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{WH} Traders & Merchants! Inventories for 28 different types of merchant, indexed by quality.

{WH} Traders & Merchants! Inventories for 28 different types of merchant, indexed by quality.


For those unafraid of death, adventure is a profitable profession, paying gold for feats of blood and heroism. What, then, do adventurers spend their money on? Where can they part with their hard-earned coin? And, should they track one down, what goods could a given merchant be expected to have? Initially conceived of as an expansion to the Fortresses, Temples, & Strongholds...   [click here for more]
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{WH} Fortresses, Temples, & Strongholds, rules for building and customizing player-owned structures!

{WH} Fortresses, Temples, & Strongholds, rules for building and customizing player-owned structures!


The world is a wild and scary place, full of monsters, malevolence, and myriad evils to be expunged. Wouldn't it be wonderful to have a place to unwind? A place to hang your hat, build and customize, and to call your home? Wouldn't it be nice to leave your mark in the world? To build a permanent edifice as a testament to the ages, a bulwark of safety against the ravages of time? Would you build...   [click here for more]
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{WH} Expanded and Exotic Weapons, featuring boot daggers, spiked chains, and more!

{WH} Expanded and Exotic Weapons, featuring boot daggers, spiked chains, and more!


It's dangerous to go alone. Any adventurer knows that, that's why you take a weapon. But perhaps not just any old weapon will do. Maybe you need something unique, or fanciful, or covert, or dramatic. Maybe you need to assassinate a mark with a hidden wrist-blade. Perhaps you’re looking to get into a dust-up with your trusty brass knuckles. Could be you just want to unload a salvo of pointy-arrowed...   [click here for more]
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{WH} Codex of Waves, additional water spells for all levels!

{WH} Codex of Waves, additional water spells for all levels!


Are you a seafaring spellcaster with only a mere smattering of aquatic spell options? A swashbuckling sorcerer who desires ever-greater control over the waves themselves? Or are you a warlock who has authored a pact with the forgotten things or fey that dwell sleeping within the depths? The Codex of Waves offers 19 new water based spells for your perusal and spellcasting pleasure....   [click here for more]
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{B5} The Compendium of Odd Creatures

{B5} The Compendium of Odd Creatures


Behold, the Compendium of Odd Creatures! A collaborative process between B5homebrews and the Adventuring Guild, we bring to you 20 new monsters to use in your Dungeons and Dragons games! The following monsters are included in the document: Aberrant Eye, Arcane Ballista, Bellacara the Bride, Bully Goat, Carnival Hag, Cheeky Monkey, Corrupted Crop - Pumpking & Pumpkill,...   [click here for more]
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{B5} Scroll of Strange Races - Volume 2

{B5} Scroll of Strange Races - Volume 2


The Scroll of Strange races is back for a second volume, and this time it's bigger and stranger than ever. B5 Homebrews has collaborated with the team at the Homebrew Review podcast of the Adventuring Guild network to bring you the following content: 6 x Odd and unusual new playable races. 16 x NPC statblocks made from the races within this document. 1 x Artifact level magic item (The...   [click here for more]
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[VDP] Eberron Warforged, Revised

[VDP] Eberron Warforged, Revised


Click Here to get the Fantasy Grounds version of the Warforged, Revised Presented here is a revised version of the Wayfarer's Guide to Eberron, Warforged Race. The Integrated Protection presented in the WGtE version is simply busted. It is balanced around the assumption that +x plate armor will exist, and that is completely contrary to D&D 5th Edition's design. Presented here is an alternative....   [click here for more]
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[DCM] Treasure Expanded 5e

[DCM] Treasure Expanded 5e


For me, 5e wasn’t enough of a loot-fest. Randomized treasure wasn’t really a thing. Esoteric magical items changed how you could approach situations in campaigns, such as solving complications, but there wasn’t really that much varied weapons and armors other than specific magical items. I wanted to bring back resources and materials common to fantasy settings that were mostly left...   [click here for more]
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[5e] Monster Statblocks: Animalian Golems

[5e] Monster Statblocks: Animalian Golems


"Among the ranks of the arcane servants known as golems are counted a handful which, rather than being crafted in humanoid form, take the forms of animals..." The Animalian Golems supplement is a new monster supplement for 5th edition. In this supplement, you will find five new kinds of golem modelled after fauna of the Prime Material plane:...   [click here for more]
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[5e] Halloween Archetype Bundle- Dragon Ink

