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This covers the uranium dragons and some of the servasnts that they could potentially have. It will give details on how I imagine such a dragon woul opperate, but of course the DM can run them how they wish. I did not play test the creatures and hope the CRs ring true for anyone that runs them, but I'll edit things if people give me notes. I'll add art later if it takes off or I get money freed up... [click here for more] |
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More in the Random Events series:
Character Focused Random Events for Towns.
Random Events for Countryside Travel
Character Focused Random Events for the City is a collection of 410 Random Events for players in any Dungeons & Dragons Fifth Edition campaign which features a large city.... [click here for more] |
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The purpose of this supplement is simple: it adds 20 new metals and ores that you can use to enhance and improve both basic non-magical weapons and also their magical variants. Each of the metals listed here can be used as weapon and armour variants in the same way as you would use something like the hellfire weapon variant or the Mithral armour variant. Each metal/ore has one trait associated with... [click here for more] |
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DISCLAIMER: This product is not intended for the Artificer as it is published in official content! The February 2019 Unearthed Arcana article "The Artificer Revisited" presented an Artificer that had a feature that would reduce the time and money required to craft magic items. This supplement is meant to assist that. This feature does not exist in the published Artificer (much to my dismay).... [click here for more] |
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The Feywild is a magical storybook land where nothing is ever as it seems. Use this list to generate one hundred different mystical encounters your players will experience while exploring the Feywild. ... [click here for more] |
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This document provides a one-page summary of the Players Guide and DM's Guide for the Adventurers League: Oracle of War campaign. Updated 4/8/2020 to include the most recent updates from the DM and Players Guides v 1.3 and basic information from the Salvage Missions and Bases document. ... [click here for more] |
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This supplement outlines how to adapt mobile stronghold benefits for characters who want to make an airship or lightning rail into viable strongholds, as well as stronghold benefits and potential followers for the Artificer class.
This supplement is intended for use with MCDM’s Strongholds & Followers supplement and the Artificer class found in Eberron: Rising from the Last War.... [click here for more] |
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I creatd this as a reference for myself and my players based on the information from Eberron: Rising from the Last War. Includes basic information that someone living in Eberron would probably know, such as the basic history of Eberron, the 13 planes, houses and Dragonmarks, and the various territories. ... [click here for more] |
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The trees bend, twist and rearrange themselves as the sun fades, replaced by a single massive moon hanging high in the sky. You find yourself somewhere altogether different with bigger more gnarled trees, everything more vibrant with color in the bright moonlight. The bold browns, purples and blues around you don't feel real, more like something from a beautiful painting. Yet here you stand...... [click here for more] |
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The first in a series of articles adding the Heroic Chronicle system seen in Explorer's Guide to Wildemount to the nations of Eberron. This first instalment of the Eberron Heroic Chronicle series focuses on Aundair: a high magic fantasy land which is ideal for those who have focused their character on magic. Who will you be? More importantly: what will you do?
Additionally, within you will find a... [click here for more] |
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When three bodies are found with severe burn marks around their necks, it is clear the city guard are out of their league. Inquisitives are called in to solve the case...
This is a one-shot noir adventure set in the world of Eberron. In it, the players take on the role of inquisitives investigating strange murders in one of the seedy backstreets of Korunda Gate, a city on the border of the... [click here for more] |
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Click Here to get the Fantasy Grounds version of the Warforged, Revised
Presented here is a revised version of the Wayfarer's Guide to Eberron, Warforged Race. The Integrated Protection presented in the WGtE version is simply busted. It is balanced around the assumption that +x plate armor will exist, and that is completely contrary to D&D 5th Edition's design. Presented here is an alternative.... [click here for more] |
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Throw your players into the heart of the storm with this fifth-edition expansion for the Eberron campaign setting. The Tempest of Ruin introduces a brand-new Overlord sealed within the Lhazaar Principalities - an antagonistic force of wind and wave. This powerful archfiend is suitable as a central figure for any nautical campaign, with a tested end-game stat block... [click here for more] |
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The 13th moon is a framework for a shared campaign set in Eberron.
This ruleset provides guidelines to create a character, being a DM and write adventures, with a new system to manage experience, items distribution and gold.
