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The Wolf in the Sky - Background and (optional) Episode 1

The Wolf in the Sky - Background and (optional) Episode 1


  Benefits Easy to set up, short adventure arc that’ll have players talking enthusiastically about it for years! Lots of great maps, pictures and NPC images set up and ready to go! Let us take care of making the world feel real for your players! A gripping, world-shaking narrative that gives your players meaningful roles to play in a downtrodden nation desperate for heroes. Reject the...   [click here for more]
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The Wolf in the Sky - Episode 3.5 - To the Wesfren! (wilderness encounters)

The Wolf in the Sky - Episode 3.5 - To the Wesfren! (wilderness encounters)


To save the world, the heroes must first seek the aid of the ancient druids of the Westfren Woods - but half the quest will simply be getting there... A great stand alone wilderness adventure to anywhere, or as part 3.5 of the Wolf in the Sky adventure path - see https://www.dmsguild.com/product/397807/The-Wolf-in-the-Sky--Background-and-optional-Episode-1 ...   [click here for more]
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The Yellow Dragon's of 2nd Edition D&D

The Yellow Dragon's of 2nd Edition D&D

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This One's On The House

This One's On The House


This product is a free sample of the Five Star Dive Bar full product. “Last call!” the barkeep bellowed at the top of his lungs. Hardly any of the patrons at the Tispy Troll heard him over the roar of the packed tavern. Those who did chose not to pay attention and instead drunkenly joined the lusty cheers of the crowd as two muscular half-orcs -- one male and one female -- sat in...   [click here for more]
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Thrown Together- 5 campaign beginnings

Thrown Together- 5 campaign beginnings


Here are 5 unique ways to start your campaign. Each is designed to take a bunch of unconnected adventurers and bring them together as a party in a fresh way. These set-ups could lead to a single session adventure, or could be the set-up for a story that spans your campaign. There are no stat blocks or details here, and more questions than answers. You'll still have to do all the heavy lifting with...   [click here for more]
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Time-Stranded Metalloid

Time-Stranded Metalloid


As the actions of the corporate management of Hasbro and Wizards of the Coast over the course of 2023, as well as the completely unethical firing of over 1100 workers disgusts me in no uncertain terms, I would very much like to sell these products on a platform that doesn't give any revenue to Wizards of the Coast, but that is impossible. As such, both of the products will be marked as...   [click here for more]
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Tome of Yokai (I)

Tome of Yokai (I)


These pages contain five monsters from Japanese folklore to add into your adventures. These monsters vary in levels and can be put into encounters for parties of any level.  Each monster contains a bit of backstory / description, a monster stat block, and suggested tactics for DMs when using the monsters in encounters.  The yokai included are: Kappa Yuki-Onna Omukade Karakasa Oni Let me know...   [click here for more]
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Toolaroo (NPC Shop Owner)

Toolaroo (NPC Shop Owner)


Toolaroo is a cheerful and generous human shop owner who takes pride in providing adventurers with the supplies they need. He inherited his father's shop and considers it his family's legacy to keep it well-stocked with all the necessary equipment. As a recurring NPC, Toolaroo could offer quests and supplies to adventurers in exchange for their help, or serve as a source of information about the local...   [click here for more]
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Tortle Power

Tortle Power


As soon as the tortle player race became available, you knew this was coming! If you are like me and your adult play space is around a gaming table, I am thrilled you are reading this. The following is my attempt to create a simple translation of one of my favorite childhood toys into something to play with in my adult sandbox. Of course you are encouraged to monkey around with everything and make...   [click here for more]
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Treants of the Four Seasons

Treants of the Four Seasons


The Treants of the Four Seasons are mythical beings that live alone in wooded glens far from the prying eyes of civilization.The Treants of the Four Seasons is an encounter built for 4-5 players of level 16 and above. Includes 2 free battlemaps. ...   [click here for more]
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Trico: The Last Guardian

Trico: The Last Guardian


WARNING: The text, except the Statblock, contain spoilers for The Last Guardian. I've been binging on The Last Guardian, and I felt the need to make Trico! Because who wouldn't want this (not-so) li'l ball o' feathers in a game!  ...   [click here for more]
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Two Evolutions of the Carrion Crawler

Two Evolutions of the Carrion Crawler


The Evolutions of the Carrion Crawler or 'A Brief Treatise on the Metamorphosis of the Carrion Crawler' is a short document written by the folks of the monster-oriented D&D podcast Creature Club. The document is a fun companion piece to episode 19; which is about the carrion crawler, but can also be used as inspiration for Dungeon Masters everywhere. The document is 3 pages long and describes...   [click here for more]
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Uncommon Races, Adventurer Companion

