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Hello I am still experimenting with DMG to see what it is like. Inside this PDF you will find all the rules you need to create a very odd and interesting consumer. The PDF also contains 3 archetpes which shape the class very differently. ... [click here for more] |
Dungeon Masters Guild |
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With the long-awaited release of a Magic: The Gathering (M:tg) setting into the Dungeons & Dragons (D&D) franchise, the expectation of a spell system to suit the new setting was a given … or so many of us thought.
Many magic players who also play and love Dungeons & Dragons have waited with bated breath for this day to officially arrive. We say officially as there have been unofficial... [click here for more] |
Dungeon Masters Guild |
$12.95
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"Some adventurers choose to arm themselves for battle using their brute strength or quickness. However, other individuals choose to derive their power from magical sources, be they arcane or divine. The options contained herein expand the repertoire of every casting class in 5th Edition Dungeons and Dragons, with a particular focus on spells with direct application in combat scenarios. These enchantments... [click here for more] |
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Want to add complexity to your arms and armaments? Want to feel the impact of weapons against armor? Well this is the resource for you. Advaned Armoury adds a plethora of new armor, weapons, and equipment types, rules, and upgrades. Oh, and did I forget to mention magical items?
In this Volume, you will find new armor types, rules for adding Damage Resistance to armors, armor upgrades, new rules for... [click here for more] |
Dungeon Masters Guild |
$2.99
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There have been many creatures presented throughout the different eons and different planes of the endless multiverse. Thus, many monsters have been lost to time and forgotten as they've fallen into further and further obscurity. Some have made comebacks at some point, but many also haven't. The Advanced Bestiary has combed through the tomes lost to time and re-envisioned these magnificent creatures... [click here for more] |
Dungeon Masters Guild |
$7.99
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This is an advanced Players guide to the Hand Crossbow, Ultimate Archer Multi Class for Dungeons & Dragons 5th Edition. An in depth guide on the class, skills, spells and the Feat combinations that make the Ultimate Archer an Advanced Player class.
Designed for Veteran players, new players looking to take their player character to the next level or even a Dungeon Master looking to create a new... [click here for more] |
Dungeon Masters Guild |
$4.95
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This document contains a detailed guide to crafting that was developed for my homebrew campaign. Within you will find: - A list of exotic materials and their innate effects when used to create gear
- Detailed instructions for how to go about creating mundane weapons and armor
- Detailed instructions for enchanting gear with various effects
This guide has been developed over the course of... [click here for more] |
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This product creates crawling claws of different sizes, which were created from creatures larger than medium sized, resulting in small, medium and large sized crawling claws. ... [click here for more] |
Dungeon Masters Guild |
$2.99
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The Magic System here presented was tested and refined during a 2 years campaign, it may not fit everybody taste, but I assure you that when your players starts getting used to it, they will see it as the most natural way of casting spells.
Usually players enjoy spell points more, compared to spell slots, due to the higher flexibility and freedom they get casting spells.
Be aware that the spell point... [click here for more] |
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Advanced Options are supplemental rules for 5th edition D&D which provide many exciting new ways to customize your character. This gives players more choices for building characters with changes to level progression, class features, and feats as presented in the Player’s Handbook.
Some highlights of what you'll find are:
* Improved and additional features for all 12 PH classes... [click here for more] |
Dungeon Masters Guild |
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These homebrew rules will provide you with all you need to obtain exciting features whenever you become proficient in a skill.
From being able to look for herbs in the wilds with your natural knowledge, to intimidating your enemies with a gruesome execution in battle: every core skill you can become proficient in as you go to adventure in DUNGEONS&DRAGONS will give you access... [click here for more] |
Dungeon Masters Guild |
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The primary aim of this volume is to make your martial classes feel more dynamic and fun, though some of the options might also be useful to certain magic users, who might want to consider wielding a weapon (like an elven wizard with a longsword for protection).
