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5E Automatic Effects - Tasha’s Cauldron of Everything (Fantasy Grounds)

5E Automatic Effects - Tasha’s Cauldron of Everything (Fantasy Grounds)


Instantly add effects for all items, spells, class features and feats found in the 5e Tasha’s Cauldron of Everything! 5E Automatic Effects is a series of modules to aid Game Masters and Players by automatically adding coding effects in the 5e D&D ruleset on the Fantasy Grounds virtual tabletop platform. These modules pre-build all possible custom and spell effects for your equipment, magic...   [click here for more]
Dungeon Masters Guild  $11.95

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5E Automatic Effects - Lost Mine of Phandelver (Fantasy Grounds)

5E Automatic Effects - Lost Mine of Phandelver (Fantasy Grounds)


Instantly add effects for all magic items, spells, NPCs, and monster traits and abilities found in 5e Lost Mine of Phandelver! 5eAE Adventure Effects are designed to enhance the GM experience for specific modules. Built on the foundation of 5eAE's core book effects, they also include unique effects for the magic items and NPCs which are specific to that adventure and aren't included...   [click here for more]
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5E Automatic Effects - Monster Manual (Fantasy Grounds)

5E Automatic Effects - Monster Manual (Fantasy Grounds)


Instantly add effects for all traits and abilities belonging to monsters found in the 5e Monster Manual! 5E Automatic Effects is a series of modules to aid Game Masters and Players by automatically adding coding effects in the 5e D&D ruleset on the Fantasy Grounds virtual tabletop platform. These modules pre-build all possible custom and spell effects for your equipment, magic items, spell scrolls...   [click here for more]
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5E Automatic Effects - Volo's Guide to Monsters (Fantasy Grounds)

5E Automatic Effects - Volo's Guide to Monsters (Fantasy Grounds)


Instantly add effects for all racial traits, monster abilities, items and spells found in Volo’s Guide to Monsters! 5E Automatic Effects is a series of modules to aid Game Masters and Players by automatically adding coding effects in the 5e D&D ruleset on the Fantasy Grounds virtual tabletop platform. These modules pre-build all possible custom and spell effects for your equipment, magic items,...   [click here for more]
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5E Automatic Effects - Xanathar's Guide to Everything (Fantasy Grounds)

5E Automatic Effects - Xanathar's Guide to Everything (Fantasy Grounds)


Instantly add effects for all items, spells, and class features found in Xanathar's Guide to Everything 5E Automatic Effects is a series of modules to aid Game Masters and Players by automatically adding coding effects in the 5e D&D ruleset on the Fantasy Grounds virtual tabletop platform. These modules pre-build all possible custom and spell effects for your equipment, magic...   [click here for more]
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5E Automatic Effects - Mordenkainen’s Tome of Foes (Fantasy Grounds)

5E Automatic Effects - Mordenkainen’s Tome of Foes (Fantasy Grounds)


Instantly add effects for all racial traits, feats, monster abilities and items found in the 5e Mordenkainen’s Tome of Foes! 5E Automatic Effects is a series of modules to aid Game Masters and Players by automatically adding coding effects in the 5e D&D ruleset on the Fantasy Grounds virtual tabletop platform. These modules pre-build all possible custom and spell effects for your equipment,...   [click here for more]
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5E Automatic Effects - Sword Coast Adventurer’s Guide (Fantasy Grounds)

5E Automatic Effects - Sword Coast Adventurer’s Guide (Fantasy Grounds)


Instantly add effects for all spells, class features, racial traits, and feats found in the Sword Coast Adventurer's Guide 5E Automatic Effects is a series of modules to aid Game Masters and Players by automatically adding coding effects in the 5e D&D ruleset on the Fantasy Grounds virtual tabletop platform. These modules pre-build all possible custom and spell effects for your...   [click here for more]
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5E Automatic Effects - Player’s Handbook (Fantasy Grounds)

