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Gothic Heroes and Villains

Gothic Heroes and Villains


Contains the stats for 5 new Races themed around a Gothic Setting, 2 of which have 3 subraces. Angels, Devils, Ghosts, Vampires, and Wolf Men. Update.1: Changed one of the Angel subraces to give it resistance to Necroctic and Radiant damage instead of advantage on magic savingthrows, and I made some slight changes to the wording. Update 2: Fixed formating issue ...   [click here for more]
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Gothic Inspired Agitations

Gothic Inspired Agitations


A list of 50 random, weird, and spooky agitations for you to inflict on your players. Along with rules for use. Appropriate for use in the Curse of Strahd storyline or any other gothic horror setting. Most agitations are merely to stress your players, for flavor or to jumpstart role-playing. However, many have ill effects. Yet on occasion, fortune still finds a way to shine where it is often darkest....   [click here for more]
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Grom's Guide to Potion Brewing

Grom's Guide to Potion Brewing


Grom's Guide to Potion Brewing An adventurer's guide to Herbology and the benefits of brewing your own potions. This manual will teach you all you need to know about where to search for and harvest exotic plants and how to brew powerful potions. You must possess an Herbalism Kit to harvest these plants. Looking for Community feedback and reviews. Illustrated edition will be...   [click here for more]
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H1 Keep on the Shadowfell & Quick-Start Rules (4e)

H1 Keep on the Shadowfell & Quick-Start Rules (4e)


An Introductory 4th Edition D&D Adventure for Characters of Levels 1st-3rd. The town of Winterhaven stands watch over a ruined keep that was once a bastion of good in the realm. This keep overlooks the Shadow Rift, a dark scar in the world that was once a gateway to the Shadowfell but has been dormant for many years. Now, an evil cleric of Orcus, Demon Lord of the Undead, seeks to...   [click here for more]
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Halite v1.3 (Salt People)

Halite v1.3 (Salt People)


Many years ago, a strange creature moved into their sea. It changed the tides and it changed the environment. Nonetheless, the Halite people stuck around. Recently, they have been overfishing, and as a result, they are sending scouts into the surrounding world. Their armor might not be the best, but their weapons certainly are. They leave traces of salt in their enemies wounds, causing immense pain,...   [click here for more]
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HandyHow to Fill Out a Character Sheet

HandyHow to Fill Out a Character Sheet


Does the sight of a character sheet make you break out in a cold sweat? Do all those boxes and numbers tie your stomach into knots? Or do you DM a group of new players? Look no further than the HandyHow guide to filling out a 5th edition character sheet. This 40+ page fully-illustrated PDF breaks down the character creation process into small chunks that even a novice can follow. With in-page close-ups...   [click here for more]
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Hiding and Stealth (Rules Clarification)

Hiding and Stealth (Rules Clarification)


Hiding and Stealth (5e Rules Clarification) Adapted from Ronny Hart, Dungeon Master Assistance article "PCs being sneaky. Clarification of Stealth and Hiding Rules." https://olddungeonmaster.wordpress.com/2014/12/28/dd-5e-stealth-and-hiding/ and the Sage Advice "Stealth" segment on the Dragon Talk podcast (04/27/2017): http://dnd.wizards.com/dragon-talk/podcast-hub For...   [click here for more]
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Homebrewed Crafting - Blacksmith

Homebrewed Crafting - Blacksmith


Design Notes The following D&D 5E design of the Blacksmith craft was created to provide an option for those pursuing a method of creating weapons and armor. This design provides details of the types of crafting, the materials required, different types of accelerants and their suggested crafting times. As with any...   [click here for more]
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Homebrewed Crafting - Herbalism

Homebrewed Crafting - Herbalism


Design Notes The following D&D 5E design of the Herbalism Skill set was created to provide more of a crafting feel for the Herbalism proficiency. HERBALISM An Herbalist is someone who is trained in the science and arts of flora and fauna. This training opens the doors to all kinds of herbal remedies,...   [click here for more]
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How To Cook

