Close
Close
Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!









Product TypeFormatSpecial Collection
Core Rules   Remove Search Term
PDF   Remove Search Term
May D&D Sale   Remove Search Term
Advanced Search >

 
 Hottest Core Rules, PDF, May D&D Sale
 
 Hottest Community Core Rules, PDF, May D&D Sale
 
 Newest Titles in This Section
 
 Newest Community Created Titles in This Section
Products found in this section... Sort by: 
 Title    Publisher    Price  
FR7: Hall of Heroes (1e/2e)

FR7: Hall of Heroes (1e/2e)


The Forgotten Realms fantasy world has been the site of many great adventures and home to countless valiant heroes and infamous villains. Many a tale of derring-do has been recounted in novels like the Moonshae trilogy by Douglas Niles, The Crystal Shard by R. A. Salvatore, Azure Bonds by Kate Novak and Jeff Grubb, and Spellfire by Ed Greenwood (creator of the Forgotten Realms fantasy world). Until...   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
HWR1 Sons of Azca (Basic)

HWR1 Sons of Azca (Basic)


Heart of Darkness In the Hollow World, one civilization above all others is known as the fiercest, most dangerous race, to be avoided as much as possible: the Azcans. Are they truly cannibals, given to performing sacrifices as entertainment? Is their architecture really some of the most extraordinary in all the Hollow World? Is there any truth to the rumor that there is some connection...   [click here for more]
Wizards of the Coast  $10.95 $4.99

Add to Dungeon Masters Guild Order  
The Lost Tome (14th Edition)

The Lost Tome (14th Edition)


This 115-page document contains 6 new races, 3 new subraces, 2 new classes, 62 original class archetypes (with a minimum of four archetypes for each class established in the 5e Player's Handbook), 35 totem spirit animals, pages of new spells, and other miscellany, including: *NEW* The Dead Magic Sorcerous Origin: Powerful magic — and antimagic — flow through your veins! *NEW* A new...   [click here for more]
Dungeon Masters Guild  $2.00

Add to Dungeon Masters Guild Order  
New Prestige Classes

New Prestige Classes


This product contains 4 new prestige classes for 5e(using the rules from the prestige classes unearthed arcana). This includes the Biomancer, Puppeteer, Psychomancer, and visionary subclasses. Along with some magic items and stat blocks to use alongside the Prestige Class. For any questions or concerns please E-Mail me at twogooddmg@gmail.com. I will address your concern and fix any problems...   [click here for more]
Dungeon Masters Guild  $0.97

Add to Dungeon Masters Guild Order  
Creature Catalogue: Undead Horrors

Creature Catalogue: Undead Horrors


Creature Catalogue - Undead Horrors This supplement contains 6 undead creatures from previous editions of D&D, and provides a new illustration and updated 5e statistics for each. Monsters include: The Crypt Thing Grey Philosopher Morhg Skeletal Tomb Guardian Skeleton Warrior Skull Lord Also, please leave a review of this product. I welcome all questions,...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
The Price of Bread, Part 3

The Price of Bread, Part 3


After covering how to produce things and sell them at market, we had to cover how to move these things over distances. Additionally, we discuss hunting and gathering as a lifestyle, and how one could profit if they wished while still feeding their family. After all, family must come first, even for the greediest merchant. Right? ...   [click here for more]
Dungeon Masters Guild  $0.50

Add to Dungeon Masters Guild Order  
The Codex Malevolence II - Fearsome Fiends I

The Codex Malevolence II - Fearsome Fiends I


The Codex Malevolence II - Fearsome Fiends This themed collection contains 28 new and updated fiendish creatures for use in the 5th Edition Dungeons and Dragons ruleset. Each creature is formatted to a single or half-page entry and contains variant rules, history, habitat, society, and ecology write-ups in the vein of the 2nd Edition AD&D Monstrous Manual. This collection...   [click here for more]
Dungeon Masters Guild  $2.00