5E Automatic Effects - Player’s Handbook (Fantasy Grounds)


Instantly add effects for all items, spells, and class features found in the 5e Player’s Handbook 5E Automatic Effects is a series of modules to aid Game Masters and Players by automatically adding coding effects in the 5e D&D ruleset on the Fantasy Grounds virtual tabletop platform. These modules pre-build all possible custom and spell effects for your equipment, magic items,...   [click here for more]
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Monster Manual Expanded III (5E) (Fantasy Grounds)

Monster Manual Expanded III (5E) (Fantasy Grounds)


Unleash over 300 terrifying new monsters! Monster Manual Expanded III continues what the two previous Adamantine Best-Selling bestiaries have started, providing dungeon masters with additional creature options to help fill their adventures. There are 320 statblocks spread across this module, most of which are archetypes and...   [click here for more]
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5E Automatic Effects - Dungeon Master's Guide (Fantasy Grounds)

5E Automatic Effects - Dungeon Master's Guide (Fantasy Grounds)


Instantly add effects for all items and spells found in the 5e Dungeon Master's Guide 5E Automatic Effects is a series of modules to aid Game Masters and Players by automatically adding coding effects in the 5e D&D ruleset on the Fantasy Grounds virtual tabletop platform. These modules pre-build all possible custom and spell effects for your equipment, magic items, spell scrolls...   [click here for more]
Dungeon Masters Guild  $14.95

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Beasts of the Jungle Rot

Beasts of the Jungle Rot


This product is Adventurers League legal! Code: DDHC-TOA-3 PURCHASE NOW INCLUDES THE FANTASY GROUNDS FILE! No Tomb of Annihilation campaign is complete without this collection of more thunder lizards… and more zombie thunder lizards! Behold new dinosaurs, including the legendary giganotosaurus and titanosaurus, and new zombie dinosaurs with terrifying and unique necrotic abilities! Plus...   [click here for more]
Dungeon Masters Guild  $4.99

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Spooky Encounters - Encounter Tables for Horror or Halloween (Fantasy Grounds)

Spooky Encounters - Encounter Tables for Horror or Halloween (Fantasy Grounds)


Spice up your world with spooky, scary, and creepy encounters - now for Fantasy Grounds Unity! Encounter tables for haunted mansions, ruined graveyards, dark woods, secret cults and misty roads. Tables using the Monster Manual with support for Volo's Guide to Monsters. Mostly low levels (1-4) but support for mid levels (5-10). Includes... Haunted House Tables (Encounters...   [click here for more]
Dungeon Masters Guild  $2.95

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The Draconomicon (Fantasy Grounds)

The Draconomicon (Fantasy Grounds)


The Draconomicon Now for Fantasy Grounds Unity! "I hope that Fizban's Treasury of Dragons is remotely close to the love and effort that was put into this book, because it's absolutely amazing." -Ted from Nerd Immersion (YouTube series) "And by god, did they deliver; this book is an absolute unit." -Cassandra MacDonald (Skullport: Shadow of Waterdeep) "All...   [click here for more]
Dungeon Masters Guild  $29.95

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5E Expert Classes

5E Expert Classes


This contains both the PDF and Fantasy Grounds module. Ever get tired of the same old 12 basic classes of available to you?  If you've been playing a long time you might be looking for something challenging and new to liven up the game you been playing now for a long time.  How about 18 new classes?  All in one super package, intended for players that have long...   [click here for more]
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Monsters Without Borders

Monsters Without Borders


"A huge thanks to the team behind “Monsters Without Borders” for their creative fundraising effort for MSF. From Yemen to South Sudan, the money raised will go towards delivering essential medical care to those who need it most.” – Merlyn Ooms, MSF-UK  WE HAVE RAISED $2,400 so far, that's 38 days in the field for a trained doctor! Twitter: "To put in real terms,...   [click here for more]
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Return of the Lizard King

