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200 Critical HIT & FUMBLE Tables

200 Critical HIT & FUMBLE Tables


200 Critical HIT & FUMBLE Tables Quick DM reference... A 200 CRIT table and 200 FUMBLE table sure to keep your party laughing. Purchase of this item includes PDF format as well as the module to use it in the Fantasy Grounds VTT software. Sources include a conglomerate of sources including original material. A total of 400 table items. Enjoy! I...   [click here for more]
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200 Wild Magic Table

200 Wild Magic Table


200 Wild Magic Table Quick DM reference... 200 option (QUADRUPLE the normal) Wild Magic tables - hilarious! Purchase of this item includes PDF format as well as the module to use it in the Fantasy Grounds VTT software. Sources include a conglomerate of sources including PHB and original material. A total of 200 table items. Enjoy! I welcome suggestions...   [click here for more]
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5e Combat Actions and Environmental Effects Coding

5e Combat Actions and Environmental Effects Coding


5E Combat Actions and Environmental Effects Coding This is a module for use with Fantasy Grounds VTT. This module package contains coding effects for combat actions such as Dodge, Help, Hide, and Ready. It also has coding for environmental effects like Half Cover, Three-quarters Cover, Darkness, and Dim Light. All of which are drag and drop ready straight onto the Actions tab of...   [click here for more]
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5e Items, Poisons, and Potions Effects Coding

5e Items, Poisons, and Potions Effects Coding


5E Items (non-magical), Poisons, and Potions Effects Coding This is a module for use with Fantasy Grounds VTT. This module package contains coding effects for non-magical items, poisons, and potions (63 items in all). All of which are drag and drop ready straight onto the Actions tab of the PC sheet. This is a time saver for both DMs and Players alike, not having to create the effects...   [click here for more]
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Adaptable NPCs (Fantasy Grounds)

Adaptable NPCs (Fantasy Grounds)


Dungeon Masters, immerse players in your world by bringing your non-player characters to life - now for Fantasy Grounds! The Best-selling supplement has come to the Fantasy Grounds virtual tabletop! Contained within this supplement are 70 NPCs with unique statblocks. Each NPC contains custom art, lore, and a stat block balanced for the 5e Challenge Rating...   [click here for more]
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Adaptable NPCs: Calamity (Fantasy Grounds)

Adaptable NPCs: Calamity (Fantasy Grounds)


Dungeon Masters, immerse players in your post-apocalyptic worlds by bringing your non-player characters to life, now in Fantasy Grounds! The next product in the Adaptable NPCs line, Adaptable NPCs: Calamity contains 41 NPCs with unique statblocks, custom art, and amazingly written lore! They have been crafted with the intension of populating your post-apocalyptic...   [click here for more]
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Adaptable NPCs: Calamity (PDF & Fantasy Grounds) [BUNDLE]

Adaptable NPCs: Calamity (PDF & Fantasy Grounds) [BUNDLE]


This special bundle product contains the following titles. Adaptable NPCs: Calamity Regular price: $9.95 Bundle price: $7.50 Format: PDF Dungeon Masters, immerse players in your post-apocalyptic worlds by bringing your non-player characters to life! The next product in the Adaptable NPCs line, Adaptable NPCs: Calamity contains 41 NPCs with unique statblocks, custom...   [click here for more]
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Adaptable NPCs: PDF & Fantasy Grounds [BUNDLE]

Adaptable NPCs: PDF & Fantasy Grounds [BUNDLE]


This special bundle product contains the following titles. Adaptable NPCs Regular price: $14.95 Bundle price: $10.47 Format: PDF Dungeon Masters, immerse players in your world by bringing your non-player characters to life! Contained within this supplement are 70 NPCs with unique statblocks (created by the team behind the best-selling Grimlore's Grimoire). Each...   [click here for more]
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Advice for Rookies