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The 13th moon è un sistema di campagna condivisa ambientato su Eberron.
Queste regole sono linee guida per creare... [click here for more] |
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The 13th Age core book contains the lovely sentence, "if you really want [an epic tier linguist feat], you know what you want for it better than we do." This is my wholly self-indulgent attempt to bring some linguistic nerdery into the world of Eberron, here to give Eberron all the hushed conversations in foreign languages and the frantic attempts to translate ancient inscriptions of the genres on... [click here for more] |
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This is my 5e Conversion guide for the 3.5 Eberron adventure Steel Shadows. Steel Shadows is an acclaimed adventure that was written by setting creator Keith Baker. This is NOT a replacement for the original adventure, and that adventure is required to make use of this guide.
This product contains: •Detailed advice on converting skill check DCs into the 5e skill system, making use of 5e backgrounds,... [click here for more] |
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Embark on an unforgettable adventure through the chilling wonders of the Falling Star Carnival! In a daring twist, the carnival has set up shop in the frosty city of Stormreach during the bitter winter months. Join the eclectic cast of characters as they face treacherous terrain, unearth hidden secrets, and navigate moral dilemmas. With captivating storytelling and imaginative encounters, this book... [click here for more] |
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This book contains a spelljamming perspective on many worlds including those left behind by the 5e iteration of spelljammer. There are 32 monsters from the original setting.
My co-author and I more or less lost the will to continue after the full release of spelljammer had been so disappointing. At this point it has been sitting unchanged for months and I have decided to release what has been done... [click here for more] |
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Cerberus’ Lair
Regal's Trophies
"I'm Balatmor, Balatmor Mundis, but everyone here calls me Regal, for the sake of ancient times. If you came here, someone probably told you about us. Don't make me beg. Tell me what you're looking for! Weapons, armor, precious jewels? Or better yet, potions, ointments, pipes, cloaks, masks. What do you desire? " The Cerberus Cave is a strange trading... [click here for more] |
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In this supplement for dnd 5e, you can find rules that will help you restore function to lost limbs.
From magical boons and elementally crafted limbs, to grafted limbs from all manner of magical beings, to steam-punk inspired metal limbs, there is something for everyone.
This Supplement is now part of guns, bombs, and tinkers which can be found on the dungeon masters' guild: https://www.dmsguild.com/product/417086/Guns-Bombs-and-Tinkers-for-5e?term=guns+bomb... [click here for more] |
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Cerberus’ Lair
Torkhund’s Forge
100 news uncommon and rare magic items, crafted by the blacksmith Torkhund into the forge of the Cerberus’ Lair, allow you to win the challenge that you must face in your adventures.
The Cerberus’ Lair is an odd emporium, lead by three rummy merchants: Torkhund the blacksmith, Regal the inventor and Adohorn the spellcaster.
In this first book you will find... [click here for more] |
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Where the cleric and the wizard call for obscure powers to weave magical effects, the artificer uses patterns and science to obtain supernatural effects.
A new structure for the Artificer class, with a special focus on magic items and alchemy.
Three specializations follow this archetype:
the Battlesmith, focusing on self empowering and elemental weapon assaults
the Tinker,... [click here for more] |
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If, like me, you're fascinated by Eberron, and in need of content for The Shadow Marches, then take a look at this thirteen-page supplement written for players and GMs!
Detailing NPCs, Organisations, Towns & Regions, Culture & Demographics, it provides a firm foundation of lore for this wild & untamed region!
Grab it free of charge, from the pay-what-you want pricing, but feel free to... [click here for more] |
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From the creators of Xorforged comes a new appendix to the original bestiary, Xorforged mercenaries. Among the intelligent biomechanical creatures of the world, some are more sinister than others, augmenting their bodies to become killing machines, out for hire to the highest bidder.
In this book, you'll find 23 such mercenaries, as well as variant rules to make a Xorforged or Feyforged character... [click here for more] |
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Here you will find four pregenerated characters of 1st level for playing in Eberron: Rising From The Last War.
