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1,000 Rooms of Madness

1,000 Rooms of Madness


An endless labyrinth of possibilities. The adventurers open the door at last, into the dread reach of the dungeon which you have not had time to design yet. And there, to their ultimate bafflement, they discover … what? This supplement includes 1,000 random dungeon room concepts for your use in any creative endeavor. This resource will always help you, and energize your own ideas,...   [click here for more]
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25 More Magic Items

25 More Magic Items


Xanathar's Guide to Everything offers a variety of common magic items "likely to amuse players and provide fun roleplaying opportunities". This document offers another 15 common, 9 uncommon, and 1 rare items that the DM can add to its campaign. Includes: Amulet of Protection from Spiders, Animated Portrait, Earring of Grooming, Everburning Smell...   [click here for more]
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5MWD Presents: The Giant Killer's Companion

5MWD Presents: The Giant Killer's Companion


5 Minute Workday Presents: The Giant Killer's Companion New Class Archetypes and rules to help you slay giants in your Storm King's Thunder campaign! Face titanic enemies and win with these eleven new subclasses. Unleash your rage with twin weapons with the Path of Whirling Steel, stand fast against deadly foes with the Sentry martial archetype, swear to protect the weak with the Oath of...   [click here for more]
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A Haunting in Brenton

A Haunting in Brenton


A fun horror/suspense adventure for your party, easy to drop in to any campaign or play as a one-off. Your adventurers find themselves drawn into a small hamlet in a secluded valley. Very quickly, it becomes obvious that this seemingly quiet town has a dark past, and the party has become caught up in it. They’ll have to unravel the mystery of what happened in Brenton, and once they do, defeat...   [click here for more]
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A Motley Crew: The Velkynvelve Prisoners as PCs for Out of the Abyss

A Motley Crew: The Velkynvelve Prisoners as PCs for Out of the Abyss


A 117-page campaign aid featuring the prisoners of Velkynvelve—Buppido, Derendil, Eldeth, Jimjar, Ront, Sarith, Shuushar, Topsy, and Turvy—reimagined as player characters. Each one is presented at each level, 1st to 7th. That’s 63 stat blocks total! You will also find three new playable Underdark races (derro, kuo-toa, quaggoth) as well as guidelines for playing and leveling up Stool,...   [click here for more]
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A Town of Our Own

A Town of Our Own


A complete town building system & framework for 5e. To be used in conjunction with any campaign. Need some down time activities to keep your party immersed in your world? Want to create your own settlement which you can call home? Come and try A Town of Our Own, with 25 pages of content with easily laid out sections, examples, calculation sheets, maps and much much more. this framework...   [click here for more]
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Adventures By FishPirate: Mud of Rygar I & II

Adventures By FishPirate: Mud of Rygar I & II


The PCs are hired to escort a merchant boat to Rygar, a new settlement that has sprung up on the banks of a tributary of the Neverwinter River deep in the Neverwinter Woods. The mud of Rygar is much desired by potters for its physical attributes, but it is also desired for a mating ritual by a tribe of lizardfolk. What happens when the lizardfolk show up to roll in the mud? This product now...   [click here for more]
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Arcane Tradition: Mage Hunter

Arcane Tradition: Mage Hunter


DEFEND THE JUNGLE AGAINST DARK SORCERY AND TWISTED HORRORS Before the Spellplague, the practice of magic in Chult was presided over by Mezro's College of Wizards, and regulated by the fearsome Mage Hunters. But those days are gone, and the jungles face new, even more dangerous threats. Once charged with hunting down and stopping renegade spellcasters, this ancient order of wizards...   [click here for more]
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Archetypal Spell Compendium: Artificers & Arcanists

Archetypal Spell Compendium: Artificers & Arcanists


101 new spells appear in Archetypal Spell Compendium: Artificers & Arcanists, a massive collection of new options for spellcasters including three FOUR new subclasses for artificers, new archetypes for wizards, sorcerers, and clerics, 20 new spells for artificers, 30 or more (sometimes much more!) spells for each major spellcasting class, over a dozen spells each for the...   [click here for more]
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Aristobulus's Armory

Aristobulus's Armory


Useful Items for Adventurers! If you missed the last catalog from Aristobulus's Artificers, you won't want to miss this one! A selection of items of immediate use to adventurers throughou Faerûn, the Armory has things you need to help you survive the dangers of a life on the road. Aristobulus's Armory is an assortment of magical items with which DMs can personalize their...   [click here for more]
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Aristobulus's Useful Items