Add to Dungeon Masters Guild Order  
99 Cent Adventures - The Spawning Grounds - Addon Adventure

99 Cent Adventures - The Spawning Grounds - Addon Adventure


The town of Guion’s Ferry has a vermin problem, but these are not ordinary rats or insects. These are much more sinister creatures that can take the form of common objects to hide in plain sight before they attack! As Guion’s Ferry is a very small town, they have sent an emissary to a larger town downriver, hoping to hire adventurers to aid them in exterminating these monsters. (Introduces...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Corsairs of the Great Sea (2e)

Corsairs of the Great Sea (2e)


Set Sail with the Pirates of Chaos! A thousand welcomes, noble friend! I see your eye is as keen as the eagle and your mind as sharp as my jambiya, for you hold in your hand a great treasure. This box contains everything needed to launch an epic adventure featuring corsairs and mamluks: - A stunning poster map of the Corsair Domains and Zakhara's northern shores. - Six full-color cardstock sheets...   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
Druid Circle: Circle of the Sky

Druid Circle: Circle of the Sky


Circle of the Sky (Formerly: Circle of the Birds and the Clouds) Druids of the Circle of the Sky are guardians and scouts of the skies. Their order, as ancient as some of the oldest human empires, gathers on elevated peaks, airships, and the solid clouds and floating cities of cloud giants. Circle features : - Bonus Language (2nd level) - Bird Shape (2nd level) -...   [click here for more]
Dungeon Masters Guild  $0.50

Add to Dungeon Masters Guild Order  
Monstrous Arcana: The Sea Devils (2e)

Monstrous Arcana: The Sea Devils (2e)


Evil denizens of the depths: the sahuagin. The sahuagin are known by many names. Some call them the Devil Men of the Deep; to others, they are simply the Sea Devils. This deadly race of aquatic beings has remained a mystery to surfacedwellers - until now. This fully illustrated 96-page accessory details the highly organized structure of sahuagin society, offers insight into the workings of the predatory...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
The Tower of the Silken Brotherhood

The Tower of the Silken Brotherhood


The quest was written for use with D&D 5th edition and made to fit into any campaign setting of the DM’s choosing. The quest is intended for four 5th level characters although the difficulty of the encounters can be altered as the DM sees fit. The objective of this quest is to claim a magical staff belonging to a powerful mage. The following elements are included: 4-6 hours of gameplay DM...   [click here for more]
Dungeon Masters Guild  $3.99

Add to Dungeon Masters Guild Order  
Item Drop Alternate Treasure Generation

Item Drop Alternate Treasure Generation


Item Drop Alternate Treasure Generation provides an alternate method to generate interesting loot items for your player characters to uncover. The system allows you to drop a set of dice and read the bones against a set of tables to find out what strange item you have uncovered. With huge tables of options the items generated with this system are truly unique and sure to add some interesting twists...   [click here for more]
Dungeon Masters Guild  $4.00

Add to Dungeon Masters Guild Order  
Soulvessel Class

Soulvessel Class


There are some individuals in the multiverse with a natural affinity to the Ethereal Plane. An affinity, which draws the attention of all manner of spirits and souls. These individuals have the power to share their body and hold the spirit of another entity within them, harnessing the energies of the ethereal as well as learning the knowledge and experience of the spirit within them. These individuals,...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
[5e] Monster Statblocks: Animalian Golems

[5e] Monster Statblocks: Animalian Golems


"Among the ranks of the arcane servants known as golems are counted a handful which, rather than being crafted in humanoid form, take the forms of animals..." The Animalian Golems supplement is a new monster supplement for 5th edition. In this supplement, you will find five new kinds of golem modelled after fauna of the Prime Material plane:...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Advanced Ability Checks

Advanced Ability Checks


GM: "Your party approaches the gates of the castle. Before you stands two guards, both in worn leather armor and clearly tired from a long day of little action." Barbarian: "Can I try and give them a look and push past them to enter the castle?" GM: "Sure! Make an Intimidation check." PLAYER: "But Intimidation uses Charisma and that's my dump stat..." GM:...   [click here for more]
Dungeon Masters Guild  $5.00

