Title |
Publisher |
Price |
I want to loot the beholder!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in the Monster Manual, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers will be able... [click here for more] |
Dungeon Masters Guild |
$7.95
|
A definitive guide to the Feywild.
Everything that you will need to run a party through the Feywild, filled with stories and lore to tie into your campaign.
The book includes:
Lore and history of the Feywild
Map of the Feywild
25 Feywild locations
Feywild magical effects
Random encounter tables
50 story based random encounters
New Feywild inspired... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Emerald Enclave, Harpers, Lords' Alliance, Order of the Gauntlet, Zhentarim...these five factions are mentioned in the vast majority of fifth edition publications and are available as player factions. This document attempts to consolidate and build off of the official fifth-edition faction rules, some of the better ideas from the legacy Adventurers League rules, and some other legacy and third party... [click here for more] |
Dungeon Masters Guild |
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I am no longer updating this title. Updates may resume if Hasbro's ownership of Dungeons & Dragons ends. Based on the Original Magic Item Market by Brandon Brown This updated and simplified guide streamlines how to create and run magic item shops. The magic item price tables have been expanded with items up to Spelljammer: Adventurs in Space. These prices are all... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Now available on Fantasy Grounds! Come 'n' get it!
COME PLAY AT FAERÛN'S #1 CASINO
All your new favorite dice games of skill and chance are now available on desktop, mobile, and tablet devices.
Roll ALL YOUR DICE! Gembones are like cards and poker chips combined.
From Barovian Boneyard to Lucky No. 13, come play at Blingdenstone's winner of "Casino of the Year" for... [click here for more] |
Dungeon Masters Guild |
$7.95
|
The Red Wizards are but a shadow of their former organization...but they are out there, and they’re making a comeback.
Whether your character is working in the Moonsea region, Sword Coast, or even in Skullport as an emissary to Waterdeep, this supplement includes optional rules for any adventure to make the Red Wizards of Thay a character-playable faction. The writer took a similar approach to the... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Discover the Secrets to Crafting Epic D&D Realms with the Worldbuilder's Toolkit!
As a Dungeon Master, you have the power to bring your players' wildest imaginations to life. But, building a rich and compelling world for your players can be a daunting task. That's where the Worldbuilder's Toolkit comes in! This comprehensive guide is packed with techniques and tips to help you craft epic D&D... [click here for more] |
Dungeon Masters Guild |
$14.99
|
A one-page quick reference of the D&D rules for new players!
Most people will learn D&D better by playing the game than by reading the rules. But some of your players will want a copy of the rules to check out while they’re waiting for their turn. This sheet gives you a visual and written aid to help teach new players the rules in as many was as possible.
Print this one-page... [click here for more] |
Dungeon Masters Guild |
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|
Version 1.0
• This is a conversion of over 500 4th Edition Psionic Powers into 5th Edition abilities.
• The powers were converted from the 4th Edition Ardent, Battlemind, Monk, and Psion.
• These are designed as alternate rewards to magic items and treasure. They are similar to Boons.
• They can also be used to add flavor and combat options to Monsters and NPCs.
• Each Rank is about... [click here for more] |
Dungeon Masters Guild |
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|
Your intrepid heroes have taken shelter in a rural village during a wild storm... Come the morrow, it seems trouble decided to come with it. Will your party investigate?
New from B.C. Howl Publishing
One Page Tales are quick and easy scenes that DMs may add to any campaign when travel or visits to towns slow down the pace or, you just haven't had time to prepare enough.
They are intended... [click here for more] |
Dungeon Masters Guild |
$0.50
|
The Codex of Herbal Medicine contains the formulae for several herbal adventuring gear that can be created using an herbalism kit. The book itself serves as a player aid, and features rules for gathering herbs while traveling, a new magic item, a new feat, and 34 new herbal items. ... [click here for more] |
Dungeon Masters Guild |
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|
Add a little flavor to your game with these four new subclasses!
The Xanathar hoards all types of treasure, some of which will most likely never been seen again. However, thanks to a cunning group of thieves, several scrolls containing information about lost and forgotten subclasses have been recovered.
Warlock – The Hivemind
Bard – College of Shielding
Ranger... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Welcome to Ol’ MacDonald’s Farmland Bestiary, a comprehensive guide to the animals found on farms throughout the land. Whether you’re a seasoned farmer or a curious adventurer, this book is your ultimate resource for learning about the creatures that roam the countryside.