Aristobulus's Useful Items


Practical Household Magic! Not all magic items must be dangerous, or even all that interesting to adventurers. Magic is for everyone, for even the most mundane tasks around the house! That's why Aristobulus's Artificers started making Useful Items - to make your life easier! This is the latest version of our catalog. You're sure to find something herein which will wonder how you ever existed without...   [click here for more]
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Aristobulus's Useful Items Volume 2

Aristobulus's Useful Items Volume 2


More Useful Items for Adventurers! The craftsgnomes and R&D dwarfs at Aristobulus's Artificers have been toiling away, making NEW and IMPROVED magical items for your adventuring party. A selection of items of immediate use to adventurers throughou Faerûn, Aristobulus has the things you need to help you survive the dangers of a life on the road,...   [click here for more]
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Beasts of the Jungle Rot

Beasts of the Jungle Rot


This product is Adventurers League legal! Code: DDHC-TOA-3 PURCHASE NOW INCLUDES THE FANTASY GROUNDS FILE! No Tomb of Annihilation campaign is complete without this collection of more thunder lizards… and more zombie thunder lizards! Behold new dinosaurs, including the legendary giganotosaurus and titanosaurus, and new zombie dinosaurs with terrifying and unique necrotic abilities!...   [click here for more]
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Beneath the Surface - Revised Edition 2.02 (with Supplements)

Beneath the Surface - Revised Edition 2.02 (with Supplements)


The fate of Velen’s Reach is in your hands! Located in the south of the Sword Coast, a small town was built to serve as a research outpost in order to procure and analyze the rumored magical artifacts buried in the numerous islands in the Nelanther Isles. However, in the town of Velen’s Reach, nothing is as it seems. Between rumors of corruption within the council,...   [click here for more]
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Captains of the Coasts of Chult

Captains of the Coasts of Chult


Captains of Chult is a DM's resource for the players. Expand on the guides and experts for hire in your Tomb of Annihilation campaign and expand upon the players' options for exploring Chult by sailing along the coasts. With these five new Captains your players have more options for exploring the wilderness, as they can traverse the coasts and enter...   [click here for more]
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CCC-BMG-02 CORE 1-2 A Cog in the Wheel

CCC-BMG-02 CORE 1-2 A Cog in the Wheel


With the identity of a murderer confirmed, heroes are needed to track it down to its home. As it turns out, it might be a longer journey than first imagined. Part Two of The Chaos in Melvaunt. A four-hour adventure for 1st-4th level characters ...   [click here for more]
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CCC-BMG-03 CORE 1-3 A Hole in the World

CCC-BMG-03 CORE 1-3 A Hole in the World


Threats from outside Melvaunt and within push heroes to the brink as a terrified populace counts on the bravery of a few heroes to avert total disaster. Part Three of The Chaos in Melvaunt. ...   [click here for more]
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CCC-BMG-04 CORE 2-1 Tales of Good & Evil

CCC-BMG-04 CORE 2-1 Tales of Good & Evil


As the City of a Thousand Forges perseveres in the face of threats both internal and external, the effects of the planar portal continue to make everyone uneasy. When unusual individuals are drawn to the city because of the portal’s power, heroes are asked to keep the peace and ferret out anyone intending to bring harm to Melvaunt. A D&D Adventurers League adventure set in Melvaunt. A...   [click here for more]
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CCC-BMG-05 CORE 2-2 Songs of Law & Chaos

CCC-BMG-05 CORE 2-2 Songs of Law & Chaos


Omens speak of an old and forgotten power located within a played-out diamond mine in the foothills of Thar, and some believe that might be a solution to the current problems facing Melvaunt—or possibly the cause of them. With danger closing in, someone has to investigate. A four-hour adventure for 1st - 4th level characters ...   [click here for more]
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CCC-BMG-06 CORE 2-3 Edicts of Neutrality

CCC-BMG-06 CORE 2-3 Edicts of Neutrality


With land trade threatened, the city of Melvaunt is relying on sea trade to get goods into and out of the city. An island rises out of the Moonsea just outside of Melvaunt Harbor, and initial exploration indicates the island is a threat. The origins and nature of the island must be ascertained before trade is shut down completely. A four-hour adventure for 1st - 4th level characters ...   [click here for more]
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CCC-BMG-09 HULB 1-3 Hulburg Rising