How To Cook


Everyone needs to eat, and sometimes, you need to eat when you’re hacking through the pits of a dank, dark dungeon. Sure, you can roll to root out safe-to-eat mushrooms or kill the dire boar, but how do you cook up dire boar ragu with a wild mushroom reduction? These rules are for the more culinary-minded players who want to stir fry tentacles with root veggies, soft boil lightning bird eggs...   [click here for more]
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Into the Darkness (3.0)

Into the Darkness (3.0)


Into the Darkness is a short demo adventure by the Wizards of the Coast team released prior to the launch of 3rd edition. It includes a four page adventure and a two-page "DM tipsheet" which has a brief summary of the 3rd edition rules. ...   [click here for more]
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IQ for the Adventurer

IQ for the Adventurer


For roleplaying purposes and a deeper introspective into the adventurning character, you can now determine your character's Intelligence Quotient with this easy to use packet! If you like this, please check out my other products! Duskblade /product/174085/Duskblade?term=duskblade&test_epoch=0 Shaman /product/177332/Shaman-Class-5e?term=shaman&test_epoch=0...   [click here for more]
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Ironslag - Box Text Companion - Storm King's Thunder

Ironslag - Box Text Companion - Storm King's Thunder


Greetings~ I am Søren Kraak Wollenberg (MadHatter-Himself), and I have a confession to make: "I like Box Text" Yes, I know that is a controversial statement, but I must speak my heart! What is found within this document is a list of area-descriptions attributed different locations and encounters, designed for the purpose of streamlining the conveying of information relating...   [click here for more]
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Item Crafting Rules for 5e

Item Crafting Rules for 5e


A complete set of rules for creating both magical and mundane items. This supplemental rule guid provides a complete guide for giving your players the opportunity to make their new armor and equipment rather than run into town to buy it. At higher levels it allows a party to prepare for comming challenges by creating magical items designed to fit their own needs and desires. Changes: V.1.4.2...   [click here for more]
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Jamjie's Hoard of Tomes

Jamjie's Hoard of Tomes


Barbaric strength, clerical wisdom, and bardic charisma can go a long way in any Dungeons & Dragons campaign. But what about wizardly intelligence? The skillsets of History, Arcana, Religion and Nature may lack the drama of a stealthy approach or the heroism of an athletic grapple, but they surely ought to have a role to play in the success of any party. These rules are about helping...   [click here for more]
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Jamjie's Travel Guide

Jamjie's Travel Guide


Adventure awaits on the open road! Dungeons and Dragons provides some great tools, feats, spells, and gameplay dynamics for long distance travel, but many DMs struggle to use these elements to make engaging travel adventures. This core rules set ties all of those pieces together into a cohesive framework for DMs to run engaging, adventurous, and fun travel experiences! December 30, 2018 update: Uploaded...   [click here for more]
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Kaiju Fight!

Kaiju Fight!


Playtest Material! Kaiju Fight! (Working Title) is a 20+page document with absurdly powerful new weapons balanced by limitations, 5 new archetypes for Fighter, Barbarian, Monk, Wizard, and Druid, and rules for fighting opponents of truly massive scale that brush up against the edge of Legendary status. There are a few links to concept art from the Exile Productions (that's me!) Instagram. Like...   [click here for more]
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Kingdom of Istach

Kingdom of Istach


I try to make new settings for my campaign to let my players explore unknow land. Istach is a safe haven from the nearby territory where you can find any race. A realtive yong kingdom protected from the great Istach, a Gold Dragon. Material: 3 Maps [1 English, 1 Italian, 1 only the topography] 2 Pdf descriving Istach [1 English, 1 Italian] Edit: 1-Basic description...   [click here for more]
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Kitsune 5e Race

