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A Beginner’s Guide to D&D Magic Users

A Beginner’s Guide to D&D Magic Users


100% OF AUTHOR ROYALTIES ARE DONATED DIRECTLY TO EXTRA LIFE This is intended to serve as a primer for new players to get a casual explanation about the different kind of magic users and how their magic works in a very short, very basic explanation.  This is introductory material for new players to get them more comfortable with caster classes through understanding them and how their magic works....   [click here for more]
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A Character Study

A Character Study


How did your character come to a life of adventuring? What do they look like? These worksheets are a valuable tool to bring specific details to characters for both new and veteran players. These questions are designed to get players and DMs to think about how the characters past made them into the people they are today. Also included is a visual profile worksheet, guiding players to describe their...   [click here for more]
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A City Crafter’s Guide to Extremely Detailed Medieval Settlements

A City Crafter’s Guide to Extremely Detailed Medieval Settlements


Hundreds of Options! Billions of Possibilities! Taking a more holistic approach to city crafting, this book includes 63 unique tables, including concepts like settlement defense, spycraft, ecology and detailed law systems. There's even a system for taxes, because, I've been told by reliable sources, it's one of two certainties. The aim of this is to make every...   [click here for more]
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A Clash of Swords

A Clash of Swords


When the armies march, all the earth trembles. D&D has a long history on troops and massive combat and warfare adventures, but 5th edition is the first one to achieve that armies keep being relevant even when heroes achieve high levels. The beauty of this edition is that numbers matter: high quantities of low level mooks can stand a chance to overpower a group of adventurers, and smart PCs will...   [click here for more]
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A Contract Most Devilish

A Contract Most Devilish


As a fan of all things devilish, I've always romanticised the whole "Deal with the Devil" aspect of their lore. A good lawyer would always recommend putting your verbal agreement into a physical form. This contract is GUARENTEED to make players think the following: 1. This is as fun as reading a EULA. 2. Maybe I shouldn't do business with a devil! 3. I'm negotiating from a disadvantaged position....   [click here for more]
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A Death In Dreamland

A Death In Dreamland


This module is designed for 4 level 3 characters, and should take around 4 hours. It is written as a one-shot but can be modified as a resurrection quest in the case of a party wipe. "a scattering of recently deceased adventurers are offered a deal by a devil: do his bidding and be resurrected. The devil sends party to the plane of dreams after a cache of counterfeit soul coins. The party finds themselves...   [click here for more]
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A Fey's Anger - Side Trek Encounter

A Fey's Anger - Side Trek Encounter


A gnome tinker summons the heroes to his workshop, but before he can explain his request a vengeful fey creature arrives and disrupts the meeting. Estimated play time - 1 hour.  This product contains a combat encounter designed for 4th level PCs, an extensive backstory, detailed NPC descriptions, new monsters and new magic items. Easily adaptable to almost any campaign setting....   [click here for more]
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A Glimpse At: The Magocracy

A Glimpse At: The Magocracy


This mage city is built on the inner walls of a deep crater leading to a portal connected to the abyss that spews raging fiends daily. The city was built by ancient archmages who sought to protect the world from the demonic infestation. To keep the dark entities at bay, the city has been adamant about training the most powerful wizards mortals can be. Although...   [click here for more]
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A Going Concern

A Going Concern


A Going Concern is a supplement that expands on the rules for running a business given in the Dungeon Master's Guide. Within you'll find options for different business types and cultures, random events that impact businesses, and management actions player character business owners can use to enhance their profits. Other topics include debt and interest, merits of purchasing an existing business versus...   [click here for more]
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A GUIDE FOR WARLOCKS, MYSTERIES OF MAGIC

A GUIDE FOR WARLOCKS, MYSTERIES OF MAGIC


A tome of witchcraft and mischief, this book is meant for players and DMs alike. It will help you enrich both your player characters and campaigns. The contents of this book are designed around the common aspects of Warlocks, as the title implies. However, not everything within this book is explicitly meant for or requires the Warlock class.  New Other Worldly Patron: The Life-Giver....   [click here for more]
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A Guide to Griffons

A Guide to Griffons


The Aelyn Arcanozoological Society presents: A Guide to Griffons The majestic sight of a griffon soaring through the sky above has long been considered a good omen for the onward journey of many a weary traveller. This handy instructional leaflet from the Aelyn Arcanozoological Society is your guide to the wonderful world of Griffons, and the strange, wonderful and...   [click here for more]
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A Guide to Out of the Abyss

A Guide to Out of the Abyss


This guide is designed to help dungeon masters prepare and understand the Out of the Abyss adventure. You will find stats, advice, explanations and summaries of everything you need to know. Your preparation time will be greatly reduced and difficult sections of the book are sorted out for you. This guide has grown out of the Power Score RPG blog and is in a print-friendly format. ...   [click here for more]
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A Guide to Skinning and Leather Working

