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The world can seem awfully lonely if the PCs are the only ones adventuring in it. What other ears have heard of the ancient elven treasure buried beneath the ruins? If the PCs trash the Grand Duke’s ball, who are the assassins he sends to retaliate? If the King needs demonslayers with discretion, perhaps he turns to a more subtle party.
Whether you need towering heroes, imposing villains, cunning... [click here for more] |
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There is nothing more disappointing than rolling an encounter-ending critical hit, and rolling two ones on the damage dice. Only for the wizard in the party to then poke his head above the table they’ve been hiding behind and finish off the big bad with a couple of magic missiles. That being said, even when you do roll well you are only rewarded for your mighty feat of superior dice jiggling with... [click here for more] |
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The Starter Set Companion is a gaming aid designed to assist the DM when running the adventure in the fifth edition Starter Set. The Starter Set Companion includes two documents:
The Dungeon Master's Handbook gives advice for new and old DM’s alike, giving them the tools they need to help make their campaign easier to run. It also includes a set of Tokens to allow the DM to help visualize combat... [click here for more] |
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Shepharding a party through several days of travel usually is boring for both the DM and players. Either nothing happens in a day, or there is a combat. This supplement is designed to make it easy for a DM to generate interesting and challenging jungle excursions for parties of all levels.
If you've purchased my product Jungles of Chult Factbook, be aware that there is some information in this... [click here for more] |
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Random Events for Countryside Travel continues the bestselling Random Events series. This bookmarked PDF holds 160 Random Events for players in any Dungeons & Dragons Fifth Edition campaign.
As characters explore the countryside beyond cities and towns, random events bring life to the world. These events are largely non-combat and give players a chance to... [click here for more] |
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The Cragmaw Goblin tribe, a menacing collection of Goblins, Hobgoblins, and formidable Bugbears, finds its dark home in the shadowy depths of the Neverwinter Wood. They derive their ominous name from the jagged, almost unnatural teeth that protrude from their mouths, resembling eerie white or yellow crags amidst the darkness of the forest. These ruthless marauders are notorious for their brazen assaults... [click here for more] |
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Improve your Tomb of Annihilation campaign with this revision to a most exciting villain!
The encounter with Ras Nsi has the potential to reveal much of the adventure’s background and help players to fully appreciate the story. This supplement to the adventure is to help Dungeon Masters get the most out of this encounter.
This supplement includes a comprehensive background... [click here for more] |
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"Welcome to Waterdeep! Please take this handy visitor's guide to the City of Splendors!"
Waterdeep is a big city with a lot of points of interest, and it can get easy to become lost in the sea of names and places. This is a collection of pre-filled versions of my Complete City Sheet (already available on DMsguild) with custom-labeled maps to help your party orient themselves within... [click here for more] |
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Traps can be fun. A great myth is that traps need to be carefully curated to be worth anything. While curated traps are wonderful, even simple traps can be great. Here's a simple system for running fun and impactful traps at your table
Elements of a Good Trap
For a good trap, you need flavor, interactivity, and suspense.
Flavor comes from having a variety of traps with different... [click here for more] |
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This creation named New Neverwinter is a mix between the Wizard of the Coast’s creation as well as plenty of homebrew made by me, Philip Johansson. I have tried to incorporate all the information that Wizards have produced about the city and I have then filled the gaps where needed. For transparency I have put this symbol “*” next to titles to show that it has made by me. If you wish to remove... [click here for more] |
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Gobledogs are sickly, deformed creatures with dark grey fur that often seems matted and patchy. Their most peculiar feature is the sheer number of teeth they possess, far more than could comfortably fit in their mouths. As a result, some of these teeth jut out at odd angles, creating a menacing and grotesque visage. Many Gobledogs are tailless, a genetic quirk that causes their tails to fall off, leaving... [click here for more] |
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'Curse of Strahd: Rebitten - Improved Nightmares' is a mini suppliment for 'Curse of Strahd' and 'Van Richten's Guide to Ravenloft' campaigns. Every time your plays take a long rest and sleep they will experience terrifying and exhausting nightmares. This mini-suppliment explains how the mechanics work and give examples of nightmares for you to adapt into your campaign. ... [click here for more] |
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Yeemik, a goblin of the Cragmaw tribe, possesses a lean and wiry frame that sets him apart among his kin. His appearance is marked by mottled green skin and a particularly cunning gleam in his eye. Yeemik's personality is characterized by ambition and cunning, traits that drive him to seek leadership within the tribe. He is known for his snickering laugh, which often precedes his treacherous plans.... [click here for more] |
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Klarg is a hulking and menacing Bugbear, known for his brutal leadership and cunning tactics. With a towering frame and a perpetually scowling expression, he strikes fear into those who cross his path. His matted fur and crude armor give him a savage appearance, and his sharp eyes miss little in his domain. Klarg is a formidable figure in the world of goblins, commanding respect and fear from his underlings.... [click here for more] |
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One hundred weapon histories that will bring life and interest to your weapons. ... [click here for more] |
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The cry of "Initiatives!" quickens every role-player's heart... or it should.