Advice for Rookies


Advice for Rookies at RPGs Are you new at Role Playing Games? Do you need some advice to advance on your player skills? Are you old school, but you need something to introduce new players or have curiosity on the basics of roleplaying? This file is for you! This small and quick list consists on 15 advices intended to new players, and also to old players who want to improve its basics. If...   [click here for more]
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Agmar's Crafting Guide

Agmar's Crafting Guide


A full fledged crafting system. Includes: Components: Foraging, Harvesting, Salvaging, and Buying/Selling Recipes: Researching, Experimenting, and Buying/Selling Crafting: Levels, Experience, Field Crafting, Crafting Adventures, Proficiency, Crafting above your level, and Buying/Selling Crafted Items Item Properties: Flourishes,...   [click here for more]
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Agmar's DM Asst. I

Agmar's DM Asst. I


I worked to include lots of ideas that I had...you get 18 options all in 1 Table of Contents Story for easy access to what you want. Each option has a table version for manipulation of output and modifiers AND a story template to add a short chat entry for ease of use for DM's. Item generators use DMG and other WotC modules for access. 1. Randomized Downtime Activity - When a player...   [click here for more]
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Agmar's Magic Shop and Haggle Option

Agmar's Magic Shop and Haggle Option


I am learning how to create modules for Fantasy Grounds. Feedback is appreciated. Included with this supplement are templates and tables to randomly generate magic items from DMG and other modules by WotC (make sure they are open). In addition, I added a magic shop inventory generator for DM's looking to add this to their campaign. Finally, I like having the option for haggling with shopkeepers...   [click here for more]
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Alternative Rules for Crafting and Skills for 5th Edition

Alternative Rules for Crafting and Skills for 5th Edition


These are Alternative rules for crafting for 5th edition. This can help with crafting usable scrolls, enchanting weapons, making potions and so much more. there are lists of materials one can use for crafting. At the end of the book, there is also an alternative skill system. I hope this helps all those great GMs out there that want a better crafting system for 5th Edition. ...   [click here for more]
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Ancestral Weapons (Fantasy Grounds)

Ancestral Weapons (Fantasy Grounds)


Ancestral Weapons contains rules for scaling heirloom weapons and quick-building magic weapons, now for Fantasy Grounds! A noble blade wielded in the blood wars, an axe used to protect the great city of Mirabar from orc invasions, or a powerful staff passed down by great sorcerers through the aeons. Ancestral Weapons are iconic within roleplaying. These weapons embody a character’s...   [click here for more]
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Argol's Comprehensive Guide to Infrastructure, A Complete Guide to Constructing Cities for/with Players (Fantasy Grounds)

Argol's Comprehensive Guide to Infrastructure, A Complete Guide to Constructing Cities for/with Players (Fantasy Grounds)


Welcome! This Fantasy Grounds module is designed as an expansion to 5th edition and does not overwrite or re-word existing rules. It is to be used in conjunction with the Dungeon Masters Guide written and published by Wizards of the Coast, to achieve maximum effectiveness in a campaign setting. Additionally, the guide is formatted so that a DM can purchase and immediately implement the features...   [click here for more]
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Auction Encounters (Fantasy Grounds)

Auction Encounters (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Auctions replace the dull sessions of “Shopping the RPG” and setting breaking Ye Olde Magik Item Shoppes. They provide opportunities to introduce NPCs, drop plot hooks, or add complications to your story. They can be dynamic settings requiring more than a swing of the sword or a well-placed fireball....   [click here for more]
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Bard College: College of Errantry (Fantasy Grounds)

Bard College: College of Errantry (Fantasy Grounds)


This is the MOD file for Fantasy Grounds, not the PDF. Speaking of the PDF, as of today I am making the original PDF available as a pay-what-you-want product, keeping it in line with the other archetypes I have released for PDF so far (it used to be $0.50). Below follows the original description. Bards are renowned for their songs, tales, and epic poems regarding knights...   [click here for more]
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Bard College: College of Metal (Musical Archetype 1, Fantasy Grounds)

