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Beasts of the Jungle Rot

Beasts of the Jungle Rot


This product is Adventurers League legal! Code: DDHC-TOA-3 PURCHASE NOW INCLUDES THE FANTASY GROUNDS FILE! No Tomb of Annihilation campaign is complete without this collection of more thunder lizards… and more zombie thunder lizards! Behold new dinosaurs, including the legendary giganotosaurus and titanosaurus, and new zombie dinosaurs with terrifying and unique necrotic abilities! Plus...   [click here for more]
Dungeon Masters Guild  $4.99

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Drizzt's Travelogue of Everything Volume 2

Drizzt's Travelogue of Everything Volume 2


Drizzt’s Travelogue of Everything is a massive, two-volume collaboration of DMs Guild creators that expands on the options found in the Player’s HandbookDungeon Master’s Guide, and Monster Manual. Find below a short description of the content you can find in each chapter of the book •Be free of Yeenoghu's hunger and play as a...   [click here for more]
Dungeon Masters Guild  $19.95

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Ravenloft Archetypes I: Nightmares of Barovia

Ravenloft Archetypes I: Nightmares of Barovia


"Really grand content! Well thought out, well presented, and a fantastic supplement to any campaign... Highly recommended!" -- Critical Role creator Matt Mercer. Now updated with new archetypes, new spells, and new feats as a thank you to customers, Ravenloft Archetypes: Nightmares of Barovia presents thirteen new subclasses as well as new spells, new monsters, new subraces, and more for...   [click here for more]
Dungeon Masters Guild  $9.99

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Tavern Games

Tavern Games


Everything was going great, until someone decided to test out their loaded dice. In this compendium, you will find mini-games for players to partake in when they are hanging out at their local watering hole. These games can be casual pass-time for the adventurers while they are waiting to get paid for a bounty, or it can be a high stakes game of chance with a potential pay-out of massive amounts of...   [click here for more]
Dungeon Masters Guild  $0.95

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Enhanced Devils – an Eventyr Games Compendium

Enhanced Devils – an Eventyr Games Compendium


Enhanced Devils — An Eventyr Games Compendium Devils. The name itself carries the promise of dark seduction, unfathomable evil, and exciting encounters. Ranging from the lowly lemure to the towering pit fiend, the Nine Hells has no shortage of infernal foes you can use in your campaign. Most of the devils presented to us in the Monster Manual share an issue, however, they aren’t...   [click here for more]
Dungeon Masters Guild  $1.49

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Balduran's Guide to Kingdom Building

Balduran's Guide to Kingdom Building


"....this is crazy good! The presentation is superb! This is a full supplement book. Pretty hefty." -Anthony J. "I’m very impressed with the thoroughness and level of detail, the variation with the adventures, the insane amount of content in all the tables. I’ve never done any extensive “management” type things at the table, but this product gets me excited to put it...   [click here for more]
Dungeon Masters Guild  $24.95

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Elminster's Guide to Solo Adventuring

Elminster's Guide to Solo Adventuring


Elminsters Guide to Solo Adventuring.  Well met adventurer. So you're itching to loot the nearest dungeon or visit a far-flung city but your party totals just one, you and there's not a Dungeon Master this side of Waterdeep willing to guide you. Fear not, The Continent of Faerun is still open for you to explore but watch your step adventuring alone is no less perilous, you have...   [click here for more]
Dungeon Masters Guild  $1.00

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The Necromancer Spellbook (5e)

The Necromancer Spellbook (5e)


The Necromancer Spellbook A collection of 40 old necromancy spells updated to the 5e edition! And two templates to transform low challenge rating beasts into zombies or skeletons! There was great concern with the balance of the spells... Please leave your review! It's extremely important to keep improving the product! Update! An updated version of this "The Necromancer Spellbook" is now available! Version...   [click here for more]
Dungeon Masters Guild  $3.99 $1.99

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Jarlaxle's Guide to Traps

Jarlaxle's Guide to Traps


Do you like traps?  Do you wish there were Grimtooth's books for 5th Edition?  So did we. That's why we made one. Welcome to   "Pretty damn handy book, too!" -- Phil Beckwith, legendary Guild creator and proprietor of PB Publishing ON SALE FOR A LIMITED TIME! WAS $11.95, NOW $9.95! Fantasy Grounds version now available! Click here...   [click here for more]
Dungeon Masters Guild  $9.95