[5e] Halloween Archetype Bundle- Dragon Ink


Enter two new spooky Archetypes! This bundle contains new archetype options for the Bard and Warlock Class. The College of the Macabre gives bards a new way to play by consigning spirits to their service and playing hauntingly beautiful notes that curse the enemy. While the Pact of the Dark One introduces a new Pact Boon option as well as new ways to sneak around and fight in the shadows. In...   [click here for more]
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[5e] Dancers Archetype Bundle - Dragon Ink

[5e] Dancers Archetype Bundle - Dragon Ink


Add some Panache to your game! This bundle contains the following two archetyes for use with D&D 5e. The Bard takes to the ballroom floor and adds magical flourishes to their attacks with the College of Dance. While the Monk stands against the tides of evil launching wave after wave of Ki infused area of effect attacks. The College of Dance Bard has unique skills suited for operating...   [click here for more]
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Zuggtmoy Cavern

Zuggtmoy Cavern


"Up-Down-Down-Up. Hmm, nope. That doesn't work. How about we try Up-Up-Down Down. Still not right."   - Thwarted Adventurer Zuggtmoy's Cavern is a small dungeon encounter that can be added to almost any ruin. Originally written as a side quest during an Out of the Abyss campaign for 5th level adventurers. The puzzle corridor and cavern may be plugged in...   [click here for more]
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Zombie Survival One-shot (Engine and Adventure)

Zombie Survival One-shot (Engine and Adventure)


A basterd version of D&D 5e with adventure module. It's designed to allow players with little to no experience playing D&D or Dming D&D to pick it up with ease. It allows new players to understand the basics like ability checks and the actual combat of D&D with out having to get into any of the classes or the thick of role playing yet. (TLDR: basically it's easy enough for your...   [click here for more]
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Zoanthropes - Stranger Werebeasts

Zoanthropes - Stranger Werebeasts


Learn more about strange werebeasts from throughout the multiverse! Slithery, scaly and quite bizarre; these werebeasts are a tad different than the usual stock to hunt down your players. This small expansion to the original Zoanthropes offers more unusual and bizarre options at your disposal: the seawolf, the weremantis, the wereserpent and the werewasp. In addition, each monster gains an NPC...   [click here for more]
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Zoanthropes - A Collection of Various Werebeasts

Zoanthropes - A Collection of Various Werebeasts


Zoanthropes - A Book of Werebeasts Shapeshifters. The Cursed. Beastmen. Werecreatures. No matter their name, they are associated with bringing terror to wherever they go. Such shape changing beings embody a primal instinct and a primal fear, both of which linger within all of us. Awakened through a dark power, they typically attack those who were allies mere moments before...   [click here for more]
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Zebediah's Fishing Techniques and Equipment

Zebediah's Fishing Techniques and Equipment


Welcome to the Wonderful World of Fishing! Expand your D&D game with this wonderful fishing supplement, which includes fun and exciting ways to make a mundane task for your adventures more than just a Wisdom (Survival) check! This supplement includes: 11 unique fishing skill check rules, including ones such as Noodling and Bowfishing! Over 20 new forms of fishing equipment...   [click here for more]
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Zalus - Centaur Truth Seer - D&D 5e

Zalus - Centaur Truth Seer - D&D 5e


The great migration of the Centaur have the tradition of leaving behind those who cannot keep up with the herd. Zalus, once a leader of the Centaur, has met such a fate. He will spend his last several centuries living alone, gazing at the stars and communing with nature. He may be persuaded to advise adventurers, if they are kind enough, he may even take them in as guests. ...   [click here for more]
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Zakharan Bestiary - Monsters of Al-Qadim

Zakharan Bestiary - Monsters of Al-Qadim


Welcome to the Zakharan Bestiary! This book holds more than a hundred and fifty monsters from the Al-Qadim™ campaign setting for your Dungeons & Dragons™ 5th Edition campaigns. There are countless genies and elementals, the terrifying roc, the yakfolk of the World Pillar Mountains, giant fire-breathing wasps, living idols from ages long gone, serpentine monstrosities...   [click here for more]
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Yowie's Fortress