Add to Dungeon Masters Guild Order  
Beasts from the Grave

Beasts from the Grave


The latest in my Beast from... series, Beasts from the Grave includes full writeups of 26 different undead creatures from previous editions of D&D. These include creatures with CRs as low a 1/2 and as high as 19. Creatures include: Allip Arcanian Banedead Bloodhulks Boneclaw...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
The Horde (2e)

The Horde (2e)


Between East and West, between Earth and Sky, lies the Endless Waste. Barren and desolate, this windswept land forms the barrier between the feuding kingdoms of Faerun and the ancient empires of Kara-Tur. The eternal steppe is home only to the hardy, nomadic horsemen who travel its secret paths. This region, long ignored by its neighbors, is about to erupt in the bloodiest conflict ever to sweep...   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
Early Firearms for D&D 5e

Early Firearms for D&D 5e


Rules for campaigns with emerging guns. Presented are early firearms, rules for blackpowder and gunpowder, bombs, equipment, and modifications for early guns. Also included is a rogue archetype, the Highwayman, who may use guns to ply his trade. Based on Ben Mowbray's Medieval Firearms article. Thank you Ben! ...   [click here for more]
Dungeon Masters Guild  $0.50

Add to Dungeon Masters Guild Order  
Energy of the Wilds: Feats for Animal Companions

Energy of the Wilds: Feats for Animal Companions


Bored of taking ability score improvement after ability score improvement for your animal companion? Within these pages you’ll find a collection of feats created specifically for animal companions. Each feat is tied to one ability score and allows for progession through a 3 tier tree. Feedback and criticism are both welcome through the the discussion section below and through the contact...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Tutorial Character Sheets

Tutorial Character Sheets


These sample characters use a simplified character sheet that is great for introducing new players to D&D or for running quick games! There are 20 characters included that use a variety of races and classes. Each character sheet includes a 16-bit character portrait and several quotes that help flesh out their personality and background. ...   [click here for more]
Dungeon Masters Guild  $0.75

Add to Dungeon Masters Guild Order  
Citadel of Light (SAGA)

Citadel of Light (SAGA)


A Light in the Darkness... In a time when the shadows of the Great Dragons darken Ansalon's horizons, a single beacon shines brightly—the Citadel of Light! Built by dwarves, protected by Solamnic Knights, and sacred to pilgrims of virtually every race on Krynn, the crystal domes of the Citadel of Light are the Fifth Age's first and greatest center of new magic. Guided by Goldmoon, venerable...   [click here for more]
Wizards of the Coast  $7.99

Add to Dungeon Masters Guild Order  
Planar Bestiary Excerpts #2: Mechanus

Planar Bestiary Excerpts #2: Mechanus


Looking for Modrons that are a little more challenging than drones? Or some Inevitables to relentlessly hunt someone down? Maybe your itching to begin the next Modron March? Taken right from the pages of the Planar Bestiary, these 5 Inevitabels and 9 Modron Hiercarhcs can be found on their home plane of Mechanus, or imposing order across the Planes. As with all creatures from the Bestiary, these...   [click here for more]
Dungeon Masters Guild  $2.00

Add to Dungeon Masters Guild Order  
Races of Lost Amman : Grimalkin

Races of Lost Amman : Grimalkin


For decades prior to the Spellplague, the land of Amman found itself drowning in the turmoil of war. The yuan-ti, along with their slave army, poured out from their pyramid stronghold, laying waste to the civilizations that shared the land with them. Finally forced from their homelands, the feline grimalkin and their allies, the abnawaa, fled across the land bridge to the northeast. As fate would...   [click here for more]
Dungeon Masters Guild  $0.75

Add to Dungeon Masters Guild Order  
Joshuan's Almanac & Book of Facts (Basic/2e)