Bard College: College of Metal (Musical Archetype 1, Fantasy Grounds)


This is the MOD file for Fantasy Grounds, not the PDF. Do you like metal? As the player of any trumpet knows, metal has resonant qualities that can be useful musically. Bards of the College of Metal take this a step further by insisting that any metal can be made resonant if you play (or scream) loud enough. Tapping into the elemental properties of metal, these bards can conduct...   [click here for more]
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Barovian Nights - 101 Ravenloft Encounters (Fantasy Grounds)

Barovian Nights - 101 Ravenloft Encounters (Fantasy Grounds)


Welcome, stranger. I almost didn't see you there, the mist being what it is at this time of year. You don't look like you're from around here, maybe you could use some directions? Look here, don't be frightened, I'm not a ghost. Down that way is the village of Barovia - not a great place to start, if you ask me. Depressing, unless you're into rats and sour wine. Over...   [click here for more]
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Beasts of the Jungle Rot

Beasts of the Jungle Rot


This product is Adventurers League legal! Code: DDHC-TOA-3 PURCHASE NOW INCLUDES THE FANTASY GROUNDS FILE! No Tomb of Annihilation campaign is complete without this collection of more thunder lizards… and more zombie thunder lizards! Behold new dinosaurs, including the legendary giganotosaurus and titanosaurus, and new zombie dinosaurs with terrifying and unique necrotic abilities!...   [click here for more]
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Between Adventures Handbook (Fantasy Grounds)

Between Adventures Handbook (Fantasy Grounds)


This is a Fantasy Grounds VTT module. The PDF is located here. From the makers of five bestselling DMs Guild handbooks, the Between Adventures Handbook! A 100-page Dungeon Master's guide. Sometimes the real adventure is between adventures! A collection of useful tables to add depth to your game. These can be used on the fly or to plan an adventure/large campaign....   [click here for more]
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Book of the Dead - player options, spells, items and undead minions (Fantasy Grounds)

Book of the Dead - player options, spells, items and undead minions (Fantasy Grounds)


Book of the Dead The Book of the Dead has long been mired in darkness and all but forgotten, but now the tome has resurfaced, filled with new death-dealing subclasses, magical items, spells and optional rules for budding necromancers and other servants of death, now for Fantasy Grounds! The Book of the Dead contains: new archetypes for the bard, druid,...   [click here for more]
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Captains and Cannons (Fantasy Grounds)

Captains and Cannons (Fantasy Grounds)


Captains and Cannons: a Guide to Ship Combat in Dungeons and Dragons 5th Edition. The bestselling DMs Guild title is now available for Fantasy Grounds! This ruleset explains how to run a ship battle in your campaign. Whether you want to fight on lashed-together longships, blast enemies with the cannons of your carrack, or just ram rowboats, this ruleset has everything you need. Designed to be scalable,...   [click here for more]
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Ceazor's Soldiering -NPCs for 5e (FGs Module ONLY)

Ceazor's Soldiering -NPCs for 5e (FGs Module ONLY)


This is a collection of NPC characters based on historical medieval classes for D&D 5e Archer Combat Mage Crossbowman Dog Handler Dog Pair Field Cleric Knighted Swordsman Militian Javelineer Mounted Archer Mounted Crossbowman Mounted Knight Pikeman Recon Ranger Sergeant Spearman Swordsman This product also contains Module packs for Fantasy Grounds Ceazor's Soldiering FG Change...   [click here for more]
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Creature Feature Quarterly vol.1 (Fantasy Grounds)

Creature Feature Quarterly vol.1 (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Here are 13 original monsters for your games. Each monster has extensive descriptions including lore, ecology, and adventure ideas in addition to the usual stats. Monsters By Challenge Rating CR2 Protocol Imp CR4 Unseelie Psychopomp CR5...   [click here for more]
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Critter Compendium Fantasy Grounds Module