Yowie's Fortress


Long long ago, a crazed Yuan-ti allowed himself to become consumed with not only his lust for power, but a desire to be admired by those beneath him. He designed an elaborate temple full of puzzles and traps, pitfalls and baddies, with treasure to tempt adventurers towards doom. Never before had such a device as this temple existed, but it soon fell into disrepair after his untimely death. Mysteriously,...   [click here for more]
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Your Brewer's Set and You (custom rules for the brewer's supplies)

Your Brewer's Set and You (custom rules for the brewer's supplies)


Unlike most artisan's tools, using a brewer's set is a slightly more convoluted process. It's also something that can be a lot of fun to mess with. This little guide gives some insight and creative ideas on how to use the brewer's set in your campaign without just throwing checks at the wall to see what sticks. I tried to balance realism and game mechanics to make it intresting enough to try casually...   [click here for more]
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You Don't Know Jackal

You Don't Know Jackal


The Howl of the Jackal Break free from the grasp of a powerful psychic being whose palace in the heart of the desert is held together by illusions and force of will. Unearth the mystery of the palace, or set its minions against each other to escape your servitude to a dying queen. You Know Nothing You Don't Know Jackal is a 5th edition adventure for a party of...   [click here for more]
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You Can Try - Tips on becoming a better DM

You Can Try - Tips on becoming a better DM


Note: This title will no longer be updated as of November 8, 2018. For the latest updates, get How To Play Good! Looking to improve your abilities as a DM? Here's some inspiration - ideas to help you have a better experience at your table, from a DM with decades of experience. From player management to adventure design, Davis covers a lot of bases with practical tips to make your games better,...   [click here for more]
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Ye Olde Physiologus

Ye Olde Physiologus


Ye Olde Physiologus (Release 1.1 -- 02 April 2019) Collections of creatures have been common since the dark ages. In those days, much of what you would see was as fanciful as the creatures one might find in the various Monster Manuals or the Fiend Folio: creatures described by travelers to wide-eyed audiences and taken down by scribes all too eager to capture the oddities of the...   [click here for more]
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Yangzhoui's Guide to Magical Items

Yangzhoui's Guide to Magical Items


In this guide you will find a over 50 unique magical items as well as a tool and guidelines to create your own magical items. In addition to that there will be content on how to price your magical items in comparison to their rarity in your world, Tips and Tricks on how use magical items in your campaign, magical cooking and a revamped rarity sytem for magical items. This Guide is a work...   [click here for more]
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XP Cost per Monster Table

XP Cost per Monster Table


This is nothing huge - just a single table of XP cost per monster taking into account the encounter size. However, I find this incredibly useful to build encounters without starting to multiply numbers in my head. ...   [click here for more]
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Xanathar's Lost Notes to Everything Else

Xanathar's Lost Notes to Everything Else


"A quick glance down the authors column of this high quality book reveals some of my favourite D&D creators - and they certainly deliver the goods! Everyone will find something to love in this fantastic volume. The DM in me really enjoyed the new sanity rules, the story items, and - chaos armor! Players will savor the host of new subclass options. And the whole thing looks FANTASTIC - as if...   [click here for more]
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Xanathar's Lorebook of Heroes & Villains

Xanathar's Lorebook of Heroes & Villains


Xanathar's Lorebook of Heroes & Villains The Forgotten Realms are home to many famous heroes and villains. However, this book isn't about them. Instead, it is about the obscure and the unimportant, those who may have once occupied a spot in the limelight, but who have since been discarded and forgotten. It describes 26 inhabitants of the Realms, including: Baeloth Barrityl, Cassana...   [click here for more]
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Xanathar's Guide to Barovia

Xanathar's Guide to Barovia


Xanathar's Guide to Barovia: Curse of Strahd Cosmetic Alterations for Xanathar's Spells supplies your DM toolkit with altered spell descriptions befitting the Ravenloft setting. Not only does describing spell effects deepen the immersion your players will feel, but injecting the marks of horror into storytelling is a crucial part of DMing Curse of Strahd. A few examples:...   [click here for more]
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Xanathar's Enemies and Allies