Your scenes of epic battle should be in a John Woo movie; filled with drama, action, cut scenes, cool slow-mo effects and leave the players with a sense of accomplishment at the end.
The attached gives some advice on getting/keeping your players engaged and attentive during combat. It's in small... [click here for more] |
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Adventurers League Legal 5E D&D Character Build Guide
For Players
Within these digital pages, you'll find a step-by-step character guide to building an Adventurers League legal Hexadin from the Nerdarchy 5th Edition Dungeons & Dragons character build library.
For Dungeon Masters
Dungeon Masters, don't worry - we've... [click here for more] |
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This short, table-filled supplement allows any DM or player to create a Wildspace system from scratch for a Spelljammer campaign. It can be used to create planets, moons, and other strange things. It includes rules for black holes and wildspace systems filled with water. ... [click here for more] |
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How to Train Your Companion
How To Train Your Companion is a guide for training your Dragons, Elementals, Familiars, Beasts, Monstrosities and Plants.
If you are an adventurer who finds themself a dragons egg, or lone bear cub and are looking to raise it as your companion then look inside this tome for a guide and added abilites to help you train these creatures.
Inside this text includes
*... [click here for more] |
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One hundred random encounters that will bring your forests to life! Roll a d100 and see what you get. ... [click here for more] |
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"The Vestiges long bound stir in their sarcophagi, they call from the Ethereal to their champions, and their dark designs will soon be revealed"
Version 2.0 released
This includes the new chapter Wraths of the Vestiges, which includes 17 pages on how to punish characters for their insolence. Each Vestige has an event-like wrath to help them push back against third tier champions trying... [click here for more] |
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A collection of 36 dinosaurs to support the Tomb of Annihilation campaign in Chult.
This document provides 5e stats and abilities for these beasts as well as a graphic to help DM's and players visualize the actual size of the dino. ... [click here for more] |
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Looking to include epic battles in your Shadow of the Dragon Queen campaign without purchasing a separate board game? This guide provides basic rules for running mass combat in Dungeons & Dragons. The rules are simplified for ease of use: all combat is abstracted down to two die rolls, and the rules fit into two pages.
The guide also provides sample battle units from the world of Krynn for DMs... [click here for more] |
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Updated 12/8/22 - Finally fixed the page 2 hit point issues.
Note: this is probably going to be the final update to these booklets. I appreicate all the feedback y'all have provided, and I hope that the booklets aid in your games! <3
Updated 8/27/21 - Big Update!
Simplified the overall design of the booklet to be easier on printing.
Completely revamped the fillable forms... [click here for more] |
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Good People! I bring to you another useful DM tool! If you're creating a digital bestiary, homebrew supplement, or just want to print physical stat blocks for your game, then look no farther!
Included are three different types of stat blocks! One large and small stat block in the clean, familiar 5e style, and one additional small stat block in an alternative style.
(If you find this product useful,... [click here for more] |
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Version 2.0
• This is a conversion of almost 900 4th Edition Martial Powers into 5th Edition abilities.
• The powers were converted from the 4th Edition Fighter, Ranger, Rogue, and Warlord.
• These are designed as alternate rewards to magic items and treasure. They are similar to Boons.