Return of the Lizard King


BEGIN YOUR ADVENTURES IN CHULT FIGHTING AN ANCIENT EVIL, RETURNED TO CLAIM DOMINION OVER ALL! In Chult’s Valley of Dread, warring tribes of lizardfolk have kept each other in check for centuries. As the tribes slowly fall under the sway of a new leader, omens point to the return of an ancient threat: the demon-spawned Lizard King. Adventurers from a far-away realm find themselves...   [click here for more]
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All The Weapons (Fantasy Grounds)

All The Weapons (Fantasy Grounds)


Have you ever opened the Dungeon Master’s Guide looking for interesting magic weapons, only to find swords, swords, and more swords? All The Weapons solves this problem, featuring a total of 228 new magic weapons, covering the entire simple and martial weapons tables detailed in the Player’s Handbook, from clubs and slings to whips and nets! Plus: a bonus category of Handwrap...   [click here for more]
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Izzy's Guide to Fight and Flight

Izzy's Guide to Fight and Flight


Now only $2.99! Rules and Encounters for Airships and Other Vehicles You've done it! You've taken the leap, and bought your first airship. The thrill of excitement is nigh over whelming, untill a simple thought bursts your bubble. "Now what?" You've got some awesome airships, but how are they controlled? What sort of encounters will you face? What is the best way to integrate them into your campaign?...   [click here for more]
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Feywild Bestiary: 10 New Fey Creatures (Fantasy Grounds)

Feywild Bestiary: 10 New Fey Creatures (Fantasy Grounds)


From the splendid fields and vistas of the Summer Court to the thorny black forests of the Gloaming Court, the Feywild is rich with strange and wonderful creatures. Some are simple woodland creatures, bestowed with unusual cleverness and a mischievous nature; others are born from the dreams of creatures on the Material Plane, giving form to their whims and mythologies. Still a third sort are created...   [click here for more]
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Monster Loot Vol. 1 – Monster Manual (Fantasy Grounds)

Monster Loot Vol. 1 – Monster Manual (Fantasy Grounds)


I want to loot the beholder! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in the Monster Manual, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons, now for Fantasy Grounds!  With this supplement, these brave adventurers...   [click here for more]
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200 Critical HIT & FUMBLE Tables

200 Critical HIT & FUMBLE Tables


200 Critical HIT & FUMBLE Tables Quick DM reference... A 200 CRIT table and 200 FUMBLE table sure to keep your party laughing.  Purchase of this item includes PDF format as well as the module to use in the Fantasy Grounds VTT software. Sources include a conglomerate of sources including original material. A total of 400 table items.  Enjoy! I welcome suggestions...   [click here for more]
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Icewind Dale: Rime of the Frostmaiden Complete DM's Bundle (maps, guides, cheatsheets and more) (Fantasy Grounds)

Icewind Dale: Rime of the Frostmaiden Complete DM's Bundle (maps, guides, cheatsheets and more) (Fantasy Grounds)


Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity ADVICE, MAPS, CHEATSHEETS, HANDOUTS – EVERYTHING YOU NEED TO RUN ICEWIND DALE: RIME OF THE FROSTMAIDEN! This bundle includes all published Eventyr Games advice, maps, cheatsheets, and other DM's Resources for Icewind Dale: Rime of the Frostmaiden. Get all the critically acclaimed and best selling supplements,...   [click here for more]
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Ten-Towns Expanded (Fantasy Grounds)

Ten-Towns Expanded (Fantasy Grounds)


BRING TEN-TOWNS TO LIFE WITH THIS SUPPLEMENT FOR ICEWIND DALE – RIME OF THE FROSTMAIDEN! This product contains: Interesting Locations. 76 engaging locations in and around the towns, ranging from completely new places to expanded descriptions of existing locations found in the campagin book or known lore. Quests and Connections. 13 mini quests and countless connections...   [click here for more]
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Through the Veil: Treasures of the Feywild (Fantasy Grounds)