Uncommon Races, Adventurer Companion


This is a homebrew of strange races, it is a relate of these races made by the ranger Narmolòkë, it contains 2 races for now (Dhampir and Hedgehumans) more to come, pardon me for gramatical errors (english isn't my first language) and feel free to say if anything needs to be reworked in the comments, hope you like It. ...   [click here for more]
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Unicorn Warlocks

Unicorn Warlocks


This title contains a couple of homebrew unicorn NPCs used in a one-shot D&D game for our group! The two CR 12 creatures make for great allies, patrons, rivals, or enemies for any D&D party! ...   [click here for more]
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Venger's Guide to Random Encounters

Venger's Guide to Random Encounters


Venger's Guide to Random Encounters will help you sprinkle chaos into your game sessions. Based on years of research and gameplay, and written for new and seasoned dungeon / game masters alike, this guide includes a deep dive into the theory behind chaos in any tabletop roleplaying game, but also practical, step-by-step tips on how to design and run memorable random encounters. The...   [click here for more]
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Via Aeternum: Player’s Companion for D&D 5e

Via Aeternum: Player’s Companion for D&D 5e


A compilation of PC resources from the "official" WotC 5e library, not including Beyond. ...   [click here for more]
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Vigilante Games: The World Ship

Vigilante Games: The World Ship


The World Ship sails through The Void. The Earth, its Deck. The Ocean, its Hull. The Sky, its Sails. The souls that live here are the wind: when Good flourishes The Ship lifts toward Ascension. When Evil reigns it falls toward Oblivion. But mostly we are all just adrift in an ocean of choices, just trying to survive....   [click here for more]
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Viromancer class v1.1 (playtest content)

Viromancer class v1.1 (playtest content)


This homebrew custom class is for the Viromancer. A viromancer is a caster class that focuses on the different aspects of using magic and medicine together to research, stop or spread disease and plagues across the material plane. Viromancers are split into 2 subclasses, the vaccinist profession whom heals the sick at the cost of taking on there blights themselves and the epidemist who cultivates diseases...   [click here for more]
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Visual Guide to Champions

Visual Guide to Champions


Are you a DM running a game for new players? Are you a new player yourself? Or does your mind draw a blank when it's time to level up? The Complete Visual Guides are a series of intuitive, easy-to-digest guides to the twelve D&D classes. They take the class information and features and visually reinterpret them so that even a beginner can follow. This preview of the fighter class introduces the...   [click here for more]
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Visual Guide to Evokers

Visual Guide to Evokers


Are you a DM running a game for new players? Are you a new player yourself? Or does your mind draw a blank when it's time to level up? The Complete Visual Guides are a series of intuitive, easy-to-digest guides to the twelve D&D classes. They take the class information and features and visually reinterpret them so that even a beginner can follow. This preview of the wizard class introduces the...   [click here for more]
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Visual Guide to Land Druids

Visual Guide to Land Druids


Are you a DM running a game for new players? Are you a new player yourself? Or does your mind draw a blank when it's time to level up? The Complete Visual Guides are a series of intuitive, easy-to-digest guides to the twelve D&D classes. They take the class information and features and visually reinterpret them so that even a beginner can follow. This preview of the druid class introduces the...   [click here for more]
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Visual Guide to Life Clerics

Visual Guide to Life Clerics


Are you a DM running a game for new players? Are you a new player yourself? Or does your mind draw a blank when it's time to level up? The Complete Visual Guides are a series of intuitive, easy-to-digest guides to the twelve D&D classes. They take the class information and features and visually reinterpret them so that even a beginner can follow. This preview of the cleric class introduces the...   [click here for more]
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Visual Guide to Thieves

Visual Guide to Thieves


Are you a DM running a game for new players? Are you a new player yourself? Or does your mind draw a blank when it's time to level up? The Complete Visual Guides are a series of intuitive, easy-to-digest guides to the twelve D&D classes. They take the class information and features and visually reinterpret them so that even a beginner can follow. This preview of the rogue class introduces the...   [click here for more]
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War Boar

War Boar


The Dwarven War Boar is a creature bred to be as fearsome and relentless as the warriors it carries into battle. ...   [click here for more]
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Warfare: Rules and More

Warfare: Rules and More


Here's a product with a few things that many DM's want, and this may be just what they're looking for. What is it you may ask? Rules to run a war in DND 5e, something that seems so fun, yet hard to do. This optimally brings ways to do it with single unit on the field, and also for full scale wars. Not just one set of rules, but two! Not to mention the artillery and martial weapons added in. ...   [click here for more]
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Warlock Patron - The Boundless Self

Warlock Patron - The Boundless Self


"You have entered into a unique pact – you have entered a pact with yourself. Or at least, another version of yourself. This version of you could be an echo of an alternate timeline, or a future version of yourself reaching into the past to grant your present self arcane abilities. The pact grants powers over reality itself and allows the warlock to alter the time and space that surrounds them. This...   [click here for more]
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Warlock Patron, Spell & Invocations Sheet

