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AD&D5E: The Factions of Faerûn

AD&D5E: The Factions of Faerûn


This product contains errata and revisions of the Factions to create a comprehensive guide to the Factions of Faerûn and the benefits of joining them. It is designed for use in the Advanced Dungeons & Dragons 5th Edition (AD&D5E) game. It also has new takes on the Faction Agent background with descriptions for each faction. ...   [click here for more]
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AD&D5E: The Fighter

AD&D5E: The Fighter


Redesign of the Fighter class. The Martial Archetypes are described in their own products. ...   [click here for more]
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AD&D5E: The Monk

AD&D5E: The Monk


Redesign of the Monk class. The Monastic Traditions are described in their own products. ...   [click here for more]
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AD&D5E: The Ranger

AD&D5E: The Ranger


Redesign of the Ranger class. The Ranger Conclaves are described in their own products. ...   [click here for more]
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AD&D5E: The Rogue

AD&D5E: The Rogue


Redesign of the Rogue class. The Roguish Archetypes are described in their own products. ...   [click here for more]
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AD&D5E: The Sorcerer

AD&D5E: The Sorcerer


Redesign of the Sorcerer class. The Sorcerous Origins are described in their own products. ...   [click here for more]
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AD&D5E: The Wizard

AD&D5E: The Wizard


Redesign of the Wizard class. The Arcane Traditions are described in their own products. ...   [click here for more]
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Adam d'Cannith's Guide to Artificers

Adam d'Cannith's Guide to Artificers


A Deep Dive into Eberron's Iconic Artificer Class Explore the Artificer Class across the world of Eberron. Get inspiration for your next Artificer PCs, NPCs, heroes, and villains. If you have ever asked the question, "Can an Artificer really use Cook's Utensils as their focus?" then this is the book for you. Adam d'Cannith's Guide to Artificers offers the following: Character...   [click here for more]
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Additional Action System

Additional Action System


You want to make a low-level campaign? Or make level 1 more fun and more survivable? Then this is the system for you. Introducing a simple Stamina mechanic and additional actions for your Players to take! ...   [click here for more]
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Additional Encounters for Out of the Abyss

Additional Encounters for Out of the Abyss


Out of the Abyss will take your players all across the Northdark of Faerun over the course of several months of ingame travel. As such, you may find that you require a few more random encounters to flesh out your travels. Presented within this PDF you will find 20 new Terrain Encounters and 20 new Creature Encounters, all in he style of the original random encounters found in the Out of the Abyss campaign....   [click here for more]
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Additional Feats

Additional Feats


This is a collection of new feats, mostly inspired by the weapon mastery and tool feats from Unearthed Arcana Feats. Document created at Natural Crit - The Homebrewery ...   [click here for more]
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Additional Magic Item Features

Additional Magic Item Features


The Dungeon Master's Guide for the 5th Edition of the worlds greatest roleplaying game presents tables that DMs can use to add singular characteristics to magical items. These minor quirks, properties, historical details and origin-stories are a great way to present players with memorable and individualized rewards. In fact, the only draw-back to these tables is the limited number of entries....   [click here for more]
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Additional Properties for Weapons

Additional Properties for Weapons


Dear Reader, I'd like to start off with a disclaimer. I love, LOVE the ideals that the weapons of D&D 5e were built upon. I love that D&D 5e encourages you to reskin its weapons to suit your preferences. What I don't love is when reskins of the same weapons are present on the same list. I don't love when a weapon that was used for thousands of years, historically, is reduced to a useless set...   [click here for more]
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Additional Totem Spirits

Additional Totem Spirits


Bring more primal fury to your Totem warriors with these additional animal spirits! In this small expansion, seven new totems have been added into the list of spirits that your Barbarian can use, each one granting you the powers of the sea, the jungle, and the plains. You can choose now from the nimble ape, the stubborn bull, the mighty elephant, the charismatic lion, the sturdy rhinoceros, the bloodthirsty...   [click here for more]
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Additional Weapons: Flintlock Firearms 1.1

Additional Weapons: Flintlock Firearms 1.1


A version of early gundpowder weapons that create realistic loading mechanics and ranges while keeping them comparable to the current weapons. A good compromise for more historically minded players who want to stay true to reality, and players who want the big hits that guns can give while being slow enough to avoid them unbalancing the encounters. Not just a reskin of crossbows which limits many of...   [click here for more]
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Additional Weapons: Roman 1.1