Through the Veil: Treasures of the Feywild (Fantasy Grounds)


Through the Veil: Treasures of the Feywild Now for Fantasy Grounds Unity   Journey through the veil and discover the treasure that awaits you in the Feywild. Do you dare wield such wild magic? Treasures of the Feywild is the second volume in the Through the Veil series designed for Dungeons & Dragons 5th Edition (D&D5e). These pages hold a treasure...   [click here for more]
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Monster Manual Expanded (Fantasy Grounds)

Monster Manual Expanded (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Youtube Review: https://www.youtube.com/watch?v=lQJGw0GSIX8 "Monster Manual Expanded has plenty that should spark a player's imagination. From enormous mimics to mind flayer assassins to succubi with bardic abilities, there's plenty of monsters to add to a DM's arsenal and turn a good encounter into...   [click here for more]
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Monster Loot Vol. 2 – Volo's Guide to Monsters (Fantasy Grounds)

Monster Loot Vol. 2 – Volo's Guide to Monsters (Fantasy Grounds)


I want to loot the elder brain! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Volo's Guide to Monsters, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons, now for Fantasy Grounds!  With this supplement, these...   [click here for more]
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Monster Loot Vol. 3 – Mordenkainen's Tome of Foes (Fantasy Grounds)

Monster Loot Vol. 3 – Mordenkainen's Tome of Foes (Fantasy Grounds)


I want to loot the Demogorgon! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Mordenkainen's Tome of Foes, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons, now for Fantasy Grounds!  With this supplement, these brave adventurers...   [click here for more]
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25 Taverns and Quests (Fantasy Grounds)

25 Taverns and Quests (Fantasy Grounds)


25 Taverns and Quests -- Now for Fantasy Grounds Unity! Conversion based on original product which contained: Twenty Five unique taverns each with a description and over 100 NPC's who can be found at the various taverns. These taverns are not campaign or setting specific, so they can be placed in any world. Use these just once when you need a quick inn for your players OR Build these taverns up...   [click here for more]
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Adaptable NPCs (Fantasy Grounds)

Adaptable NPCs (Fantasy Grounds)


Dungeon Masters, immerse players in your world by bringing your non-player characters to life - now for Fantasy Grounds! The Best-selling supplement has come to the Fantasy Grounds virtual tabletop! Contained within this supplement are 70 NPCs with unique statblocks. Each NPC contains custom art, lore, and a stat block balanced for the 5e Challenge Rating...   [click here for more]
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Monster Manual Expanded II (Fantasy Grounds)

Monster Manual Expanded II (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Monster Manual Expanded II is the sequel to the best selling Monster Manual Expanded.  Just like the first book, this aims to provide Dungeon Masters more options and flexibility in designing adventures and dressing up their dungeons with a wider variety of creatures and characters that are...   [click here for more]
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Campaign Guide: Zakhara - Adventures in the Land of Fate (Al-Qadim and Forgotten Realms Sourcebook for Fantasy Grounds)

Campaign Guide: Zakhara - Adventures in the Land of Fate (Al-Qadim and Forgotten Realms Sourcebook for Fantasy Grounds)


"Don't miss the Campaign Guide to Zakhara! Bringing the setting to 5e and cleaning up many of the cultural issues!" - Ahmed Aljabry, 20Arabia "ADVENTURES IN THE LAND OF FATE DOES AL-QADIM 5E RIGHT . . . This book makes me want to jump in the Al-Qadim 5e pool feet first. [It] is in every way a rival for any official WotC D&D Fifth Edition content out there. GtG Rating: 5 out of 5"   -  BJ...   [click here for more]
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Magic Shops & Random Item Rarity Tables