The volume contains updated rules for martial combat. This includes updated rules for two-weapon fighting, updated fighting styles for classes... [click here for more] |
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Awakened from a deep sleep in the Earthly Delights Inn and Bathhouse of the dwarven city-fortress Markheldiim, the characters find themselves thrust into an all-out invasion by hordes of goblins, hobgoblins, elementals, and giants, in the opening moves of a new conflict that will have far-reaching consequences across the lands and the very planes themselves.
They will need to rely on their wits,... [click here for more] |
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Adventure Assistant
Adventure Assistant is a guide to help dungeon masters create custom adventures for their tabletop roleplaying games. Whether you're looking to create a classic dungeon crawl, a city investigation, a wilderness survival adventure, a political intrigue plot, a heist, a haunted house, a siege, a multi-planar quest, or a pirate adventure, Adventure Assistant provides guidelines, tips,... [click here for more] |
Dungeon Masters Guild |
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This character is simply amazing! It has awesome design which can give you an awesome gaming experience. It has also compressed info on the first page that will enable you to bring single page for your character. This is also suitable for different classes and multi-class.
It has the following:
1. Character sheet
2. Inventory, Spells & Abilities sheet
3. Character Biography sheet
4.... [click here for more] |
Dungeon Masters Guild |
$7.00
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This character is simply amazing! It has awesome design which can give you an awesome gaming experience. It has also compressed info on the first page that will enable you to bring single page for your character. This is also suitable for different classes and multi-class.
It has the following:
1. Character sheet
2. Inventory, Spells & Abilities sheet
3. Character Biography sheet
4.... [click here for more] |
Dungeon Masters Guild |
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Now for Fantasy Grounds!
From the creative team that brought you Animal Sidekicks:
Do you want to play Curse of Strahd, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your Ravenloft campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then... [click here for more] |
Dungeon Masters Guild |
$4.95
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Now for Fantasy Grounds!
From the creative team that brought you Animal Sidekicks:
Do you want to play Baldur's Gate: Descent into Avernus, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout the campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options?... [click here for more] |
Dungeon Masters Guild |
$4.95
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Now for Fantasy Grounds!
From the creative team that brought you Animal Sidekicks:
Do you want to play Waterdeep: Dragon Heist, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your urban campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then... [click here for more] |
Dungeon Masters Guild |
$4.95
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Now for Fantasy Grounds!
From the creative team that brought you Animal Sidekicks:
Do you want to play Ghosts of Saltmarsh, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout the nautical campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then... [click here for more] |
Dungeon Masters Guild |
$4.95
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Now for Fantasy Grounds!
From the creative team that brought you Animal Sidekicks:
Do you want to play Storm King's Thunder, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your campaign of epic proportions? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick... [click here for more] |
Dungeon Masters Guild |
$4.95
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Now for Fantasy Grounds!
From the creative team that brought you Animal Sidekicks:
Do you want to play Tales from the Yawning Portal, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your tall-tale campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick... [click here for more] |
Dungeon Masters Guild |
$4.95
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Now for Fantasy Grounds!
From the creative team that brought you Animal Sidekicks:
Do you want to play Tomb of Annihilation, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your jungle campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then... [click here for more] |
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Enter the realm of the Gobbler, where it's the Birds turn to become the hunter. ... [click here for more] |
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"When evil has a daughter, all hell is bound to break loose." ~ Caretaker Montrose.
When a descendant of the family returns home, things start to happen. Embracing the dark magic, a young woman looks to glorify her families legacy by combining the past with the present. Dive into the family history of the Bridgehill family and what made them such a powerful ally and foe.
