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PRINT ON DEMAND AVAILABLE NOW!!!
This Gazetteer is provided to assist DMs using the DMG 2024 looking to explore the Greyhawk setting given as a campaign setting example in that book. It seeks to provide a deeper and more detailed examination of the setting making use of the more than 40 years of published lore available, to pick and choose as DMs want.
The DMG 2024 provides basic... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Behold, Greyhawk!
A land of magic, mystery, and mayhem, where ancient dungeons contain vast treasures and infinite dangers, where great armies march across the land, and where bands of adventurers seek to maintain the balance, or help the innocent, but are never above making a quick profit.
This book gives the dungeon master a wealth of information to run a campaign in this venerable fantasy... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Behold, Greyhawk!
A land of magic, mystery, and mayhem, where ancient dungeons contain vast treasures and infinite dangers, where great armies march across the land, and where bands of adventurers seek to maintain the balance, or help the innocent, but are never above making a quick profit.
This book gives players a fully fleshed-out set of options in the World of Greyhawk, including:
Geography
A... [click here for more] |
Dungeon Masters Guild |
$14.95
|
ncover the Secrets of Dyvers – The Shining Jewel of the Flanaess Intrigue, ambition, and a flash of the blade
As the first light of the sun breaks above the horizon and the morning mist rise from the mighty Velverdyva, a duel ends—irrevocably altering two lives. Yet the awakening city pays them no heed. Gates open, sails unfurl, and opportunities stir in the alleys and... [click here for more] |
Dungeon Masters Guild |
$17.00
|
Behold, Greyhawk!
A land of magic, mystery, and mayhem, where ancient dungeons contain vast treasures and infinite dangers, where great armies march across the land, and where bands of adventurers seek to maintain the balance, or help the innocent, but are never above making a quick profit
This book returns the orc to its rightful place as an evil humanoid race. Within you will find their history,... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Behold, Greyhawk!
A land of magic, mystery, and mayhem, where ancient dungeons contain vast treasures and infinite dangers, where great armies march across the land, and where bands of adventurers seek to maintain the balance, or help the innocent, but are never above making a quick profit.
This book gives players and dungeon masters the information they need to run a cleric character in this... [click here for more] |
Dungeon Masters Guild |
$19.95
|
I want to loot Thousand Teeth!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Ghosts of Saltmarsh, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Treasures of Saltmarsh contains 50 magic items for use in your nautical campaigns
Above and below the violent seas off the coast of Saltmarsh adventurers seek to find fame and fortune, whilst the native races live a life of hardships beneath the powerful currents.
This supplement contains 50 unique magic items inspired by the area around this sleepy village and the azure seas beyond. From... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Step into the vibrant World of Greyhawk Expanded, a fresh reimagining of one of Dungeons & Dragons’ most iconic settings. This is more than just a campaign book; it’s a labour of love, forged from over 40 years of adventure, creativity, and dedication. While countless players and Dungeon Masters have explored the Flanaess, this version of the setting covers the entire continent... [click here for more] |
Dungeon Masters Guild |
$14.95
|
 Orcs Of Faerûn
A monster supplement for use in the Forgotten Realms.
Orcs have a checkered history in the Realms.
Arriving in the long distant past through portals, they spread across the Faerûn, often finding themselves at odds with the other species.
Nowadays, orcs can be found throughout the Realms. Some have integrated into the towns and cities, like Waterdeep, Neverwinter, and Silverymoon.... [click here for more] |
Dungeon Masters Guild |
$4.00
|
The 3orcs Leaders and Quests of the Temple of Elemental Evil Supplement Module
Edit Update for 3orcs TOE DM Supplement - Elemental Temple Leadership & Quests
A revised edition is now available! This update addresses buyer feedback and includes:
Refined D&D 5e stat blocks for accuracy and balance.
Updated NPC art... [click here for more] |
Dungeon Masters Guild |
$10.00
|
Conquer the Untamed North!
Brave the wild frontiers of Oerik with Greyhawk Expanded: The Northern Flanaess! Building on the foundations of the 2024 Dungeon Master’s Guide and Greyhawk Expanded: A Player’s Guide to Oerik, this indispensable supplement invites you to journey into the rugged lands where icy winds and fierce warriors shape the fate... [click here for more] |
Dungeon Masters Guild |
$12.95
|
A Scholar’s Insight, A Bard’s Wit, A World of Orcs Unveiled
Forget what you think you know about orcs. The snarling brutes of old are but one thread in a tapestry far richer, far stranger, and far more compelling than any campfire tale would have you believe. From the war-torn battlefields of the Flanaess to the steaming jungles of the distant far west, from the vicious legions of Gruumsh’s... [click here for more] |
Dungeon Masters Guild |
$12.95
|
Unleash the Mysteries of the Baklunish Lands!