CCC-BMG-09 HULB 1-3 Hulburg Rising


Since the rebirth of Hulburg, the strong have preyed upon the weak, with only limited protection offered by the law. Recently, any resemblance of law and order has been threatened, and even the town’s greedy callous ruler cannot ignore the threat anymore. A war is brewing. Can you stop it before it is too late? A D&D Adventurers League adventure set in Hulburg. A four-hour adventure...   [click here for more]
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CCC-BMG-10 HILL 1-1 Arrival

CCC-BMG-10 HILL 1-1 Arrival


Hillsfar struggles to stay aloft after the fall of First Lord Torin Nomerthal. Trade is stagnant. Relations between the citizens and non-humans remain strained. Tensions are rising as Sir Vuhm Yestral is unable to ease the situation. The arrival of a charismatic stranger incites the populace to rebel against the new ruler. A D&D Adventurers League adventure set in Hillsfar. A 4-hour adventure...   [click here for more]
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CCC-BMG-11 HILL 1-2 Exodus

CCC-BMG-11 HILL 1-2 Exodus


The monster attacks have caused the citizens of Hillsfar to lack confidence in the ability of the new government to protect them. Families and merchants are leaving for a safer place. Vuhm Yestral has to prove that he has control of the situation. He decides that a bit of recon needs to be undertaken. A D&D Adventurers League adventure for characters levels 5-10 in Hillsfar. A 4-hour adventure...   [click here for more]
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CCC-BMG-12 HILL 1-3 Resurgence

CCC-BMG-12 HILL 1-3 Resurgence


There is a spy in Hillsfar! Your job is to find him or her before the city has no defense against the oncoming Dark Fey that are fueled by a forgotten ally of Torin Nomerthal and their lust for revenge. A D&D Adventurers League adventure for characters levels 5-10 in Hillsfar. A 4-hour adventure for 5th-10th level characters ...   [click here for more]
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CCC-BMG-13 PHLAN 1-1 Sepulture

CCC-BMG-13 PHLAN 1-1 Sepulture


Spirits in Phlan are high in the wake of Vorgansharax’s defeat. Reconstruction plans are finally in motion, yet one threat looms. The Doomguide of Kelemvor has descended into the shadows of the necropolis and gathers dark forces around him. There is little he won’t anticipate. One should have their affairs in order before accepting this mission. A four-hour adventure for 11th-16th level...   [click here for more]
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CCC-BMG-14 PHLAN 1-2 Enemy of my Enemy

CCC-BMG-14 PHLAN 1-2 Enemy of my Enemy


Something odd is happening to the citizens of Phlan. Some have inexplicably gone mad and must be restrained, while others have developed strange magical abilities. No one is immune as it has affected young and old, rich and poor, strong and weak. Opinions about the cause are plentiful, but some theories seem more solid than others. A D&D Adventurers League adventure for character levels 11...   [click here for more]
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CCC-BMG-15 PHLAN 1-3 Subterfuge

CCC-BMG-15 PHLAN 1-3 Subterfuge


An ambitious plan for the reconstruction of Phlan would expand the city walls to protect all the citizens. Now a band of emissaries sent to acquire necessary materials has gone missing in the wilds of the Dragonspine Mountains, and only the Heroes of Phlan can find them. But will it be in time to prevent catastrophe for the city? A D&D Adventurers League adventure set in and around Phlan. A...   [click here for more]
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CCC-BMG-19 HULB2-1 Winter's Frosty Kiss

CCC-BMG-19 HULB2-1 Winter's Frosty Kiss


When winter breathes down the mountains, temperature drops and fear rises. Canvas walls offer little protection against the Frost Maiden’s embrace. When a band of hunters disappear, the citizens call upon adventurers for aid, because when the hunters become the hunted, trouble is afoot. A four-hour D&D Adventurers League adventure set in Hulburg for 5th - 10th level characters ...   [click here for more]
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CCC-BMG-20 HULB 2-2 Winter's Frigid Wrath

CCC-BMG-20 HULB 2-2 Winter's Frigid Wrath


In the wake of Winter’s Frosty Kiss, vicious predators come down from Thar - hunters searching for prey. If Hulburg does not deliver, the citizens will become prey as well. Can you catch the intended mark before it is too late? A four-hour adventure set near Hulburg for 5th - 10th level characters ...   [click here for more]
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CCC-BMG-21 HULB 2-3 Winter's Sharp Bite