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The incredible world of Doors & Locks

The incredible world of Doors & Locks


Have you ever thought to yourself “Huh, I really want a D&D supplement specifically about doors”... no? just me? Well then, this is awkward... I have one, like, right here, and I was going to tell you all about it, and you’d be excited, and so would I. But it’s okay, don’t worry, I’ll just be here, with my supplement... about doors... that you don’t care about. Oh, come on!...   [click here for more]
Dungeon Masters Guild  $2.95

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The Runekeeper Class & Runic Invocation

The Runekeeper Class & Runic Invocation


The Runekeeper & Runic Invocation is an expansion of the magic system granted to the Rune Knight Fighter from Tasha's Cauldron of Everything. Within this supplement, you'll find: - The Runekeeper, a brand new 1st to 20th level class specializing in the art of runic invocation with inspiration drawn from previous editions of Dungeons & Dragons! - New "1/3-invoker" classes...   [click here for more]
Dungeon Masters Guild  $12.95

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Warlords of Avernus

Warlords of Avernus


Four new warlords for your Avernus campaign! Warlords of Avernus includes four new warlords for you to plug in your Baldur's Gate: Descent into Avernus campaign! The warlords are: Algoran – the Flesh Hunter – is a tulgar, a rare breed of extraplanar humanoids. From a disbanded band of mercenaries, Algoran created the Collectors of Souls, a warband of tulgars that wants...   [click here for more]
Dungeon Masters Guild  $2.45

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Sharn I, The Missing Schema

Sharn I, The Missing Schema


You can now get the trilogy bundle here:    You can also get this product in Fantasy Grounds format - Click Here This is an introductory adventure to Eberron and Sharn. It is written for 3-6 characters of levels 1 to 5. This adventure showcases the versatility of urban adventures in Sharn. The adventure takes a party of characters from the lowest and more dangerous parts of the...   [click here for more]
Dungeon Masters Guild  $4.95

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Character Options: Talents II (5e)

Character Options: Talents II (5e)


Character Options: Talents II is the follow up to the best selling Character Options: Talents. It has over 270 talents that will cover archetypes, classes, races, skills, and even feats from Xanathar's Guide to Everything/Unearthed Arcana series, Sword Coast Adventurer's Guide, Elemental Evil Player's Companion, the Dungeon Master's Guide, and the Player's Handbook! It covers the following new races:...   [click here for more]
Dungeon Masters Guild  $9.99

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Session 0: Checklist

Session 0: Checklist


       Session Zero: Checklist A simple list of topics you need to discuss with your players before you kill them! Session Zero: Checklist is a printable sheet, with a simple list of topics that should be addressed in the first session of a new campaign. The first session of a new campaign is of great importance, yet it can also easily become overwhelming....   [click here for more]
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Fey Compendium II: Hags

Fey Compendium II: Hags


Kids like hags, right? Well good, cause this supplement focuses exclusively on hags and how they work. Every shape of wicked witch with every CR range you could want is here, ready to spread misery and horror! Elder hags, new varieties of hags, hag magic, hag related monsters, powerful hags, everything hags! You can get this supplement along with my new supplement of horror themed fey and a fey horror...   [click here for more]
Dungeon Masters Guild  $11.00

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The Malady Codex II: Diseases of the Mind

The Malady Codex II: Diseases of the Mind


Click on the Illithid to explore nine grim-dark adventures, based on the diseases found in these Malady Codexes! This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s...   [click here for more]
Dungeon Masters Guild  $3.95

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The War for the Throne

The War for the Throne


Following the platinum best-selling adventure The Second Black Dawn, a new, exciting adventure is finally available! Defeat the encroaching evil A city burns, occupied by cultists of a dark sect, ravenous undead, and bloodthirsty brigands. The plan to unleash the Second Black Dawn has now come to fruition and the apocalypse is at hand. Race through a city on fire, investigate a mysterious...   [click here for more]
Dungeon Masters Guild  $9.99

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The Complete Hag Annex I

The Complete Hag Annex I


More Lore and Flavor for Hags! This first Annex builds upon, but can be used without, The Complete Hag. Inside are ways to personalize each hag’s magical attacks and spells, specifics for Auntie and Grandmother Dusk Hags, more powerful variants of Morgantha and Mad Maggie, Hag patrons and 100 tchotchkes. Inside you will find: - 10 Magic themes -...   [click here for more]
Dungeon Masters Guild  $3.95