• They can also be used to add flavor and combat options to Monsters... [click here for more] |
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This is an introductory adventure for 'Curse of Strahd' called 'Death House'. Like most introductory adventures, Death House is available from Wizards of the Coast completely free of charge and includes maps. I recommend not starting with this module, instead take a look at my mini-supplimental 'Curse of Strahd: Rebitten - Improved Beginning' for a more action packed thrill ride, that will keep your... [click here for more] |
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Fun for the people
This Adventure Module Collection Contains:
A detailed campaign setting & lore for a wandering fair
Three complete one shot adventure modules
A ruleset on how to fairly judge competitions between players
A ruleset on how to handle drunkeness or getting drunk
A ruleset for creating a Doppelganger race in D&D 5e
A ruleset for how to run a siege
… and lots... [click here for more] |
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King Grol is a formidable and cunning goblin leader who plays a significant role in the "Lost Mines of Phandelver" adventure. As the chieftain of the Cragmaw goblin tribe, he is responsible for capturing Gundren Rockseeker, a pivotal character in the storyline. King Grol is ruthless and opportunistic, and he seeks to use Gundren's knowledge to his advantage. He resides in the foreboding Cragmaw Castle,... [click here for more] |
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The Frostscale Abishai Kobolds are descended from Kobolds who swore fealty to Tiamat, the Queen of Chromatic Dragons. In return for their loyalty, she bestowed upon them the blood of her chromatic Abishai spawn. This gift has been passed down from generation to generation, imbuing them with the powers of her white Abishai spawn.
Included in this PDF:
Background and new lore for the Frostscale Abishai... [click here for more] |
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Few foes are as iconic a threat to the adventurer as the goblin, yet the monster manual contains but a measly two entries. In an attempt to rectify this blatant affront to goblinkind, presented herein are thirteen additional goblin threats to menace your party of adventurers. Inside, rather than unusual and obscure goblin builds, are what more formidable goblin foes are more likely to actually look... [click here for more] |
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Cavies are small humanoid rodents; they tend to walk on their hind legs but are actually quadrupeds. Their ears are soft and folded over to protect the delicate tissue inside. Their eyes protrude slightly with colours ranging from dark brown to burnt umber, and on rare occasion, bright pink.
Included in this document, our first of many O.P.S. publications, is:
A fully custom Guinea Pig... [click here for more] |
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SPELLJAMMER CARNIVANT
Salvage an out-of-control floating theme park as it hurtles through the void. Saurian pirates leave loot behind to try to reactivate the engines. Living mimic ships try to transform it into something new. Githyanki dragoons desperately try to wipe it from existence to preserve the dark secrets within. And the animatronics, the last remnants of the Carnivant’s... [click here for more] |
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In Dungeons & Dragons fifth edition, characters have traditionally gained an ability score increase trait through their race. Critiques have been raised questioning the narrative this mechanic evokes, and I ultimately agreed that, even with politics aside, race doesn’t feel like a pleasing place to put ability score increases. It causes certain race and class pairings to perform notably weaker... [click here for more] |
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When D&D 5e came out I was pretty pleased with it, except for the spell section. I liked how in 3.5 there was a simplified spell list for each class that you could look at for a quick reference. This was helpful for making characters as a player and helpful for a DM when you don't have time to flip through a massive index of spells just to get a general idea of what your player is doing.
So... [click here for more] |
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The title pretty much says it all here: just a little book containing six new kobold variants, including the Rotspore Kobold, the Geomorph Kobold, the Revenant Kobold, the Draconic Kobold, the Boldlyn, and the Blind Kobold. These are low CR creatures ranging from CR 1/4 to CR 2, and can be easily swapped in for regular kobolds to spice up your kobold-tastic encounter. ... [click here for more] |
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Monsters of the True World
Far to the west of Faerûn across the sea of Swords lies the mysterious land of Maztica. It was discovered, pillaged and then lost again to exile on the even stranger world of Abeir. Back once again, Maztica and its mysteries are ripe for discovery.