Xanathar's Enemies and Allies


In the wide worlds of D&D, guards are rarely just guards, bandits rarely just bandits, and cultists never just cultists. Even if they bear the same weapons and don the same armor, each has their own stories—and quite possibly some tricks up their sleeves, in combat and in life. Xanathar’s Enemies and Allies illustrates those differences to help DMs create more interesting...   [click here for more]
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Wrong Rests

Wrong Rests


When heroes choose to bed down in less than ideal spots, they shouldn’t wake to the smell of crackling bacon. This contains a series of locales players may opt to take a long rest and corresponding consequences the DM can impose based on the environment and just how much you want to see them squirm. *Thank you to everyone that has downloaded this product! We updated it on 1/15/2019...   [click here for more]
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Wounds

Wounds


"Hello. My name is Inigo Montoya. You killed my father. Prepare to die." The most popular way of thinking on a character's HP is that they are like the life-bar on a console game: PCs go at 100% until it reaches 0, then they have three death saves to get another life. The system of wounds gives PCs a chance to be heroic on 0HP - they can barely lift a sword and...   [click here for more]
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Wounded - A Rules Variant for Damage and Healing

Wounded - A Rules Variant for Damage and Healing


This rules variant introduces a different way for handling damage in your campaign. Between Clerics, Paladins and potions, characters have access to a great deal of healing. This variant imposes a penalty for characters who are unable to fully heal while on an extended dungeon crawl. ...   [click here for more]
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World Enrichment [BUNDLE]

World Enrichment [BUNDLE]


This special bundle product contains the following titles. Books & Libraries Regular price: $7.95 Bundle price: $5.57 Format: PDF This inspirational guide offers a large amount of tools, tables and ideas for improvising books and libraries on the spot. For those players that always seek out the magic of knowledge in a library of...   [click here for more]
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Worker's guide - Options for working in D&D

Worker's guide - Options for working in D&D


This text is a simple tool for DMs to implement jobs outside os adventures so that Player Characters can earn money in between adventures. This a fun little addition homebrew and hometested. ...   [click here for more]
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Woodrow's Wonderous Wares - Introduction

Woodrow's Wonderous Wares - Introduction


Welcome to Woodrow's Wonderous Wares. This is a taster product that gives you the background of Woodrow's chain of stores complete with staff names/races, security features and a list of products that are available in his smaller stores. If you like this product, please let me know and I will develop this product further to include a complete product range for the larger stores, hooks and recipe...   [click here for more]
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Wondrous Familiars (5e)

Wondrous Familiars (5e)


"Wondrous Familiars" is a collection of magic items themed around summoned creatures, some of which allow you to summon unique and special creatures, such as the Ring of the Modron or the Bracer of the Storm Wolf, while others, like the Goggles of Familiar Sight and the Circlet of the Menagerie, enhance your creatures' abilities or remove their limitations. Includes 29 magic items themed around...   [click here for more]
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Wombo's Guide to Combos

Wombo's Guide to Combos


Has the Barbarian ever wished they could throw the Rogue at the enemy? This and so much more is possible with 27 Combo Actions ready for your game. Each Combo Action has required checks with outcomes for success or failure. All the actions are usable with exisiting game features and ready to play. Best of all, this product was written by an Ettin. Collectively, their name is Wombo. ...   [click here for more]
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Wolf Child - Character Background

Wolf Child - Character Background


Wolf Child is a new character background for Dungeons & Dragons fifth edition and an expansion to the Outlander background. You were raised by wolves in the wild from a young age. As a result, you spent your childhood and formative years around wolves and far away from people and the comfort of civilisation. This has left you with keen survival instincts. You have survived vicious attacks...   [click here for more]
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Wizard Wand Magic

Wizard Wand Magic


Wand-Magic?! Don't Wizards already USE wands? They do my friends, but what if there was a wizard or witch out there who used Wands... differently? In the style of JK Rowling's universe where Wizards like Harry Potter (c) wield Wands and cast spells without a spellbook, I present to you the Wand-Mage,...   [click here for more]
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Wizard Class Booklet

Wizard Class Booklet


This booklet contains: Class features, class tables with relevant information for leveling up Character traits, features, backstory and description area Inventory tracker Equipment tracker Creatures & Familiar stat page 6-7 additional note pages with a dot grid layout To print this you'll need: 8.5 x 11 or A4 sized printer paper A printer Adobe Acrobat Reader (it's free!) ...   [click here for more]
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Witch Class

