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FANTASTIC TERRAIN!
NOW AVAILABLE ON ROLL 20! GET IT HERE!
NOW AVAILABLE ON FANTASY GROUNDS! GET IT HERE!
A COLLECTION OF ENVIRONMENTAL EFFECTS TO HELP AND HINDER YOUR HEROES!
Comicbook.com: "If you're looking for a way to spice up your D&D battlefields or dungeons, give Fantastic Terrain a try today."
GeekTyrant.com: "I could definitely use more of these in my future adventures."
Roguewatson.com:... [click here for more] |
Dungeon Masters Guild |
$14.95
|
The Enemy of My Enemy
A Dreams of the Red Wizards: Obscure Devotion Epic Adventure
The Red Wizards are interested in more than just crystals, as are other factions in Cormyr. Which are friends, and which are foes? Strange happenings in Suzail may hold the answers. Part Four of the Obscure Devotions series of adventures. A Four-Hour Epic Adventure for 5th- through... [click here for more] |
Dungeon Masters Guild |
$12.99
|
Elevate your Dragon of Icespire Peak campaign with this comprehensive DM's guide, designed to streamline your game experience and minimize your prep time! This indispensable resource is perfect for both new and seasoned dungeon masters, helping you navigate the adventure with ease and confidence. With this guide, you'll receive an adventure flowchart, a detailed session zero blueprint, concise summaries... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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"As the final blow is dealt, the tyrannical creature falls to the ground drifting in and out of consciousness. Its dream exacting revenge on the foul creatures that dared stand up to it becomes reality and a horrid form stands in front of you combining mouths, teeth and eyestalks on a fleshy foundation that roughly resembles the shape of a Beholder. With a raging growl, deathly rays fill the room."... [click here for more] |
Dungeon Masters Guild |
$4.95
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A DWARVEN FORTRESS IN THE NORTH
Throughtout the North and the Sword Coast, and elsewhere, adventurers often come upon a dwarven fortress. These structures are dotted everywhere, some inhabited and some long-abandoned.
This product provides the DM with detailed maps and descriptions of a dwarven fortress. The DM can then add to these as they see fit (inhabiting the location with whatever... [click here for more] |
Dungeon Masters Guild |
$4.00
|
Even with the release of Volo's Guide to Monsters the amount and variety of fey is still somewhat lacking in 5e, particularly in aquatic environments and the underdark (which, let's face it, have always been pretty lacking in fey to begin with). The books are also quite lacking on fey with a high challenge rating. I've decided to remedy this.
A stat block for the Jabberwocky as an epic level... [click here for more] |
Dungeon Masters Guild |
$0.75
|
The definitive compendium of magic items for 5E Dungeons & Dragons
Nybor's Tome of Enchantments covers all your magic items needs with 99 new and unique magic items, a quick and easy-to-use system for creating magic items using 250+ magical properties, and an automated item handout generator (scroll to the bottom for a video introduction!)
Find... [click here for more] |
Dungeon Masters Guild |
$14.95
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Explore the versitile applications of magic in the Forgotten Realms with two of the greatest wizards on Toril as your guides!
Blackstaff’s Tome of Wizardry presents 31 new archetypes for the wizard class, each with tailored spells to add depth and flavor to you game experience - for a total of 139 new spells. Included are 10 new creatures to create or summon. This exploration... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Encounters in the Savage Underdark is a 150-page supplement containing mini-adventures, NPCs, locations, and magic items. In all, the writers have produced 24 unique encounters, NPCs, and locations for you to add to any subterranean campaign. We’ve even included scaling suggestions so they can be used with different party levels.
Visit Annarei's Garden
Encounter... [click here for more] |
Dungeon Masters Guild |
$24.95
|
Get More Fun and Adventure with Lifepath Backgrounds!
Are you tired of choosing the same old background for your characters, only for it to never really matter during play?
Does your character's past feel disconnected from their present?
Do you love creating characters, but wish the process was more exciting and engaging?
What if you could create... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Alchemy is the most arcane of traditions, from the study of the fire to the creation of gold it all begins in the labs of the alchemist.The creation of elixirs is only beginning when a character starts down the path of alchemy. Alchemists can create unheard of materials stronger than steel, oils that alter the fabric of reality, and mundane items with quasi magical properties.
With 46 new alchemical... [click here for more] |
Dungeon Masters Guild |
$1.00
|
SILVER MOON RISING
"Two thumbs up! A solid campaign foundation book for Silverymoon!" - Ed Greenwood, 2022.