Magic Shops & Random Item Rarity Tables


Magic Shops & Random Item Rarity Tables Create Magic Shops and Populate Them With Items This a module for the Fantasy Grounds VTT software. D&D 5E, many players and DMs ask, "What can PCs do with all this gold?" The magic item economy is left to the vagaries of the Dungeon Master's Guide rules and many players/DMs are frustrated by the magic item economy of ol' having disappeared....   [click here for more]
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Monster Loot – Curse of Strahd (Fantasy Grounds)

Monster Loot – Curse of Strahd (Fantasy Grounds)


I want to loot Strahd von Zarovich! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Curse of Strahd, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons, now for Fantasy Grounds!  With this...   [click here for more]
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Puzzles, Predicaments, and Perplexities (Fantasy Grounds)

Puzzles, Predicaments, and Perplexities (Fantasy Grounds)


Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be the difference between victory and defeat, now for Fantasy Grounds! Puzzles, Predicaments, and Perplexities contains a collection...   [click here for more]
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5e Druid Wild Shapes - Quick Reference Guide (Fantasy Grounds)

5e Druid Wild Shapes - Quick Reference Guide (Fantasy Grounds)


A handy reference guide for shape-changing druids! Any campaign which has druids in it adds extra complexity for the DM to manage. That shouldn't keep you from using them or being scared to manage them. At the very least, you'll need creatures to represent the various animal forms that they can be shifted into. Druid Wild Shapes Quick Reference Guide provides those NPCs for you, as well as other reference...   [click here for more]
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Elminster's Candlekeep Companion (Fantasy Grounds)

Elminster's Candlekeep Companion (Fantasy Grounds)


Elminster Aumar, Chosen of Mystra, invites you to explore the grandest repository of knowledge in the Forgotten Realms: Candlekeep, the Library Fortress! The Sage of Shadowdale has assembled this companion to help seekers of wisdom navigate the Castle of Tomes. Be warned! Elminster requests that you bring a suitable entrance gift, lest you be turned away at the front gates, now for Fantasy...   [click here for more]
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Puzzles, Predicaments, and Perplexities II (Fantasy Grounds)

Puzzles, Predicaments, and Perplexities II (Fantasy Grounds)


Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be the difference between victory and defeat. Puzzles, Predicaments, and Perplexities II is the sequel to the best-selling original Puzzles,...   [click here for more]
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The Armorer’s Handbook: Equipment Upgrade and Rune Magic System for 5E (Fantasy Grounds)

The Armorer’s Handbook: Equipment Upgrade and Rune Magic System for 5E (Fantasy Grounds)


The Armorer’s Handbook is a complete equipment upgrade ruleset that allows weapons and armor to grow along with your characters in an organic way that feels anchored in your setting, now for Fantasy Grounds! This supplement is a comprehensive modular framework that allows characters to improve their equipment as they see fit by seeking out craftsmen and spending some coin! Chapter...   [click here for more]
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The Dungeon Master's Bundle II (Fantasy Grounds)

The Dungeon Master's Bundle II (Fantasy Grounds)


This is a Fantasy Grounds VTT module. If you are looking for the PDF(s) - click here. The Dungeon Master’s Bundle II The Stores Handbook (Electrum bestseller) Stores including; weapon stores armor stores general stores magic items stores alchemy stores stables a tinker a tailor food stores gemstones stores a shipwright a fishmonger a music store The...   [click here for more]
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Adaptable NPCs of the Guild (Fantasy Grounds)

Adaptable NPCs of the Guild (Fantasy Grounds)


Enrich the adventures you tell with new non-player characters to guide your players across Faerûn, now using Fantasy Grounds! Adaptable NPCs of the Guild is a DMs Guild community project that introduces you to detailed non-player characters to use at your table. Quest givers, travelling companions, minor henchmen, or campaign ending foes await to engage your players and inspire your...   [click here for more]
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Adaptable NPCs II (Fantasy Grounds)

Adaptable NPCs II (Fantasy Grounds)