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Faiths of the Forgotten Realms

Faiths of the Forgotten Realms


Link to the Fantasy Grounds version Dive into the Divine Embark on a divine journey and bring the rich lore of the Faerûnian pantheon to life in your Forgotten Realms campaign! This meticulously crafted guide provides players and Dungeon Masters with everything they need to integrate the 48 gods of Faerûn, as well as the faiths of Corellon and Moradin, into their adventures. Experience...   [click here for more]
Dungeon Masters Guild  $14.99

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The Spellbinder Class

The Spellbinder Class


Looking for a new class to play? A daring, canny warrior who traverses crumbling ruins and deadly dungeons, overcoming the scariest of arcane and eldrich horrors with strength of heart and mind, the Spellbinder is at your disposal to seal dangerous magic and investigate strange occurances. The Spellbinder is a new complete class for Dungeons & Dragons 5e, complete with three specialisation paths,...   [click here for more]
Dungeon Masters Guild  $2.00

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Factions of Sigil

Factions of Sigil


From the minds who brought you the best-selling Factions of Phandalin comes a new set of factions in a whole new setting... We get it. Factions are an integral part of D&D, but it's not always clear how to use them in your campaigns. Luckily, Factions of Sigil has you covered for each of the twelve main factions found across Sigil and the Outlands! This supplement goes over the...   [click here for more]
Dungeon Masters Guild  $9.95 $6.97

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Fey Compendium III: Frightful Fey

Fey Compendium III: Frightful Fey


The fey are not just twinkly little sprites living under flowers. The fey are spirits of nature and dreams, and those dreams can easily turn into nightmares. This supplement details the numerous fey that lurk in the darkness, consort with the dead, and hunger for blood: a total of 65 unique statblocks for original fey and fey adjacent monsters with Challenge Ratings ranging from 1/4 to 15. This includes...   [click here for more]
Dungeon Masters Guild  $10.00

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The DMs Guide to Fishing

The DMs Guide to Fishing


The DMs Guide to Fishing is a rules supplement containing fishing mechanics and an abundance of fish to use in your games. Among these fish are real fish reimagined for D&D 5th Edition and new, completely original fantasy fish. This supplement includes: Simple and Easy-to-Use Mechanics for Fishing Optional Rules for Fishing Proficiency, Magical Equipment, & Bait...   [click here for more]
Dungeon Masters Guild  $1.95

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100 Items For Sale In A Fantasy Black Market

100 Items For Sale In A Fantasy Black Market


One hundred strange and cursed items that you can only find in a black market. ...   [click here for more]
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DM Options: Monster Talents II (5E)

DM Options: Monster Talents II (5E)


DM Options: Monster Talents II is the follow up to the PLATINUM best selling Monster Talents. It contains over 200 pages of monstrous 'talents,' or features you can add to a creature's existing repertoire with the intent of making it a unique or a more challenging encounter. This time the book covers the official follow-up bestiaries Volo's Guide to Monsters and...   [click here for more]
Dungeon Masters Guild  $17.99

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Enhanced Demons – an Eventyr Games Compendium

Enhanced Demons – an Eventyr Games Compendium


Enhanced Demons — An Eventyr Games Compendium Demons. Destruction incarnate. Chaos and slaughter manifest. From the pitiful mane to the mighty Balor, the abyss spawns a host of fearsome enemies to throw at your party. Many of these creatures offer interesting action choices and tactical puzzles, although some seem to specialize only in mindless slaughter. Enhanced Demons is a...   [click here for more]
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Deck of the Divine Mysteries

Deck of the Divine Mysteries


From the lead designer of the Honkonomicon * "Alongside the Godly Grimoire, a deck of unknown origin was also discovered. We called it "the deck of the divine mysteries", as each card seemed to recall the power of a deity included in the Grimoire. By drawing from the deck, we could bring into the world the best and the worst that each of these divine beings was...   [click here for more]
Dungeon Masters Guild  $2.95

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Night Below: An Underdark Campaign (2e)

Night Below: An Underdark Campaign (2e)


A missing mage... A ruthless band of kidnappers... A sinister conspiracy... Night Below, the first epic campaign adventure for the AD&D game, is designed to take the player characters from 1st level to 10th level and beyond. The PCs start as beginning adventures on a routine courier mission who soon become drawn into combating a sinister plot that menaces the pleasant land of Haranshire....   [click here for more]
Wizards of the Coast  $9.99

