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Monster Manual Expanded II (Fantasy Grounds)

Monster Manual Expanded II (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Monster Manual Expanded II is the sequel to the best selling Monster Manual Expanded.  Just like the first book, this aims to provide Dungeon Masters more options and flexibility in designing adventures and dressing up their dungeons with a wider variety of creatures and characters that are...   [click here for more]
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CCC-KUMORI-02-04 To Be the Very Best

CCC-KUMORI-02-04 To Be the Very Best


An Anime-inspired 2‐Hour Adventure for 1st‐4th Level Characters (optimized for 3rd level characters). Festival bells cut loud through the air! Adventurers are gathering to celebrate the Wild Monster Capture Festival. Tame wild monsters, team up with them in honorable combat, and you could win not only gold, but fame and renown! The spirit of the festival is about to get disrupted,...   [click here for more]
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Untold Lineages - Beholderkin (Beholder, Death Kiss, Gauth, Gazer, Spectator)

Untold Lineages - Beholderkin (Beholder, Death Kiss, Gauth, Gazer, Spectator)


What do I get? Playable Lineage Rules For Player Character Beholderkin 5 Flaws and 59 new thematically appropriate Lineage Feats for Beholderkin in a structured feat selection tree 1 creature statblock Sure, you’re a nice DM. You want to give your players what they want. But when what they want is to play “Something from the Monster Manual”, then that’s just not practical. Or is it? Beholderkin...   [click here for more]
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Optional Rules & Random Tables Indexes: A Guide and Toolbox for Expanding Campaign Rules

Optional Rules & Random Tables Indexes: A Guide and Toolbox for Expanding Campaign Rules


Indexes of optional and variant rules from the core rulebooks! Indexes of all the random tables from the core rulebooks! Tons of advice on how to choose the right options and variants to build a campaign with a unique tone and mechanics! Some of the most memorable games are the ones that have a feel all their own. One of the best ways to achieve that is by strategically picking the right options and...   [click here for more]
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Fiefdom: Manors, Ruling manorial fiefs

Fiefdom: Manors, Ruling manorial fiefs


Rules for player-controlled fiefdoms! In this accessory there are the rules required for the DM to introduce the corner-stone of feudal domains: Manors. A manor is the basic feudal unit, able to support a knight and his retinue. The lord (or lords) of the manor profit from the effort of their serfs and in exchange for the privilege swear featly to a higher noble. This accessory contains rules for...   [click here for more]
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Ability Score Feats

Ability Score Feats


Enjoy these six new feats that allow creative new approaches to problem-solving, whether you're delving the darkest depths of a dungeon or unraveling a web of intrigue in the city's fanciest ballrooms. Update 2020-03-19: Tweaked Iron Fortitude to be a little less overpowered. ...   [click here for more]
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Mercenaries of the Realm

Mercenaries of the Realm


This document is the second member of the "Realm" series which is a series of NPCs, that dungeon masters can use. This document provides 7 mercenary (or bodyguard) types for your campaign. The lowest CR is 1/2 and the highest is 9. I have a plan to make a document for specific Forgotten Realms mercenaries too if this become a success. The first document, which is a "pay what you want" is here: https://www.dmsguild.com/product/333480/Bandits-of-the-Realm...   [click here for more]
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Bandits of the Realms

Bandits of the Realms


This document provides 8 new bandit types for dungeon masters. Version 2.0 with textboxes and fixed errors. ...   [click here for more]
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Arcane Slayer Class

Arcane Slayer Class


New Playable Player Class for D&D 5th Edition, the Arcane Slayer The tall human charges into the middle of a orc horde with his flaming sword ablaze and strikes a foe down. Next he unleashes a wave of arcane energy from his sword into the oncoming enemies. A half-elf female calmly gestures with her hand and a swirling magical energy circles around her foe from a distance, with...   [click here for more]
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Cultists of the Realm

Cultists of the Realm


This document is the third member of the "Realm" series which is a series of NPCs, that dungeon masters can use. This document provides 6 cultist types for your campaign. The lowest CR is 1/8 and the highest is 4. The first document, which is also a "pay what you want" type, is here: https://www.dmsguild.com/product/333480/Bandits-of-the-Realm ...   [click here for more]
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Vincent's Guide to Dwarves

Vincent's Guide to Dwarves


Join Vincent as he goes into great detail about the Dwarven people. Dwarven religion, culture, and even alcoholic beverages await you within. Vincent's Guide to Dwarves contains expanded information on the dwarven pantheon, 2 new playable races & 3 subraces, 6 new archetypes (Including the Oath of the Dwarven Defender!), 8 new feats, a plethora of new equipment and spells, and of course some new...   [click here for more]
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Nobles Arrive

Nobles Arrive


Fighting alongside her allies, the noble leads the efforts and enhances those around her. Through her majestic nobility, her impactful leadership, and her balanced approach to problems, the noble provides essentials to any group and makes everyone around her better. This book provides the noble class, an optional class that has a combat/skill balance, including three subclasses: the Commander, the...   [click here for more]
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Semmapfore's Of Vampires And the Variety Thereof

Semmapfore's Of Vampires And the Variety Thereof


Professor Semmapfore presents his learned discourse on vampires, featuring Guidelines on transitioning NPC’s/characters of various races into vampirism; Nine levels of varying power levels of vampires, including a d100% table to randomly determine said level; Detailed requirements on vampires’ “blood thirst” requirement; Three different ways vampires can be created – duskborn, trueborn,...   [click here for more]
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Humans Arrive

Humans Arrive


As the elves dwell in their forests behind their magical texts and the dwarves hide in their mountain fortresses, humans rise up and become heroes. Versatile, adaptable, diverse, heroic, destined, humans are frequently at the heart and soul of the stories we tell. This booklet presents new options for humans, including an idea for subraces, new feats, a background, and some items and tools. May...   [click here for more]
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Thank Torm it's Tormsday

Thank Torm it's Tormsday


Welcome to the Sword Coast’s Newest chain of family friendly casual restaurant. With convenient locations in Waterdeep, Baldur’s Gate, and Neverwinter, we’re sure you will enjoy what Thank Torm It’s Tormsday has to offer! This is a menu you can print and hand to your players or simply use for reference!  Use the menu the next time you need a fest-hall, tavern, restaurant, or some other semi-obnoxious...   [click here for more]
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