Joshuan's Almanac & Book of Facts (Basic/2e)


The Known World as it's never been known before! This fourth yearly edition is different from the previous Poor Wizard's Almanacs. This updated volume, assembled by new publisher Joshuan Gallidox, includes more information useful to travelers, more maps of well-known (and some not so well-known) places, "Spotlight On" segments focusing on fascinating locations, plus special "You Are...   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
Creepy, Crawly & Crazy

Creepy, Crawly & Crazy


Discover 6 Creepy, Crawly & Crazy creatures to add some real flavor to your campaign. Meet the Ghost Herder who steals the souls of children and uses them as weapons. A brother to Night Hags and just as evil. Perhaps you might do better to start off with the Boneless Man, a fey prankster who might cause some annoyance, but also might leave a little gift. But as that bit of merriment...   [click here for more]
Dungeon Masters Guild  $1.25

Add to Dungeon Masters Guild Order  
Riddle Me This

Riddle Me This


Riddle Me This is a guidebook laying out how to create a wide variety of puzzles, riddles, and enigmas while showcasing 41 unique puzzles. These puzzles are written with a context usable in almost every roleplaying game while being easy to customize to fit your game. The appendix contains a simple black and white version of the visual aids for ease of printing. If you like what you see or want...   [click here for more]
Dungeon Masters Guild  $9.87

Add to Dungeon Masters Guild Order  
Beneath the Surface - Revised Edition 2.02 (with Supplements)

Beneath the Surface - Revised Edition 2.02 (with Supplements)


The fate of Velen’s Reach is in your hands! Located in the south of the Sword Coast, a small town was built to serve as a research outpost in order to procure and analyze the rumored magical artifacts buried in the numerous islands in the Nelanther Isles. However, in the town of Velen’s Reach, nothing is as it seems. Between rumors of corruption within the council,...   [click here for more]
Dungeon Masters Guild  $5.99

Add to Dungeon Masters Guild Order  
Bound

Bound


A 5th edition D&D guidebook on the power of binding souls. This book also contains two new backgrounds, three feats, six new spells, spell variant options for existing spells, and over eighty magic items. While this book’s main focus is on the capturing and binding of souls, it can add a darker subtext to existing magic...   [click here for more]
Dungeon Masters Guild  $7.00

Add to Dungeon Masters Guild Order  
Undead Giants

Undead Giants


Bring the dark side to your giant campaign! Do Hill Giants get smarter, or dumber, when they become zombies? What is the armor class of a Stone Giant skeleton? Are vampirized Storm Giants scary, very scary, or really really scary? Buy and find out! Skeletons, Vampire Spawn, Vampires, and Zombies each for Cloud, Fire, Frost, Hill, Stone, and Storm Giants (total of 24 creatures). Challenge ratings...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
The Trapper - Ranger Archtype

The Trapper - Ranger Archtype


Some warriors seek out their enemies and lay waste to them where they live. Others understand the value of a prepared defense. Some predators roam the land seeking easy prey. Others lie in wait for the unsuspecting. You are the latter. Your foes will face you on your terms or not at all. This is a supplemental Ranger Archetype for the Players Handbook version of the...   [click here for more]
Dungeon Masters Guild  $0.50

Add to Dungeon Masters Guild Order  
5MWD Presents: Grippli

5MWD Presents: Grippli


5 Minute Workday Presents: Grippli A new player character race with monstrous stat blocks Forgotten by time and stepping forth form the mists of the tropical rainforest are the mysterious frog folk, the grippli. Originally seen in Monster Manual II for 1st Edition AD&D, the grippli have a long history in the game. This product returns them to the world and allows players to take...   [click here for more]
Dungeon Masters Guild  $0.50

Add to Dungeon Masters Guild Order  
PG2 Player's Guide to the Forgotten Realms Campaign (2e)

PG2 Player's Guide to the Forgotten Realms Campaign (2e)


