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The Red Book of Spell Strategy

The Red Book of Spell Strategy


The Red Book of Spell Strategy is a 136 page collection of new class options, Feats, Backgrounds, Rituals, Spells, Magic Items, Monsters, and race. There is a focus in this work on the Eastern Realms (particularly Thay and Rashemen and its surrounding underdark), but the majority of the rules are written for use anywhere in the Forgotten Realms. This work also attempts to fill in holes that are...   [click here for more]
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The Sugarthane's Sanctum

The Sugarthane's Sanctum


Find the Character Options Companion for your players taking part in the adventure! “Sweet-Tooth”, a reclusive goblin mage also known as the “Sugarthane”, has long held an uncanny favour with the local nobles based on a treaty forged long ago to stem goblinoid raids in the area. After a series of attacks, the protection of the Sugarthane’s boon seems to be failing....   [click here for more]
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Trap Compendium

Trap Compendium


For the Discerning Dungeon Master Looking to build a more dangerous lair? These pages contain 50 dire traps, ready for your use in your 5th Edition Roleplaying Game, and the rules to build countless more. Featuring the same custom trap system seen in the Total Party Kill Handbook to let you easily build the trap you want for heroes from levels 1 to 20, the Trap Compendium...   [click here for more]
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Truly Wild Magic

Truly Wild Magic


Make Wild Magic fun without being game breaking by using these optional True Wild Magic rules! Custom rules that replace or tweak the Wild Magic Sorcerer abilities and accompanying Wild Magic Surge table. The purpose of these tweaks is to both give a more stable representation of how and when to activate the Wild Magic rules and balance the Surge results in a more game friendly manner. -50 fun...   [click here for more]
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Tutorial Adventure - The Dike is Breaking

Tutorial Adventure - The Dike is Breaking


It’s simple. Before you’re willing to drop hard cash for the Starter Set or Player’s Handbook, you need to know if you and your friends will enjoy playing D&D. That’s what The Dike is Breaking is made for. It’s a 2-hour romp of an adventure that walks players through Mad Mel's private town and tomb, teaching them just enough...   [click here for more]
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Utimate Urban Fantasy

Utimate Urban Fantasy


This book has everythign you need to take your D&D game to the modern era with new setting rules, backgrounds, race options, skills, and gear including: 18 New Background Options including rules on having and changing careers. 13 New Feats New Racial Options for your all human games Computers & Hacking: In depth rules for hackers in the modern world Drugs & Addiction: Using and...   [click here for more]
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Vincent's Guide to Dwarves

Vincent's Guide to Dwarves


Join Vincent as he goes into great detail about the Dwarven people. Dwarven religion, culture, and even alcoholic beverages await you within. Vincent's Guide to Dwarves contains expanded information on the dwarven pantheon, 2 new playable races & 3 subraces, 6 new archetypes (Including the Oath of the Dwarven Defender!), 8 new feats, a plethora of new equipment and spells, and of course some new...   [click here for more]
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Wilderness Survival Guide

Wilderness Survival Guide


In this supplement you will find some extra rules for harvesting creatures, collecting minerals and a simple alchemy system for brewing potions and bombs, new equipment for surviving in the wilderness, a few magic items and more. For DMs, you will find a section with various guidelines and survival considerations and some environmental hazards! Contents: Harvesting creatures:...   [click here for more]
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{WH} Traders & Merchants! Inventories for 28 different types of merchant, indexed by quality.

{WH} Traders & Merchants! Inventories for 28 different types of merchant, indexed by quality.


For those unafraid of death, adventure is a profitable profession, paying gold for feats of blood and heroism. What, then, do adventurers spend their money on? Where can they part with their hard-earned coin? And, should they track one down, what goods could a given merchant be expected to have? Initially conceived of as an expansion to the Fortresses, Temples, & Strongholds...   [click here for more]
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100 Monster Hunts

100 Monster Hunts


Cie shouldered the heavy knapsack, it's bloodstained bottom still dripping red droplets onto the cavern floor. She grunted as the weight shifted onto her left shoulder, and began the steep climb back to civilization. She knew they needed money. But the parchment Bhardak spotted nailed to the tavern bounty board seemed too good to be true from the start. 3,000 gold for the head of a giant?...   [click here for more]
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A Players Primer to the Outlands (2e)

A Players Primer to the Outlands (2e)