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Inquisitor's Guide

Inquisitor's Guide


"Bertini’s Inquisitor’s Guide is 15 pages long for $1.95. That’s a very fair price if you’re interested in this type of character or the campaign in which this type of character will thrive. That’s less than a cup of coffee. I give this book 5 iron maidens out of 5." Temple of the Bat-Faced God. You can find the complete review here: https://templeofthebatfacedgod.home.blog/2019/05/14/review-inquisitors-guide/?fbclid=IwAR1RBnFIUyA_pz5dWVQlySHfTc6gh4lV2gFHJb6ImwKBdCtUWshloV4IiYc...   [click here for more]
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Monsters of the Infinite Planes

Monsters of the Infinite Planes


Monsters of the Infinite Planes Multiverse of Monsters and Adversaries Fully bookmarked PDF! Color interior art! Crack open the Monsters of the Infinite Planes and unlock a multiverse of monsters and adversaries! Fantasy Grounds version now available! Beyond the Material Plane, the multiverse stretches out in infinite directions with infinite possibilities....   [click here for more]
Dungeon Masters Guild  $14.95 $10.47

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The Shadow Fey: a Guide to the Fey of Ravenloft

The Shadow Fey: a Guide to the Fey of Ravenloft


All forms of horror lurk in the Mists: the shambling dead, the ravenous beasts, the slavering abominations, the conniving fiends, all these and more can be found in the dark and terror of Ravenloft. But what of the fey? What kind of horrors can the fey bring? This supplement aims to show DMs the full extent to which the fey can be horrifying. This supplement gives you the tools you need to pit your...   [click here for more]
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Danger In A Midwinter Wonderland: A Christmas One-Shot

Danger In A Midwinter Wonderland: A Christmas One-Shot


Adventure to the Noel Isles to save the Winter's Father from the clutches of the nefarious Krampus! Danger in Midwinter Wonderland is a single session Christmas adventure suitable for a party of 3-5 players of 4th or 5th level but is best with 4 5th level players. It is easy to play as a one-shot adventure with new characters or to place into an already existing campaign. This...   [click here for more]
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Bomb System

Bomb System


Some classes lack area damage and struggle when facing multiple enemies at once, which is why the Bomb System was created. This system adds more versatility to attacks, encompassing more effects without the use of magic or expensive magical items. Moreover, D&D has only one common bomb, which is optional and considered a 'modern' item. However, in a world of magic, why not have more bombs? Bombs...   [click here for more]
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Mark of Heroes: Guide to the Diggers' Union

Mark of Heroes: Guide to the Diggers' Union


The Digger’s Union is Recruiting New Members The Digger’s Union – snidely referred to as the Grave Diggers’ Union by its detractors – is an organization of treasure hunters and adventurers with close ties to Morgrave University. An independent adventuring guild, the Diggers’ Union is a place to gain experience and explore the world of Eberron while wealthy patrons from...   [click here for more]
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MORALE CHECK

MORALE CHECK


From the author of the Meus Pergaminhos website, and one of the authors of The Black Feather. MORALE CHECK An Old-School Rule Adapted to D&D 5E Moralethe amount of confidence felt by a person or group of people, especially when in a dangerous or...   [click here for more]
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The Uranium Dragon

The Uranium Dragon


This covers the uranium dragons and some of the servasnts that they could potentially have. It will give details on how I imagine such a dragon woul opperate, but of course the DM can run them how they wish. I did not play test the creatures and hope the CRs ring true for anyone that runs them, but I'll edit things if people give me notes. I'll add art later if it takes off or I get money freed up...   [click here for more]
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Ravenloft Archetypes II: Core Domains Adventurer's Guide

Ravenloft Archetypes II: Core Domains Adventurer's Guide


"Really grand content! Well thought out, well presented, and a fantastic supplement to any campaign... Highly recommended!" -- Critical Role creator Matt Mercer on Ravenloft Archetypes I: Nightmares of Barovia. Ravenloft Archetypes II: The Core Domains Adventurer’s Guide aims to do everything for Ravenloft that the Sword Coast Adventurer’s Guide did...   [click here for more]
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Journeys Through the Center of the Underdark - the Bundle!

Journeys Through the Center of the Underdark - the Bundle!


