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A Guide to Out of the Abyss

A Guide to Out of the Abyss


This guide is designed to help dungeon masters prepare and understand the Out of the Abyss adventure. You will find stats, advice, explanations and summaries of everything you need to know. Your preparation time will be greatly reduced and difficult sections of the book are sorted out for you. This guide has grown out of the Power Score RPG blog and is in a print-friendly format. ...   [click here for more]
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(Not So) Legendary Actions

(Not So) Legendary Actions


Legendary Actions are one of the best-regarded mechanics of the 5th Edition of Dungeons & Dragons, providing DMs the tools to accurately portray the deadliness of higher-level creatures. You know you are in trouble when the dragon simply retaliates your sword slash with a tail sweep without even waiting for its own turn. This feature along with Legendary Resistance however is restricted to...   [click here for more]
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Treat or Trick

Treat or Trick


In this adventure, the players take part in some spooky local festivities, but when a celebrant takes things too far, it’s up to them to save the town from a dark curse. Luckily for them, the challenges they must face are based on the festival games they have already played, and they will have the aid of enchanted costumes and the valuable prizes they’ve won! The adventure is designed...   [click here for more]
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CCC-BMG-18 ELM 1-3 The Battle of Elmwood

CCC-BMG-18 ELM 1-3 The Battle of Elmwood


As the Greengrass Festival gets under way, one might have a sneaking suspicion that something is awry. Will the adventurers be able to save their new home in the Battle of Elmwood? A four-hour adventure for 5th-10th Level Characters ...   [click here for more]
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The Chosen Path - a Storm King's Thunder DM's Resource

The Chosen Path - a Storm King's Thunder DM's Resource


The Chosen Path - a Storm King's Thunder DM's Resource The information and resources in this document is created to help you, the DM, enhance your players’ experience as they take on the Temple of the All-Father in Chapter 4 of the Storm King’s Thunder campaign. On the following pages, you’ll be presented with the following: Overview and advice - A brief...   [click here for more]
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Argol's Comprehensive Guide to Infrastructure, A Complete Guide to Constructing Cities for/with Players.

Argol's Comprehensive Guide to Infrastructure, A Complete Guide to Constructing Cities for/with Players.


Welcome! This Module is designed as an expansion to 5th edition and does not overwrite or re-word existing rules. It is to be used in conjunction with the Dungeon Masters Guide written and published by Wizards of the Coast, to achieve maximum effectiveness in a campaign setting. Additionally, the guide is formatted so that a DM can purchase and immediately implement the features it provides, with...   [click here for more]
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Character Options: Talents (5E)

Character Options: Talents (5E)


Nerd Immersion Review: https://www.youtube.com/watch?v=Jfcd7vns8yM "5 Stars. Holy crap what a cool idea to add some new flavor to your game! These talents are nicely balanced and give variety to any character. If you're a DM, this would be the perfect way to surprise your players by allowing them to unlock abilities they had no idea existed!" - Garin J. "5...   [click here for more]
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Blow by Blow: DM's Guide to Combat Narrative

Blow by Blow: DM's Guide to Combat Narrative


The cry of "Initiatives!" quickens every role-player's heart... or it should. Your scenes of epic battle should be in a John Woo movie; filled with drama, action, cut scenes, cool slow-mo effects and leave the players with a sense of accomplishment at the end. The attached gives some advice on getting/keeping your players engaged and attentive during combat....   [click here for more]
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The Comprehensive Equipment Manual [Revised]

The Comprehensive Equipment Manual [Revised]


A PREVIEW PAGE CAN BE READ HERE. That “Full-Size Preview” shows the entirety of the new ARMOR rules, allong with the full table of contents, the Introduction, and an Appendix discussing future products in development at Wraith Wright Productions. This REVISED version of Wraith Wright’s award-winning COMPREHENSIVE EQUIPMENT MANUAL now incorporates a second product,...   [click here for more]
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Curse of Strahd - DM Guide - Elven Tower

Curse of Strahd - DM Guide - Elven Tower


Elven Tower presents a compilation document of all the content for DMs running Curse of Strahd. This guide has been very well received by the DMs community. I have gotten great response during the creation of this content. The guide is 78 pages long and contains hoards of information, guides, suggestions, and general information for DMs running this module. It comes in a...   [click here for more]
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Karniv's Magical Gems

Karniv's Magical Gems


Karniv's Magical Gems - A collection of 160 Magical Gems and Lore from the world's greatest Arcane Historian! Looking for some new items to spice up your campaign? Dive into the incredible world of enchanted crystals with Karniv's Magical Gems! The foremost magical authority, Karniv showcases his incredible knowledge of the arcane in this collection of writings, musings, and anecdotes. This package...   [click here for more]
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Beasts of the Jungle Rot

Beasts of the Jungle Rot


This product is Adventurers League legal! Code: DDHC-TOA-3 PURCHASE NOW INCLUDES THE FANTASY GROUNDS FILE! No Tomb of Annihilation campaign is complete without this collection of more thunder lizards… and more zombie thunder lizards! Behold new dinosaurs, including the legendary giganotosaurus and titanosaurus, and new zombie dinosaurs with terrifying and unique necrotic abilities!...   [click here for more]
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{WH} Expanded and Exotic Weapons, featuring boot daggers, spiked chains, and more!

{WH} Expanded and Exotic Weapons, featuring boot daggers, spiked chains, and more!