Kitsune 5e Race


"The need to trick and befuddle. To catch a glimpse of that one decision that leads to clarity or despair. This is what every kitsune hungers for when dealing with their prey." This is another interpretation of the wonderful race portrayed to fantasy and anime lovers everywhere. My vision of it is the full humanoid that has fox features, illusions, foxfire and loves to play tricks...   [click here for more]
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Lands, Lords, and Ladies

Lands, Lords, and Ladies


A detailed summary of the mechanics of feudalism as relevant for D&D campaigns of varying political complexity. Everything from the various methods of gaining a title to the obligations those titles require of players are discussed. Also included is a summary of the economics of a fief to determine how much gold the lands will earn or cost the characters as they maintain their new noble status....   [click here for more]
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Let Sleeping Guards Lie

Let Sleeping Guards Lie


"I want to sneak up on him while he's sleeping...and go for the instant kill!" Oh, boy. You've heard THAT one before. I mean, it's just some cruddy 25 XP guard, right? You could just let them do it... Or you could pull out this supplement and make something weird, whacky, funny, scary, impactful, or dangerous happen. Let Sleeping Guards Lie is a short supplement that allows...   [click here for more]
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Liars Night 2018 - Adventurer's League - Fantasy Grounds

Liars Night 2018 - Adventurer's League - Fantasy Grounds


Contents Wandering Monsters - All Waves Kernel's loot - All items Random encounter generators for all or just Tier 1 Will update when further releases happen. ...   [click here for more]
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Life After Death - A way to deal with player death

Life After Death - A way to deal with player death


A simple PDF on how to allow players a chance to continue in the game without instantly being removed via death, offering them the chance at rebirth without having to be completely removed from the game. It's a way for a player to stay invested in their character and be allowed to play in the game without them having to instantly reroll or sit out for sessions, if that's the way the GM wants to play...   [click here for more]
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Lords Of The Pit

Lords Of The Pit


this is a competetive edition of the game. we as a company are hosting loads of competitions on most days contact us if you want to DM or you have a question. its always great to har from you ...   [click here for more]
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Magical Items of the Obscure Variety

Magical Items of the Obscure Variety


Greetings, stranger! Here, you find the artifacts of the strange and forgotten. In this shadowed shop, relics of a thousand years appear, ready to be bought and sold by the discerning and determined. Hidden in secret rooms, most powerful arcane devices may be used to create anything the mind can envision. The mundane and everyday have no place within these walls. Are you ready? This includes two...   [click here for more]
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Magnificent Magical Auction

Magnificent Magical Auction


If you want something different than your typical magic shop, finding magic item sellers in your downtime, or just want to run a fun shopping encounter, then the Magical Auction is for you! Listed in this supplement are rules for running your very own Magic Auction as well as an example buyers guide and example NPCs to populate your auction. ...   [click here for more]
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Manual of Merciless Mooks and Minions

Manual of Merciless Mooks and Minions


Minions, as a mechanic, were introduced in 4th Edition to make battles massive and epic without adding too much difficulty to the battle. A minion has 1 HP and therefore dies as soon as it takes any damage, so long as that damage is not the result of a missed attack. This concept can be ported directly over into 5th Edition, with the addition of not being killed if it succeeds on a saving throw that...   [click here for more]
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Martial Exploits

Martial Exploits


Version 1.2 • This is a conversion of over 500 4th Edition Martial Powers into 5th Edition abilities. • The powers were converted from the 4th Edition Fighter, Ranger, Rogue, and Warlord. • These are designed as alternate rewards to magic items and treasure. They are similar to Boons. • They can also be used to add flavor and combat options...   [click here for more]
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Metric & Magic: The Metric System and 5e

Metric & Magic: The Metric System and 5e


This is a primer for using the metric system as the basis of your D&D 5e campaign rules and gameplay. Included are simple conversions of several game mechanics and guide lines for converting imperial units to easily usable metric units. Suggestions welcome. For more information and a handy quick-rules reference, in metric, see my other product, here: D&D 5e Quick-Rules and Player Cheat-Sheet...   [click here for more]
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MGP1 Xibalba