You've never seen a skull like this one, cutter - it's made of a silvery metal, with rainbow hues cascading over its shiny surface. Local bashers call it a mimir. Toss it into the air, and ask it questions: What is Ecstasy? Do fiends patrol the Outlands? The floating skull slicks softly, scouring its enchanted vaults for the answers. Then its bone-box opens, drivens by ancient pistons, and it begins...   [click here for more]
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A Town of Our Own

A Town of Our Own


A complete town building system & framework for 5e. To be used in conjunction with any campaign. Need some down time activities to keep your party immersed in your world? Want to create your own settlement which you can call home? Come and try A Town of Our Own, with 25 pages of content with easily laid out sections, examples, calculation sheets, maps and much much more. this framework...   [click here for more]
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AC10 Bestiary of Dragons & Giants (Basic)

AC10 Bestiary of Dragons & Giants (Basic)


Red dragons. Storm giants. Dragon rulers. Frost giants. They're all here, in this book, in complete, ready-to-play mini-adventures. No matter what level your characters are, there is something here for you (and them). Need a diversion? Want to spice up a long-running campaign? Want to play, but don't have more than an hour or so? This is the book for your gaming group. As DM, you have everything...   [click here for more]
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AC9: D&D Creature Catalogue (Basic)

AC9: D&D Creature Catalogue (Basic)


Are you ready to face the horror of the Hivebrood, the gruesome Geonid, or the dread Dusanu? These and many other baleful beasts lurk within the pages of this manual, waiting to challenge even the mightiest adventurers! The Creature Catalogue is the first major expansion to the range of D&D game monsters. Within its covers have been collected all the curious creatures first presented in the...   [click here for more]
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Agmar's Crafting Guide

Agmar's Crafting Guide


A full fledged crafting system. Includes: Components: Foraging, Harvesting, Salvaging, and Buying/Selling Recipes: Researching, Experimenting, and Buying/Selling Crafting: Levels, Experience, Field Crafting, Crafting Adventures, Proficiency, Crafting above your level, and Buying/Selling Crafted Items Item Properties: Flourishes,...   [click here for more]
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Atlas of the Dragonlance World (1e)

Atlas of the Dragonlance World (1e)


Krynn... Enter the spell-binding world of the Dragonlance Saga with this volume of beautifully rendered maps. Accompany the Heroes of the Lance on their epic travels across Krynn in this magnificently illustrated volume. Behold the beauty of the King Priest's Hall of Audience in the Temple of Istar. Smell Raistlin's herbs as you wander the hallways of the Tower of High Sorcery at Palanthas. Become...   [click here for more]
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Beasts of the Jungle Rot

Beasts of the Jungle Rot


This product is Adventurers League legal! Code: DDHC-TOA-3 PURCHASE NOW INCLUDES THE FANTASY GROUNDS FILE! No Tomb of Annihilation campaign is complete without this collection of more thunder lizards… and more zombie thunder lizards! Behold new dinosaurs, including the legendary giganotosaurus and titanosaurus, and new zombie dinosaurs with terrifying and unique necrotic abilities!...   [click here for more]
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Big Book of Robots

Big Book of Robots


A collection of 32 robots play tested specifically to torment your PCs while they explore any-random crashed spacecraft. ...   [click here for more]
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Booms, Heals, and Bleedings: Bombs, Alchemy, and Poisons

Booms, Heals, and Bleedings: Bombs, Alchemy, and Poisons


This comprehensive supplement aims to provide users with mechanics for Bombs, more detailed Alchemy, poisonmaking, and more. This is great for DMs who want more realistic mechanics, playing without a magic user, or campaigns that have a lot gems and nothing to use them on! Included in this supplement is: - Detailed mechanics for harvesting resources and mining gems and metals. - Instructions...   [click here for more]
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CCC-BMG MOON 1-1 Moonshae Treasure Hunt

CCC-BMG MOON 1-1 Moonshae Treasure Hunt


Return to Where the Forgotten Realms Began! The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger! MOON 1-1 Moonshae Treasure Hunt is our first adventure in our exciting...   [click here for more]
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CCC-BMG MOON 2-1 Defenders of Caer Moray

CCC-BMG MOON 2-1 Defenders of Caer Moray


Return to Where the Forgotten Realms Began! The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger! MOON 2-1 Defenders of Caer Moray is our first full length adventure...   [click here for more]
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CCC-BMG MOON 2-2 Army of the Unseen