Dungeon Masters, immerse players in your world by bringing the non-player characters to life (again), now for Fantasy Grounds! A follow-up to the best-selling Adaptable NPCs, book two is even bigger and better! Contained within this supplement are 110 NPCs with unique statblocks, each with custom art, lore, and a game stats balanced for the 5e Challenge Rating system....   [click here for more]
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Tasha's Crucible of Everything Else Volume 1 ((Fantasy Grounds))

Tasha's Crucible of Everything Else Volume 1 ((Fantasy Grounds))


Tasha's Crucible of Everything Else Volume 1 is now available for Fantasy Grounds Brought to you by QL Games, Tasha’s Crucible of Everything Else is a massive, two-volume collaboration of over 25 different DMs Guild creators that expands on the options found in the Player’s HandbookDungeon Master’s Guide, and Monster Manual....   [click here for more]
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Monster Loot – Waterdeep: Dungeon of the Mad Mage (Fantasy Grounds)

Monster Loot – Waterdeep: Dungeon of the Mad Mage (Fantasy Grounds)


Now for Fantasy Grounds! I want to loot Halaster Blackcloak! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Waterdeep: Dungeon of the Mad Mage, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons &...   [click here for more]
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Monster Loot – Out of the Abyss (Fantasy Grounds)

Monster Loot – Out of the Abyss (Fantasy Grounds)


Now for Fantasy Grounds! I want to loot Zuggtmoy! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Out of the Abyss, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.  With this supplement,...   [click here for more]
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Monster Loot – Baldur's Gate: Descent Into Avernus (Fantasy Grounds)

Monster Loot – Baldur's Gate: Descent Into Avernus (Fantasy Grounds)


I want to loot the abyssal chicken! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Baldur's Gate: Descent Into Avernus, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons, now for Fantasy Grounds!  ...   [click here for more]
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Nybor's Tome of Enchantments (Fantasy Grounds) – magic items, item handouts, and enchanting rules for 5E

Nybor's Tome of Enchantments (Fantasy Grounds) – magic items, item handouts, and enchanting rules for 5E


The definitive compendium of magic items for 5E Dungeons & Dragons Nybor's Tome of Enchantments covers all your magic items needs with 99 new and unique magic items, a quick and easy-to-use system for creating magic items using 250+ magical properties, and an automated item generator (scroll to the bottom for a video introduction!)...   [click here for more]
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Monster Loot – Princes of the Apocalypse (Fantasy Grounds)

Monster Loot – Princes of the Apocalypse (Fantasy Grounds)


I want to loot the Prince of Evil Air! Now you can on Fantasy Grounds! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Princes of the Apocalypse, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons &...   [click here for more]
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Hamund's Harvesting Handbook: Volume 1 (Fantasy Grounds)

Hamund's Harvesting Handbook: Volume 1 (Fantasy Grounds)


THIS ENTRY IS NOW COMPATIBLE WITH FANTASY GROUNDS UNITY Welcome dear reader to Hamund’s Harvesting Handbook, written by none other than I, Hamund Holderhek! But who am I you ask? Well, I am an adventurer at heart, a writer by passion, and a harvester at trade. I have travelled the many planes of the multiverse in search of adventure and story (for more of...   [click here for more]
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Ancestral Weapons (Fantasy Grounds)

Ancestral Weapons (Fantasy Grounds)


Ancestral Weapons contains rules for scaling heirloom weapons and quick-building magic weapons, now for Fantasy Grounds! A noble blade wielded in the blood wars, an axe used to protect the great city of Mirabar from orc invasions, or a powerful staff passed down by great sorcerers through the aeons. Ancestral Weapons are iconic within roleplaying. These weapons embody a character’s...   [click here for more]
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Monster Loot – Waterdeep: Dragon Heist (Fantasy Grounds)

Monster Loot – Waterdeep: Dragon Heist (Fantasy Grounds)


Now for Fantasy Grounds! I want to loot Jarlaxle Baenre! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Waterdeep: Dragon Heist, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.  With...   [click here for more]
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