CCC-BMG-21 HULB 2-3 Winter's Sharp Bite


No hunter is more dangerous than a bored one. They have set their sights on you. Are you going down with a whimper or will you face the challenge head on, giving the hunter a taste of their own medicine? A D&D Adventurers League adventure set in Hulburg and its nearby environs. A four-hour adventure for 5th - 10th level characters ...   [click here for more]
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Character Crucible: Acererak (A Warlock Otherworldy Patron for 5E)

Character Crucible: Acererak (A Warlock Otherworldy Patron for 5E)


Do you want more Otherworldly Patrons for the Warlock class? Inside you will find full details on Acererak, the Fogotten One, architect of the Tome of Horrors and the Tomb of Annihilation, who is willing to share the mastery of necromancy itself with his followers. ...   [click here for more]
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Character Options: Talents (5E)

Character Options: Talents (5E)


The Fantasy Grounds VTT version can be found here. Nerd Immersion Review: https://www.youtube.com/watch?v=Jfcd7vns8yM "5 Stars. Holy crap what a cool idea to add some new flavor to your game! These talents are nicely balanced and give variety to any character. If you're a DM, this would be the perfect way to surprise your players by allowing them to unlock abilities they had no idea...   [click here for more]
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Christopher Grey's The Siege of Sundered Hold (Border Kingdoms Fallen 1.1)

Christopher Grey's The Siege of Sundered Hold (Border Kingdoms Fallen 1.1)


The stone walls are thin. The stone walls are thin. Shall they keep death out, shall they keep death in? —Calishite Proverb A four-hour adventure for 1st-2nd level characters, taking place in the Border Kingdoms of Forgotten Realms. The first part of a multi-tier story arc Border Kingdoms Fallen. On the frontier of south Faerûn, Sundered Hold stands alone...   [click here for more]
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Chromatic Dragons - Enhanced Enemies 1

Chromatic Dragons - Enhanced Enemies 1


Chromatic Dragons - Enhanced Enemies 1 The dragon is the archetypical monster of Dungeons & Dragons. Heck, it’s right there in the name. Unfortunately, the 5th edition dragon doesn’t always live up to the hype. Being the monster at the end of the dungeon and the big baddie that will finally push the player characters to their limit is a hard part to play, and the dragon sometimes falls...   [click here for more]
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Chult: Adversaries and Allies

Chult: Adversaries and Allies


"This is a worthy successor to Adversaries & Allies in Baldur's Gate, providing a wealth of material - and, of course, tons of NPCs - for games set in Chult." Chris Bissette, LoottheRoom.uk Chult: Adversaries and Allies Kwanda, an avenging Tabaxi warrior. Professor Larin Narcross, relic hunter loyal to the Lord’s Alliance. Bapoto Fhan,...   [click here for more]
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City State Creator II

City State Creator II


The easiest and most enjoyable way to create an epic old school city state of your very own is finally here. Have you ever wanted to design your own fantasy city comparable to the Free City of Greyhawk, Waterdeep along the Sword Coast, or the City State of the Invincible Overlord? Have you ever felt overwhelmed by the sheer magnitude of the daunting task? This volume (along with ELD2,...   [click here for more]
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Class Archetypes From Beyond the Grave (Part 1)

Class Archetypes From Beyond the Grave (Part 1)


Death comes for all of us, sooner or later. Many spend their lives running from death, seeking to stall the inevitable, thinking to hide from that undiscovered country. However, some mortals do not run from this inevitability. Instead they embrace the powers of death, and, in doing so, gain powers beyond their darkest imaginations. While some may call them monsters, the evil undead that roam the night,...   [click here for more]
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Classed NPC Quick Build Guide (5e)

Classed NPC Quick Build Guide (5e)


Want to create non-player characters based on a class without spending hours working on them? This is the guide you've been waiting for. The Classed NPC Quick Build Guide contains notes on creating class-based NPCs, over 190 pages of stat blocks for every character class in the Player's Handbook with select archetypes from the Player's Handbook and Xanathar's Guide to Everything,...   [click here for more]
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Complete Children As Characters

Complete Children As Characters


This is a complete set of optional rules breaking down character creation for children of all the available races found in the 5e PHB. Subraces are included along with a special section for Dragonborn Characters. -Child Creation templates and adjusted stat/ability tables for Young Child and Adolescent characters of every PHB race -New Point Buy Amounts and suggested leveling path...   [click here for more]
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Conflict