Critter Compendium Fantasy Grounds Module


This is the Fantasy Grounds Module for the Critter Compendium The module includes all 357 monster statblocks, including the Appendices and even template sample monsters, entries for the races and weapons presented in the Critter Compendium Bestiary and Story entries for larger groups of monsters, as well as to explain the Appendices and appendix rules. All background an lore information...   [click here for more]
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Daerdan's Class Feats (Fantasy Grounds)

Daerdan's Class Feats (Fantasy Grounds)


Daerdan's Class Feats introduces 101 class-specific feats that provide new playstyles, shore up defenses, expand existing resources, now for Fantasy Grounds! Average. Each class is represented with at least six feats, with an average of eight per class. Some require a character to be of a specific subclass, whereas others can be taken by any PC...   [click here for more]
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Daerdan's Tall Tales: 101 Seafaring Encounters (Fantasy Grounds)

Daerdan's Tall Tales: 101 Seafaring Encounters (Fantasy Grounds)


Take to the seas and briny depths with this tome of 101 encounters, now for Fantasy Grounds! "It all began after my second divorce; I had fled to the high seas as a deckhand, cartographer, and raconteur extraordinaire, so stay awhile—and tip well!" - Daerdan "the Yarnspinner" Daerdan's Tall Tales: 101 Seafaring Encounters is the first in a series...   [click here for more]
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Deadly Dungeon Doors - Fantasy Grounds

Deadly Dungeon Doors - Fantasy Grounds


Welcome to Deadly Dungeon Doors - the Fantasy Grounds Version! Deadly Dungeon Doors is an automated Fantasy Grounds mod.file on how to create exciting door encounters in your own dungeon adventures! Included are also: A quick overview on how dungeon doors are experienced in D&D right now. Traps Damage Severity Skill checks Locks New rules variant on a door’s Armor Classs...   [click here for more]
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DIY DM Screen for Numbers (Mac OS, iOS)

DIY DM Screen for Numbers (Mac OS, iOS)


Welcome Hello travellers! You've stumbled upon a product which allows you, the DM, to design completely custom digital DM Screens for yourself using Numbers for Mac OS and iOS. First, start by finding a cool background that you would want to use for your screen. Second, take a look at the Widget sheets and begin copy and pasting tables and data that you would find helpful while DMing...   [click here for more]
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DM Options: Monster Talents 5E (Fantasy Grounds)

DM Options: Monster Talents 5E (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. These are additional traits and actions that can be added to existing monsters. They are added to the NPC record as either traits, actions, reactions, or legendary actions depending on the type. "This product is, bar none, one of my favorite non-adventure supplements. This is a must have 5-star...   [click here for more]
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Drizzt Do'Urden's Guide to Combat (Fantasy Grounds)

Drizzt Do'Urden's Guide to Combat (Fantasy Grounds)


Drizzt Do’Urden’s Guide to Combat is a resource to help you run the most fun combats you ever have, no matter your DMing style. It is the distillation of knowledge from the masters of the hobby (listed in the credits page) as well as the years of experience held by each of the contributors, now for Fantasy Grounds! This product isn’t a house rules supplement; it works...   [click here for more]
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Druid Circle: Circle of the Elements (Fantasy Grounds)

Druid Circle: Circle of the Elements (Fantasy Grounds)


This is the MOD file, not the PDF version. Some say the soul of nature is divided into four elements: Air, Earth, Fire, and Water. Philosophical differences led a group of druids who were formerly members of the Circle of the Land to unveil an ancient and primal connection to the elements themselves. Now, this ancient tradition is suddenly becoming popular among druids across...   [click here for more]
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Eberron Archetypes: Heroes of the Five Nations (Fantasy Grounds)

