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Way of the Soul Storm - Monk Subclass

Way of the Soul Storm - Monk Subclass


The Way of the Soul Storm – Monk Subclass The Way of the Soul Storm – Monk Subclass introduces the idea of a monk that is far less in control of their ki energy as other monks. A Soul Storm Monk will be able to run into large groups of enemies and wreak havoc like no other melee character can. The Way of the Soul Storm – Monk Subclass gives players and DMs a new type of monk archetype,...   [click here for more]
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Cyre Heroic Chronicle

Cyre Heroic Chronicle


The third installment of my Eberron Heroic Chronicle series, the Cyre Heroic Chronicle allows you to fill out your character’s backstory from the nation of Cyre by adapting the Heroic Chronicle system seen in Explorer’s Guide to Wildemount. Cyre is a ruined nation with a history of the arts, entertainment, and culture. Now, everything has been lost and each Cyran has to make their own way in the...   [click here for more]
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Karrnath Heroic Chronicle

Karrnath Heroic Chronicle


The fourth in a series of articles adding the Heroic Chronicle system seen in Explorer's Guide to Wildemount to the nations of Eberron. This instalment of the Eberron Heroic Chronicle series focuses on the dark, foreboding nation of Karrnath. Where most other nations of Khorvaire have easily seen benefits, the grim Karrnathi are used to strict laws, bitter weather, and necromancy. Undead wander the...   [click here for more]
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Gurius's Guide to Stormreach

Gurius's Guide to Stormreach


Stormreach! City of intrigue and excitement on the edge of savage wilderness! Don't visit Stormreach without a copy of Gurius's Guide in your pocket!   Designed for use with Wayfinder's Guide to Eberron, Gurius's Guide to Stormreach features descriptions of Stormreach's pubs, inns, and entertainment venues....   [click here for more]
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A Call to Action! Robust Rules for Action Points in 5th Edition

A Call to Action! Robust Rules for Action Points in 5th Edition


Do you need more action in your life? Have you ever needed to push your luck so you can score an attack? Have you ever needed to twist your blade to slay your foes? Have you ever needed to push yourself to dash and dive out of the way of a fireball blast? You just might need action points! Action points have been a staple of D&D since 2004 with the first publication of the Eberron...   [click here for more]
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Rogue Archetype: Orien Swiftblade

Rogue Archetype: Orien Swiftblade


Expand your campaign in a multitude of directions! Eberron Essentials brings quality additions to your daring adventure setting.  The Dragonmarked Houses, Five Nations, secretive cults, and more all come to life in this line of expansions for your Eberron game! Rogue Archetype: Orien Swiftblade Dare to unlock the secrets of the Mark of Passage.  Gain insight into this secretive branch of elite...   [click here for more]
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Breland Heroic Chronicle

Breland Heroic Chronicle


The second installment of my Eberron Heroic Chronicle series, the Breland Heroic Chronicle allows you to fill out your character’s backstory from the nation of Breland by adapting the Heroic Chronicle system seen in Explorer’s Guide to Wildemount. Breland is a nation of industry and intrigue and is ideal for those who are focusing their characters on artifice, noir, or espionage. Who will you be?...   [click here for more]
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Legal Thrillers in Eberron Bundle [BUNDLE]

Legal Thrillers in Eberron Bundle [BUNDLE]


This special bundle product contains the following titles. Lawyers and Laws of Eberron! Resources for Legal Thrillers in Eberron Regular price: $1.00 Bundle price: $0.50 Format: PDF This text provides elements that may bring flavor or provide some inspiration for playing legal thrillers in Eberron (or elsewhere). Included are suggested backgrounds and role opportunities;...   [click here for more]
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AD&D5E: The Human

AD&D5E: The Human


Redesign of the Human race and its variants. Humans are supposed to be adaptable. Every edition of D&D says so, but nobody has ever laid out exactly what that means, until now. Humans from different environmental regions all have additional features based on their homeland environments. Also included are the human variant redesigns: - Faerûn: Yuan-ti Transformed Human - Eberron: Dragonmarked...   [click here for more]
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The Twelve Presents Medani: Masters of Detection and Deduction