The characters are created under D&D Adventurers league rules specifically to be introduced to novice players. In this package you will find the following four pregenerated characters:
Warforged Fighter
Kalashtar Nature Cleric
Changeling Bard ... [click here for more] |
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A Deep Dive into Eberron's Iconic Artificer Class
Explore the Artificer Class across the world of Eberron. Get inspiration for your next Artificer PCs, NPCs, heroes, and villains. If you have ever asked the question, "Can an Artificer really use Cook's Utensils as their focus?" then this is the book for you.
Adam d'Cannith's Guide to Artificers offers the following:
Character... [click here for more] |
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The Herbologist is a new subclass for the Artificer focused on exploration, mutation and botanical magic.
Herbologists are green-thumbed scientists often found breeding bizarre botanical beasts in arcane greenhouse or traveling the world in search of exotic specimins.
Manipulate flora with the magic of artifice!
Grow a Wandering Plant companion! ... [click here for more] |
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The Mournlands didn't just spawn living spells, they created a new kind of sorcerer, the Mournlands Touched. This sorcerous origin is best suited to Eberron.
You were in the Mournlands when it was created. Somehow, you escaped. Now, the unexplained magic that created the Mournlands flows through your body. Your sorcerous powers seem very similar to the living spells found in the Mournlands. ... [click here for more] |
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"All Artificers possess a deep connection to science, though their areas of specialization can vary wildly. Luckily for the world at large, some of these magical inventors study the natural world, and every creature’s place in it. These Artificers are known as Biologists, and they spend their days researching plants, natural life, and all types of creatures. The knowledge they gain from this study... [click here for more] |
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There is a spark of genius in everyone!
The Arcane Trade Show invites aspiring inventors to display their wonderous creations en masse in the hopes of finding the next great idea. Catalogued here are the standout spells that inspire creativity and ingenuity. From the most renowned arcanists to the most obscure tinkerer’s, there is something in this collection for the inventor in you!
Assembled... [click here for more] |
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This is a 2-4-hour short adventure for 3, 3-6 level players. The adventure takes place in Eberron, in the country of Breland. The story starts at a small outpost outside of Moonwatch on the Breland south coast. A dozen warforge have migrated to this area to set up a small community. A few humans reside there but most are warforge. The Warforge are constructing a ziggurat in reside in and create a defensive... [click here for more] |
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Create a cozy haven and protect your home with the Hearth domain!
Deities of the Hearth--such as Boldrei, Hathor, or Hestia--provide warmth and shelter in a hostile world. They protect the homes of their followers, blessing them with stability and prosperity. Their clerics can be found guarding communities from dangers in the dark, purifying sites profaned by disease or corruption, and offering shelter... [click here for more] |
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Have you ever wanted to play a chef in 5th edition Dungeons & Dragons? Well, now you can! This artificer subclass will let you cook up dishes from your magical menu to buff allies, control enemies, and feed... well, everyone! Have I whet your appetite?
If you enjoy this product, be sure to follow me on Twitter @dice_dork_imi for updates on upcoming projects, and check out my other products linked... [click here for more] |
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This book contains a guide to create Ceremonies, a new type of spell-like abilities targetted towards Paladins, Clerics and Priests for religion-centered campaigns. It also has a short list of examples designed for Forgotten Realms gods. ... [click here for more] |
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The Enchiridion of Soranath Artifice contains instructions and diagrams detailing the fabrication of various items of dwarven design. The book itself serves as a player aid, and features a new magic item, 4 new feats, 22 new adventuring gear, a new armor, 5 new weapons, rules for advanced weapon training for the weapons included in this book, and rules for alcohol poisoning. ... [click here for more] |
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Cannith Caching is a supplement designed to fit into any Eberron campaign. It provides rules for a treasure hunting hobby similar to Geocaching in the real world. This supplement includes a Cacher background, some plot hooks, and rules for finding and creating Cannith Caches. ... [click here for more] |
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Scouting comes to Eberron with Adventures in Scouting, Khorvaire Cadets. Learn of the Cadets, a new scouting faction, Poereth's Cadet, a new Fighter Archetype,new merit badges, and the Khorvaire Cadet background!
In addition, take a troop to the original home of the Cadets in the one page Micro Adventure Baerand's Way! ... [click here for more] |
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The first in a series of homebrewed monsters for $1 that includes a printable STL file. ... [click here for more] |
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