There are many parallel worlds, and in times past, travel was easy between them. But those ways are now lost. Those worlds are forgotten. Or are they? Welcome to the Forgotten Realms. this volume, brimming with the newly rediscovered facts and original fiction, introduces you to the best-selling world of Faer?n, where elves are mysteriously disappearing, and magic is an art gifted by a goddess....   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
Character Codex: Guardsmen

Character Codex: Guardsmen


What is the Character Codices line? The character codices line is our latest PDF of DM-friendly products providing NPC generation and stat blocks. GMs don’t have enough time to generate tons of NPCs when designing adventures, and that’s where each Character Codex comes into play. Let us do the heavy lifting for you. Each Character Codex is a manual, not of monsters, but of characters....   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
Stat Blocks: Creatures (CR 0 - 1)

Stat Blocks: Creatures (CR 0 - 1)


This resource is similar to the appendices found in the 5e Monster Manual. These stat blocks represent many different creatures that can inhabit low level campaigns. Stat blocks are available for: Shadow Cat, Giant Mantis, Stingray, Arcana Moth, Porcupine, and many more! 18 different creature stat blocks are included in this 6 page bundle. Aside from statistics, each block also includes a short...   [click here for more]
Dungeon Masters Guild  $0.50

Add to Dungeon Masters Guild Order  
Character Crucible: Acererak (A Warlock Otherworldy Patron for 5E)

Character Crucible: Acererak (A Warlock Otherworldy Patron for 5E)


Do you want more Otherworldly Patrons for the Warlock class? Inside you will find full details on Acererak, the Fogotten One, architect of the Tome of Horrors and the Tomb of Annihilation, who is willing to share the mastery of necromancy itself with his followers. ...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Heroes' Lorebook (2e)

Heroes' Lorebook (2e)


They are the stuff legends are made of. In fact, they are legends. The major characters who have fought -- and in some cases died -- for the sake of goodness and justice in all parts of the Forgotten Realms campaign world are chronicled for posterity in Heroes' Lorebook, a 160-page compendium of the heroes whose exploits have filled dozens of novels over the past decade. Inside you'll find updated...   [click here for more]
Wizards of the Coast  $7.99

Add to Dungeon Masters Guild Order  
Time of the Dragon (2e)

Time of the Dragon (2e)


When the true gods punished Istar by wreaking the Cataclysm on Krynn, a shower of meteors pounded the continent of Ansalon. Halfway around the world, a similar continent was shattered by a single, enormous meteor. Thousands of square miles of land disappeared beneath a smoking sea of magma, which boiled up from beneath the planet's crust. Mountain ranges were toppled, rivers changed course, and weather...   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
Calculated Casting

Calculated Casting


Watch Episode 4 of the Calculated Risks Actual Play Stream via YouTube Below! Or visit http://www.drivethrurpg.com/product/229999/Calculated-Risks-Episode-4--The-Sharn-Sewer to download the MP3! Calculated Casting is a selection of new spells for inclusion in your Dungeons & Dragons...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Supernatural Adventurers

Supernatural Adventurers


Dissatisfied with the way that the Dungeon Master's Guide suggests that vampires should work for Player Characters? For Werewolves, or Ghosts? Have you spent some time searching for these supernatural homebrew options for your players, and been dissappointed? Look no further! This document attempts to balance the vampire, the werewolf, and the ghost for player characters by creating a system using...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
ORG1: Oldskull Rogues Gallery

ORG1: Oldskull Rogues Gallery


Tired of laboriously building 5E Player Characters? Roll once, read this book, and come up with the most interesting character you’ve played in years. The Fifth Edition of DUNGEONS & DRAGONS is one of the best editions of the game ever created. However, the sheer over-reliance on careful point-driven character “builds” over the last 16 years has...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Adventures By FishPirate: Mud of Rygar I & II