Two critically acclaimed Platinum best sellers - Journey Through the Center of the Underdark and Journey Through the Center of the Underdark 2 - The Darklake Strikes Back now available for one low price!    "What particularly struck me is how well-written they are. The text is a delight to read. The descriptive text is evocative, and the DM notes don’t ramble. I really...   [click here for more]
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Bloodied & Bruised Vol. 4 – Fizban's Treasury of Dragons

Bloodied & Bruised Vol. 4 – Fizban's Treasury of Dragons


New Combat Actions for the Creatures in Fizban's Treasury of Dragons The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists...   [click here for more]
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Spelljammer 5E "Theater of the Mind" Ship Combat Rules

Spelljammer 5E "Theater of the Mind" Ship Combat Rules


Perhaps you’ve read the Fifth Edition Dungeons and Dragons version of Spelljammer, or even played it, but you’ve found something missing. Combat is simply an exchange of attack and damage rolls until one ship runs out of hit points. We’ve written and tested a set of alternative rules. They provide exciting choices for every sort of character, making every combat a dangerous dance of risk and...   [click here for more]
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Urban Encounters - Random Encounter Tables for Cities

Urban Encounters - Random Encounter Tables for Cities


      Urban Tables for Non-Combat, Creatures, Locations, Items and Extras Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Encounters for adventures and campaigns in terrain of ancient cities, magical metropolises, urban sprawls, Waterdeep and Baldur's Gate. Includes d8+d12 tables for ... Using Urban Encounters (Dice...   [click here for more]
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Adaptable NPCs of the Guild

Adaptable NPCs of the Guild


Enrich the adventures you tell with new non-player characters to guide your players across Faerûn! Adaptable NPCs of the Guild is a DMs Guild community project that introduces you to detailed non-player characters to use at your table. Quest givers, travelling companions, minor henchmen, or campaign ending foes await to engage your players and inspire your campaigns. Written...   [click here for more]
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Archvillain Archive

Archvillain Archive


Now an ENnie-nominated title! A dark mage, defiant to the gods. A marauding warrior bent on conquest. A true knight, twisted by grief into something cruel. This book contains them all—and many more! This collection of characters, designed by some of the most prolific designers of D&D 5e content, houses the perfect archvillain for your next campaign. Each...   [click here for more]
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Save or Suck?

Save or Suck?


Tired of casting save or suck spells in D&D 5e only to have them fail and waste your turn? Check out this book’s innovative solution: variant spells that have lesser effects on close saves, making them more reliable and satisfying to use. With expert advice and practical tips, this guide will help you take your spellcasting game to the next level. Want...   [click here for more]
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Puzzles for Players

Puzzles for Players


Puzzles for Players a collection of templates to help you build puzzles into your game world Designed for fantasy tabletop RPGs, these 20 puzzle templates provide GMs with concepts and starting points to introduce challenges that will engage players, no matter how high (or low) their characters’ levels may be. If you want more from puzzle solving than skill checks and dice rolls, these are for you....   [click here for more]
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Golemancy

Golemancy


Featured product of the Jilted Quill - a fair Dungeon Master's Guild review subsection of ENWorld, with new reviews coming weekly. Golemancy brings an entirely new form of crafting to DnD fifth edition. This system involved crafting extremely customizable golems with almost 50 unique options to pick and choose from for your creation. It is based off a point buy...   [click here for more]
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Fey Compendium IV: Winter Fey

Fey Compendium IV: Winter Fey


If you are looking for additional Feywild content, check out my other fey compendia here!        And for more fey content created by me and my team, check out the Wild Court!       The fey are creatures of nature and dreams, and there are fey that roam the cold sleep of the world, when nature reclines into slumber and darkness begins to swallow the day. There are fey of ice, of snow,...   [click here for more]
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Heroes' Handbook

Heroes' Handbook


Within this 112-page handbook you will find a vast array of new player options across all levels of play, starting at 1st level and going all the way to epic levels. Discover three new races that all offer unique roleplaying possibilities and carry with them deep ties to a particular aspect of the world. You will find two new subclass options for each of the 14 core classes, for a total of 28...   [click here for more]
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Underdark Encounters - Random Encounter Tables

Underdark Encounters - Random Encounter Tables


      Underdark Tables for Non-Combat, Creatures, Locations, Items and Extras Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Encounters for adventures and campaigns in terrain of the Underdark, underground caverns, dark elf cities, mind flayers, kuo-toa, aboleths and Rage of Demons  Includes d8+d12 tables for ... Using...   [click here for more]
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