Explore the rich tapestry of the lands to the west of the Flanaess with Greyhawk Expanded: The Baklunish Near West! Building on the foundations of the 2024 Dungeon Master’s Guide and Greyhawk Expanded: A Player’s Guide to Oerik, this definitive supplement plunges you into the heart of one of Oerik’s most evocative regions.... [click here for more] |
Dungeon Masters Guild |
$9.99
|
 Goblins Of Faerûn
A monster supplement for use in the Forgotten Realms.
Goblins, generally, have a very poor reputation amongst the peoples of Faerûn. Prone to violence and with an extreme chaotic nature, this reputation is often well deserved.
The adaptability of goblins, and their general level of cunningness, enables goblins to fill a variety of ecological niches.
Never take any goblin for... [click here for more] |
Dungeon Masters Guild |
$4.00
|
From the creator of mithral best seller Journey Through the Center of the Underdark comes the next level of action - Killer Kobolds! - A high octane, edge of your seat, seat of your pants, run and gun thrill ride for your 5th Edition Dungeons and Dragons game.
(You’re reading that with that movie trailer guy’s voice in your head, right? Ok good. On with the pitch…)... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Knights of Doom
A Greyhawk Journal
Learn of the diabolical knights that serve as the elite soldiers and enforcers for the Overking of the Great Kingdom. These warriors, augmented by demonic magics are stripped of all individuality and humanity to become the perfect instruments of tyranny — soulless, relentless, and bound to the will of their Overking.
This now... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Greyhawk Adventurer's Guide A Comprehensive Sourcebook for Exploring the Flanaess!
Discover the rich and storied world of Greyhawk like never before! The Greyhawk Adventurer's Guide is your definitive resource for exploring the lands of Oerth, filled with magic, intrigue, and endless opportunities for adventure.
What’s Inside:
Detailed... [click here for more] |
Dungeon Masters Guild |
$14.99
|

Magic of Greyhawk!
In these pages you'll find dozens of spells from the most famous archmages in Oerth! Each has been carefully adapted for D&D 2024 from the 1st Edition AD&D book Greyhawk Adventures, by James M Ward. A few embellishments, such as the quotes from other famous mages, have been added for your entertainment.
Check the FULL PREVIEW for more!
About the... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Village of Ostverk - 3orcs Village Series: DM Supplement
The 3orcs DM Supplement for the Village of Ostverk is an essential companion for Dungeon Masters running the legendary T1-4: Temple of Elemental Evil adventure module originally written by Gary Gygax. Nestled along the southern border of the Viscounty of Verbobonc, just 20 miles south of the Village of Hommlet, Ostverk... [click here for more] |
Dungeon Masters Guild |
$10.00
|

All of the monsters in Tales From Greyhawk are here!
TALES FROM GREYHAWK came with 21 adventures, a hundred new monsters, and dozens of new options for players. For those who are just looking for Greyhawk inspired monsters look no further! Please be aware that this only contains the content found in Tales From Greyhawk. If you have already purchased Tales From Greyhawk, you are not recieveing... [click here for more] |
Dungeon Masters Guild |
$4.95
|
 Undead Dragons
A monster supplement for use in the Forgotten Realms.
Everyone in the Realms has heard the stories of the feared Dracolich, and how an evil dragon transforms itself into an undead creature of pure evil.
Fewer still have heard the tales about other dragons transformed into undead creatures.
From dragon wraiths to zombie dragons, ghost dragons to dragon vampires, the... [click here for more] |
Dungeon Masters Guild |
$5.00
|
 A list of 80+ 5E monster conversions usable with the Shadowdark RPG.
These monsters are part of a conversion of Into the Borderlands by Goodman Games, a deluxe reprint and expansion of the classic B1: In Search of the Unknown and B2: The Keep on the Borderlands for Dungeons & Dragons.
The first document, Borderlands Monsters for Shadowdark RPG, includes 80+... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 DR1 – The Rhennee of the Flanaess
"May you not go silently under the waves!" (an old Rhennee blessing)
This campaign supplement for the World of Greyhawk details the Rhennee people of the Flanaess. These fascinating wanderers on the waterways and roads of the Flanaess are a common sight to the seasoned traveler, but little has been known about their ways. Until now! This supplement... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Explore Saltmarsh like it's 1981 all over again!
The original U series of adventures were legendary, so much so that Wizards of the Coast has brought it back with the new Ghosts of Saltmarsh hardcover. Return to where it all began with these 20 pregenerated characters straight out of the original module!