Adventures By FishPirate: Mud of Rygar I & II


The PCs are hired to escort a merchant boat to Rygar, a new settlement that has sprung up on the banks of a tributary of the Neverwinter River deep in the Neverwinter Woods. The mud of Rygar is much desired by potters for its physical attributes, but it is also desired for a mating ritual by a tribe of lizardfolk. What happens when the lizardfolk show up to roll in the mud? This product now...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
Ranger Archetype: The Dragoon

Ranger Archetype: The Dragoon


Whether they're riding, protecting, or slaying dragons, rangers seem to be linked to these creatures by fate. Some take it a step further, and make a pact to gain a dragon's power for their own- transforming into a powerful warrior known as a Dragoon. Pictured in the preview cover image: An elf dragoon, channeling their draconic poison through their bow, and a tortle dragoon, channeling their draconic...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Bestiary (SAGA)

The Bestiary (SAGA)


The Bestiary provides readers with an ultimate guide to the animals and creatures of the DRAGONLANCE Saga - beasts from the classic tales set during the War of the Lance, as well as newer monsters from the Fifth Age of Krynn. This beautifully illustrated reference, penned from the viewpoint of Caramon Majere, a Hero of the Lance, details the habits, diets, lairs, and legends of these fantastic creatures....   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
Naval Battle Rules: The Seas of Cerilia (2e)

Naval Battle Rules: The Seas of Cerilia (2e)


Every land in Cerilia depends on the sea for military strength and trade. Many times, the quality of a regent's fleet and the naval power at his command prove the deciding factors in his success or failure as a ruler. This supplement expands the Birthright domain and War Card rules to handle sea travel and combat. Players can use the sample navies included for Anuirean, Khinasi, and Rjurik kingdoms...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
DR1 - Old School Dragons - Molting Wyrmlings

DR1 - Old School Dragons - Molting Wyrmlings


Dragons: Fearsome. Legendary. Unforgettable. Predictable … Have you ever become disillusioned with the lack of dragon options in 5E when compared to the earlier editions of the game? These epic creatures are so important that the game is named after them, and yet half of their detail and stat templates have been excised from the Monster Manual. The options that...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
A History of Magic

A History of Magic


Framed as the research of a failed apprentice, this book explores the definitions of the various schools of magic. The result is a refinement of some and complete redefinition of others. In addition you'll find the following materials ready to be brought directly to your gaming table: Several dozen new and updated spells Two new Arcane Traditions (White School Necromancer and Craftsmage) A new...   [click here for more]
Dungeon Masters Guild  $3.00

Add to Dungeon Masters Guild Order  
Big Book of Bigger Beasts

Big Book of Bigger Beasts


Did you know the history of earth features other large creatures besides dinosaurs? While everyone loves dinosaurs consider adding these to your game: Gigantopithecus (CR 3), Elephant Bird (CR &frac;12;), Megalictis (CR 2), Hell Pig (CR 2), Imperial Crocodile (CR 16), Megalodon (CR 20), Cachalot (CR 8), Wooly Rhino (CR 2), Procoptodon (CR...   [click here for more]
Dungeon Masters Guild  $2.50

Add to Dungeon Masters Guild Order  
Cults of Sin

Cults of Sin


In Unearthed Arcana: Fiendish Options, Wizards of the coast presented rules for applying statistics changes and abilities to members of specific cults. In Cults of Sin, I present such rules for cults revolving around the seven deadly sins: envy, gluttony, greed, lust, pride, sloth, and wrath. Want to get more homebrew like this? Check out my Patreon! ...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Classic Monsters

Classic Monsters


Do your players have the monsters stat blocks memorized from the Monster Manual? Do you miss those old school creatures from days of yore? Are you importing old school modules into your 5e campaign but need the monsters in those modules converted? Inject some classic old school monsters into your 5e campaign! Included are 5e stat blocks and write ups for: * barghest * bhut...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Displaying 301 to 350 (of 444 items) Result Pages: [<< Prev]   1  2  3  4  5  6  7  8  9  [Next >>] 
Select Page Number