The Twelve Presents Medani: Masters of Detection and Deduction


Medani: Masters of Detection and Deduction is the fifth in a series dedicated to the history and character creation of characters from the Dragonmarked Houses of Eberron. It contains a history of some of the major events of the house; an explanation of the internal factions of the house; a variant to the Knowledge Domain, the Prophesy Domain; and a new Medani NPCs. It also includes tables to randomly...   [click here for more]
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Magical Things of Eberron

Magical Things of Eberron


Eberron! World of intrigue, excitement, and MAGIC! Eberron is a world saturated with magic. From making toast to slaying dragons, magic -- and magic items -- are there to help people cope with daily life.  Designed for use with Wayfinder's Guide to Eberron, Magical Items of Eberron is one of R P Davis's series of products which...   [click here for more]
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Minions of Vulkoor

Minions of Vulkoor


In the world of Eberron, a secretive faction of drow, known as the Vulkoori, hail from the jungles of Xen’drik and worship the scorpion god Vulkoor. Vulkoor claims supremacy among these dark elves of Eberron. This book provides tools for including the Vulkoori in your game and is designed for use with the Wayfinder’s Guide to Eberron. Minions of Vulkoor...   [click here for more]
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Politics of Aundair

Politics of Aundair


This to-the-point supplement expands on the internal politics of Aundair, a nation in the Eberron campaign setting. Topics include the royal family, the Royal Eyes, the Last War, Aundair's Army and Navy, the Korth Edicts, education, and local politics. This supplement also includes three third level spells ideal for large battlefield combat, plus an illustrated family tree of the royal family....   [click here for more]
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Politics of Breland

Politics of Breland


This to-the-point supplement expands on the internal politics of Breland, a nation in the Eberron campaign setting. Topics include parliament, the crown, local politics, and how to run a political adventure or campaign. The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with the author's personal view...   [click here for more]
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Politics of Karrnath

Politics of Karrnath


This to-the-point supplement expands on the internal politics of Karrnath, a nation in the Eberron campaign setting. Topics include the royal family, the warlords, the blood of vol, and local politics. The supplement features one new spell and two new magic items.  The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been...   [click here for more]
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Politics of Q'barra

Politics of Q'barra


This to-the-point supplement expands on the internal politics of Q'barra, a nation in the Eberron campaign setting. Topics include New Galifar, Hope, House Tharashk, and the Scales. The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with the author's personal view of the setting, influenced by the...   [click here for more]
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Politics of the Eldeen Reaches

Politics of the Eldeen Reaches


This to-the-point supplement expands on the internal politics of the Eldeen Reaches, a nation in the Eberron campaign setting. Topics include governance, rebels, planar influence, lycanthropic scars, and a special generic NPC called the Gleaner. The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with...   [click here for more]
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Politics of the Shadow Marches

Politics of the Shadow Marches


This to-the-point supplement expands on the internal politics of the Shadow Marches, a nation in the Eberron campaign setting. Topics include the orcish mindset, the environment, the tribes and clans, House Tharashk, and Zarash'ak the City of Stilts. The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere...   [click here for more]
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Politics of the Talenta Plains

Politics of the Talenta Plains


This to-the-point supplement expands on the internal politics of the Talenta Plains, a nation in the Eberron campaign setting. Topics include the tribes, the crossroads of factions that cross the plains, and the environment. The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with the author's personal...   [click here for more]
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Politics of Thrane

Politics of Thrane


This to-the-point supplement expands on the internal politics of Thrane, a nation in the Eberron campaign setting. Topics include the Church of the Silver Flame, the crown, Thaliost, local politics, and flamic artifacts. The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with the author's personal...   [click here for more]
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Politics of Zilargo

Politics of Zilargo


This to-the-point supplement expands on the internal politics of Zilargo, a nation in the Eberron campaign setting. Topics include gnomish families, the Triumvirate and the Trust, Korranberg, Trolanport, Zolanberg, Pylas Pyrial, Dragonroost, and local politics. The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made...   [click here for more]
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Spells & Formulae of Eberron