Witch Class


The Witch specializes in Ritual casting and debuffing enemies. They have a mechanic known as Juju that buffs the effects of the Hex and Bestow curse similar to the Rogue's Sneak Attack. They are able to immediately adapt spells from any class to themselves and cast them using special spell slots, called "Bound Spell Slots." These spell slots increase the casting power of your normal witch spells...   [click here for more]
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Winter's Breath

Winter's Breath


Winter's Breath Vengeance of the Winter Queen A small town has been attacked by an unknown entity in the midst of celebrating their Midwinter Festival and many of the citizens have been frozen solid. Discover who or what is responsible for the condition of the villagers by entering the frozen catacombs beneath the temple grounds! A 3-5 hour Dungeons & Dragons 5th Edition adventure...   [click here for more]
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Wilderness Survival Guide

Wilderness Survival Guide


In this supplement you will find some extra rules for harvesting creatures, collecting minerals and a simple alchemy system for brewing potions and bombs, new equipment for surviving in the wilderness, a few magic items and more. For DMs, you will find a section with various guidelines and survival considerations and some environmental hazards! Contents: Harvesting creatures:...   [click here for more]
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Wild Shape

Wild Shape


This is a helpful pdf for beginner druids. It has all the information you need to know to use your Wild Shape, an index of all the beasts you can shift into as well as all their stats in the one PDF to make gameplay easier to manage. ...   [click here for more]
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Wild Magic Surge (Extended Table)

Wild Magic Surge (Extended Table)


50 MORE MAGICAL EFFECTS When you roll an even number for your Wild Magic Surge, use this extended table to determine the magical effect you create (instead of using the even number result in the Player's Handbook). Credit: Some effects inspired by the wild magic effects found in the 1989 module Shadowdale, by Ed Greenwood. About the author: Has been a regular D&D;...   [click here for more]
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Wild Magic Alternate Rules

Wild Magic Alternate Rules


Wild Magic Sorcerer is one of the most unique and exciting classes to play as. But when wild magic surges should occur is left partly to the DM's judgment. These rulings seek to change that, creating a system in which surges happen often and entirely out of the DM's hands, although not entirely beyond the player's influence through Tides of Chaos. In addition, there is also a new optional feature,...   [click here for more]
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Wild Mage Revised

Wild Mage Revised


Wild Mage Revised Bring a new element of chaos to your wild mage with the Wild Mage Revised. Not only does it bring a new set of class abilities to the wild mage, it also brings a element of a deck builder to its spellbook and with it a entirely revamped Wild Magic chart to support it. The Revised Wild Mage is as chaotic and self destructive as it can be powerful. Do you have the...   [click here for more]
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Wild and Free - all 3.5 Monster Manual Fey converted to 5th

Wild and Free - all 3.5 Monster Manual Fey converted to 5th


Banshrae, Frostwind Virago, Glastig, G. Mindbender, Grig, Jaebrin, Jermlaine, Joystealer, Living Spell (needed for Rage Walker), Lunar Ravager, Nixie, Ocean Strider, Petal, Pixie, Ragewalker, Redcap, Ruin Chanter, Ruin Elemental (needed for Ruin Chanter), Shaedling, Shimmerling Swarm, Sirine, Spirit of the Land, Splinterwaif, S. Knave, Thorn, Verdant Prince, Wild Hunt. Ranging from CR 1/4 to CR 23,...   [click here for more]
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Wicked Minds-Player resources for people who learn differently.

Wicked Minds-Player resources for people who learn differently.


D&D for Wicked Minds- Starter Fighter pack Making player sheets easier to read so you can focus on role-playing. Traditional character sheets rely on being able to rapidly understand, and process the written word. Some minds learn better & quicker through images and actions. These minds often have great imaginations with ‘out-of-box’ thinking. Exactly what role-playing is for!...   [click here for more]
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WhyT's AL Season 8 Logsheet

WhyT's AL Season 8 Logsheet


Thanks for checking out my Season 8 Logsheet. This is my take on making the most inclusive and complete logsheet I could. It tracks everything you need to track on your character throughout it's adventuring career in a simple easy to read take in manner. On page one you have ACP tracking. While tracking them you'll see all the additonal rewards you recieve. You have your character information...   [click here for more]
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