Warlock Patron, Spell & Invocations Sheet


Warlocks cast spell in a totally different way then any other caster, and yet there is no sheet just for them, not to mention thier invocations. So I have set out to fix that. It is a Excel sheet that you select your patron, and it fills in those pesty patron spells. The rest is all up to you. ...   [click here for more]
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Waters Divine Domain - D&D 5e

Waters Divine Domain - D&D 5e


Waters Divine Domain - a new Domain for D&D 5e Clerics.  Water is a font of life, but also a font of death and devastation. The gods of water are present in every culture and continent, where water itself is present. And where these gods walk, their clerics walk too. They're generous and helpful, kind and gentle, but ready to fight and destroy, drown a life and dry it too.  ...   [click here for more]
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Way of the Single Blow - A Monk Subclass

Way of the Single Blow - A Monk Subclass


"The genasi man stands silently before his quarry, a creature that has long pursued him and his compatriots. Now is the decisive moment. Either he will slay this beholder, or his party will be brought to a quick and messy end, left to be footnotes of history. Steadying himself in his position, he takes a familiar stance. Drawing all his power into a single attack, he launches himself towards his floating...   [click here for more]
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Weapon Actions & Battle Rest (5e)

Weapon Actions & Battle Rest (5e)


As the actions of the corporate management of Hasbro and Wizards of the Coast over the course of 2023, as well as the completely unethical firing of over 1100 workers disgusts me in no uncertain terms, I would very much like to sell these products on a platform that doesn't give any revenue to Wizards of the Coast, but that is impossible. As such, both of the products will be marked as...   [click here for more]
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Weapons Expanded Vol. 1

Weapons Expanded Vol. 1


Some people say that 5E has a serious problem about how lackluster physical combat can be, how all the weapons feel the same, and how proficiency doesn't really feel like.... It shows how skillful someone is with weapons. This present homebrew here has the intent of fixing that, with the use of a new mechanic that enhances the proficiency mechanic, adding a whole new level of depth to combat, and...   [click here for more]
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Weather the Storm

Weather the Storm


Weather the Storm This One Shot Adventure Module Contains: The story for a single adventure Builds for 2 new monsters A character build for a storm mage NPC (D&D 5e) New magic items A sketched map of a small mountain town Two encounter maps The Story Mankind has always been observing and trying to predict the weather. Indeed, every culture has...   [click here for more]
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White Agate's Guide to Elemental Magic (Al-Qadim and Forgotten Realms Supplement)

White Agate's Guide to Elemental Magic (Al-Qadim and Forgotten Realms Supplement)


In Zakhara, the Land of Fate, many wizards and sorcerers have close ties to the four elements and focus their magic around one or two of those themes. This supplement organizes all  applicable officially published Fifth Edition spells into these elemental groupings, allowing players and Dungeon Masters alike to easily select spells focused around the elemental provinces. As a bonus, we also present...   [click here for more]
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Wicked Minds-Player resources for people who learn differently.

Wicked Minds-Player resources for people who learn differently.


D&D for Wicked Minds- Starter Fighter pack Making player sheets easier to read so you can focus on role-playing. Traditional character sheets rely on being able to rapidly understand, and process the written word. Some minds learn better & quicker through images and actions. These minds often have great imaginations with ‘out-of-box’ thinking.  Exactly what role-playing is for! These...   [click here for more]
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Wild Magic Sorcerer Rework

Wild Magic Sorcerer Rework


A rework of the Wild Magic Sorcerer subclass to feel more chaotic and unpredictable, while still providing powerful options and chances for them to really shine. Still in playtest so please share all your criticism. Note, my first time posting on DMsGuild, sorry if it's kinda shabby, just wanted to break the ice and get something out there. ...   [click here for more]
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Wisebarrel’s Musings

Wisebarrel’s Musings


A digest of created content and edits to 5e content. If there's any requests for the next Entry, any questions or suggestions, drop me a line. ...   [click here for more]
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Woodrow's Wonderous Wares - Introduction

Woodrow's Wonderous Wares - Introduction


Welcome to Woodrow's Wonderous Wares. This is a taster product that gives you the background of Woodrow's chain of stores complete with staff names/races, security features and a list of products that are available in his smaller stores. If you like this product, please let me know and I will develop this product further to include a complete product range for the larger stores, hooks and recipe...   [click here for more]
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Worker's guide - Options for working in D&D

Worker's guide - Options for working in D&D


This text is a simple tool for DMs to implement jobs outside os adventures so that Player Characters can earn money in between adventures. This a fun little addition homebrew and hometested. ...   [click here for more]
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Worldbuilding checklist - the starting location

