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Introducing the ultimate enchantment experience with my comprehensive collection: Growing Magic Items Collection. This astounding set includes the bestselling Growing Magic Items from Growing Magic Items 1 through 4 along with revamped versions, new art, and brand-new magical items, bringing the total to 84 Growing Magic Items. Each item in... [click here for more] |
Dungeon Masters Guild |
$4.99
|
THE ULTIMATE RESOURCE FOR MAKING NON-PLAYER CHARACTERS MEMORABLE
Long past are the times when you should be using the commoner or guard statblocks in your 5e games... With Adaptable NPCs, you can now add more than 74 new NPC types to your D&D5e campaigns (88 new statblocks in total). Each NPC contains unique lore, art, and balanced stats so you can confidently use them in your campaign.
Did... [click here for more] |
Dungeon Masters Guild |
$24.99
|
This 68-page handbook contains progression from 20th to 30th level for all character options found in the Player's Handbook, Dungeon Master's Guide, Sword Coast Adventurer's Guide, Xanathar's Guide to Everything, Guildmaster's Guide to Ravnica, and Eberron: Rising from the Last War. It also includes epic racial bonuses for all races found in the aforementioned titles, in addition to those found... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Now with even more Villains and Lairs!
Expand your game with this collection of 56 NPCs of various Challenge Ratings, thirteen of which include maps and details of their lairs. Add these NPCs as a side-quest, a main villain, a one-shot, a bounty for easy money, or however else you wish. Written by some of the best-selling authors on the Dungeon Masters Guild and outstanding... [click here for more] |
Dungeon Masters Guild |
$14.95
|
BRING TEN-TOWNS TO LIFE WITH THIS SUPPLEMENT FOR ICEWIND DALE – RIME OF THE FROSTMAIDEN!
This product contains:
Interesting Locations. 76 engaging locations in and around the towns, ranging from completely new places to expanded descriptions of existing locations found in the campaign book or known lore.
Quests and Connections. 13 mini quests and countless connections... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Detailed unique Shops and over 170 new Magic Items
Detailed descriptions of eight unique shops, complete with:
background lore, notable NPCs, security systems, and exclusive quests.
Guidance on creating your own magical shops and merchants, with tips on running a shop,
developing engaging merchants, setting prices... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Welcome to Hell
This is more than a collection—it is a map of suffering, a catalog of horrors to deepen the nightmare that is Chains of Asmodeus. These pages do not just expand the adventure; they widen the abyss, pulling your players deeper into the mad, searing heart of Hell.
Every story here twists through the Nine Hells, tangled in deception, despair and survival.... [click here for more] |
Dungeon Masters Guild |
$34.95
|
Expanded and Enhanced Background Options
Are the new 2024 Player's Handbook backgrounds feeling too limited and restrictive for your character-building creativity?
"Better Backgrounds" is ideal for players who find the PHB 2024 backgrounds too restrictive or
want to play the 2014 edition with Origin Feats (all included in this book) and the new character creation system.
The background... [click here for more] |
Dungeon Masters Guild |
$2.95
|
"What particularly struck me is how well-written they are. The text is a delight to read. The descriptive text is evocative, and the DM notes don’t ramble. I really wish more adventures I read were as good as this one." - Merric B
https://merricb.com/2016/03/30/5e-adventure-review-journey-through-the-center-of-the-underdark/
Are your player's moving out of Velkenvelve? Enjoying a stroll along... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The Dungeon Master's Handbook from Cawood Publishing, makers of over 30 bestselling 5E products! Want more monsters for your game? Need some helpful tips? Need extra tables for crit and crit miss rolls? How about a new Wild Magic table? Want to expand the possiblities for chase scenes? This book contains all of that and much more.
The 96-page book includes:
Over... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Enhance your treasure hoards, villains, and shop keeps with unique and fascinating magical weapons!
— A Bevy of Magic Weapons! —
Weapons of Myth contains 50 magical weapons, including 20 weapons that increase in power, allowing a character to acquire the magic weapon early in their adventuring career... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Ten engaging boss fight with unique lore and tactics. For low level characters to epic level parties.
A resource designed to enhance your gaming sessions with thrilling and memorable battles.
Ten thoughtfully crafted encounters, each featuring a formidable boss, thematic minions, and treacherous lairs.
Designed for parties... [click here for more] |
Dungeon Masters Guild |
$4.95
|
25 NEW BACKGROUNDS
From the simple farmer to the masked vigilante to the enigmatic spymaster, this text contains 25 new backgrounds to round out your character in new ways. Each background presents a new option with a full set of options, identical to the format provided in the Player's Handbook.