Spells & Formulae of Eberron


Artificers take note: This one's just for you! In this book you get an assortment of spells and alchemical formulae specifically for Artificers, as well as an Artificer Specialty designed to help you survive in the wilds of Eberron's Xen'drik!  Designed for use with Wayfinder's Guide to Eberron, Spells & Formulae...   [click here for more]
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The Clockwork Horror: A Warlock Patron

The Clockwork Horror: A Warlock Patron


The Clockwork Horror is a new Warlock Patron choice for Dungeons & Dragons 5th edition. --- Hello and salutations, friend! Are you feeling run down? Can’t keep up with the day-to-day demands of modern society? Were you injured in a recent Great War? Well, then perhaps you’d consider making a pact with a Clockwork Horror Patron near you.  Imagine being able to move with the greatest of...   [click here for more]
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The Ethereal Stormcloud

The Ethereal Stormcloud


As adventurers mature and seek greater challenges, travel often becomes a matter of concern. The Ethereal Stormcloud is presented to offer a ready-to-use option for inclusion in your campaign, detailing a unique and powerful ship that the players may hire out to get virtually anywhere. Within these pages you will find statistics for the ship itself, the crew members, and details about the history and...   [click here for more]
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The Magewright - an Eberron sidekick class!

The Magewright - an Eberron sidekick class!


Need a new type of sidekick for your Eberron campaign? Here it is: the Magewright! Following the sidekick rules provided in the Essentials Kit, The Magewright includes: 11 Magewright Specialties, all featuring the 1st-level stat block: Blacksmith, Entertainer, Harborer, Healer, Lamplighter, Locksmith, Mediator, Medium, Oracle, Seedsman, and Tamer. Guidance on how to create new...   [click here for more]
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Untold Lineages - Changeling Variations (Monstrous Changeling, Mimic)

Untold Lineages - Changeling Variations (Monstrous Changeling, Mimic)


What do I get? Playable Lineage Rules For Player Character Monstrous Changlings and Mimics 8 Flaws and 18 thematically appropriate Lineage Feats for Changlings and Mimics in a structured feat selection tree 2 creature statblocks (for the Equestrian Mimic and Young Changeling)  Sure, you’re a nice DM. You want to give your players what they want. But when what they want is to play “Something from...   [click here for more]
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Untold Subclasses - Oneiromancer (Wizard of Dreams)

Untold Subclasses - Oneiromancer (Wizard of Dreams)


What do I get? 1 new playable Wizard School Subclass: The Oneiromancer, a "Dream" based spellcaster. 7 additional spells suitable for inclusion in the wizards spell list. 1 NPC statblock for a Devious Onieromancer - for DMs to drop straight into their encounters. Notes on the potential use of the new spells by NPCs or Players Oneiromancers manipulate and interpret dreams and subconscious thoughts....   [click here for more]
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Untold Subclasses - School of Projection (Wizard)

Untold Subclasses - School of Projection (Wizard)


What do I get? 1 new playable Wizard School Subclass: The Projectionist, a long range spellcaster. 7 additional spells suitable for inclusion in the wizards spell list. 1 NPC statblock for a Distant Projectonist - for DMs to drop straight into their encounters. Notes on the potential use of the new subclass by DMs or Players The school of projection is a lesser known arcane tradition focusing on the...   [click here for more]
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Untold Subclasses - Spell Herd (Ranger with Living Spells)

Untold Subclasses - Spell Herd (Ranger with Living Spells)


What Do I Get? 1 New Ranger Subclass - Spell Herd 1 NPC Statblock for a Spell Herd Ranger 4 Creature Stat Blocks for living spell companions 3 optional additional ranger spells The popular conception of a D&D ranger portrays a class that has a loyal bonded companion, usually a beast. Over time new subclasses have added several other options for ranger companions within the official rules and we...   [click here for more]
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Warforged: Revisited