Worldbuilding checklist - the starting location


What is the name of your starting village? What is its history? Who is the local cleric? What country does it belong to? What is the surrounding area like? What monsters roam the wilds? And what adventures lie waiting for your characters? Within this checklist, you will find many prompts to stymulate the worldbuilding of your starting village (or any other settlement) for your homebrewed games. With...   [click here for more]
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Wraithscale

Wraithscale


Introducing the Wraithscale, the ultimate undead dragon for your D&D 5e campaign! With ghostly wings infused with necrotic energy, and the power to create and control undead, this fearsome creature will give your party a run for their money. Get ready for an unforgettable battle and add Wraithscale to your campaign today! ...   [click here for more]
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Wyldens - Map Pack Vol 4

Wyldens - Map Pack Vol 4


Wyldens -- Map Pack Vol 4. Take your adventure to the southern lands of the Wyldems, civilisation is nowhere in sight in these sprawling lands covering iceplains to deep forests, coastal fjords and mountain spines. High resolution editable RPG continental map with optional empty legend for your own campaign's landmarks. This map is large enough to print at 300 dpi,  10...   [click here for more]
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Xaxi's Treatise of Uncommon Castings

Xaxi's Treatise of Uncommon Castings


Wizards come in all shapes and sizes! Xaxi themself was a gemstone dragonborn. However, there are trends that emerge. Most hurl fireballs and counter spells and have an owl familiar. But for the rare wizard that wants to buck the norm and choose to raise the dead and conjure demons; this tome is their best friend. ...   [click here for more]
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Your Axe Does What Now? - New Critical Weapon Effects

Your Axe Does What Now? - New Critical Weapon Effects


There is nothing more disappointing than rolling an encounter-ending critical hit, and rolling two ones on the damage dice. Only for the wizard in the party to then poke his head above the table they’ve been hiding behind and finish off the big bad with a couple of magic missiles. That being said, even when you do roll well you are only rewarded for your mighty feat of superior dice jiggling with...   [click here for more]
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Yule Cat - CR8

Yule Cat - CR8


The Yule Cat is an Icelandic Christmas myth that originates from a good long while ago, back to before the Icelandic Yule Lads suffered the fate of capitalism. In all stories, the Yule Cat is massive and has jokingly been referred to as a mount for the Yule Lads to ride into towns. This fiendish cat would lurk around the snowy countryside in winter, stalking any unfortunate soul who did not get any...   [click here for more]
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Zombie Survival One-shot (Engine and Adventure)

Zombie Survival One-shot (Engine and Adventure)


A basterd version of D&D 5e with adventure module. It's designed to allow players with little to no experience playing D&D or Dming D&D to pick it up with ease. It allows new players to understand the basics like ability checks and the actual combat of D&D with out having to get into any of the classes or the thick of role playing yet. (TLDR: basically it's easy enough for your drunk...   [click here for more]
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[DCM] Treasure Expanded 5e

[DCM] Treasure Expanded 5e


For me, 5e wasn’t enough of a loot-fest. Randomized treasure wasn’t really a thing. Esoteric magical items changed how you could approach situations in campaigns, such as solving complications, but there wasn’t really that much varied weapons and armors other than specific magical items. I wanted to bring back resources and materials common to fantasy settings that were mostly left out of 5e....   [click here for more]
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~150-ish Critical Fumble, Miss, Failure, Mistake, and Error Table

~150-ish Critical Fumble, Miss, Failure, Mistake, and Error Table


This is the Second Version of my D&D groups Critical Fumbles/Misses Chart.  I dislike harsh Critical Fumbles/Misses, so I made those rather uncommon on the table, and added more interesting, and likely things to the list.  I even added a few good things to the list, which have about a 1/8 chance of happening. The way the table works is you roll a d% and a d4, counting the d4 as the 100's digit,...   [click here for more]
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Spell Caster Alternate Rules

Spell Caster Alternate Rules


I've always felt that there should be more variation in the results of spell casting. I have here purposed rules to do just that, without resorting to wild magic for everything. The exact results depends of the kind of spell being cast in some way. Currently included are rules for the following spell types: - Summoning - Healing or Harming Spells - Identify  Other titles from this author can be...   [click here for more]
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Attack Types

Attack Types


Attacks are kind of bland and repetitive in the game as they stand. This supplement allows you to do different kinds of attacks that have different effects. Notice: If you have any ideas or complaints, to better balance the attacks, feel free to bring them up and I'll work to fix them. ...   [click here for more]
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Daily Adventure Map 017

Daily Adventure Map 017


The Grinning Frog is delighted to present for the inspiration of all Dungeon Masters out there a map page from the archives of legendary Rogue and Adventurer Jimmy the Quick. The map is annotated with Jimmy's own thoughts outlining his experiences as he stealthed his way through this dungeon. It also says why he was there in the first place and whether he achieved his goal. THIS IS MAP...   [click here for more]
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