MGP1 Xibalba


The Great Wheel cosmology is not the only cosmology, and the heavens and hells that it contains are not the only ones that exist. Xibalba is the hell of the Maztican Cosmology, the lawful evil plane of the Great Pyramid. In it, there is a great city with rivers of blood, pus and scorpions and a great ball game where its terrible fiends challenge unsuspecting mortals with the only desire...   [click here for more]
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Midnight in the City of Brass Free Preview

Midnight in the City of Brass Free Preview


This document is a sample of pages from Midnight in the City of Brass. This sample shows the cover, credits page, Table of Contents, an excerpt from the introduction, an excerpt from Chapter 2 of the adventure, some statblocks from the monster appendix, examples of the character kits, one of the new subclasses, examples from the gazetteer section, a diagram from one of the encounters, and a...   [click here for more]
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Milori's Guide to Languages

Milori's Guide to Languages


"...I wholeheartedly believe that this is currently the most accurate and exhaustive description of the very fundamentals of opening your mouth in any of the major planes." Milori's Guide to Languages is an in-fiction overview of the languages in the core 5e books. What does Celestial sound like? Where did Elvish come from? These are not questions every group wants answered, but if you...   [click here for more]
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Mindflayer: Thoon Hulk (4e Conversion)

Mindflayer: Thoon Hulk (4e Conversion)


Converted the Thoon Hulk from the 4e Monster Manual 3 in three different forms Brute (CR 6) Manipulator (CR 7) Inquisitor (CR 10) Includes a token for each for use in any virtual table top (or resize and print to make your own tokens for use IRL) ...   [click here for more]
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Monster Template for Numbers (Mac OS, iOS)

Monster Template for Numbers (Mac OS, iOS)


Welcome This resource is designed to allow content creators on the DM's Guild, and homebrewers in home campaigns, to create rich monster stat blocks using Numbers for Mac OS or iOS (iPad, iPhone). This document was inspired by Matt Norton's Excel Statblock Monster Template and uses example resources from the DM's Guild to demonstrate how to utilize this tool to create content....   [click here for more]
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Monsters & Minions

Monsters & Minions


Monsters and minions to add a twist to your 5e campaign. Within this supplement you'll find 21 new monsters, as well as several variants for new and existing creatures. Contains variant bandits, urds, barghest, bulezau, wendigo, yeth hounds, and many more. These monsters vary in CR from 1/8 - 5, and have a variety of different types and combat styles to keep your encounters fresh. ...   [click here for more]
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More Bears!

More Bears!


A collection of more higher CR mundane and magical bears, fun for the whole party, and maybe some druids. All statblocks and abilities so far, no flavor text or artwork. ...   [click here for more]
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More Goblin Bandit Camp

More Goblin Bandit Camp


An entry level mini adventure that can be used with the Goblin Bandit Camp mini adventure or by itself. Only the monster manual page numbers are given for their stats to keep the file size to a minimum. (for 1st tier party levels) ...   [click here for more]
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Moxxy Bramblefoot's Compendium of Astonishing Wildlife (Part One)

Moxxy Bramblefoot's Compendium of Astonishing Wildlife (Part One)


The First Part of “Moxxie Bramblefoot’s Compendium of Astonishing Wildlife” introduces six new creatures, free for Your use in D&D adventures. Each of the creatures comes with its own hand-drawn illustration, a brief story, creature statistics (adapted to fifth edition), and DM suggestions. This volume focuses mostly on weaker creatures, fit to challenge Your party at the...   [click here for more]
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Musica Aeternam: A Bardic Handbook