A Guide to Skinning and Leather Working


A simple, practical guide to skinning and leather working. In the annals of leatherworking, there is a tome of great import that chronicles the art of skinning and tanning the hides of creatures found in the Monster Manual. This compendium is a treasured resource for those who seek to turn the hides of monsters into practical and ornamental leather goods. Within its pages, one will...   [click here for more]
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A Guide to Tomb of Annihilation

A Guide to Tomb of Annihilation


This guide has everything you need to prepare and run Tomb of Annihilation. There is a "how to run" section for those who want to see how this adventure can be put together, and a massive set of notations, summaries, warnings and page numbers that will hopefully make your life easier. ...   [click here for more]
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A Handful of Monsters

A Handful of Monsters


This book contains five unique monsters ranging in difficulty. These monsters can be used in any part of your campaign, like an encounter while traveling in the desert, or while within the depths of the Underdark. My personal favorite monster within this book is the Optiheelo. It’s a huge eyeball standing on four short, thick legs that consumes its prey and channels their life energy into different...   [click here for more]
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A Hero's Death

A Hero's Death


Character death is one of the most difficult things for a lot of DMs to inflict on their players: this supplement gives the GM an option of offering the player a Hero's death for their character rather than hoping their party can revive them. This will let them win the encounter in an epic and memorable way,...   [click here for more]
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A Hero's Feast

A Hero's Feast


You've just slain a massive hydra, its corpse lying in front of you awaiting its decay. It has to be loaded with meat, right? Hydra eyes have to be good for something! It sure would be a waste to let all those hydra parts go to waste. That's why I created these rules for eating food. Think of games like World of Warcraft or Skyrim where food can restore health and mana. That's what I went for in my...   [click here for more]
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A kobold group of adventurers

A kobold group of adventurers


A group of kobolds are thrown into an unwanted adventure when their temple is seemingly raided by a group of adventurers called "the five of the quarter" a group of knights send from Birel castle to steal the kobold's one and only treasure, the blue mask of Tiamat. ...   [click here for more]
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A Kobolds Guide to Awesome Ores

A Kobolds Guide to Awesome Ores


The purpose of this supplement is simple: it adds 20 new metals and ores that you can use to enhance and improve both basic non-magical weapons and also their magical variants. Each of the metals listed here can be used as weapon and armour variants in the same way as you would use something like the hellfire weapon variant or the Mithral armour variant. Each metal/ore has one trait associated with...   [click here for more]
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A Maze Without Maps - A Mini-Game

A Maze Without Maps - A Mini-Game


This mini-game maze encounter can be dropped directly into your next session. Players race against time to escape the maze, relying on memory and luck to navigate a series of turns that may find them right back where they started. Specially suited for online games where mapping and fog of war can pose a challenge for even the most intrepid of digital preparation DMs  ...   [click here for more]
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A Midsummer Night

A Midsummer Night


Oh, Midsummer! The time of singing, dancing, rejoicing and beer! The time of pagan rituals and druidic rites, the time where the summer reaches its peak, and borders between the realm of men and fey grow weaker... Midsummer is a widely celebrated holiday in Northern Europe. People gather in the countryside, enjoying bonfires, dances, cultural and historic rituals,...   [click here for more]
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A Mini Dungeon of Traps

A Mini Dungeon of Traps


This is simply a classic mini dungeon full of traps! This one shot adventure has 7 key traps listed and described along with a beautifully detailed map. There is everything here for a DM to simply sit down, maybe add a few stats and then get right into the game. Toby Lancaster at Dark Realm Maps ...   [click here for more]
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A Newbie's Guide to Medicine, Healing, and the Healer's Kit

A Newbie's Guide to Medicine, Healing, and the Healer's Kit


A beginner's primer on hit points and various methods of non-magical healing. ...   [click here for more]
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A Night Among The Elite - 8th level DnD mystery adventure one shot 5E

A Night Among The Elite - 8th level DnD mystery adventure one shot 5E


The night started with a simple mission to entertain nobles at their mansion, but now you find yourself on a zeppelin with no memory of how you got there. As you piece together your memories, you realize that danger lurks around every corner. Can you solve the mystery before it's too late? This D&D 5e adventure takes you on a thrilling ride through a world of intrigue and deception. Use gumshoe...   [click here for more]
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A Player's Guide to Eris

A Player's Guide to Eris


"Y've never heard of Eris, cutter? Not surprised. It's the kind of place that finds you, not the other way 'round. But if you do manage to make your way there one day, tell Big Jim that I still haven't forgiven him for the way things went down on Avalas..." -Corl Kol'chakk, former member of the "Night Stalkers" Welcome to Eris, headquarters of the Concordant Opposition Society and general hive of...   [click here for more]
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A player’s crash course to: Ravnica

A player’s crash course to: Ravnica


This is a handout to help your players to jumpstart their way into Ravnica Lore and character creation. It contains a short description of the city, a summary of the guilds, a short list regarding races and classes, details about backgrounds and renown. Each resource has references to Guild Masters’ Guide to Ravnica.<o:p></o:p> ...   [click here for more]
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A Real-Time Trap!

