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Rules for large-scale miniatures battles based on the game Dungeons & Dragons.
Product History
"Swords & Spells" (1976), by Gary Gygax with Dave Arneson & Rob Kuntz, is supplement for OD&D. It was published in August 1976.
Origins (I): A Fifth Supplement. "Swords & Spells" is the fifth supplement for OD&D, published in same format as "Supplement... [click here for more] |
Wizards of the Coast |
$4.99
|
An Introductory Adventure for fledgeling DMs & three to five 1st Level Characters.
Goblins are raiding trade roads that lead to a waypoint village, and the adventurers have been hired to delve into their fortress to put a stop to their attacks.
Goblin Problem! is simple to run and is structured to guide players who are new to running adventures for Dungeons... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Springboard Adventures
for the Tyranny of Dragons Storyline
A frugal Dungeon Master is here to help you get more out of the adventure books,
Hoard of the Dragon Queen and The Rise of Tiamat, even after you’ve played through them once.
Both adventure books are packed with resources that can be used again in whole new adventures. It's just a matter... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Welcome to the crazy world of clowns! With this supplement, you’ll have at your fingertips a class built around being highly adaptable and able to fill any role needed by the party at almost any time simply by changing their facepaint. Here’s what you get:
• The Clown class, complete with all sixteen subclasses — the auguste, the blood, the dandy, the grotesque, the harlequin, the hobo, the... [click here for more] |
Dungeon Masters Guild |
$1.99
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
"Very useful selection of ready-made NPCs, well organized and beautifully laid out! Grab a copy!" -Travis Legge, head of Aegis Studios
35 Versatile NPCs, a Gold bestselling collection of useful NPC stat blocks, is back with a sequel to blow away the original. Find the right NPC for any situation!... [click here for more] |
Dungeon Masters Guild |
$11.95
|
Advice, variants, and forms for organizing party information!
A chapter each for the classic D&D party roles of Caller, Mapper, Timekeeper, Quartermaster, and Rules Coordinator!
Tons of ways for players to get more involved in campaign creation, maintenance, and at-the-table play!
Old School Hacks Vol. 2: Player Roles is a guide for players and DMs providing advice, options, tools,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A spellcaster can be judged by the company they keep.
Fantastic Familiars is a sourcebook for the D&D 5e game. It contains a number of variant rules to change the way that familiars are used in your game, along with stats and write-ups for 10 new creatures that can be taken as familiars.
Contents include:
Guidelines for using other familiars than those pre-approved in... [click here for more] |
Dungeon Masters Guild |
$3.50
|
Note: For print orders, please note this is a scanned title, and some text might be slightly blurry.
Red dragons. Storm giants. Dragon rulers. Frost giants. They're all here, in this book, in complete, ready-to-play mini-adventures. No matter what level your characters are, there is something here for you (and them). Need a diversion? Want to spice up a long-running campaign? Want to play, but don't... [click here for more] |
Wizards of the Coast |
$4.99
|
Iconic monsters for your D&D campaign
This core rulebook packs in over 200 new monsters to menace D&D player characters. Classic monsters such as the derro, the mimic, and Lolth (Demon Queen of Spiders) make their first 4th Edition appearance here. In addition, this book includes scores of new monsters to challenge characters of heroic, paragon, and epic level, including deadly catastrophic... [click here for more] |
Wizards of the Coast |
$16.99
|
Featured product of the Jilted Quill - a fair Dungeon Master's Guild review subsection of ENWorld, with new reviews coming weekly.
Prepare for the Curse of Strahd by making countless vampires!
This system renders a vampire's strength directly related to their age. Young vampires are weak enough to be balanced player options, while using the same system you can... [click here for more] |
Dungeon Masters Guild |
$2.00
|
As the City of a Thousand Forges perseveres in the face of threats both internal and external, the effects of the planar portal continue to make everyone uneasy.
When unusual individuals are drawn to the city because of the portal’s power, heroes are asked to keep the peace and ferret out anyone intending to bring harm to Melvaunt.
A D&D Adventurers League adventure set in Melvaunt.
A... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This short booklet gives invaluable advice on how a DM can encourage roleplaying and engagement in social encounters beyond simply rolling dice to determine success or failure.
This book includes two non-combat NPC types which can be used as adversaries against the PCs. These adversaries can bedevil and derail the PCs careful plans, but can not be easily stopped by walking up to them and punchin'... [click here for more] |
Dungeon Masters Guild |
$1.00
|
5 Minute Workday Presents: Expanded Wand of Wonder
New tables expanding usage of the infamous item!
