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5e Druid Wild Shapes - Quick Reference Guide (Fantasy Grounds)Click to magnify

5e Druid Wild Shapes - Quick Reference Guide (Fantasy Grounds)

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Suggested Price $2.95

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A handy reference guide for shape-changing druids!

Any campaign which has druids in it adds extra complexity for the DM to manage. That shouldn't keep you from using them or being scared to manage them. At the very least, you'll need creatures to represent the various animal forms that they can be shifted into. Druid Wild Shapes Quick Reference Guide provides those NPCs for you, as well as other reference material for general wild shape usage.

Although it is certainly possible to use the NPCs and reference material included in this reference guide without any extensions, it is highly recommended that you consider Polymorphism (created by SilentRuin) and 5e Automatic Effects - Player’s Handbook (created by Aridhro), which will just make the entire process seamless for you.

Using a combination of both extensions and this reference guide, you’ll have playable shape-shaping druids on your Fantasy Grounds Unity VTT within minutes!

The tokens are meant to get you started, but are easily replaced with your own assets or further customized for your individual campaigns.

Druid Wild Shapes Polymorphism Reference Guide contains:

  • 103 Beast NPCs with custom tokens for all available druid wild shape forms

  • 4 Elemental NPCs with custom tokens for Circle of the Moon druids

  • Currently 107 NPCs are included

  • Story entries providing references on how to use wild shape, movement speed limitations, and what creatures are available at which levels

  • Reference sheets for both Circle of the Moon and non-Circle of the Moon Druids

  • Logical grouping of stories entries providing lists by CR and movement restrictions and a master appendix of all forms

  • Bonus: Includes the “hidden” cave bear alternate form of polar bear that is often missed.

  • Designed as a player module to easily share with your players (though you as the DM are managing their Polymorphism shapes, they can still have all of reference material available)

If you enjoyed this pay what you want reference guide, please check out the Author’s other products, here on DMs Guild!

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Check out the video below for a preview of how easy it is to use in conjunction with Polymorphism and 5e Automatic Effects.

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Reviews (1)
Discussions (5)
Customer avatar
Grim Press ` September 10, 2021 11:06 pm UTC
CREATOR
For those new folks who are looking for Polymorphism, it has been moved to the Fantasy Grounds Forge (https://forge.fantasygrounds.com/), and the link above has been updated. If you've previously purchase Polymorphism from DMsGuild, you will continue to get your updates here.
Customer avatar
Matthew M September 02, 2021 3:02 am UTC
PURCHASER
Is this going to come out for Fantasy Grounds Unity?

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Customer avatar
Duncan B September 02, 2021 11:57 am UTC
This was designed in FGU and you need FGU for the Equipped Effects extension
Customer avatar
Duncan B July 27, 2021 2:46 pm UTC
A wild baboon decided he would masquerade as an axebeak, so I shoved him back in his cage...
Module update with proper axebeak token
Customer avatar
Marcelo S June 30, 2021 1:08 pm UTC
PURCHASER
Greetings!
How do I use this module without the polymorphism extension? I need another extension that make the alterations in character sheet?
Reply
Customer avatar
Duncan B July 01, 2021 9:52 pm UTC
If you don't have polymorphism, what you have instead are just NPC tokens for your players. When a player transforms into one of them, you'll drag it from the NPC section to the combat tracker, then once on the CT you will drag the link to the player (allowing them to control the attacks, etc).

However, as a Wild Shape the players keeps some of their stats (like their Int and Wisdom). So in that case, you're going to have to do that manually, whereas Polymorphism would do that for you.

You will also still have the story entries for the players for a reference which will show them what features they get when, plus what beasts are available to them.

Some DMs make alternate character sheets, as opposed to NPCs. In that case, you can use the tokens for the player and just use the stat blocks for reference.

There are some guides out there on the Fantasy Grounds forums on how to handle wild shapes without extensions that might give you some better steps.
...See more
Customer avatar
Duncan B June 23, 2021 7:54 pm UTC
Hope everyone is enjoying this! Got a bit of private feedback that they were.
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July 29, 2021
This title was added to our catalog on June 19, 2021.