Each one has been carefully updated for 5th edition as a playable character using the same rules... [click here for more] |
Dungeon Masters Guild |
$2.49
|
The first in the Greyhawk Village Series: Sheernobb is an essential companion for Dungeon Masters running the legendary T1-4: Temple of Elemental Evil adventure module originally written by Gary Gygax. Located just 10 miles south of the Village of Hommlet, Sheernobb provides an expansive setting for adventurers to explore, teeming with unique quests, colorful NPCs, and engaging lore. This supplement... [click here for more] |
Dungeon Masters Guild |
$10.00
|
Enter the WORLD OF GREYHAWK... ...A world where bandit kings raid from their remote stronghold; ...A world where noble elves fight savage invaders and where bold knights wage war on the terror of Iuz; ...A world scarred by a vast Sea of Dust, across which drift lost memories from the awful forgotten past. Enter a World of Wonder & Intrigue... Fantasy Game Setting for a panoramic view of this... [click here for more] |
Wizards of the Coast |
$9.99
|
 Trinkets of Greyhawk: Keep on the Borderlands
This supplement introduces 100 New Trinkets you can find in the Keep on the Borderlands
The trinkets presented in this supplement are inspired by the early D&D adventure Keep on the Borderlands. The trinkets in this supplement will bring an additional layer of depth to any Greyhawk-based... [click here for more] |
Dungeon Masters Guild |
$1.50
|
The Fiend-Sage of Rel Astra
A Greyhawk Journal
The Fiend-Sage of Rel Astra is an enigmatic figure. On one hand, it is a cultured and learned scholar, erudite in manner and eloquent in speech; on the other, it is a 12-foot-tall molydeus tanar'ri capable of tearing a man to pieces with its claws. In service to the Prince of Rel Astra, Drax, it provides knowledge of the lower planes,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
DP1 – The City of Schwartzenbruin
The North calls!
This campaign supplement for the World of Greyhawk details the City of Schwartzenbruin, capital of the Concatenated Cantons of Perrenland. The city is rife with potential for adventure within its walls, as well as a taking off point for a campaign set in the greater North- and Central-Flanaess.
Included in DP1 – The City of... [click here for more] |
Dungeon Masters Guild |
$9.99
|

Magic of Greyhawk 2!
In these pages you'll find dozens of magic items from the Flanaess! Each has been carefully adapted for D&D 2024 from the 1st Edition AD&D book Greyhawk Adventures by James M Ward.
Check the FULL PREVIEW for more!
About the Author
R P Davis is the author of many things on the DMs Guild, and has contributed as a collaborator and editor on... [click here for more] |
Dungeon Masters Guild |
$4.95
|
New Combat Actions for the Creatures in Ghosts of Saltmarsh
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists into the... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The Ghosts of Saltmarsh book does not provide a stat block for the Sea Ghost. I have attempted to do my best guess on its stats based on the other ships included, the description in chapter 2 and some research on sailing vessels.
I've decided to add other ships in the book that also do not have stat blocks. I will add them as I encounter them.
So far this contains:
* Sea Ghost... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Greyhawk - City of High Culture and Low Life!
From the high towers of its grand universities to the rancid alleys of its darkest slums, the City of Greyhawk awaits you. Center of magic and learning in the Flanaess, Greyhawk is also the home of powerful thieves, mighty warriors, traitorous ambassadors, and honest craftsmen. They all await you within the pages of this information-packed boxed set. ... [click here for more] |
Wizards of the Coast |
$13.99
|
 28 New Monsters That Are Both Original and Iconic!
Some monsters fade into the background—these monsters steal the show.
This tome is not merely a catalog of threats, but a window into bizarre ecosystems and strange conflicts. You will find:
Arena-born warriors, bred for bloodsport by the Morgliz Wizards Cabal.
Magical monstrosities such as the Monomoose, a time-warping... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Weave fantastic adventures with the Dungeon Master’s Guide on Roll20!
Create thrilling adventures with this revised and expanded Dungeon Master’s Guide for fifth edition Dungeons & Dragons. Inside this essential guide is everything new and experienced Dungeon Masters need to weave epic tales, build fantastical worlds, and inspire memorable moments for your party. It includes:
Dungeon Master... [click here for more] |
Wizards of the Coast |
$29.99
|
 Beyond the Known, Beyond the Natural—Enter the Lost Addendum of Monsters!
From the scorched battlefields of Kurj to the shifting void between realities, this tome unveils a collection of creatures unlike any other. Inside, you will find:
The Doom Mammoth – A colossal, undead war-beast, reborn through dark experiments and wreathed in green lightning.
The Phasesquid – A psychic, eldritch leviathan... [click here for more] |
Dungeon Masters Guild |
$2.99
|
 Unleash the Beasts. Face the Unknown. Survive the Impossible.