Reprinting and expanding on the table in the Dungeon Master's Guide, this product quadruples the possible outcomes of using a wand of wonder with three new tables: a table of Uncommon results, a Rare table, and a Very Rare table. Experience the joy and/or horror... [click here for more] |
Dungeon Masters Guild |
$0.75
|
Wait! Is that an upside-down staircase? Am I floating? Why are my hands triangles? Why do I have four of them? No, wait, those are not mine! Where am I? How did I get here? A four-hour adventure for 11th-16th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The monster attacks have caused the citizens of Hillsfar to lack confidence in the ability of the new government to protect them.
Families and merchants are leaving for a safer place. Vuhm Yestral has to prove that he has control of the situation. He decides that a bit of recon needs to be undertaken.
A D&D Adventurers League adventure for characters levels 5-10 in Hillsfar.
A 4-hour adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A system for handling player characters afflicted by lycanthropy that feels more like a curse, and less like a free bonus. A cursed player will have to stave off becoming a monster if they want to use their newfound power. If they use it too much, they'll slowly take on the worst traits of their animal form, and to rid themself of the curse, they'll need magic during the full moon, or to eat deadly... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The idea for this product came about from my desire to have a mechanically sound way to measure the power, and thus rarity, of a magic item. Perusal of the existing items in the DMG can be a somewhat frustrating affair, as items will demonstrate different rarities even if they perform the exact same function.
This product contains a system of guidelines for producing magic items that... [click here for more] |
Dungeon Masters Guild |
$1.50
|
CONJURATION TABLES FOR 5E CONJURATION SPELLS
Includes tables with random creatures for:
Conjure Animals
Conjure Minor Elementals
Conjure Elemental
Conjure Woodland Beings
Conjure Fey
Conjure Celestials
Sources used in this document
5E sourcebooks and modules mm : Monster Manual vg : Volo's Guide to Monsters pota:... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The only weapon you really need is your own resolve. Stand against the forces that besiege you and turn your passion into power
From the Writer of Weird Stuff I Found On The Dungeon Floor and project manager of Cursed Classes comes the roleplay Guide to paladins. Answer the questions of Alignment, Deity and Oath.
Ways to break down alignment and what it means to the current 5e system
Dieties... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Make the world your own!
At gaming tables everywhere, the future of the Greyhawk setting turns on the rolls of dice and the actions of thousands of Dungeons & Dragons players.
This comprehensive sourcebook contains everything you need to get started in the RPGA Network's exciting Living Greyhawk shared world campaign.
Inside... [click here for more] |
Wizards of the Coast |
$12.99
|
---I'm thrilled to report that this publication received a very positive review from Jeff Grenier of the Tome Show, a seminal podcast for all things D&D. Check out episode 286 (August 28, 2017), beginning at 43:20. Here's the link: http://www.thetomeshow.com/e/more-pdf-minis-reviews-tome-286/--
Short scenarios for when your PCs just can't figure it out.
Every Dungeon... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This is a PDF of Haunts. If you are looking for the Fantasy Grounds VTT module – click here.
“I’ve got a bad feeling about this.”
Want to invoke fear or horror in your characters but not with a hack-n-slash fight with a ghost, specter or revenant? Want a way to confound and spook your players with mood and roleplaying and not just mindless combat?
This new... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Enrich your characters with this supplement containing backgrounds for eight of the Forgotten Realms orcish subraces: the augmented thayan orcs, the civilized gray orc, the adaptable half-orc, the numerous mountain orc, the towering ogrillon, the pacificistic ondonti, and the deep dwelling orog!
Inside you'll find:
- 3 New Races - 4 New Sub-Races - 5 Half-Orc Variants ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The Aldani Basin is an enormous clearing in the jungles of Chult where rainwater collects to form multiple shallow lakes and vast marshy ecosystem. These lakes feed the major northern rivers of Chult, the Soshenstar and the Tath, as they travel from the middle of the jungle out to the sea.
The Tomb of Annihilation adventure book provides two interesting encounters for the Aldani Basin, Mbala... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Omens speak of an old and forgotten power located within a played-out diamond mine in the foothills of Thar, and some believe that might be a solution to the current problems facing Melvaunt—or possibly the cause of them.
With danger closing in, someone has to investigate.
