circle of the Hunt - A Druid Subclass


"Druids who are a part of the Circle of the Hunt understand natural balance and take it upon themselves to maintain it. These druids study nature’s most successful predators and adapt many of those creatures’ tactics as their own. They are relentless when pursuing anything that would damage the land they care about, be they humanoids expanding for the sake of draining resources from an area, or...   [click here for more]
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Civilized Magic

Civilized Magic


This supplement contains Spells, Magic items and feats designed to be used in an adventure set in an urban campaign. Everything in the book is completely compatible with the 5e D&D rule system regardless of which setting you prefer to play in. It is designed to give players and DMs more options for characters that are specialised to dealing with social encounters or city street adventures. Whether...   [click here for more]
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Corruption Rules

Corruption Rules


Corruption Rules for 5th Edition D&D Adapted by Matthew Mercer Certain landscapes house deeply evil places or artifacts that corrupt the very nature of people who spend time around them. Sites where the presence of such terrible wickedness can slowly twist and infect the physical forms of even the most holy of creatures. Unhallowed or cursed locations...   [click here for more]
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Cowfolk 5e Race

Cowfolk 5e Race


The 5e Cowfolk are a gentle people who are looking for players like you to bring them to life! The reason I created this race was due to a brief campaign where I played the WoTC minotaur. After playing it I felt it lacked the big cow person vibes I was hoping for so, I decided to create Cowfolk! If you are interested in playing a loving race with a close connection to nature and species of all kinds...   [click here for more]
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Crabperticus' Book of Homebrew

Crabperticus' Book of Homebrew


This is a whole lot of fun for anyone to use! There's 3 magic items that are bound to have some spice, 2 monsters to provide a moderate challenge, 3 vast races, 3 little cantrips, and 4 fun to play subclasses! These can all be found on my D&D Beyond account, but not as they are. These have all been cleaned up for the public's use! ...   [click here for more]
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Crafting Magic Items: A Guide to Artifice

Crafting Magic Items: A Guide to Artifice


This guide provides alternative rules for magic item creation, for players (and the DMS who agree with them) who think the existing crafting rules are overly restrictive and take too long to be of any use.  The rules within build off of those released in Xanathar's Guide to Everything, and are designed to fit within the new downtime system presented in the same chapter.  At its core, these...   [click here for more]
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Crafting Magical Weapons

Crafting Magical Weapons


This document contains my hombrew rules for having players create any Magical weapons that they want. ...   [click here for more]
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Creature Club Collection Volume 1

Creature Club Collection Volume 1


Creature Club Collection Volume 1 is a short document compiled by the folks of the monster-oriented D&D podcast Creature Club. The document is a compilation of the various monsters provided by the listeners of the podcast. The document describes 5 brand new monsters all dreamed up by our creative audience and reviewed, discussed and dissected by us on our first ever homebrew special. Inside this...   [click here for more]
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Creatures of the Tide -- Bestiary Vol. 1

Creatures of the Tide -- Bestiary Vol. 1


Creatures of the Tide -- Bestiary Vol. 1  Populate your adventures with 5 new creatures, created within the theme of seaside monstrosities. Each with rules, background stories and full colour creature illustrations. These creatures range from a challenge of 1 to a challenge of 11 with original art and D&D 5e rules. Enjoy! Also be sure to check out our other RPG downloads....   [click here for more]
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Critter Compendium Lore Update

Critter Compendium Lore Update


This supplement is a free update and expansion to the Critter Compendium, also available on the DMs Guild. It features the following Alternative names and lore for 29 monsters found in the Critter Compendium, which since its release have been given officially published versions in Mordenkainen's Tome of Foes or various in adventure modules. This allows you to use both versions as distinct, sometimes...   [click here for more]
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Crowns & Castles Naval Forces

Crowns & Castles Naval Forces


Add naval power to your Crowns & Castles games. This optional rules supplement includes: 11 ships to fill the ranks of your fleets Airships Fleet interception and supply Naval combat that's fully compatible with the C&C battle system - bring your dragon turtle to fight a cannon-bearing barque Naval trade routes that generate more gold but entice pirates Capture prizes, repair damage, and bombard...   [click here for more]
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Crowns & Castles Supplemental Rules

Crowns & Castles Supplemental Rules


Built from over a year of requests from the C&C community, these Supplemental Rules expand the options available to you in controlling your realm. They include: Exploration Parties. Place your team of adventurers on the map, aid armies, explore for resources, have adventures, send them to NPC realms to negotiate on your behalf. Resource Exploration by Terrain....   [click here for more]
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Crowns & Castles: Advisors and Kismet

Crowns & Castles: Advisors and Kismet


Advisors 44 recruitable options to specialize your realm with exceptional individuals. Use your Culture (Influence) check to recruit them for 80 gold, or meet each advisor's unique condition to recruit them for 20 gold. Kismet Give your players more voice in the direction of the game's narrative with this system that turns dice roll failures into a spendable storytelling...   [click here for more]
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