A Real-Time Trap!


This is a unique trap to put your party to a real test of their cooperation and coordination abilities. If you like trying new things and torturing your players psychologically you are at the right place! Players will panic, shout at each other, get selfish, follow no orders, rush all together for the same objective and/or waste their first round...   [click here for more]
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A Space Hamster's Guide to Spelljammer

A Space Hamster's Guide to Spelljammer


Set sail on the Astral sea with this collection of supplementary rules for the Spelljammer campaign setting! This manual contains options for ship combat, special ship equipment and magic items, and customizable Hamsters! Additional features of this doccument include: A collection of changes to make ship combat more interactive and interesting, all of which are completely compatible with the normal...   [click here for more]
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A Theros Bestiary: A Guide to the Mortals, Immortals, and Mortified Beings of Theros

A Theros Bestiary: A Guide to the Mortals, Immortals, and Mortified Beings of Theros


A mythically large compendium of monsters and NPCs inspired by the cards. Includes: 352 new beasts, monsters, and NPCs, enriched through heavy research of both Greek and Magic lore, including creatures summoned by Elspeth and Kiora from across the Multiverse. Creatures range from the humble starfish to the lesser titans. Creatures that appear on other planes, such as the basilisk, cockatrice, leucrocota,...   [click here for more]
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A Traveler's Guide to the Hamato Islands

A Traveler's Guide to the Hamato Islands


Introducing the all new Traveler's Guide to the Hamato Islands!  This comprehensive guide for DMs introduces the history, culture and lore of this Japan-themed adventure setting both as a supplement for modules and as a standalone reference for homebrew campaigns.  This guide is for both dungeon masters and players and includes the following chapters: Chapter One:...   [click here for more]
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A Viking's guide to d&d

A Viking's guide to d&d


This is the first part of A Viking's guide to d&d, where I have taken my love for Norse mythology and combined it with my love for d&d. In this book, you will find 11 new subclasses, that all fit into forgotten realms lore and still giving them a Viking feel. Also 20 encounters for the DM if they want to add some Norse-inspired things to the mix. Three Backgrounds as well as two new monsters...   [click here for more]
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A Vision of Distant Realms

A Vision of Distant Realms


This product contains a short introduction and the statblocks for 9 new monsters from the far realms. These aberrations are more than just simple monsters, having their own rule interactions that push the theme of extradimensional threats which assault not just the body, but the mind and soul, and from angles unexpected. ...   [click here for more]
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A Wanderer's Guide to the Feywild

A Wanderer's Guide to the Feywild


The Plane of Faerie is a mysterious place, filled with wonders beyond imagining. This guide seeks to inspire dungeon masters who wish to send their party into this realm of wonder. It gives a comprehensive framework for the rules and laws that govern the Feywild, as well as ideas for specific locations, situations, items, quests, and so on. You won’t find adventures or detailed descriptions within...   [click here for more]
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Aasimar Character Race

Aasimar Character Race


Adapted from the rules suggested in the Dungeon Master's Guide, the Aasimar are a mirror to the Tieflings. Play as the descendant of an ancient celestial bloodline. Included are all the rules necessary to create an aasimar character and the statistics to fight against aasimar NPCs.  ...   [click here for more]
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Aberrations Vol. 01 - Belshaw's Bestiodicals (4 Brand New Monsters)

Aberrations Vol. 01 - Belshaw's Bestiodicals (4 Brand New Monsters)


Aberrations Vol. 01 introduces four brand new monsters to D&D. It includes the: Brainstrainer - Humanoid mutants that turn creatures' intelligence against them. Rhinog - Weird hybrids of insect and rhino. Slitherax - Baby-armed snake freaks that turn people's minds into spawning machines. Squeebalith - Unstoppable hunters from the...   [click here for more]
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Abilities Pack: Draw Power and Bind

Abilities Pack: Draw Power and Bind


Two pages of extra possibilities. Nothing too fancy, but might help spice things up. Please tell me if it is balanced or not, and if not, how to improve it. ...   [click here for more]
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Ability Score Feats