Within these pages, you’ll find detailed information on a variety of farm animals, including alpacas, bees, cattle, chickens,... [click here for more] |
Dungeon Masters Guild |
$3.99
|
"Еще одно хорошее место, от которого стоит держаться подальше" - Эд Гринвуд
Нарфелл - это замерзшая тундра на севере Забытых Королевств, где кочевые и скотоводческие племена ведут тихое существование, предпочитая... [click here for more] |
Dungeon Masters Guild |
$9.50
|
Insatiable Magic: Revised Spells and Spellcasters for 5e
These rules add an extra layer of complexity and choice for spellcasters, particularly:
Options for casting spells at higher levels;
New abilities for the Artificer, Bard, Cleric, Druid, Wizard, Paladin, Ranger, Sorcerer, and Warlock classes. These additions help balance some of the less powerful classes while also... [click here for more] |
Dungeon Masters Guild |
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Carella Brighthome, renowned mage, calls the adventurers to help her after a magical object summoned a unicorn into her home, who destroyed the place and bolted. Now the characters must help the find the poor thing! And did those worker kobolds seem kind of suspicious? A day of unicorn rescue for balanced for 4, 3rd level adventurers in and around the town of Westbridge.
This was created as part... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Defense of the Dryad
Defense of the Dryad is a 5E one-shot quest or adventure for characters between 1st - 4th level. The guide however is optimised for use for a 4-person group of level 3 characters, but there's suggestions within on how to balance the game for your different player situations!
The adventure is designed to be a springboard introduction into the game and world of Dungeons and Dragons... [click here for more] |
Dungeon Masters Guild |
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Il Manuale dell'Avventuriero Creativo: regole e strumenti rivisitati per 5e
Questo compendio aggiunge nuove regole al classico stile di gioco di D&D 5e, tra cui:
nuove funzioni per ogni tipo di strumento presente nel gioco, in modo da rendere questa meccanica più coinvolgente e rilevante;
nuovi strumenti;
cambiamenti ad alcuni Talenti;
regole per estrarre ed... [click here for more] |
Dungeon Masters Guild |
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|
Percorsi del Potere: Guida alle Specializzazioni per 5e
Questo compendio introduce la nuova meccanica delle Specializzazioni ovvero la possibilità di guadagnare nuove abilità tramite la combinazione di scelte di Background e Talenti.
Percorsi del Potere: Guida alle Specializzazioni per 5e premia i giocatori che pianificano fin da subito la... [click here for more] |
Dungeon Masters Guild |
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Gourmand’s Cookbook contains instructions on culinary techniques and recipes for a variety of food and drink. Included are the formulae for several culinary magic items. The book itself serves as a player aid, and features 17 new magic items (the book itself and 16 culinary masterpieces), a new feat, 14 adventuring gear, rules for overeating, and rules for alcohol poisoning. ... [click here for more] |
Dungeon Masters Guild |
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The Codex of Herbal Toxins contains the formulae for several poisons that can be created using a poisoner’s kit. The book itself serves as a player aid, and features a new magic item, a new feat, 20 new poisons, and rules for harvesting poisonous plants. ... [click here for more] |
Dungeon Masters Guild |
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|
So you've decided to buy toilet paper. It's flying off the shelves like it's made of helium and even Amazon is out of stock.
The good news is that at the height of scarcity you've finally managed to acquire that most soft and precious of modern conveniences: the great, missing Toilet Paper. The bad news is that it's not exactly the toliet paper you needed, but maybe it's the toilet... [click here for more] |
Dungeon Masters Guild |
$0.72
|
Drago Antico come Patrono del Warlock: nuova sottoclasse per 5e
Questa nuova sottoclasse per il warlock ti permette di stringere un patto con diverse tipologie di draghi diversi.
Il Drago Antico concede al warlock i Dadi Draconici, una nuova risorsa spendibile per modificare gli attacchi e ottenere nuove abilità.
... [click here for more] |
Dungeon Masters Guild |
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Unveil the Mysteries of Dracophagea: A Multi-Stage Fantasy Disease
Discover the gripping potential of Dracophagea, a rare and formidable disease that intertwines victims with the lineage of ancient dragons. Use it to resurrect Tiamat, send your party on a quest for a cure, or reveal a morally gray villain slaughtering lawful good dragons for temporary relief.