For only eight cents per background, this is a bargain that will provide... [click here for more] |
Dungeon Masters Guild |
$2.99
|
A sequel to the Adamantine-bestselling An Elf and an Orc Had a Little Baby. 32 New and Expanded Parentages and a Whole Host of New Upbringings!
An Owl and a Bear Had a Little Baby is a 111-page rules supplement that, together with the original series, entirely replaces chapter 2 of the Player’s Handbook. We've taken our parentage system to the animal kingdom... [click here for more] |
Dungeon Masters Guild |
$17.95
|
A Bestiary of Folklore and Myth for D&D 5e
The book features more than 80 meticulously crafted creatures
Inspired by the folklore of countries such as Japan, China, Vietnam, the Philippines, Korea, and beyond.
These creatures from Asian folklore have been reimagined for every D&D setting or your own homebrew... [click here for more] |
Dungeon Masters Guild |
$11.90
|
"If you want more flexibility in how you use dragons, Dragons! is an inexpensive option to save yourself the time of messing around with numbers and trying to calculate Challenge Ratings. Recommended." - Merric B
https://merricb.com/2016/04/26/5e-supplement-review-dragons/
Welcome dragon lovers!
Are you playing in the Forgotten Realms? Running Storm King's Thunder? Tyranny... [click here for more] |
Dungeon Masters Guild |
$1.95
|
What is This? This chilling addendum delves into the twisted hierarchy of Vecna's cult, providing graphic detail on the various ranks within the Whispered One’s followers.
Whether you are navigating the dark corridors of Vecna: Eve of Ruin or weaving your own story involving Vecna’s shadowy influence, this supplement will bring horrifying color... [click here for more] |
Dungeon Masters Guild |
$1.95
|
"Don't miss the Campaign Guide to Zakhara! Bringing the setting to 5e and cleaning up many of the cultural issues!"
- Ahmed Aljabry, 20Arabia
"ADVENTURES IN THE LAND OF FATE DOES AL-QADIM 5E RIGHT . . . This book makes me want to jump in the Al-Qadim 5e pool feet first. [It] is in every way a rival for any official WotC D&D Fifth Edition content out there. GtG Rating: 5 out of 5"
- ... [click here for more] |
Dungeon Masters Guild |
$17.95
|
What truly makes a great campaign?
A campaign is not unlike a living organism. Everything has to go right in order for it to truly work. You need interesting characters, a fascinating plot, engaging players, a vivid world filled with details that betray your worldbuilding, schemes, betrayals, friendships and passion. You need love as much as you need hate and you need life as much as you need... [click here for more] |
Dungeon Masters Guild |
$4.95
|
"Really grand content! Well thought out, well presented, and a fantastic supplement to any campaign... Highly recommended!" -- Critical Role creator Matt Mercer.
Now updated with new archetypes, new spells, and new feats as a thank you to customers, Ravenloft Archetypes: Nightmares of Barovia presents thirteen new subclasses as well as new spells, new monsters, new subraces, and more for... [click here for more] |
Dungeon Masters Guild |
$9.99
|
This supplement introduces 50 unique magic weapons, each with its own history, magical abilities, and the potential to refresh your 5th edition campaign with new excitment.
También está disponible en español.
Example items
Banshee's Quiet Wail
Weapon (longsword), rare (requires attunement)
A silvery +1 longsword that emits a haunting sound when swung.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The Necromancer Spellbook
A collection of 40 old necromancy spells updated to the 5e edition! And two templates to transform low challenge rating beasts into zombies or skeletons!
There was great concern with the balance of the spells...
Please leave your review! It's extremely important to keep improving the product!
Update!
An updated version of this "The Necromancer Spellbook" is now available!
Version... [click here for more] |
Dungeon Masters Guild |
$3.99 $1.99
|
 But you saw that coming.....
Here we go again! The author is back with the long overdue sequel to the best seller "Festival Games & Fortunes" (https://www.dmsguild.com/product/348577/Festival-Games--Fortunes).
This 18 page book contains several more carnival games, rules and tables for creating your own carnival or faire, and an extended section on... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 The "Travel Guide" was designed and written to help DMs make travel fun and meaningful in their campaigns. This 10-page guide is packed with practical tools, tables, and creative ideas to make travel a meaningful and story-rich part of your D&D 5E adventures.
Inside you'll find:
Helpful tips for planning structured and impromptu journeys.
10 detailed types of journeys, from overland... [click here for more] |
Dungeon Masters Guild |
$1.00
|
 Underdark Travel
Getting lost in the dark
This guide provides a modular hex-crawl framework for extended journeys through the Underdark.
Travelling through the Underdark is a daunting task. Adventurers can quickly lose their bearings in its twisting tunnels. Mechanically, exploration is often reduced to rolling a random direction and continuing until the party encounters a familiar landmark,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
This supplement introduces 50 unique magic rings, each with its own history, magical abilities, and the potential to refresh your 5th edition campaign with new excitment.