Something Dark... [click here for more] |
Dungeon Masters Guild |
$2.99
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An awesome guide to navigation, naval combat, ships, health and diseases, fitting spells, and much more in a neat and crisp little package. ... [click here for more] |
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A simple guide to all things travelling, adventuring, and wilderness. It includes additional character equipment, rules for camping and sleeping, a travelling system based on terrain and season, and some poisons, diseases and alcohol. ... [click here for more] |
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This is the handout we've been using for the DM workshops in our area. It can be used for anyone looking to have a DM workshop for a group, or any individual interested in DMing for AL who isn't sure where to start. At our workshops, we usually have a short info session with this reference, then break up into groups and have the new DMs run a one-hour mini-module.
I've included the original file as... [click here for more] |
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Dungeons and Dragons is a wonderful game full of adventure, made for anyone to play, and capable of taking you past your own imagination! As a long time player and as a DM, I wanted to share with others even more ways to play D&D in my Adventurers' Appendices. I am starting with new character options, and I hope to continue adding upon it. Adventurers' Appendices 1.1 comes with... [click here for more] |
Dungeon Masters Guild |
FREE
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Test your wits and mettle.
Adventurers' Games contains thrilling, in-depth games designed for D&D parties. Fill your world with ready-made and customizable activities.
This supplement allows players to compete in martial tournaments, challenge rival adventurers to sports, win money in card and dice games, and much more. The games within are detailed, unique, and all fully-playable by adventurers. ... [click here for more] |
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$3.95
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Mentioned in the pages of After Lost Mine IV, the Undervoid is now fully described with stats. ... [click here for more] |
Dungeon Masters Guild |
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All gemstones have a bit of magic in them, but it is the very rare stone that has enough magic to manifest actual power. This publication contains descriptions and mechanics for eight types of very rare gemstones with such power. ... [click here for more] |
Dungeon Masters Guild |
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The PCs are hired to escort a merchant boat to Rygar, a new settlement that has sprung up on the banks of a tributary of the Neverwinter River deep in the Neverwinter Woods. The mud of Rygar is much desired by potters for its physical attributes, but it is also desired for a mating ritual by a tribe of lizardfolk. What happens when the lizardfolk show up to roll in the mud?
This product now... [click here for more] |
Dungeon Masters Guild |
$2.99
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For many youngsters, the scouts are a formative part of their youth, teaching them to love the outdoors, and instilling values in them that last a lifetime. In this supplement is everything you need to introduce a scouting orginisation in your world, including:
-A New Scouting Faction
-An Array of Merit Badges
-2 New Subclasses
-2 New Backgrounds ... [click here for more] |
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This special bundle product contains the following titles. Charity: A D&D 5e Cleric Domain Regular price: $2.00 Bundle price: $1.20 Format: PDF The Charity Domain
A 5e Cleric Domain
It is more blessed to give than to receive. This is the mantra of the Charity Domain Cleric. It is through the offering of coin that these Clerics find favour with their gods. As their... [click here for more] |
Dungeon Masters Guild |
$4.00 $2.40
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This special bundle product contains the following titles.
Charity: A D&D 5e Cleric Domain Regular price: $2.00 Bundle price: $1.20 Format: PDF The Charity Domain
A 5e Cleric Domain
It is more blessed to give than to receive. This is the mantra of the Charity Domain Cleric. It is through the offering of coin that these Clerics find favour with their gods. As... [click here for more] |
Dungeon Masters Guild |
$10.00 $6.00
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While most forests harbor some kind of danger, the Stryhor Woods are an especially dangerous region filled with old trees, thick brushes and steep cliffs. Most of the woodland is covered by the foliage and just one old road leads through the forest.
The Stryhor Woods are a D&D 5e region featuring the hamlet of Lestead, seven interconnected adventuring locations like the Griffon... [click here for more] |
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Advice for Rookies at RPGs
Are you new at Role Playing Games? Do you need some advice to advance on your player skills? Are you old school, but you need something to introduce new players or have curiosity on the basics of roleplaying?
This file is for you!
This small and quick list consists on 15 advices intended to new players, and also to old players who want to improve its basics.