Warforged: Revisited


“Six small warforged soldiers came tumbling out, their armor instantly adjusting to blend with the shadows.” —Keith Baker, Death at Whitehearth Warforged: Revisited is the first installment of the Revisited series, where I go through character options – races, classes, and much more – and present alternative features and new version for you to you at your table! This...   [click here for more]
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Artificer Specialist: Herbologist

Artificer Specialist: Herbologist


The Herbologist is a new subclass for the Artificer focused on exploration, mutation and botanical magic. Herbologists are green-thumbed scientists often found breeding bizarre botanical beasts in arcane greenhouse or traveling the world in search of exotic specimins. Manipulate flora with the magic of artifice! Grow a Wandering Plant companion! ...   [click here for more]
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Create-A-Specialization: An Artificer Specialization Creation Guide

Create-A-Specialization: An Artificer Specialization Creation Guide


Welcome to the world of Eberron! The artificer, the first new class since 5e was launched, is now available and with it comes a new subclass. This guide will help you learn about the artificer, Specializations, and tips on creating your very own subclass.  Includes: How-to guide including defining your Specialization and creating features Overview of artificer class features for easy reference 2...   [click here for more]
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House Daegan & the Lichborne: New House and Class for the Eberron Game Setting

House Daegan & the Lichborne: New House and Class for the Eberron Game Setting


House Daegan & the Lichborne is a DM’s tool which introduces a new House and Class for the Eberron setting. House Daegan This resource book outlines the history of House Daegan as well as locations in which they operate. Detailed information can be learned of their House’s past, their oral traditions, and tales of the beginnings of the House’s foundations. An event, the Blackest Night,...   [click here for more]
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Magic Sword: An Eberron Story Seed

Magic Sword: An Eberron Story Seed


The Magic Sword waits beyond space and time, waiting for those moments when a hero can shift the balance between light and darkness. It is tended by three immortals, who must choose those champions and guide them in their battles. What evil draws the Magic Sword to Eberron? Magic Sword: An Eberron Story Seed brings the story of the...   [click here for more]
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Subversions: Demolitionist Artificer

Subversions: Demolitionist Artificer


While others may revel in the ability to change their plans on the fly, that’s only because their plans aren’t good ones to begin with. You, however, excel in planning ahead. You know exactly what you’re going to need for the day and maximize the power and efficiency of your spells by bottling them ahead of time for easy access. With little effort at all, even simple spells become...   [click here for more]
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Wayfinder Foundation Primer

Wayfinder Foundation Primer


Wayfinder Foundation Primer Eberron Group Patron for Pulp Adventure! Eberron is a fantastic place, filled with exotic mysteries, wondrous treasures, and dazzling sights. The only issue is that many of these wonders are not easy to get to, and many treasures stand behind dangerous guardians and trap-filled dungeons. This puts so much of the rich tapestry of Eberron out of the reach of most people....   [click here for more]
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Advanced Prosthetics for 5e

Advanced Prosthetics for 5e


In this supplement for dnd 5e, you can find rules that will help you restore function to lost limbs.  From magical boons and elementally crafted limbs, to grafted limbs from all manner of magical beings, to steam-punk inspired metal limbs, there is something for everyone.  This Supplement is now part of guns, bombs, and tinkers which can be found on the dungeon masters' guild: https://www.dmsguild.com/product/417086/Guns-Bombs-and-Tinkers-for-5e?term=guns+bomb...   [click here for more]
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House Deneith's Blademarks Handbook

House Deneith's Blademarks Handbook


Blademarks are known as some of the best bodyguards in the world. Unfortunately, the Morning seriously cut into their ranks. In recent months they have made serious strides towards recruitment by writing down all of their secret techniques in written form to teach recruits and sell them to the other houses. in fact, the skills used have started to make their way into the magical institutions. House...   [click here for more]
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House Vadalis' Magebred Menagerie

House Vadalis' Magebred Menagerie


A new template, a handful of new monsters from the Dragonmark House Vadalis', and a template to make existing monsters Magebred.  ...   [click here for more]
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Lost Languages: Eberron - Conech