Example Items
Ring of the Mimic’s Touch
Ring, very rare (requires attunement)
This ring subtly changes appearance whenever you look away.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Factions of Phandalin is a large supplement for 5e centered around the town of Phandalin, the focus of the starter modules Lost Mine of Phandelver and Dragon of Icespire Peak, as well as the upcoming Phandelver and Below: The Shattered Obelisk.
This book goes over the various rules around the main factions in Phandalin and the Forgotten Realms, making it easy for any new or veteran... [click here for more] |
Dungeon Masters Guild |
$9.95
|
 This book is for those who choose the road less traveled. From Rangers who partner with oozes rather than beasts to Warlocks so indecisive they make deals with two patrons, these adventurers range from eccentric to downright absurd. On this path, they encounter equally strange creatures, be they hamsters that tear you apart from the inside out, sharks so large that their body is a dungeon, or a circus... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This supplement introduces 50 unique magic armors and shields, each with its own history, magical abilities, and the potential to refresh your 5th edition campaign with new excitment.
Example items
Scales of the Sea Serpent
Armor (medium), rare (requires attunement)
Medium armor that gives a +1 bonus to AC. It grants underwater breathing and swim... [click here for more] |
Dungeon Masters Guild |
$1.95
|
 Welcome to the Hunt—where the only question is how long you can run . . .
So, your party has been stomping through the Nine Hells, making a few friends but far more enemies—and that is a problem. The Archdukes of Hell do not forget. They do not forgive. Insults are debts, slights are contracts and both demand payment in blood and soul. The moment your heroes set foot... [click here for more] |
Dungeon Masters Guild |
$2.45
|
Featured product of the Jilted Quill - a fair Dungeon Master's Guild review subsection of ENWorld, with new reviews coming weekly.
Golemancy brings an entirely new form of crafting to DnD fifth edition.
This system involved crafting extremely customizable golems with almost 50 unique options to pick and choose from for your creation. It is based off a point buy... [click here for more] |
Dungeon Masters Guild |
$2.00
|
 Orcs Of Faerûn
A monster supplement for use in the Forgotten Realms.
Orcs have a checkered history in the Realms.
Arriving in the long distant past through portals, they spread across the Faerûn, often finding themselves at odds with the other species.
Nowadays, orcs can be found throughout the Realms. Some have integrated into the towns and cities, like Waterdeep, Neverwinter, and Silverymoon.... [click here for more] |
Dungeon Masters Guild |
$4.00
|
Introducing the Mechanical Monstrosity: A Compendium of Clockwork Creatures monster manual!
Welcome to a realm where gears turn with arcane purpose, and the clash of steel and magic resounds through the air. Behold the Mechanical Monstrosities! A compendium of clockwork creatures and arcane creations that blur the line between artifice and abomination.
Dive into stablocks of 25... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Unlock the Mysteries of Magic with Elminster's Magical Compendium - A Guide to Magic and Rituals!
Delve into a world of arcane wonders as you immerse yourself in 76 new spells, carefully crafted for every class, with powers spanning from 1st to 9th level. Among these captivating spells, discover the 10 exclusive spells created by the enigmatic... [click here for more] |
Dungeon Masters Guild |
$6.75
|

BRING TEN-TOWNS TO LIFE WITH THIS SUPPLEMENT FOR ICEWIND DALE – RIME OF THE FROSTMAIDEN!
This is a Roll20 Add-On of the best-selling PDF. Click HERE for the PDF, or HERE for the Fantasy Grounds version.
This product contains:
Interesting Locations. 76 engaging locations in and around the towns, ranging from completely new places to expanded descriptions of existing... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Glory? Majesty? You don't know the dark of it! Discover the multiverse! Enter infinite universes of infinite variety, worlds beyond the prime-material settings of the AD&D game. Explore Sigil, the City of Doors, filled with portals to every layer of every plane. All you need is the right key, including. . .
A Player's Guide to the Planes: A 32-page primer that introduces DMs... [click here for more] |
Wizards of the Coast |
$14.99
|
The 1st Edition Player's Handbook is back!
No more searching through stacks of books and magazines to find out what you need to know. The Player's Handbook puts it all at your fingertips, including: All recommended character classes: Fighters, Paladins, Rangers, Magic-Users, and more.
Character Races: Dwarves, Elves, Gnomes, Half-Orcs, Humans, and more.
Character Level Statistics.
Equipment... [click here for more] |
Wizards of the Coast |
$9.99
|
“What are they wearing?” A simple question, that can infuriate any DM or player, it seems trivial to go on and on about a character's clothes, but answer this question elegantly and not only have you elevated your game, you’ve done worldbuilding in ways you’d never realize.