Additional Weapons: Roman 1.1


A set of rules to add additional weapon and shield mechanics to allow flavouring for a roman style setting or to add more depth to other setting. Covers the two Pila types, Gladius, Scutum,and Hasta. Shield mechanics overlap partially with Tower shield from Shield Homebrew previously added  ...   [click here for more]
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Adopted Trash Panda Druid Character Build Guide

Adopted Trash Panda Druid Character Build Guide


Adventurers League Legal 5E D&D Character Build Guide For Players Within these digital pages you'll find a step-by-step character guide to building an Adventurers League legal Adopted Trash Panda Druid from the Nerdarchy 5th Edition Dungeons & Dragons character build library. As a bonus we include a variant build option. For Dungeon Masters...   [click here for more]
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Advanced Arcane Attack Spells for D&D 5e

Advanced Arcane Attack Spells for D&D 5e


"Some adventurers choose to arm themselves for battle using their brute strength or quickness. However, other individuals choose to derive their power from magical sources, be they arcane or divine. The options contained herein expand the repertoire of every casting class in 5th Edition Dungeons and Dragons, with a particular focus on spells with direct application in combat scenarios. These enchantments...   [click here for more]
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Advanced Crafting and Enchanting Guide

Advanced Crafting and Enchanting Guide


This document contains a detailed guide to crafting that was developed for my homebrew campaign. Within you will find:  - A list of exotic materials and their innate effects when used to create gear  - Detailed instructions for how to go about creating mundane weapons and armor  - Detailed instructions for enchanting gear with various effects This guide has been developed over the course of...   [click here for more]
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Advanced Grappling

Advanced Grappling


5E provides the simplest system of grappling of all editions of D&D to date. While easy to use and understand, it doesn't allow for a lot of options beyond holding a creature in place. This additional ruleset builds on the existing system of grappling without completely overhauling the existing system. It includes... • A system of different types of grappling holds that can be performed to...   [click here for more]
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Advanced Magic - Spell Points System 5e

Advanced Magic - Spell Points System 5e


The Magic System here presented was tested and refined during a 2 years campaign, it may not fit everybody taste, but I assure you that when your players starts getting used to it, they will see it as the most natural way of casting spells. Usually players enjoy spell points more, compared to spell slots, due to the higher flexibility and freedom they get casting spells. Be aware that the spell point...   [click here for more]
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Advanced Prosthetics for 5e

Advanced Prosthetics for 5e


In this supplement for dnd 5e, you can find rules that will help you restore function to lost limbs.  From magical boons and elementally crafted limbs, to grafted limbs from all manner of magical beings, to steam-punk inspired metal limbs, there is something for everyone.  This Supplement is now part of guns, bombs, and tinkers which can be found on the dungeon masters' guild: https://www.dmsguild.com/product/417086/Guns-Bombs-and-Tinkers-for-5e?term=guns+bomb...   [click here for more]
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Advanced Weapons and Armor

Advanced Weapons and Armor


The primary aim of this volume is to make your martial classes feel more dynamic and fun, though some of the options might also be useful to certain magic users, who might want to consider wielding a weapon (like an elven wizard with a longsword for protection). The volume contains updated rules for martial combat. This includes updated rules for two-weapon fighting, updated fighting styles for classes...   [click here for more]
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Advent of Destruction, Legacy of the Song Blades Part I

Advent of Destruction, Legacy of the Song Blades Part I


Awakened from a deep sleep in the Earthly Delights Inn and Bathhouse of the dwarven city-fortress Markheldiim, the characters find themselves thrust into an all-out invasion by hordes of goblins, hobgoblins, elementals, and giants, in the opening moves of a new conflict that will have far-reaching consequences across the lands and the very planes themselves. They will need to rely on their wits,...   [click here for more]
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Adventure with Muk (5e)

Adventure with Muk (5e)


Meet Muk, the very bravest goblin, and his best friend Birdsquirrel. Adventure your way through the Dankwood and search for a great treasure that is rumored to be hidden far beyond. For players of all levels. This activity book includes enjoyable adventure hooks written by D&D’s Adam Lee, puzzles, unique Dankwood goblin character sheets developed by D&D’s Chris Lindsay, modified monster...   [click here for more]
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Adventure-Hunt for the Gobbler