"The League of the Silver Marches was an ideal that failed.
Silverymoon was blamed for its failure to aid Sundabar from an orc horde. Its reputation in shatters, the Gem of the North lost political power and allies.
However, the threats in the North have not diminished. The Lords’ Alliance... [click here for more] |
Dungeon Masters Guild |
$20.00
|
From the creative team that brought you Animal Sidekicks:
Do you want to play Baldur's Gate: Descent into Avernus, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout the campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you!
In this supplement,... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Waterdeep, City of Splendors and Crown of the North! This iconic city is perhaps the most influential in all of Faerun. It has been a rough century, but she is quickly regaining her former glory. What better place for your characters to call home?
Faction Folio: Waterdeep – Dungeon Master’s City Guide is a resource to help you bring this magnificent city to life. This guide... [click here for more] |
Dungeon Masters Guild |
$1.00
|
As you take your players through The Wild Beyond the Witchlight, You mustn't lose your head as you lead this troublesome troupe.
This bundle will help you keep in check through each of the lands within the Prismeer. With whimsical illustrations to match. The perfect tool for a quick reminder of what is to come in the areas that your party will dive into. So you're not flipping... [click here for more] |
Dungeon Masters Guild |
$10.00
|
BEGIN YOUR ADVENTURES IN CHULT FIGHTING AN ANCIENT EVIL, RETURNED TO CLAIM DOMINION OVER ALL!
In Chult’s Valley of Dread, warring tribes of lizardfolk have kept each other in check for centuries. As the tribes slowly fall under the sway of a new leader, omens point to the return of an ancient threat: the demon-spawned Lizard King. Adventurers from a far-away realm find themselves... [click here for more] |
Dungeon Masters Guild |
$5.95
|
A series of individual price and product lists for each of the Ten Towns of Icewind Dale.
***This product is intended for use alongside the Rime of the Frostmaiden campaign setting***
Life is hard out in the frozen north and many items which would be taken for granted futher south are seen as luxuries, or impossible to get your hands on for a reasonable price.
Presented... [click here for more] |
Dungeon Masters Guild |
$3.79
|
Something on the Move
A Dreams of the Red Wizards: Obscure Devotion Adventure
Deep beneath the ruins of an ancient necropolis on an alien planetoid, intrepid adventurers close in on the Red Wizards. Can they navigate the dead-haunted sanctum of the necromancers of Old Iskirthos and find the psi crystal before it falls into their foes’ hands? Part Three of the... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Created for the druid that decided that peace wasn't an option, explore your mischievous side with this goose subclass! Created by Adamantine best-selling author Vall Syrene and featuring cover and splash art by the talented StickyHunter!
Not sure if this is for you? No problem! A full preview is available, so you can check it out before you buy! ... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Plane of Faerie is a mysterious place, filled with wonders beyond imagining. This guide seeks to inspire dungeon masters who wish to send their party into this realm of wonder. It gives a comprehensive framework for the rules and laws that govern the Feywild, as well as ideas for specific locations, situations, items, quests, and so on. You won’t find adventures or detailed descriptions within... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
As Featured On
D&D News with Greg Tito.
Discover RPG Twitch Stream (9/4/2019)
Comicbook.com
Geektyrant.com
Grazilaxx’s Guide to Ancestry provides a new and innovative way to use “race” in your 5e games. No longer do you need to settle for the restrictive language of race and tethered ability score increases!
This product comes with a "minimalist" BR-PT version attached.... [click here for more] |
Dungeon Masters Guild |
$12.95
|
Now only $2.99!
Rules and Encounters for Airships and Other Vehicles
You've done it! You've taken the leap, and bought your first airship. The thrill of excitement is nigh over whelming, untill a simple thought bursts your bubble.
"Now what?"
You've got some awesome airships, but how are they controlled? What sort of encounters will you face? What is the best way to integrate them into your campaign?... [click here for more] |
Dungeon Masters Guild |
$2.99
|
New Combat Actions for the Creatures in Lost Mine of Phandelver
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists into... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Across the planes of existence and the world of Toril, new allies gather to challenge the multiverse's toughest opponents. To celebrate the release of Mordenkainen's Tome of Foes, which has unleashed hordes of dastardly enemies upon the tables of the world, Mordenkainen has enlisted the Clan Crafter Hralding to create this Codex of Allies, a collection of heroes and villains to call upon when the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Children of the Wyrm seek to free Tiamat from her prison in the Nine Hells. Their armies are raiding towns up and down the Sword Coast to assemble a treasure hoard worthy of the Dragon Queen, and the village of Phandalin is in their sights.