If... [click here for more] |
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The Adventuring Party Naming Guide was designed to help groups come up with a unique name to help bring the group together. Inside you will find reasons for a group to come up with a name. Some event that finally solidifies that this group is ready to adventure together. In addition, you will find various roll tables to help the group come up with a unique name. On each table, you can select a desired... [click here for more] |
Dungeon Masters Guild |
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Elevated combat can be a pig to work out the distances for. Abandon your pertractor and pythagoras' theorem, because this short rulessupplement does all of that for you!
Whether you want a ridiculously quick and easy method or a slightly longer but more accurate one, this document is ideal for making those distances between flying creatures much easier to work out! ... [click here for more] |
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The Aether magic system changes the traditional spell slot system used in D&D 5e, substituting it for a point system that mirrors that of hit points instead. It changes the pace and progression of the spellcaster, introducing a modicum of randomness to each character's ability to use magic, but making the increase in power more linear and predictable.
In these 3 pages of variant rules, you'll... [click here for more] |
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What are affiliations? They are clans, guilds, institutions and organisations. A league of elite fighters. A ring of criminals. A group of believers united by faith. It can be a large structured organisation with hierarchy, history, and rules, or a small posse bonded by a common goal.
Features:
Nine varied affiliations that can be used by Players or DMs.
New feats for characters.
Plot... [click here for more] |
Dungeon Masters Guild |
$9.99
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The Ghost Tribe of Orcs were driven from their home under Wyvern Tor by some terrible evil. They marched to Phandalin and attacked only to be defeated. Then, the heroes journeyed to the orc’s former settlement beneath Wyvern Tor and found the source of the orc’s sardonyx and the umber hulk that drove the orcs out. Now, the party has to go deeper to deal with the terror from the Underdark that... [click here for more] |
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$1.99 $1.60
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Are you tired of the gods lording their immortality over you? Is your mediocre body holding you back? Do you risk life and limb in pursuit of wealth and glory? Visit AfterLife Inc., where the end is just the beginning!
AfterLife Inc. is an exclusive organization that offers reincarnation services and unique opportunities for its members. Each Lifer's soul is bound to an anchor that is... [click here for more] |
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NOW A SILVER BEST SELLER!
A Wandering Pilgrim Games Product
Within the area known as the Middle Islands, sits the Free Cities of Vosika, Lonia, and Somila. It is these cities that have fallen under the gaze of the mysterious figure known simply as the Pirate King. It is the forces of this figure that assaulted the city of Vosika and sent your crew on the run from the encroaching armada.
It is as you... [click here for more] |
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Offers up some character roles/jobs for use while on a journey. Each role has its benefit/uses for the table and/or character.
Foraging, Crafting, Scouting, Mapping, Journaling, Gaming, Character Training
Also, introduces a simple Monster Identification as an option for DM's ... [click here for more] |
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This special bundle product contains the following titles. Adventures In Chronomancy Regular price: $12.95 Bundle price: $9.54 Format: PDF Adventures in Chronomancy provides 2 Adventures and four expanded encounters that incorporate Time Travel into campaign! While they are made to be used with our title Time Traveler's Guide to Chronomancy, we've included all... [click here for more] |
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$18.94 $13.95
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Have you ever wondered what happens to some dragons in other parts of the Realmspace? Well, what happens to the Dragons of Coliar on their death bed, how do they circumvent death and become even stronger by doing so? With 10 stat-blocks for Air Dragons, you'll be sure to have some high-level hijinks with this supplement.
Also, Check Out These Supplements Full of Dragons:... [click here for more] |
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With this package you can design great adventures with encounters and sky battles.
This manual is specially written for all you adventurous landlubbers out there!
A bit of advice from Captain Ortega, read this manual before you travel and not during the flight or you will feed the birds. Suffering from air sickness, unsteady on your feet? Keep an eye on the horizon, don't go below deck and don't... [click here for more] |
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