Eberron Archetypes: Heroes of the Five Nations (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Like the approaching footsteps of an old foe, you could never quite defeat, echoes of the Last War resound through the streets of Sharn. If peace is to be more than a fleeting dream, the people of this shattered realm need heroes... Designed for use with the Wayfinder's Guide to Eberron,...   [click here for more]
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Elminster's Guide to Magic (Fantasy Grounds)

Elminster's Guide to Magic (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the original, Mithril-bestselling PDF, click here. If you want both this FG module AND the PDF, you can buy both with this bundle for just an extra $2.00 (total of $21.95) by clicking here. “This is an incredible supplement full of clever writing that made me think Ed Greenwood had contributed. Every spellcaster, from wizards...   [click here for more]
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Epic Characters (Fantasy Grounds)

Epic Characters (Fantasy Grounds)


Announcing Epic Characters; a supplement containing progression from 21st to 30th level in the D&D 5e ruleset, now for Fantasy Grounds! This supplemental handbook contains progression from 21st to 30th level for all twelve core classes as well as all subclasses found in the Player's Handbook, Dungeon Master's Guide, Sword Coast Adventurer's Guide, and Xanathar's Guide to Everything. It also includes...   [click here for more]
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Faiths of the Forgotten Realms (Fantasy Grounds)

Faiths of the Forgotten Realms (Fantasy Grounds)


This is a Fantasy Grounds VTT module, for the PDF - click here. Dive into the divine! Want to add some faithful flair to your Forgotten Realms campaign? Within these pages, you’ll find what you need as a player or Dungeon Master to bring Faerûn’s deities to life. Become a vassal of gods and goddesses with over one hundred archetypes and accompanying spells for each of the main...   [click here for more]
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Fantasy Grounds - Full License

Fantasy Grounds - Full License * 


Take a Tour of the features Fantasy Grounds is a virtual tabletop for pen & paper role-playing games. It provides all the tools you need to play your favorite RPG online, including the dice, sheets, tokens, maps, notes, the whole works. D&D 3.5E, 4E and 5E, along with the Pathfinder Roleplaying Game are supported out of the box, but Fantasy Grounds also supports any game system with the included...   [click here for more]
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Fantasy Grounds 5E Effects Coding - Book of Lost Spells

Fantasy Grounds 5E Effects Coding - Book of Lost Spells


Fantasy Grounds 5E Book of Lost Spells Effects Coding This a module for the Fantasy Grounds VTT software. (This product contains CODING only and does NOT contain any spell descriptions from Frog God Games “Book of Lost Spells”. That is a separate product. This is an addendum for coding purposes only for Fantasy Grounds VTT. Just to be clear - in order to make full use of this module,...   [click here for more]
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Fantasy Grounds: D&D Complete Core Class Pack

Fantasy Grounds: D&D Complete Core Class Pack * 


In Dungeons & Dragons, a class is the primary definition of what your character can do. In this module, you get all twelve core classes converted for play in Fantasy Grounds. You get the class description, special features, spells and abilities used by your class and general character customization options such as equipment and feats. Players purchasing this module can use it to create characters...   [click here for more]
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Fantasy Grounds: D&D Complete Core Monster Pack

Fantasy Grounds: D&D Complete Core Monster Pack * 


The entire collection of core monsters from the D&D Monster Manual is now at your fingertips. Dungeon Masters purchasing this module can use it to create encounters and combats within their campaigns. NPC records have been lovingly entered and organized for ease of use and reference during play. This Module Includes 273 monster images to share with your players as hand-outs during play 366...   [click here for more]
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Fantasy Grounds: D&D Complete Dungeon Master's Guide

Fantasy Grounds: D&D Complete Dungeon Master's Guide * 


D&D Complete Dungeon Master's Guide Get everything you need to weave legendary stories for the world's greatest roleplaying game. This module contains world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules *, hundreds of classic D&D magic items, and more. Dungeon Masters purchasing this module can use it to help expand the detail presented...   [click here for more]
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Fantasy Grounds: D&D Lost Mine of Phandelver