Musica Aeternam: A Bardic Handbook


Are you a lifelong Bard player, desperate for some more flavorful class options in 5e? Perhaps you're a new player looking for some inspiration for your shiny new character, or a DM looking to make a few unique NPCs? Within this 21 page guidebook for Bards you will find 6 new Colleges, 5 new feats, 3 new epic boons, and 3 new magic items to hopefully give you just what you've been looking for. I've...   [click here for more]
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Night Troll

Night Troll


Though closely related to real Trolls, Night Trolls are smaller, smarter, more durable and more evil. ...   [click here for more]
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Nikkz's Quick Blood Loss Guide

Nikkz's Quick Blood Loss Guide

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Nobles of Waterdeep Spreadsheet

Nobles of Waterdeep Spreadsheet


This is a conversion of the web enhancement for 3E Waterdeep into a sortable spreadsheet. The one addition I made is to denote the type of lifestyle that the noble families have. This should help DMs determine which families are fighting which as well as which are desperate and need an influx of cash soon. ...   [click here for more]
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NPC Adventuring Parties: Friends for CR 2 to 20 and everyone inbetween

NPC Adventuring Parties: Friends for CR 2 to 20 and everyone inbetween


The world can seem awfully lonely if the PCs are the only ones adventuring in it. What other ears have heard of the ancient elven treasure buried beneath the ruins? If the PCs trash the Grand Duke’s ball, who are the assassins he sends to retaliate? If the King needs demonslayers with discretion, perhaps he turns to a more subtle party. Whether you need towering heroes, imposing villains,...   [click here for more]
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NPC Character Sheet

NPC Character Sheet


This NPC character sheet is designed to be printed on a 3x5 index card, and then cut in half to create two character sheets. These small sheets offer all the necessary information for non-combat NPCs in the size of a trading card. You can store these in trading card protector sleeves or binder pages. ...   [click here for more]
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Nymphs

Nymphs


This supplement offers a new take on an old monster that keeps within the idea of fey creatures while making minor changes to the lore of the nymph to better suite the modern age. The nymph is now a danger to all characters, not just those that are easily distracted by a pretty woman. Also included is the Half-Nymph player race. ...   [click here for more]
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Of Two Minds

Of Two Minds


A spell that allows a character to concentrate on two spells at the same time. ...   [click here for more]
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Offbeat Encounters: The Wayward Warlock

Offbeat Encounters: The Wayward Warlock


Need a kick for your campaign? Offbeat Encounters are unusual scenarios that provide a setup, an adversary, and a motivation, leaving the rest to you. Consisting of unorthodox approaches to both monsters and situations, Offbeat Encounters are the perfect addition to shake up any 5e game. "The Wayward Warlock" is a teaser of sorts, providing your players with a new adversary - or possible ally - that...   [click here for more]
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Offbeat Encounters: The Well of Suka Damu

Offbeat Encounters: The Well of Suka Damu


Need a kick for your campaign? Offbeat Encounters are unusual scenarios that provide a setup, an adversary, and a motivation, leaving the rest to you. Consisting of unorthodox approaches to both monsters and situations, Offbeat Encounters are the perfect addition to shake up any 5e game. "The Well of Suka Damu" is a teaser of sorts, providing your players with a new adversary - or possible ally -...   [click here for more]
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Old Tomes: A few house rules

Old Tomes: A few house rules


This is a collection of a few homebrew house rules I use in my campaigns. This document contains rules for; Alternate darkvision for player characters Balancing darkvision umong players, making so light spell and torches are needed more. Condition: Dying A condion that allows for roleplaying oppertunities when players drop to 0 hit points...   [click here for more]
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Onenote 5E SRD

Onenote 5E SRD


The Reddit-popular 5E SRD template for Onenote 2016, now with a new 5E page theme exclusive for DMSGuild. This notebook includes the full 5E SRD content (spells, monsters, race and class information, rules, magic items, and more) all page-referenced to multiple sources. Each entry is split into its own page for rapid search results, and neatly organized into tabs and section...   [click here for more]
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