CCC-BMG MOON 2-2 Army of the Unseen


Return to Where the Forgotten Realms Began! The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger! MOON 2-2 Army of the Unseen is our second full length adventure in...   [click here for more]
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CCC-BMG MOON 2-3 The Eye in the Mist

CCC-BMG MOON 2-3 The Eye in the Mist


Return to Where the Forgotten Realms Began! The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger! MOON 2-3 THe Eye in the Mist is the finale of our first trilgoy in...   [click here for more]
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CCC-BMG-02 CORE 1-2 A Cog in the Wheel

CCC-BMG-02 CORE 1-2 A Cog in the Wheel


With the identity of a murderer confirmed, heroes are needed to track it down to its home. As it turns out, it might be a longer journey than first imagined. Part Two of The Chaos in Melvaunt. A four-hour adventure for 1st-4th level characters ...   [click here for more]
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CCC-BMG-03 CORE 1-3 A Hole in the World

CCC-BMG-03 CORE 1-3 A Hole in the World


Threats from outside Melvaunt and within push heroes to the brink as a terrified populace counts on the bravery of a few heroes to avert total disaster. Part Three of The Chaos in Melvaunt. ...   [click here for more]
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CCC-BMG-04 CORE 2-1 Tales of Good & Evil

CCC-BMG-04 CORE 2-1 Tales of Good & Evil


As the City of a Thousand Forges perseveres in the face of threats both internal and external, the effects of the planar portal continue to make everyone uneasy. When unusual individuals are drawn to the city because of the portal’s power, heroes are asked to keep the peace and ferret out anyone intending to bring harm to Melvaunt. A D&D Adventurers League adventure set in Melvaunt. A...   [click here for more]
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CCC-BMG-05 CORE 2-2 Songs of Law & Chaos

CCC-BMG-05 CORE 2-2 Songs of Law & Chaos


Omens speak of an old and forgotten power located within a played-out diamond mine in the foothills of Thar, and some believe that might be a solution to the current problems facing Melvaunt—or possibly the cause of them. With danger closing in, someone has to investigate. A four-hour adventure for 1st - 4th level characters ...   [click here for more]
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CCC-BMG-06 CORE 2-3 Edicts of Neutrality

CCC-BMG-06 CORE 2-3 Edicts of Neutrality


With land trade threatened, the city of Melvaunt is relying on sea trade to get goods into and out of the city. An island rises out of the Moonsea just outside of Melvaunt Harbor, and initial exploration indicates the island is a threat. The origins and nature of the island must be ascertained before trade is shut down completely. A four-hour adventure for 1st - 4th level characters ...   [click here for more]
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CCC-BMG-09 HULB 1-3 Hulburg Rising

CCC-BMG-09 HULB 1-3 Hulburg Rising


Since the rebirth of Hulburg, the strong have preyed upon the weak, with only limited protection offered by the law. Recently, any resemblance of law and order has been threatened, and even the town’s greedy callous ruler cannot ignore the threat anymore. A war is brewing. Can you stop it before it is too late? A D&D Adventurers League adventure set in Hulburg. A four-hour adventure...   [click here for more]
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CCC-BMG-10 HILL 1-1 Arrival

CCC-BMG-10 HILL 1-1 Arrival


Hillsfar struggles to stay aloft after the fall of First Lord Torin Nomerthal. Trade is stagnant. Relations between the citizens and non-humans remain strained. Tensions are rising as Sir Vuhm Yestral is unable to ease the situation. The arrival of a charismatic stranger incites the populace to rebel against the new ruler. A D&D Adventurers League adventure set in Hillsfar. A 4-hour adventure...   [click here for more]
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CCC-BMG-11 HILL 1-2 Exodus

CCC-BMG-11 HILL 1-2 Exodus


The monster attacks have caused the citizens of Hillsfar to lack confidence in the ability of the new government to protect them. Families and merchants are leaving for a safer place. Vuhm Yestral has to prove that he has control of the situation. He decides that a bit of recon needs to be undertaken. A D&D Adventurers League adventure for characters levels 5-10 in Hillsfar. A 4-hour adventure...   [click here for more]
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CCC-BMG-12 HILL 1-3 Resurgence