A four-hour adventure for 1st - 4th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Piety : expanded rules for divine interventions
The Piety score indicates the attention a creature awakens in a specific deity (or outerworldly entity as in the case of a Warlock). It also measures the synchronicity that can be established with them. As a creature gains a closer connection to these gods or entities, it benefits from a part of their powers and abilities. (8 pages)... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Rods, Staffs, and Wands are some of the most sought after items in the game, this booklet offers all the information any DM or player will ever need on the topic.
Every DMG rod, staff, and wand fully explained and broken down to be crafted by players
11 NEW rods, with explanations and rules to craft them
14 NEW staffs, with explantions and rules to craft them
217 NEW wands, with explanations and rules... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Names of the Forgotten Realms: compiled lists of First and Last names from Forgotten Realms modules, adventures, and vignettes!
The full Calendar of Harptos 12-month calendar, plus the entire Roll of Years!
A chapter on making the rules match the setting, or expanding your campaign to new locations like Kara-Tur and Al-Qadim!
The all-new Underdark Survival Guide chapter, featuring new hazards and terrain!
Forging... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Reviews:
Aurican's Lair
RPG.net
ENworld
Reviews from Rlyeh
There comes a time in the lives of Player Characters when they start wondering about the point of adventuring and accumulating wealth and experience. Of course, some mercenary types do so for the sake of doing so, entering the vicious circle of killing monsters only so they can kill more powerful monsters and eventually die a horrible... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Get more out of your tarokka deck with this supplement! Included within...
A table that helps you use the tarokka deck instead of dice as a randomizer for any random table (including encounters and treasure)
A Critical Hit Effects table that is meant to be used with the tarokka deck
A Critical Failure Effects table that is meant to be used with the tarokka deck
A new NPC villain that can be dropped... [click here for more] |
Dungeon Masters Guild |
$0.99
|
DUNGEON MASTER’S ASSISTANT # 1
RANDOM CAMPAIGN BUILDER CHARTS
You get an illustrated copy and a BONUS: printer-friendly copy
Welcome, Dungeon Masters. Ever find yourself in need of something on the fly and your mind draws a complete blank? Not a problem with this Dungeon Master’s Assistant. You can use this Assistant to help cut down on time while creating your campaign... [click here for more] |
Dungeon Masters Guild |
$1.00
|
NOW HALF PRICE! Only $5.00 for 101 pages of polished material.
A reincarnated avenger, having lived a hundred lives, returns again to battle the wicked assassins of Set among the Plains of Purple Dust. A lone wolf scout in the Forest of Tethir tracks down his marauding prey among the dark boughs. In the Underdark, an ooze takes on humanoid form to converse with a marble-skinned human woman, who is... [click here for more] |
Dungeon Masters Guild |
$5.00
|
There is a spy in Hillsfar!
Your job is to find him or her before the city has no defense against the oncoming Dark Fey that are fueled by a forgotten ally of Torin Nomerthal and their lust for revenge.
A D&D Adventurers League adventure for characters levels 5-10 in Hillsfar.
A 4-hour adventure for 5th-10th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Elemental Cleric Collection
A collection of Clerics based on the natural elements of the world. These domains offer some additional variety for Clerics, allowing you to find that domain which perfectly suits your character. With 82 new spells you will have an arsenal of new spells at your desposal.
Earth Domain: A land focused domain that allows one to ally themselves with... [click here for more] |
Dungeon Masters Guild |
$3.99
|
A collection of 25 new magical items suitable for characters and DMs looking to add a little elven flavor to their campaigns. Balanced, illustrated and suitable for PC and NPC alike, Elven Treasures - Magical Items of the Elves is sure to be a great addition to any table looking to add that fey feeling to their magical item roster. This supplement includes:
25 Elven... [click here for more] |
Dungeon Masters Guild |
$0.85
|
This guide presents optional rules for leveling characters beyond level 20, all the way up to level 30 and beyond. Unlike many other guides that I have seen, this guide provides specific details for every class, including new and updated features.
I hope everyone enjoys the guide. Feel free to modify it to suit your needs. Please also check out my other titles. ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Step into the arena, and the world of "combat-entertainment"!
Not every legend culminates in a dark dungeon or mage's tower. The drama and pageantry of pro-wrestling collides with the world of adventurers in Battles, Brawls & Belts, your guide to arena combat, and all of the culture and business that comes with it.
Inside these pages you will find...
Twelve new subclasses,... [click here for more] |
Dungeon Masters Guild |
$6.95
|
More Useful Items for Adventurers!
The craftsgnomes and R&D dwarfs at Aristobulus's Artificers have been toiling away, making NEW and IMPROVED magical items for your adventuring party.