Textiles of Eberron is a supplement which will introduce the idea of Cultural fashion trends to your... [click here for more] |
Dungeon Masters Guild |
$9.99
|

Unlock a New Dimension of Adventure with Non-Violent Magic!
Welcome to a groundbreaking addition to your gaming experience: Mordenkainen’s Guide to Peaceful Spells. This unique supplement introduces 44 innovative spells that empower your characters to navigate challenges and conflicts without resorting to violence. Perfectly aligned with the new PHB 2024, these spells are revised versions... [click here for more] |
Dungeon Masters Guild |
$3.95
|
 COMMAND THE INVINCIBLE ARMIES OF THE DRAGON QUEEN TAKHISIS IN THIS COLLECTION OF ENCOUNTERS FOR DRAGONLANCE: SHADOW OF THE DRAGON QUEEN!
Dragonlance: Encounters Under the Shadow of the Dragon Queen contains 24 original encounters designed to fit effortlessly into the official campaign. Expand your campaign and the world of Krynn with this invaluable supplement.... [click here for more] |
Dungeon Masters Guild |
$8.99
|
This supplement introduces 50 unique magic amulets, each with its own history, magical abilities, and the potential to refresh your 5th edition campaign with new excitment.
Example Items
The Serpent's Gaze
Adventuring Gear (Wondrous Item, Neck), rare (requires attunement)
This necklace appears as a petrified... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Updated for 2024, New Players and Seasoned DMs alike will benefit from having this handy
A useful aid to have attached to your character sheet or dungeon master's screen, these pages succienctly cover core rules that come up often so you can quickly get back to the fun and storytelling at your table.
Check out The Game Master's Compendium of Explosive Creation
And more from the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This suppliment is a treasure trove of knowledge for adventurers seeking to deepen their understanding of the storied town of Phandalin. As the perfect companion to the 'Lost Mines of Phandelver' adventure, this book expands upon the lore of the region, offering players and Dungeon Masters alike the chance to delve deeper into the rich tapestry of this frontier settlement. The Travellers Guide to Phandalin... [click here for more] |
Dungeon Masters Guild |
$2.99
|
 HUGE DISCOUNT ON MY COMPLETE COLLECTION BUNDLE!
Embrace the wintry allure of 'The Winter's Howl: A Christmas Quest'. Dive into a tale of mystery and courage set in the snow-clad village of Everfrost, where the search for a missing child unveils chilling secrets and an encounter with the fearsome Monster of the Snows.
What you'll find inside this manual:
Engaging Premise:... [click here for more] |
Dungeon Masters Guild |
$2.75
|
 A Culinary Journey Through Hell
Have you ever wondered what happens to a pegasus' wings when they're torn off in the dark ritual that births a nightmare? I have.
This book is a guide to cooking in Hell— from the deceptively simple lemure pudding to the rare remorhaz egg cake, served only for the most special of sacrifices. And let us not dwell on what fiends might do with... [click here for more] |
Dungeon Masters Guild |
$1.95
|
 Goblins Of Faerûn
A monster supplement for use in the Forgotten Realms.
Goblins, generally, have a very poor reputation amongst the peoples of Faerûn. Prone to violence and with an extreme chaotic nature, this reputation is often well deserved.
The adaptability of goblins, and their general level of cunningness, enables goblins to fill a variety of ecological niches.
Never take any goblin for... [click here for more] |
Dungeon Masters Guild |
$4.00
|
The 1st Edition Dungeon Master's Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master's Guide. Herein you will find:
Combat... [click here for more] |
Wizards of the Coast |
$9.99
|
Whether you're a player or a Dungeon Master, the Dungeons & Dragons Rules Cyclopedia is now the comprehensive sourcebook you need for the original fantasy roleplaying game! For ages 12 and up, the Cyclopedia contains the compete game system and hundreds of features, including the following:
All the rules from the D&D boxed set series, including Basic, Expert, Companion, and... [click here for more] |
Wizards of the Coast |
$9.99
|
Encounters in the Savage Underdark is a 150-page supplement containing mini-adventures, NPCs, locations, and magic items. In all, the writers have produced 24 unique encounters, NPCs, and locations for you to add to any subterranean campaign. We’ve even included scaling suggestions so they can be used with different party levels.
Visit Annarei's Garden
Encounter... [click here for more] |
Dungeon Masters Guild |
$19.95
|
From the minds who brought you the best-selling Factions of Phandalin comes a new set of factions in a whole new setting...
We get it. Factions are an integral part of D&D, but it's not always clear how to use them in your campaigns. Luckily, Factions of Sigil has you covered for each of the twelve main factions found across Sigil and the Outlands!
This supplement goes over the... [click here for more] |
Dungeon Masters Guild |
$9.95
|