CCC-BMG-12 HILL 1-3 Resurgence


There is a spy in Hillsfar! Your job is to find him or her before the city has no defense against the oncoming Dark Fey that are fueled by a forgotten ally of Torin Nomerthal and their lust for revenge. A D&D Adventurers League adventure for characters levels 5-10 in Hillsfar. A 4-hour adventure for 5th-10th level characters ...   [click here for more]
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CCC-BMG-13 PHLAN 1-1 Sepulture

CCC-BMG-13 PHLAN 1-1 Sepulture


Spirits in Phlan are high in the wake of Vorgansharax’s defeat. Reconstruction plans are finally in motion, yet one threat looms. The Doomguide of Kelemvor has descended into the shadows of the necropolis and gathers dark forces around him. There is little he won’t anticipate. One should have their affairs in order before accepting this mission. A four-hour adventure for 11th-16th level...   [click here for more]
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CCC-BMG-14 PHLAN 1-2 Enemy of my Enemy

CCC-BMG-14 PHLAN 1-2 Enemy of my Enemy


Something odd is happening to the citizens of Phlan. Some have inexplicably gone mad and must be restrained, while others have developed strange magical abilities. No one is immune as it has affected young and old, rich and poor, strong and weak. Opinions about the cause are plentiful, but some theories seem more solid than others. A D&D Adventurers League adventure for character levels 11...   [click here for more]
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CCC-BMG-15 PHLAN 1-3 Subterfuge

CCC-BMG-15 PHLAN 1-3 Subterfuge


An ambitious plan for the reconstruction of Phlan would expand the city walls to protect all the citizens. Now a band of emissaries sent to acquire necessary materials has gone missing in the wilds of the Dragonspine Mountains, and only the Heroes of Phlan can find them. But will it be in time to prevent catastrophe for the city? A D&D Adventurers League adventure set in and around Phlan. A...   [click here for more]
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CCC-BMG-16 ELM 1-1 The Sage of Cormanthor

CCC-BMG-16 ELM 1-1 The Sage of Cormanthor


The grain has rotted in the town of Elmwood, which means people might starve, businesses and banks might fail, and endanger the town’s already-precarious existence. Brave adventurers are needed to travel through the wild forest to seek the advice of the Sage of Cormanthor. A four-hour adventure for 5th - 10th level characters ...   [click here for more]
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CCC-BMG-18 ELM 1-3 The Battle of Elmwood

CCC-BMG-18 ELM 1-3 The Battle of Elmwood


As the Greengrass Festival gets under way, one might have a sneaking suspicion that something is awry. Will the adventurers be able to save their new home in the Battle of Elmwood? A four-hour adventure for 5th-10th Level Characters ...   [click here for more]
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CCC-BMG-19 HULB2-1 Winter's Frosty Kiss

CCC-BMG-19 HULB2-1 Winter's Frosty Kiss


When winter breathes down the mountains, temperature drops and fear rises. Canvas walls offer little protection against the Frost Maiden’s embrace. When a band of hunters disappear, the citizens call upon adventurers for aid, because when the hunters become the hunted, trouble is afoot. A four-hour D&D Adventurers League adventure set in Hulburg for 5th - 10th level characters ...   [click here for more]
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CCC-BMG-20 HULB 2-2 Winter's Frigid Wrath

CCC-BMG-20 HULB 2-2 Winter's Frigid Wrath


In the wake of Winter’s Frosty Kiss, vicious predators come down from Thar - hunters searching for prey. If Hulburg does not deliver, the citizens will become prey as well. Can you catch the intended mark before it is too late? A four-hour adventure set near Hulburg for 5th - 10th level characters ...   [click here for more]
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CCC-BMG-21 HULB 2-3 Winter's Sharp Bite

CCC-BMG-21 HULB 2-3 Winter's Sharp Bite


No hunter is more dangerous than a bored one. They have set their sights on you. Are you going down with a whimper or will you face the challenge head on, giving the hunter a taste of their own medicine? A D&D Adventurers League adventure set in Hulburg and its nearby environs. A four-hour adventure for 5th - 10th level characters ...   [click here for more]
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CCC-BMG-22 PHLAN 2-1 Demagogue