A selection of items of immediate use to adventurers throughou Faerûn, Aristobulus has the things you need to help you survive the dangers of a life on the road, as... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This supplement contains a variety of fey, with CR's ranging from 0 to 25, each with unique features and traits to give them a special flavor.
Bacchanals: Embodiments of reverly and debauchery, the bacchanals come in two varieties
Maenads: (CR 3) Nymphs of the frenzy, whose debauchery spreads to all they meet
Bacchae: (0 & 8) Mortals who've been enraptured by the bacchanalia.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Welcome to Bhargrack's!
Well met, traveler! Welcome to Bhargrack's Battlewear, your source for the finest arms and armor in Impiltur and beyond.
We specialize in applying rare magics to the equipment discerning adventurers choose for their forays into the wilds.
Bhargrack's, near Deep Creek Bridge in Timbertown, is where you get what you need to face adventure on your terms. From swords to shields,... [click here for more] |
Dungeon Masters Guild |
$0.95
|
A suggested pricing list, giving prices to the DMG published magical items of unommon rarity listed in a handy tables for random selection.
This item has been updated from playtesting on the 30/01/2020 most items have altered in price. also added in guidelines for crafting and selling items a changelog and a item power scale
Check out my other releases on DMsguild.
Item Pricing Guides
Tinker Player... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Is your game full of awkward flirting, wild crushes, and weird tiefling make-outs? If it isn't... what are you waiting for?
Hearts and Arrows provides dozens of ways to put love and romance into your game. Simple but powerful rules for flirting, crushes, and heartbreak! A toolkit to create and run memorable dates! A whole bunch of magic items! And more!
Learn about spark,... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The Eberron Player's Guide presents the film noir world of Eberron from the point of view of the adventurer exploring it.
This product includes everything a player needs to create their character for a D&D campaign in the Eberron setting, including new feats, new character powers, new paragon paths and epic destinies, and even a new 4th edition version of a classic Eberron class: the Artificer.... [click here for more] |
Wizards of the Coast |
$9.99
|
A suggested pricing list, giving prices to the DMG published magical items of rare rarity listed in a handy tables for random selection.
This item has been updated from playtesting on the 30/01/2020 most items have altered in price. also added in guidelines for crafting and selling items a changelog and a item power scale
Check out my other releases on DMsguild.
Item Pricing Guides
Tinker Player... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Envision the ultimate City State of your dreams. And then, guided from the very beginning, create it ...
Have you ever wondered why there are so few supplements available that teach you how to design your own city state for urban adventures? How do you even begin? Who should be the ruler? What are the fundamental aspects that lead to an urban campaign's success, or... [click here for more] |
Dungeon Masters Guild |
$3.49
|
At this supplemental rulebook are presented ten new ranger archetypes you can choose instead of the ranger archetype presented in the Player’s Handbook.
The Beast Master
The Deepwood Sniper
The Enemy Killer
The Peregrine Runner
The Ruathar
The Scout
The Sky Lord
The Trophy Hunter
The Urban Tracker
The Wild Guardian
... [click here for more] |
Dungeon Masters Guild |
$1.00
|
"Library of Spell Tomes" is a collection of books containing the instructions for casting spells. When an adventurer stumbles upon a spell tome, they can spend time deciphering the book's contents to discover the spells inside. Once deciphered, the adventurer can attune to the book to temporarily add its contents to their spell list, regardless of class.
Includes 38 spell tomes to scatter about your... [click here for more] |
Dungeon Masters Guild |
$2.99
|
DMs, are you tired of the bookkeeping that goes into determining initiative order? Players, are you tired of your DM screwing up initiative order? Are you looking for new and exciting ways to spice up your combat order? Elminster has heard your cries and taken the initiative. In this supplement, you'll find five new ways to approach initiative.
From the streamlined (Convention Initiative, Monster... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The easiest and most enjoyable way to create an epic old school city state of your very own is finally here.
Have you ever wanted to design your own fantasy city comparable to the Free City of Greyhawk, Waterdeep along the Sword Coast, or the City State of the Invincible Overlord? Have you ever felt overwhelmed by the sheer magnitude of the daunting task? This volume (along with... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Save 40% on this product through my 2017 Bundle!
Revisit classes from 3.5E with 30 converted classes for 5th Edition!
Version 1.2 is LIVE as of 02/13, adding six more archetypes:
The black blood cultist, a barbarian in search of their next rending critical hit.
The sand shaper druid, who can create animals from the dust of the earth.
The night mask deathbringer,... [click here for more] |
Dungeon Masters Guild |
$3.95
|