Lost Languages: Eberron - Conech


Note from the Author I wanted to just write a quick note about the content of this book, and really of this series. Getting to dive into languages is something super fun that I love doing - making conlangs is really a treat, and I love using them in my games. The conenach came about from an Eberron campaign I was running a few months ago. A friend of mine wanted to play as a harefolk, but at that...   [click here for more]
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Lost Languages: Eberron - Dhakaani

Lost Languages: Eberron - Dhakaani


Note From The Author I wanted to just write a quick note about the content of this book, and really of this series. Getting to dive into languages is something super fun that I love doing - making conlangs is really a treat, and I love using them in my games. Eberron by far is my favorite D&D setting - by far - and that is thanks to the amazing work of its creator Keith Baker. And one of the things...   [click here for more]
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Lost Languages: Eberron - Org'Khul

Lost Languages: Eberron - Org'Khul


A Note from the Author I wanted to just write a quick note about the content of this book, and really of this series. Getting to dive into languages is something super fun that I love doing - making conlangs is really a treat, and I love using them in my games. Orcs have always been my favorite fantasy race - I honestly blame WoW for that. And that is why I love playing as them so much - alla my old...   [click here for more]
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Secret Archives of The Silver Flame Volume 1:Demonic Possession

Secret Archives of The Silver Flame Volume 1:Demonic Possession


In this volume, we are looking at an idea that came up in the previous book House Vadalis’ Magebred Menagerie: a demon-possessed creature. This was something that I had not seen in a ton of books that quantify demonic possession. Though, I had seen the concept in a few tv shows like Supernatural and Angel and haven’t really seen it handled in the way that I’ve attempted in this book. Getting...   [click here for more]
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Deus Machina

Deus Machina


Every 273 years, Deus machina; also known as the god of the machines and upholder of the multiverse sends out his minions the Modrones to find and destroy creatures that aren’t following their fate as directed. A group named “the fighters of free will” are preparing to fight him and get rid of their set fate. ...   [click here for more]
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Divine Domain: Hearth

Divine Domain: Hearth


Create a cozy haven and protect your home with the Hearth domain! Deities of the Hearth--such as Boldrei, Hathor, or Hestia--provide warmth and shelter in a hostile world. They protect the homes of their followers, blessing them with stability and prosperity. Their clerics can be found guarding communities from dangers in the dark, purifying sites profaned by disease or corruption, and offering shelter...   [click here for more]
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Le Trame degli Eroi

Le Trame degli Eroi


Le Trame degli Eroi è un piccolo complemento per Eberron che vi guiderà nella creazione di personaggi più interessanti e coerenti con questa vasta ambientazione. Al suo interno troverai: Una pagina dedicata ai riferimenti e alle tematiche base di Eberron per entrare meglio nell'atmosfera 2 pagine di inquadramento...   [click here for more]
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Roblins Ructious Rayguns

Roblins Ructious Rayguns


Twenty different rayguns, each with a unique illustration, and a new magical ranged weapon mechanic with modification options! Want to gear up your players or baddies with some serious arcane firepower? Artificer Roblin has got you covered with this catalogue! The Traveling Artificer Roblin is selling her latest invention in her traveling artificer workshop: rayguns! These magical...   [click here for more]
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Bloodied & Bruised – Eberron: Rising from the Last War

Bloodied & Bruised – Eberron: Rising from the Last War


New Combat Actions for the Creatures in Eberron: Rising from the Last War The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its...   [click here for more]
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Monster Loot – Eberron: Rising from the Last War (Fantasy Grounds)

Monster Loot – Eberron: Rising from the Last War (Fantasy Grounds)


I want to loot the Lord of Blades! Now available for Fantasy Grounds Unity When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Eberron: Rising from the Last War, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons,...   [click here for more]
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Monster Loot – Eberron: Rising from the Last War (Roll20)

Monster Loot – Eberron: Rising from the Last War (Roll20)


I want to loot the Lord of Blades! Available Now on Roll20! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Eberron: Rising from the Last War, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons...   [click here for more]
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