Adventure-Hunt for the Gobbler


Enter the realm of the Gobbler, where it's the Birds turn to become the hunter. ...   [click here for more]
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Adventurer's Guide to the Seas

Adventurer's Guide to the Seas


An awesome guide to navigation, naval combat, ships, health and diseases, fitting spells, and much more in a neat and crisp little package. ...   [click here for more]
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Adventurer's Guide to Travelling

Adventurer's Guide to Travelling


A simple guide to all things travelling, adventuring, and wilderness. It includes additional character equipment, rules for camping and sleeping, a travelling system based on terrain and season, and some poisons, diseases and alcohol. ...   [click here for more]
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Adventurer's League Quick Reference Guide

Adventurer's League Quick Reference Guide


Answers most of the quick questions at the table. "How much does Remove Curse cost? How much gold do I get for leveling to 6? How much TCP does a table G item cost?" ...   [click here for more]
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Adventurers League Cheat Sheet - Season 9

Adventurers League Cheat Sheet - Season 9


This cheat sheet contains Adventurers League Season 9 rules and guidelines for players and dungeon masters reduced to a single printed page. It has been divided into three sections for ease of use. If you like this item, check out my condensed Adventurers League Logsheet here. ...   [click here for more]
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Adventurers League DM Workshop

Adventurers League DM Workshop


This is the handout we've been using for the DM workshops in our area. It can be used for anyone looking to have a DM workshop for a group, or any individual interested in DMing for AL who isn't sure where to start. At our workshops, we usually have a short info session with this reference, then break up into groups and have the new DMs run a one-hour mini-module. I've included the original file as...   [click here for more]
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Adventurers League Eberron: Oracle of War Quick Reference

Adventurers League Eberron: Oracle of War Quick Reference


This document provides a one-page summary of the Players Guide and DM's Guide for the Adventurers League: Oracle of War campaign. Updated 4/8/2020 to include the most recent updates from the DM and Players Guides v 1.3 and basic information from the Salvage Missions and Bases document. ...   [click here for more]
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Adventurers League Reference Sheet (Season 8)

Adventurers League Reference Sheet (Season 8)


All key information for season 8 of D&D Adventurers League (AL) summarized on one page with citations included. Comments and suggestions would be very much appreciated. Changelog 2019-02-26: Added a line clarifying renown benefits. ...   [click here for more]
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Adventurers League Season 10 Quick Reference

Adventurers League Season 10 Quick Reference


Tired of flipping through multiple documents to find the table you need? Are you trying to find a condensed way to explain character creation and advancement to new AL players? This guide contains all of the fundamental rules of AL Season 10 character creation and advancement, as well as the tables for "catching up", magic item limit, gold, renown, faction items, magic items for purchase, and spellcasting...   [click here for more]
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Adventurers League Season 9 Quick Reference

Adventurers League Season 9 Quick Reference


Tired of flipping through multiple documents to find the table you need? Are you trying to find a condensed way to explain character creation and advancement to new AL players? This cheat sheet contains the most pertinent information on character creation, advancement, and rewards on the front, and all of the tables from the Adventurers League DM and Player guides (excluding the table of gods by location)...   [click here for more]
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Adventures in Scouting

Adventures in Scouting


For many youngsters, the scouts are a formative part of their youth, teaching them to love the outdoors, and instilling values in them that last a lifetime. In this supplement is everything you need to introduce a scouting orginisation in your world, including: -A New Scouting Faction -An Array of Merit Badges -2 New Subclasses -2 New Backgrounds ...   [click here for more]
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Adventures in Scouting: Khorvaire Cadets

Adventures in Scouting: Khorvaire Cadets


Scouting comes to Eberron with Adventures in Scouting, Khorvaire Cadets. Learn of the Cadets, a new scouting faction, Poereth's Cadet, a new Fighter Archetype,new merit badges, and the Khorvaire Cadet background! In addition, take a troop to the original home of the Cadets in the one page Micro Adventure Baerand's Way! ...   [click here for more]
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Adventuring in Extreme Cold and Hot Weather

Adventuring in Extreme Cold and Hot Weather


Learn the dangerous of traveling in extreme heat and cold, from sandstorms to dehydration, from isolation to navigation challenges, it's a balance between thrilling adventure possibilities that icy and hot realms offer, yet the very real dangers that they represent. ...   [click here for more]
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Adventuring Region: The Stryhor Woods