Conflict


Scrolls and Books have recently been obtained from the sunken tower in the Chelimber swamp. These scrolls and books are to be delivered to SEER, an agent of the Lord's Alliance, who hopes that they may contain the secret to the Giant Runes to help protect Parnast from the Hill Giant, Bad Fruul. But is turns out that Bad Fruul is not the only threat East of the Gray Peaks mountains or that seeks ancient...   [click here for more]
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Cormyr In The Year Of The Ageless One

Cormyr In The Year Of The Ageless One


V1.1 Notes Corrective edits made to text and to layout. DMs Guild Added additional titles to my list of recommended products. Free Additional Material Added a download link to Brian R. James’ “Backdrop Cormyr” (from the WotC archives page) to the contents page and map index page. NOTE: I have been made aware that my product's hyperlinks are not working. Until...   [click here for more]
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Divine Blessings for Faerun

Divine Blessings for Faerun


The Forgotten Realms are full of gods. Big ones, small ones, itty-bitty weeny ones: each oversees a domain and grants spells to its devout. Over the long years, gods have schemed and murdered each other with abandon, eventually taking a back seat to let mortals drive their own affairs. Lest they be forgotten, however, the gods imbue their power into mortals wherever faith waxes strong. Chauntea...   [click here for more]
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Dogmas & Portfolios

Dogmas & Portfolios


5E DOGMAS & PORTFOLIOS Includes over 40 new spells! Domain spell options for clerics based on their deity! Forgotten Realms deities may grant domain spells based on their portfolio. At the player’s option, a variant domain spell can replace a regular domain spell. The new domain spell becomes part of the cleric’s spell list, and the replaced...   [click here for more]
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Druid Circle: Circle of the Sky

Druid Circle: Circle of the Sky


Circle of the Sky (Formerly: Circle of the Birds and the Clouds) Druids of the Circle of the Sky are guardians and scouts of the skies. Their order, as ancient as some of the oldest human empires, gathers on elevated peaks, airships, and the solid clouds and floating cities of cloud giants. Circle features : - Bonus Language (2nd level) - Bird Shape (2nd level) -...   [click here for more]
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Druid Circle: The Spiritlord

Druid Circle: The Spiritlord


MASTER THE ETERNAL POWERS OF THE JUNGLE Long before the outsiders had brought their "trickster gods" into Chult, there were druids who worshipped and harnessed the powers of the jungle's true masters. These elemental and primordial spirits of creation reside in every rock, tree, and breath of air, controlling the ebb and flow of the world. Striving to bring balance back to their...   [click here for more]
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Eastbrook

Eastbrook


Completely Updated! New Content & Map! Every campaign needs a starting point. Eastbrook is the quintessential starting point: a village on the edge of the wilderness. Not only is the wilderness full of danger and adventure, the town itself presents personalities with goals and drives of their own. Eastbrook gives you a fully-developed village in which to...   [click here for more]
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Encounters in Port Nyanzaru

Encounters in Port Nyanzaru


This product is Adventurers League legal and made for Tier 1. Code: DDHC-TOA-5 Thirteen new encounters in the port city of Chult that can be added to any Tomb of Annihilation campaign! Combat, danger, intrigue, and pulp are all yours in this exciting supplement! Welcome to Port Nyanzaru, a port city on the edge of Chult’s jungle that promises untold adventure, fortune, and danger!...   [click here for more]
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Ex Cyclopedia

Ex Cyclopedia


The Ex Cyclopedia brings you 100+ monsters from the pages of the Rules Cyclopedia for your Forgotten Realms campaign or other campaign world. Encounter creatures like the actaeon, amber golem, and thoul, all updated for Fifth Edition. ...   [click here for more]
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Experts of Chult

Experts of Chult


Experts of Chult is a DM's resource for the players. Expand on the guides and experts for hire in your Tomb of Annihilation campaign. With these five new experts your players have even more options looking for specialists to guide them and accompany them through the wilderness. The Expedition Crew supplement is rich in ideas on how to use experts...   [click here for more]
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Explorer's Pack

Explorer's Pack


Explorer's Pack Exploring unmapped territory, discovering ancient ruins holding alien artefacts, crossing deadly terrain, making first contact with an unknown civilisation ... Exploration is an element of many D&D campaigns, whether your PCs just explore the surroundings of their hometown or lead a major expedition to a new continent. But exploration is often somewhat overlooked. The...   [click here for more]
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