Ability Score Feats


Enjoy these six new feats that allow creative new approaches to problem-solving, whether you're delving the darkest depths of a dungeon or unraveling a web of intrigue in the city's fanciest ballrooms. Update 2020-03-19: Tweaked Iron Fortitude to be a little less overpowered. ...   [click here for more]
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Ability Score Independence

Ability Score Independence


This content is designed to provide a free-form way to create player characters by separating the ability score increases from the races. ...   [click here for more]
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Abjuration Spells - Firesky's Collection

Abjuration Spells - Firesky's Collection


J. S. Firesky is a wizard with a love of the School of Abjuration. In her opinion, there is no successful adventurer that didn't seek the benefits of a quality arcane barrier or magical boost to their mental and physical faculties. After 31 years as an adventurer herself, Firesky has discovered numerous Abjuration spells hitherto unknown by the spellcasting masses. Firesky’s Collection of ABJURATION...   [click here for more]
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Abominable Aberrations!

Abominable Aberrations!


Some new lower-level aberrations - mysterious creatures to vex and perplex. ...   [click here for more]
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Acae - Weretiger Ranger - D&D 5e

Acae - Weretiger Ranger - D&D 5e


Acae, an elf from the deep jungles, has come out into the realm for the purpose of finding adventure and making a name for himself. ...   [click here for more]
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Accessible Adventure of the Week: Casts with Wolves

Accessible Adventure of the Week: Casts with Wolves


Keep the Wolves at Bay Sheep have been dying from wolf attacks. Now, the wolves have you surrounded, but have you been thrown to the wolves, or is someone crying wolf? This one-shot sidequest adventure is designed for 4-5 characters, level 2-3. Background & Synopsis The party encounters a woman who shape-shifts between human and wolf form, but she's not a werewolf. That doesn't mean a werewolf...   [click here for more]
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Accursed Apple Twists

Accursed Apple Twists


Accursed Apple Twists This One-Shot Adventure Module Contains: The story for a single adventure, perfectly suited for new players A map of a small burial-mound dungeon usable in virtual tabletops such as roll20 Two NPC stat-blocks Stat block for a new deadly boss enemy Several hand-drawn illustrations The Story Near the old dwarven road lies a tiny...   [click here for more]
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Acererak the Devourer

Acererak the Devourer


Acererak is a powerful lich who is known and feared by many in the multiverse. He is known for traveling from realm to realm in search of artifacts to put in his trap infested dungeons. He is most famous for his Tomb of Horrors and Tomb of the Nine Gods, where many adventurers lost their lives. Contained is a high CR Acererak for you to torment your players with. I hope you enjoy it and laugh maniacally...   [click here for more]
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Acolyte's Prayerbook of Divinities

Acolyte's Prayerbook of Divinities


Whether searching for a new deity to follow, or helping mold a filled world, this guide gives light on a different pantheon able to fit any world, new or existing.  Helping with character creations, encounter building, or even backstory filling, this prayerbook will help guide along the path to righteousness (in game). With details on different home cities, domains, and alignments, this prayerbook...   [click here for more]
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Acquiring Skills

Acquiring Skills


Guide to learning skills and proficiencies, along with suggested skills you can learn. This is perfect for adventurers looking to secure a job for a time skip or acquire a new skill. ...   [click here for more]
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Action-Oriented Elementals

Action-Oriented Elementals


What are action-oriented monsters? Action-Oriented Monsters are a concept introduced in Matt Colville's video of the same name. The main conceit for the design is to create monsters that can hold their own against a party of adventurers by having more to do in each round of combat between actions, bonus actions, reactions, and newly introduced "villain actions." Villain actions are similar to legendary...   [click here for more]
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Action-Oriented Monsters for Ravenloft (Monster Manual) (Encounters)

Action-Oriented Monsters for Ravenloft (Monster Manual) (Encounters)


Adventurers, beware. Dungeon Masters, rejoice. Here Be Dreadful Monsters. In this book, you will find 13 brand new monsters for the nightmare domains of Ravenloft. They are all original, and they were all created following Matt Colville’s “Action-Oriented Monster” design: this means that great care was put into making sure that these terrifying foes can show off their dark powers...   [click here for more]
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AD&D5E: Shared Campaign Player's Guide

AD&D5E: Shared Campaign Player's Guide


This product provides guidance for playing Advanced Dungeons & Dragons 5th Edition in a shared campaign for organized play similar to the D&D Adventurers League. - Includes character creation, beginning play at different levels, magic item redesign, faction guidance, renown guidance, and more as updates are released. ...   [click here for more]
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AD&D5E: The Barbarian

AD&D5E: The Barbarian


Redesign of the Barbarian class. The Primal Paths are described in their own products. ...   [click here for more]
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