Fantasy Grounds: D&D Lost Mine of Phandelver * 


Lost Mine of Phandelver is an adventure for four to five characters of 1st level. During the course of the adventure, the characters will advance to 5th level. The adventure is set a short distance from the city of Neverwinter in the Sword Coast region of the Forgotten Realms setting. The Sword Coast is part of the North--a vast realm of free settlements surrounded by wilderness and adventure. Dungeon...   [click here for more]
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Fantasy Grounds: D&D Volo's Guide to Monsters

Fantasy Grounds: D&D Volo's Guide to Monsters * 


D&D Volo's Guide to Monsters for Fantasy Grounds Research has never been so dangerous... Explore the breadth of D&D's monsters in this immersive 224-page volume filled with beautiful illustrations and in-depth lore. Volo's Guide to Monsters provides something exciting for players and Dungeon Masters everywhere! The esteemed loremaster Volothamp Geddarm is back and he's written a fantastical...   [click here for more]
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Gems!

Gems!


I set off to make a better gemstone generator. I broke each gem type into sizes and than calculated the costs and weights of each. Than I put them into some linear scales for random generation. You should not need any other modules for these gemstones. Each table is broken down into cost based on size. (Scale used by Lord Entrails) Tiny is x1/2 Normal is x1 Medium is x5 Large is x20 Very Large...   [click here for more]
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Ghesh's Guide to Making Things - A System for Crafting and Modifying Equipment in 5th Edition D&D (Fantasy Grounds)

Ghesh's Guide to Making Things - A System for Crafting and Modifying Equipment in 5th Edition D&D (Fantasy Grounds)


Craft legendary weapons and armor, now in Fantasy Grounds! Ghesh's Guide to Making Things is a crafting and modification system designed to complement the 5th Edition rulesystem. The kobold inventor, Ghesh Fizzlebang, is an enigmatic character of some renown, known for his rather explosive ways of improving the equipment of his fellow adventurers. Though his background may...   [click here for more]
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Gothic Inspired Agitations

Gothic Inspired Agitations


A list of 50 random, weird, and spooky agitations for you to inflict on your players. Along with rules for use. Appropriate for use in the Curse of Strahd storyline or any other gothic horror setting. Most agitations are merely to stress your players, for flavor or to jumpstart role-playing. However, many have ill effects. Yet on occasion, fortune still finds a way to shine where it is often darkest....   [click here for more]
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Halaster's Hoard (Fantasy Grounds)

Halaster's Hoard (Fantasy Grounds)


Now for the Fantasy Grounds virtual tabletop! Comicbook.com says: "Halaster's Hoard is a fantastic supplement for Dungeon of the Mad Mage!" A group of the Guild's most creative minds has banded together to bring you a huge collection of powerful magic items, challenging monsters, and devious...   [click here for more]
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Hamund's Harvesting Handbook: Volume 1 (Fantasy Grounds)

Hamund's Harvesting Handbook: Volume 1 (Fantasy Grounds)


Welcome dear reader to Hamund’s Harvesting Handbook, written by none other than I, Hamund Holderhek! But who am I you ask? Well, I am an adventurer at heart, a writer by passion, and a harvester at trade. I have travelled the many planes of the multiverse in search of adventure and story (for more of those stories, pick up any copy of “Hamund’s Harrowing Histories I-XXXV”)....   [click here for more]
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Hamund's Harvesting Handbook: Volume 2 (Fantasy Grounds)

Hamund's Harvesting Handbook: Volume 2 (Fantasy Grounds)


Welcome back dear reader to another installation of Hamund’s Harvesting Handbook. By now I’m sure you’ve all cut your teeth on the monsters and creatures featured in Volume I of this series and have come back hungry for more. Well you are in luck, because I have spent the interim hunting and harvesting all of the monsters featured in that seminal work; Volo’s Guide to Monsters...   [click here for more]
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