From the shadowed depths of forgotten ruins to the frozen wastelands where eldritch titans slumber, this tome unveils a host of monstrous threats for your 5th Edition campaign. Inside, you’ll encounter:
The Unholy Walrus-Bat, a nightmarish aberration whose screeches warp reality itself.
The... [click here for more] |
Dungeon Masters Guild |
$2.99
|
 Twenty Original Horrors. Infinite Nightmares.
The Lost Scroll of Eldritch Monsters is an ancient record of twenty never-before-seen creatures, whispered of in forgotten tongues and scrawled by those who did not live to tell their tale. These monsters do not merely lurk in the dark—they warp reality, shatter minds, and unravel existence itself.
Within these cursed writings, you... [click here for more] |
Dungeon Masters Guild |
$2.99
|
So the players have been complaining that the campaign is too dull, eh? Not enough detail? Why is this country at war with its neighbors? How can trade routes exist with all those wandering monsters? Most importantly, why do all of those unsacked, unlooted dungeons and ruins stand so close to the one big city all of the adventurers in the world hail from?
Rejoice, Dungeon Masters, and relax! All of... [click here for more] |
Wizards of the Coast |
$6.99
|
First published in 1981, B2, The Keep on the Borderlands by Gary Gygax as been played by more people than any other roleplaying adventure, providing an introduction to the hobby for hundreds of thousands of gamers. Now, almost twenty years later, the Keep has declined into a sleepy outpost settlement. The trained warriors once stationed here and the experienced adventurers who once flocked to the... [click here for more] |
Wizards of the Coast |
$6.99
|
From the creative team that brought you Animal Sidekicks:
Do you want to play Ghosts of Saltmarsh, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout the nautical campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you!
In this supplement,... [click here for more] |
Dungeon Masters Guild |
$3.95
|
 The wilds are deeper, the shadows darker, and the beasts more terrifying than you ever imagined.
This Addendum to the Lost Addendum of Monsters is a continuation of the legendary Lost Addendum of Monsters, expanding upon its forgotten horrors and undiscovered terrors. Within these pages, you will find creatures that should never have been named—beasts that lurk beyond the edges... [click here for more] |
Dungeon Masters Guild |
$2.99
|
 Trinkets of Greyhawk: White Plume Mountain
This supplement introduces 100 New Trinkets you can find in White Plume Mountain
The trinkets presented in this supplement are inspired by the early D&D adventure White Plume Mountain. The trinkets in this supplement will bring an additional layer of depth to any Greyhawk-based campaign.... [click here for more] |
Dungeon Masters Guild |
$1.50
|
The Book of Tides
"The elven captain pirate captain pulls his cutlass from the body of the sailor as it falls before him, licking the blade, tasting the iron of the blood and the rust. With a wild cry and maniacal cheer, he lunges forward, grabbing his foe's blade, ready to strike the surviving crew he has boarded."
"A diminutive gnome with glowing gold eyes stares at the map in front of her, translating... [click here for more] |
Dungeon Masters Guild |
$4.95
|
 Trinkets of Greyhawk: The Bandit Kingdoms
This supplement introduces 100 New Trinkets you can find in the Bandit Kingdoms
The Bandit Kingdoms inspire the trinkets presented in this supplement in the Greyhawk setting. The trinkets in this supplement will bring an additional layer of depth to any Greyhawk-based campaign. Many of these... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Scientific Secrets of Saltmarsh
This bestiary was created by a talented team of scientists, researchers, & environmentalists who were inspired by scientific literature to create original monsters that can dropped right into your Ghosts of Saltmarsh campaign or any other aquatic adventure. Each monster is inspired by a fusion of folklore & science and will bring a fresh & engaging... [click here for more] |
Dungeon Masters Guild |
$6.95
|
 The World of Greyhawk is a grim & gritty world, where player characters are often heroes not by choice, but by necessity. They are not always suited to a life of adventure, but their tenacity and bravery helps them survive against the odds. And when the odds are against them, they die.
This product is a 5 page document with a 2-page primer on using the 2024 edition of... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This adventure is a continuation of the original sample dungeon found in the 1977 Basic Rulebook, known as the Tower of Zenopus. It includes the hinted at, deeper dungeons and darker secrets of Zenopus.
This adventure details the Tower of Zenopus located in the map found in Ghosts of Saltmarsh and is a quick side bar for adaveturers level 1-3.
It has been 50 years since anyone has seen or heard... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Make the world your own!
At gaming tables everywhere, the future of the Greyhawk setting turns on the rolls of dice and the actions of thousands of Dungeons & Dragons players.
This comprehensive sourcebook contains everything you need to get started in the RPGA Network's exciting Living Greyhawk shared world campaign.
Inside... [click here for more] |
Wizards of the Coast |
$12.99
|