CCC-BMG-22 PHLAN 2-1 Demagogue


With the Banite coup recently foiled, election day in Phlan has finally arrived. But the Lord of Darkness needs a new representative. Barrett Sokol, his hand squarely on the pulse of today’s Phlan, requires additional vetting and may need your assistance. ...   [click here for more]
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CCC-BMG-23 PHLAN 2-2 Hatemaster

CCC-BMG-23 PHLAN 2-2 Hatemaster


With the Banite coup recently foiled, election day in Phlan has finally arrived. But the Lord of Darkness needs a new representative. Colvin Doverson, his qualifications rooted in Phlan’s brutal past, requires additional vetting and may need your assistance. ...   [click here for more]
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CCC-BMG-24 PHLAN 2-3 The Royal We

CCC-BMG-24 PHLAN 2-3 The Royal We


With the Banite coup recently foiled, election day in Phlan has finally arrived. But the Lord of Darkness needs a new representative. Jhessail Greycastle, with her grand plans for the future of Phlan, requires additional vetting and may need your assistance. ...   [click here for more]
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CCC-BMG-31 PHLAN 3-1 The Conventicle of Chaos

CCC-BMG-31 PHLAN 3-1 The Conventicle of Chaos


After years of strife, Phlan is entering a new era of prosperity. Under the strong leadership of Jhessail Greycastle, external dangers have been beaten back, the city defenses have been strengthened, and the guilds are flourishing. But fresh threats have arisen within the city walls. Strange beasts stalk the night, bringing swift death in their wake, whilst a new criminal gang is vying for control...   [click here for more]
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CCC-BMG-32 PHLAN 3-2 The First Rule

CCC-BMG-32 PHLAN 3-2 The First Rule


Deep inside the underbelly of Phlan something sinister is going on. A new group of criminals is looking to take over illegal operations in the city and have set themselves up in the sewers. Adventurers are needed to discover what secrets lie beneath Phlan. Do you heed the call? A four-hour adventure for 1st - 4th level characters ...   [click here for more]
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CCC-BMG-33 PHLAN 3-3 Spinning on the Edge

CCC-BMG-33 PHLAN 3-3 Spinning on the Edge


With Phlan’s prosperous new future hanging in the balance, Chancellor Calypso isn’t about to let a new stream of thieves, the recently identified Coin Spinners, flood into the city. A lucky tip and safe-house sting has secured “invitations” for a single group of adventurers into the organizations, and a path to where the supply lines end. Steel yourself, this invitation has...   [click here for more]
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CCC-BMG-34 ELM 2-1 Tendrils in the Fog

CCC-BMG-34 ELM 2-1 Tendrils in the Fog


When a series of grisly murders and raids on farms and fishing boats come to light, accompanied by a strange fog, the people of Elmwood need heroes to investigate and stop the attacks. There is hardly anyone in the Moonsea who’s life hasn’t been touched by one of the tragedies over the past years, and these attacks may have deeper causes than anyone knows. A four-hour adventure for 5th-10th...   [click here for more]
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CCC-BMG-35 ELM 2-2 Mists of the Moonsea

CCC-BMG-35 ELM 2-2 Mists of the Moonsea


The heroes of Elmwood find clues that lead them to follow the trail of their adversaries to the Bell of the Deep, the sunken castle of Northkeep beneath the violet waves of the Moonsea. Can they make it safely there through the ancient terrors of the Moonsea as well as all the obstacles their adversaries can put in the way? A four-hour adventure for 5th - 10th level characters ...   [click here for more]
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CCC-BMG-36 ELM 2-3 Vestiges of Darkness

CCC-BMG-36 ELM 2-3 Vestiges of Darkness


Legends say that the fall of Northkeep was orchestrated by one man, who sought ultimate power but was cursed to remain forever within the sunken ruins of the Bell in the Deep as his only reward. Now the great betrayer might himself have been betrayed, with dire consequences for the entire Moonsea region. A four-hour adventure for 5th-10th level characters ...   [click here for more]
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CCC-BMG-37 HULB 3-1 Weakness of Rock

CCC-BMG-37 HULB 3-1 Weakness of Rock


Something stirs in the Hulburg mines. It would be nice to know what, but it would be nicer if it would stop collapsing parts of the mines and leaving catatonic miners. This could be the end of Hulburg’s windfall unless someone finds a way to stop it. Part 1 of the Obsidian Stone trilogy. A four-hour adventure for 11th - 16th level characters ...   [click here for more]
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