Supplement Details:... [click here for more] |
Dungeon Masters Guild |
$2.97
|
This is a small set of simple and elegant mechanics for adding durability to weapons and armour in Dungeons and Dragons 5th edition. I originally created these mechanics to work for a 5th edition conversion to the Dark Sun setting, where magic items are exceedingly rare. But I found I enjoyed the system so much that I am now using it in other settings. Having weapons degrade and break... [click here for more] |
Dungeon Masters Guild |
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|
Form a crew of sailors to accompany you and your fellow adventurers on your journey across the sea. Each sailor performs a job, which help your ship and crew survive the journey. Along with the rules for running a crew of sailors, this book includes several character backgrounds, which facilitate player characters in contributing to a ship and crew. This book is intended to be used in conjunction... [click here for more] |
Dungeon Masters Guild |
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|
This guide has everything you needs to explore the themes of horror in Dungeons & Dragons. Included are rules for alcohol poisoning, rules for Stress Dice and stress points (which are analogous to Hit Dice and hit points), example of how to use Sanity as an ability score, options for creating characters using Sanity, and new feats pertaining to Sanity, stress points, and madness.
Trigger... [click here for more] |
Dungeon Masters Guild |
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|
Symphony of Steel: Revised Combat for 5e
Symphony of Steel introduces new rules that make martial classes more powerful and enjoyable to play. Specifically, it offers:
Weapon modifications. Each weapon now features unique abilities, making them more varied and tailored to different play styles.
Weapon additions. New weapons, commonly seen on medieval and Renaissance... [click here for more] |
Dungeon Masters Guild |
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|
A simple and intuitive rule system for playing large-scale battles between opposing forces for Dungeons & Dragons 5th edition without sacrificing either the pacing or player agency of regular play. Make your players feel like Iliadic heroes turning the tide of battle with their very presence with this easily implemented rule supplement. ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
A homebrewed set of troops to suppliment the towns guards, allow for NPCs who level with the party, and give a way to take NPCs from commoners to more veteran soldiers. Perfect for filling out a castle that a party has aquired, keeping a more light fingered group in line, or boosting the parties power for a particulalry hard fight.
Initially inspired for a town management style game, this has been... [click here for more] |
Dungeon Masters Guild |
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This book's 36 pages includes:
13 unique Subclasses
A novel Lineage
9 fresh Feats
7 new Spells
7 mighty Magic Items
4 blood-curdling Beasts
80 Trinkets
You receive:
A Full Resolution PDF
A Mobile Optimized PDF
A Printer Friendly PDF
... [click here for more] |
Dungeon Masters Guild |
$5.99
|
The book Shadowcraft contains instructions and advice detailing the trade secrets of the subtle arts. The book itself serves as a player aid, and features a new magic item, 12 new feats, 20 new adventuring gear, 8 new weapons, and rules for advanced weapon training for the weapons included in this book.
Video Timestamp: 47:42 / 2:02:08 ... [click here for more] |
Dungeon Masters Guild |
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Rules to help you run a classic Post-Apocalyptic setting in D&D 5e. With rules for things like weapon materials and how to run magic that affects the environment. ... [click here for more] |
Dungeon Masters Guild |
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|
Navigando le Stelle: regole aggiuntive per lo spelljamming in 5e
Questo compendio è stato studiato per dare più complessità e opzioni alle regole offerte nei manuali di Spelljammer. Le aggiunte principali sono:
nuove meccaniche che i personaggi potranno sfruttare;
nuovi ruoli che i giocatori potranno rivestire a bordo di una nave da spelljamming;
strumenti... [click here for more] |
Dungeon Masters Guild |
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|
Welcome to Dominions of the Divine!
This collection of 7 Divine Domains marks my first attempt at publishing my ideas here on DMsGuild. I work with HeavyWaiteGaming and we're slowly attempting to build up a small company where we can share content we've created in our homebrew games with the world. These Domains are hopefully just the beginning.
What's inside?
There... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The Arctic Survival Guide contains instructions on how to survive arctic environments. The book itself serves as a player aid, and features a new magic item, 4 new feats, a new prestige class, 8 new adventuring gear, a bestiary of lore, and rules for harvesting herbs. ... [click here for more] |
Dungeon Masters Guild |
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Form a caravan of travelers to accompany you and your fellow adventurers on your journey across the land. Each traveler performs a job, which help your caravan survive the journey. Along with the rules for running a caravan of travelers, this book includes several character backgrounds, which facilitate player characters in contributing to a caravan. This book is intended to be used in conjunction... [click here for more] |
Dungeon Masters Guild |
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The Expanded Armory is a small collection of supplemental materials for 5th edition D&D. ... [click here for more] |
Dungeon Masters Guild |
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Patrono Ultraterreno: il Beholder, nuova sottoclasse per 5e
Questa nuova sottoclasse per il Warlock gli permette di sognare diverse tipologie di Beholder per ottenere una parte del loro potere.
Il Beholder aggiunge i raggi oculari, una nuova risorsa che il Warlock può utilizzare per ottenere nuovi ed interessanti effetti.
... [click here for more] |
Dungeon Masters Guild |
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A version of early gundpowder weapons that create realistic loading mechanics and ranges while keeping them comparable to the current weapons. A good compromise for more historically minded players who want to stay true to reality, and players who want the big hits that guns can give while being slow enough to avoid them unbalancing the encounters. Not just a reskin of crossbows which limits many of... [click here for more] |
Dungeon Masters Guild |
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A 5e background for a nomadic healer or traveling doctor.
a simple background using a mix of homebbrew elements and already existing backgrounds.
The background Summary ;
You travel the lands, applying your trade wherever you can, helping those who cannot help themselves. Your experience and knowledge unmatched and unique, you’ve witnessed amazing events but also experienced... [click here for more] |
Dungeon Masters Guild |
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Are you tired of the standard set of werewolves, wererats, and other beasts? Here I've added a whole new range of creatures ranging from CR 1 - 5 with lycanthropic tendencies! Enjoy :)
Currently, 7 new creatures but more are in the works if the project is positively received... Each new creature has stats and great art work to go with it. Example below.
Starting with:
- Weredolphin!
- Werefrog!... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Enter Into a World of Horror
Reader's beware, you're in for a scare.
This Compendium Is Made For Both The DM And The Players
Are you ready for the terror of your life!!?
Full Instructions To Bring Spookiness To Any Table And Game
Death and doom lingers in your future.
Over... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Manual of Skilled Trades contains instructions and advice detailing the best practices of several trades and professions. The book itself serves as a player aid, and features a new magic item, 27 new feats, 3 updated feats, and rules for alcohol poisoning. ... [click here for more] |
Dungeon Masters Guild |
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Random Charts Pt. 1
Tavern Names
Criminal Organization Names
Punny Mafia/Criminal Organization Names
Market Names
Ship Names
Celebrity Rip Off Character Names ... [click here for more] |
Dungeon Masters Guild |
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The Compendium of Martial Treatises contains the treatises for various fighting styles and weapon techniques. The book itself serves as a player aid, and features a new magic item, a new feat, 28 new fighting styles for the fighter class, and rules for advanced weapon training for the weapons in the Player's Handbook. ... [click here for more] |
Dungeon Masters Guild |
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A set of rules to add additional weapon and shield mechanics to allow flavouring for a roman style setting or to add more depth to other setting. Covers the two Pila types, Gladius, Scutum,and Hasta. Shield mechanics overlap partially with Tower shield from Shield Homebrew previously added ... [click here for more] |
Dungeon Masters Guild |
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L'Entropia è un'energia potente, sconfinata e illlimitata. Gli esseri mortali hanno imparato ad usarla a proprio piacimento, sia per distruggere che per creare. Ogni anima riesce a incanalare l'Entropia a suo modo e nel corso dei secoli è stata plasmata e cambiata a seconda dell'evenienza. In questo tomo del sapere Entropico troverete come quest'energia può essere assoggetata al vostro potere
In... [click here for more] |
Dungeon Masters Guild |
$4.40
|
The Enchiridion of Soranath Artifice contains instructions and diagrams detailing the fabrication of various items of dwarven design. The book itself serves as a player aid, and features a new magic item, 4 new feats, 22 new adventuring gear, a new armor, 5 new weapons, rules for advanced weapon training for the weapons included in this book, and rules for alcohol poisoning. ... [click here for more] |
Dungeon Masters Guild |
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The Enchiridion of the Forge contains instructions and diagrams detailing the fabrication of various arms and armors. The book itself serves as a player aid, and features a new magic item, a new feat, a new armor, a new shield, 32 new weapons, and rules for advanced weapon training for the weapons included in this book. ... [click here for more] |
Dungeon Masters Guild |
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