To stop them, a band of heroes must embark on a great journey that takes them from the hearths of home to the spires of a flying castle. If they... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Soar into the Heavens!
Faiths of the Forgotten Realms is back with volume 2!
50 gods have been selected from the various peoples of the realms, including the pantheons of the dragons, drow, dwarves, elves, gnomes, halflings and orcs. Each has a Deeper Faiths section detailing the religion and character motivations for devoting themselves faithfully to their chosen... [click here for more] |
Dungeon Masters Guild |
$14.95
|
The roads of the Sword Coast are once more unsafe for the average traveler. Caravans from Triboar and Neverwinter have been set upon by bandits.
Having discovered that the bandits are based in Cragmaw Caves, the adventurers are tasked with eliminating the threat to trade on the High Roads and Triboar Trail.
Travel the Sword Coast, revisiting the famous Cragmaw Caves, and deal with Merathion and her... [click here for more] |
Dungeon Masters Guild |
$2.99
|
“What could possibly harm us here? This place is a fortress, and guarded beyond measure.” ~Gorion's Ward
Included in Mordenkainen's Candlekeep Collectibles:
Introduction on... [click here for more] |
Dungeon Masters Guild |
$9.95
|
The purpose of this supplement is simple: it adds 20 new metals and ores that you can use to enhance and improve both basic non-magical weapons and also their magical variants. Each of the metals listed here can be used as weapon and armour variants in the same way as you would use something like the hellfire weapon variant or the Mithral armour variant. Each metal/ore has one trait associated with... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
From the creative team that brought you Animal Sidekicks:
Do you want to play Out of the Abyss, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your Underdark campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you!
In this supplement,... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The Waterdeep Primer is a Dungeon Master's go to document to learn about or refresh their knowledge of the current state of Waterdeep. The primer is a summary, distillation and update of the AD&D, 3.5e, and 4e printings about Waterdeep. The Primer saves Dungeon Masters' time by reducing the amount of searching and reading needed to gain an up to date understanding of the current state of Waterdeep.... [click here for more] |
Dungeon Masters Guild |
$1.99
|
New Combat Actions for the Creatures in Dragon of Icespire Peak
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists into... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Unique characters often request unique equipment. Be it swords forged from fallen stars, armor crafted from leaves and bark woven by elves, poisons from distant lands or alchemical items for the modern combatant, this book is full of all of these and more.
Visit "The Forge" for a variety of new weapons and armors crafted from materials both mundane and exotic.
Turn to "The Poisoner's Table" for a... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Frostmaiden has come to claim Icewind Dale!
Haughty, overbearing, mercurial, uncaring, and fickle, Auril is not a benevolent goddess waiting to shower the world with warmth and compassion. Like the winter she ushers in and controls, the Frostmaiden is cold, dangerous, and unpredictable. She is an evil goddess who allows, and even finds joy in, her most devout followers sacrificing,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Welcome to the Great Dale!
This book provides all of the setting, story, and character options needed for adventures in the Great Dale.
The Great Dale is a land in the Forgotten Realms found within the Unapproachable East, a long journey from the Sword Coast. It is a land filled with ancient and terrible secrets waiting to be discovered. Here, powerful druids clash with the fiendish taint left behind... [click here for more] |
Dungeon Masters Guild |
$19.95
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"I love books like this." - Ed Greenwood (excerpt from Foreword)
"When Arclath asked me what a forest was, I probably looked at him like he’d sprouted an extra head. Though, he posed a good question; if I’m writing this book to explain these locales to people who have never seen them, how would I explain a 'forest' to someone who’s lived in a desert wasteland for their entire life and never... [click here for more] |
Dungeon Masters Guild |
$9.95
|
What’s Behind Your Mask?
A Barovian wizard named Sir House has transformed his old spellbook into a chronicle of the people and adventures he's encountered since leaving his homeland. His account of the world goes into the finer details that most people never see, uncovering masks and revealing secrets hidden in plain sight.