Adventuring Region: The Stryhor Woods


While most forests harbor some kind of danger, the Stryhor Woods are an especially dangerous region filled with old trees, thick brushes and steep cliffs. Most of the woodland is covered by the foliage and just one old road leads through the forest. The Stryhor Woods are a D&D 5e region featuring the hamlet of Lestead, seven interconnected adventuring locations like the Griffon...   [click here for more]
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Adversaries and Allies in Baldur's Gate

Adversaries and Allies in Baldur's Gate


"This is easily one of the best-looking products I've seen on DMs Guild. ... I highly recommend it." Chris Bissette, loottheroom.uk  Adversaries and Allies in Baldur’s Gate A dashing swashbuckler. An ambitious wizard. A scheming lich. This set of named NPCs include descriptions of their personality and motivations, items in their possession, and suggestions on how they can be used either as an ally...   [click here for more]
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Advice for Rookies

Advice for Rookies


Advice for Rookies at RPGs Are you new at Role Playing Games? Do you need some advice to advance on your player skills? Are you old school, but you need something to introduce new players or have curiosity on the basics of roleplaying? This file is for you! This small and quick list consists on 15 advices intended to new players, and also to old players who want to improve its basics. If...   [click here for more]
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Aerial Combat

Aerial Combat


Ever dreamed of flying through the air? Feeling the wind on your face? The skies can be a dangerous place, especially with dragon riders around. This short ruleset is used for aerial combat and can be used with my Dragon Rider class, or any other flying mounts or players. Dragon Rider: /product/199996/Dragon-Rider ...   [click here for more]
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Aeronaut Artificer

Aeronaut Artificer

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Aether: An Alternate Magic System for 5e

Aether: An Alternate Magic System for 5e


The Aether magic system changes the traditional spell slot system used in D&D 5e, substituting it for a point system that mirrors that of hit points instead. It changes the pace and progression of the spellcaster, introducing a modicum of randomness to each character's ability to use magic, but making the increase in power more linear and predictable. In these 3 pages of variant rules, you'll...   [click here for more]
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AfterLife Inc.

AfterLife Inc.


Are you tired of the gods lording their immortality over you? Is your mediocre body holding you back? Do you risk life and limb in pursuit of wealth and glory? Visit AfterLife Inc., where the end is just the beginning! AfterLife Inc. is an exclusive organization that offers reincarnation services and unique opportunities for its members. Each Lifer's soul is bound to an anchor that is...   [click here for more]
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Ahrahn Player Companion (5e)

Ahrahn Player Companion (5e)


This packet contains the playable races and variants for the world of Ahrahn campaign setting. ...   [click here for more]
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Air Dragons

Air Dragons


Have you ever wondered what happens to some dragons in other parts of the Realmspace? Well, what happens to the Dragons of Coliar on their death bed, how do they circumvent death and become even stronger by doing so? With 10 stat-blocks for Air Dragons, you'll be sure to have some high-level hijinks with this supplement. Also, Check Out These Supplements Full of Dragons:...   [click here for more]
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AL Season 8 DM Log Sheet and Quest Tracker

AL Season 8 DM Log Sheet and Quest Tracker


This is a PDF version of my excell DM log sheet. Dropbox link to the excell document is included in the PDF. The spreadsheet version has all the Season 8 AL DM qests listed on separate tabs for easy reference. ...   [click here for more]
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Al's Improved Martials

Al's Improved Martials


Al's Improved Martials is a supplemental guide which provides more options to characters that rely on martial weapons. The document adds meaning to the equipment you carry, the damage types you choose, and the specific weapons that you use. Martial class features add mid-to-late game options depending on your weapon's damage type. Starting a 4th level, characters may select their Favored Weapons,...   [click here for more]
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Alchemist Class For 5e: Amien's Alchemy Textbook

Alchemist Class For 5e: Amien's Alchemy Textbook


Alchemists get a bad go of it on 5e. With no official alchemist class and the artificer leaving much to be desired, Amien is proud to present a guide to science like no other. Be you the sly, fastidious philospher, the philanthropic physician, or the perilous poisoner, there's a playstyle for everyone who heeds the call of knowledge for knowledge's sake. Experiment with three subclasses and a plethora...   [click here for more]
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