While there may be treasure aplenty to find, there are also horrors that are seen nowhere else on Toril.... [click here for more] |
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Gargantuan Gearworks
This One Shot Adventure Module created for 2 GMs contains:
The story for a short and brutal dungeon crawl
Guidelines on how to run a one-shot adventure with 2 game masters
Several battle maps of an abandoned factory
Builds for several new monsters and fights
New mechanics and status conditions revolving around two ancient substances
A two-phase... [click here for more] |
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Viridian Abishai Kobolds reside in extensive conclaves, predominantly composed of their own kind, although some winged kobolds and diminutive chromatic dragonborn also share their habitat. Unlike the Green Abishai, with whom they share their heritage, these kobolds harbour an aversion to the Nine Hells, opting instead for the call of the wilds and establishing their homes in wooded areas on the material... [click here for more] |
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Are you a seafaring spellcaster with only a mere smattering of aquatic spell options? A swashbuckling sorcerer who desires ever-greater control over the waves themselves? Or are you a warlock who has authored a pact with the forgotten things or fey that dwell sleeping within the depths?
The Codex of Waves offers 19 new water based spells for your perusal and spellcasting pleasure.... [click here for more] |
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Who knows what lurks in the depths of the forest? Well, here at Green Bird RPGs we have a good idea. Here are fifty random encounters designed to stimulate your imagination during game play. From pixies shouting obscenities to sunbathing, nudist elves. All based on a D100 table.
If you like this product then try one of our other DM's resources:
Curses Bloodlines and Dark... [click here for more] |
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My next release, Yathuna: Remnants of the Hedrons, is out now! It is a 275 page PDF which includes a campaign setting, 64 archetypes, 150+ spells, 150+ magic items, 48 new monsters, 30 optional rules and a revamped ruleset for wilderness navigation! It costs $15 and can be found on DriveThruRPG! Want some of the content instead? All player-focused content can be found in the Adventurer's... [click here for more] |
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"Devourer of 9,999 souls and there's always room for more!"
Acererak, the infamous undead lich of the multiverse, is a malevolent and cunning master of necromancy. Clad in tattered robes and crowned with a sinister headdress, he wields immense power over death and decay. His lair is a labyrinth of traps and horrors designed to ensnare the unwary and feed his insatiable hunger for souls.
The following... [click here for more] |
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The settlement character sheet allows you to create settlements for your world using a quick and intuitive system derived from the classic D&D 5e character sheet. Learn how to use the traditional ability scores and proficiency system in a new way to create new and inique settlements for your world!
Includes a 2 page pdf rule document explaining how to use the character sheet as well as printable... [click here for more] |
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A handy reference guide for shape-changing druids!
Any campaign which has druids in it adds extra complexity for the DM to manage. That shouldn't keep you from using them or being scared to manage them. At the very least, you'll need creatures to represent the various animal forms that they can be shifted into. Druid Wild Shapes Quick Reference Guide provides those NPCs for you, as well as other reference... [click here for more] |
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Obsidian Abishai Kobolds bodies are adorned with sleek, jet-black crystalline scales that seem to swallow ambient light, rendering them masters of stealth. Their lithe frames and graceful, bat-like wings enable them to navigate through shadows with remarkable dexterity. Distinctively, long onyx-black horns protrude from their foreheads, complementing their dark scales.
Included in this PDF:... [click here for more] |
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This Mini-suppliment of 'Curse of Strahd: Rebitten' covers session zero. It isn't required to play D&D and with the right group isn't necessary at all.
Simply, this is the gaming session before session one. This is the first session where the players and DM will meet up and break the ice, discuss the campaign, create characters and backstories together, discuss schedules, house rules and lines... [click here for more] |
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Basic Information: These electrum best-seller PDF-files contain three additional handouts you might need when running the Official Dungeons & Dragons Curse of Strahd adventure at your table (in both Letter and A4 format). They include:
A wedding invitation penned by Strahd (including RSVP card)
A diary by Mrs Strazni
Ireena Kolyana as a 3rd level side-kick
The handouts have been... [click here for more] |
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DnD Character Inventory Sheet - Printable PDF
The solution to a messy inventory sheet.
This beautiful inventory sheet template lets you keep all your character items organized and easily accessible.
If you are the DM, print and hand a copy to each player.
"Oh that's helpful! My players have quite messy item sheets." "I love... [click here for more] |
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This title is a compilation of some Beholders that Dungeons & Dragons have had in the past, but don’t have a 5e version yet.
These are all I found, but if you find any other beholder that existed in D&D and don't have a 5e version yet, you can comment here and I'll add it.
If you find any error or problem with this document, please let me know.
This is the list of beholders found in this... [click here for more] |
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