The Book of House is a 5th Edition Supplement for Dungeons... [click here for more] |
Dungeon Masters Guild |
$14.99
|
A 117-page campaign aid featuring the prisoners of Velkynvelve—Buppido, Derendil, Eldeth, Jimjar, Ront, Sarith, Shuushar, Topsy, and Turvy—reimagined as player characters. Each one is presented at each level, 1st to 7th. That’s 63 stat blocks total! You will also find three new playable Underdark races (derro, kuo-toa, quaggoth) as well as guidelines for playing and leveling up Stool, the strange... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Craft Legendary Moments at Your Table!
Legendary actions are one of the best features of Dungeons & Dragons fifth edition—but why limit yourself to just a few legendary monsters? This supplement offers legendary action options for low- and mid-level monsters to keep your players on their toes.
What's Inside?
This supplement is ready to use... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Haunting new creatures have been unearthed in this tome of nightmares!
This sourcebook contains over 150 pages of new creatures with balanced statblocks and art, ready to invade your haunting campaigns and oneshot adventures. The main aim of this product is to provide more interesting options for undead, beasts, and monstrosities then those presented in the Monster Manual. It... [click here for more] |
Dungeon Masters Guild |
$14.95
|
A revised Death Curse for an improved Tomb of Annihilation experience!
Change Tomb of Annihilation’s Death Curse into a mechanic that slowly grows over time, matching the progression of the adventure! The threat develops with your party, allowing them to enjoy Port Nyanzaru before they must race for the cure. New rules allow for resurrection, but at a challenging... [click here for more] |
Dungeon Masters Guild |
$1.95
|
More in the Random Events series:
Character Focused Random Events for Towns.
Random Events for Countryside Travel
Character Focused Random Events for the City is a collection of 410 Random Events for players in any Dungeons & Dragons Fifth Edition campaign which features a large city.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Delve right in to your D&D; world and populate it with some of the most peculiar, intriguing and imaginative NPCs you can find.
Developing a character can take an awful lot of time and effort, and for a good reason; they are people and beings with a history of their own. Any one NPC can have as much background as a player and can add just as much emphasis on any storyline. This document has been... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Book of Vile Vices
Every big city worthy of its name has a dark underbelly. A parallel society, where the rules are different, the morals are muddled, the laughter is louder and the desperation is deeper. Where one can indulge in the sort of things, the other society likes to pretend doesn't exist. Where those who are ready to put everything on the line can find pleasure, wealth and power – if they... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Do you love classic monsters such as orcs, gnolls, goblins, hobgoblins, kobolds, trolls, wights, wraiths, and wild beasts and miss them once they no longer pose a challenge to your party?
This booklet provides 26 iconic monsters expanded across higher challenge ratings. Now even experienced adventures can still encounter challenging fights against these kinds of opponents (and druids can find greater... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Das komplette Set - alle 104 Seiten - kannst du dir in der "Große Vorschau/Full-size Preview" ansehen, bevor du es kaufst!
Wenn man erfahrene D&D-Spielende fragt, was der ideale Einstieg in die 5te Edition von Dungeons & Dragons sei, lautet die Antwort fast immer gleich: Das Einsteigerset! Und obwohl das eine sehr gute Antwort ist, gilt sie nur für eine Person... [click here for more] |
Dungeon Masters Guild |
$10.82
|
Taking a walk down the market place on a lovely Mirtul day, you stumble on a very common looking sack on the ground, not unlike those being used by the vegetable merchant stalls all around you. Opening up the sack, the first thing you notice is that the lining inside is of a much more luxurious material than that of its exterior. A rather lengthy tag on the inside of the bag reads:
“Property of... [click here for more] |
Dungeon Masters Guild |
$2.00
|
In the wide worlds of D&D, guards are rarely just guards, bandits rarely just bandits, and cultists never just cultists. Even if they bear the same weapons and don the same armor, each has their own stories—and quite possibly some tricks up their sleeves, in combat and in life.
Xanathar’s Enemies and Allies illustrates those differences to help DMs create more interesting stories... [click here for more] |
Dungeon Masters Guild |
$5.99
|
New Combat Actions for the Creatures in Bigby Presents: Glory of the Giants
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Are you prepared for the epic showdown in a treacherous Arena beyond this world? Brace yourself for an unforgettable Oneshot Adventure tailored for a group of 4-5 heroic characters at level 20 or above. This meticulously crafted experience is a true test of skill and determination, pushing both the DM and the players to their limits as they strive not only to survive... [click here for more] |
Dungeon Masters Guild |
$3.95
|