The existing rules for crafting are easily a side-note for characters to create things during downtime. Though many players are accustomed to robust crafting systems from computer RPGs and MMOs and having a wider rule-set can bring more texture to a campaign. In addition, the 5E mechanics have a limited economy, especially with regards to magic, and so campaigns in a high magic setting don’t have... [click here for more]
The stone walls are thin. The stone walls are thin.Shall they keep death out, shall they keep death in? —Calishite Proverb
A four-hour adventure for 1st-2nd level characters, taking place in the Border Kingdoms of Forgotten Realms. The first part of a multi-tier story arc Border Kingdoms Fallen.
On the frontier of south Faerûn, Sundered Hold stands alone above the... [click here for more]
The Factions supplement expands upon existing Dungeons & Dragons faction mechanics by setting up “faction points.” These points enable players to accrue or lose standing with any particular factions based upon their in-game behavior. When deployed, faction mechanics can add meat to campaigns that have a lot of social aspects, intrigue or politics. In theory, the game could be played entirely... [click here for more]
A few extra backgrounds with prsonality, bonds, ideals, and flaws. You'll find:
Clansman
Courtier
Crafter
Guard
Healer
Outcast
Performer
Scholar
Street Rat
... [click here for more]
I use this spread sheet all the time. It is a fantastic tool for sizing up your encounters with your current player group. Built from the data in the DMG, it simply tells you if your plan will kill them or not--and what the XP would be. I like to open up the DMG and go through the monster lists and just plug in encounter levels to see how many of fill-in-the-blank they can take. The... [click here for more]