It's dangerous to go alone. Any adventurer knows that, that's why you take a weapon. But perhaps not just any old weapon will do. Maybe you need something unique, or fanciful, or covert, or dramatic. Maybe you need to assassinate a mark with a hidden wrist-blade. Perhaps you’re looking to get into a dust-up with your trusty brass knuckles. Could be you just want to unload a salvo of pointy-arrowed...   [click here for more]
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Terimler ve Kavramlar

Terimler ve Kavramlar


This document is for Turkish users only. I couldn't pick the language so I had to publish it as English. ------------------------------------------------------------------------------------------------------ Bu dokuman Turk kullanicilar icindir. Turkce dil secenegi olmadigi icin Ingilizce olarak yayinlamam gerekti. Dokuman icerisinde D&D icin kullanilan terimlerin, kavramlarin ve kisaltmalarin...   [click here for more]
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Character Options: Talents II (5E)

Character Options: Talents II (5E)


Nerd Immersion Review here. Character Options: Talents II is the follow up to the best selling Character Options: Talents. It has over 270 talents that will cover archetypes, classes, races, skills, and even feats from Xanathar's Guide to Everything/Unearthed Arcana series, Sword Coast Adventurer's Guide, Elemental Evil Player's Companion, the Dungeon Master's Guide, and the Player's Handbook!...   [click here for more]
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The Lingering Soul - Class/Post-Death Option

The Lingering Soul - Class/Post-Death Option


The Lingering Soul An Optional Class or Death Alternative for 5th Edition Dungeons & Dragons. Mortality. All who draw breath fear the icy grip of death, the promised end. It is the primal fear that drives much of history, and the promise of a restful afterlife brings weight to the influence of any temple. Your afterlife, unfortunately, is not so...   [click here for more]
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Plane Shift: Kaladesh

Plane Shift: Kaladesh


The latest crossover between Magic: the Gathering and D&D visits the world of Kaladesh—a living work of art owing its bright existence to the tangible presence of aether. "Welcome, one and all! Right this way! Open your eyes, your ears, and your imaginations to the wonders of the Inventors' Fair!" —Herald of the Inventors' Fair If the optimism, innovation, and spirit of creativity...   [click here for more]
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Plane Shift: Innistrad

Plane Shift: Innistrad


Dungeons & Dragons and Magic: The Gathering are two different games, but that doesn't mean their Multiverses can't meet. By the time Plane Shift: Zendikar saw the light of day, the game and story of Magic: the Gathering had moved on from Zendikar and started the tale of Shadows over Innistrad. James Wyatt had finished writing The Art of Magic:...   [click here for more]
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Corruption Rules

Corruption Rules


Corruption Rules for 5th Edition D&D Adapted by Matthew Mercer Certain landscapes house deeply evil places or artifacts that corrupt the very nature of people who spend time around them. Sites where the presence of such terrible wickedness can slowly twist and infect the physical forms of even the most holy of creatures. Unhallowed or cursed locations...   [click here for more]
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Monsters of the Guild

Monsters of the Guild


Monsters of the Guild is a DMs Guild community driven project which includes 100+ incredible monsters for your Dungeons & Dragons 5e game, from 40+ of the Guild's most talented and exciting monster creators. This product is availble as a PDF, Hardback Book and Fantasy Grounds Module (FG module sold separately - click here) (Note:...   [click here for more]
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Tavern Tables

Tavern Tables


Tavern Tables Characters for Carousing Loot The Room, Cowboy Centaur Papercraft, Daivd Okum, Jean Lorber, Kev's Lounge (Papercraft Dungeon), Dwarves in a Trenchcoat, Trash Mob Minis, and more come together to bring you Tavern Tables, a collection of 50 characters and groups of NPCs for your party to encounter in a tavern! In addition to 50 NPCs and groups...   [click here for more]
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Australian Bestiary (5e)

Australian Bestiary (5e)


In 1967, the Right Honourable Harold Holt surveyed his dread domain. It was a land rich in mineral wealth, but overrun by deadly beasts. Holt knew if his people were to thrive, he would need to banish many of these horrors to another plane. Holt laboured in his hidden coastal laboratory to construct an unstable portal. When his blood rites reached fruition, Holt opened a gate to Toril, drew the beasts...   [click here for more]
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The Big Book of Variant Rules

The Big Book of Variant Rules


Variants, house rules, and other rules changes made at the table have been a staple of tabletop roleplaying games for as long as there have been tabletop roleplaying games. This document analyses variants and optional rules published in the Player’s Handbook and the Dungeon Master’s Guide, adds several additional rules variants, and offers advice on why you should and not use each optional...   [click here for more]
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Friends and Foes I

Friends and Foes I


Cawood Publishing presents Friends and Foes I for 5th Edition! A 200-page Dungeon Master's guide packed with 185 NPCs. From the makers of 15 bestselling DMs Guild products. At the heart of every adventure are unforgettable characters! This collection of NPCs includes friends to aid the heroes and foes to oppose them. Each NPC has its own stat block and detailed background...   [click here for more]
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50 Notice Board Quests

50 Notice Board Quests


Beryl and Perrin look at the massive sun-bleached notice board outside of the New Salt tavern. The Dirty Water Gang, falling on hard times, as usual, couldn't be too picky with where their next meal would come from.    Perrin coughs into his silk hankerchief then says, "Do we really want to be lab rats for some creepy alchemist, again? I can still smell colors..." "Well," Beryl...   [click here for more]
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The Hag's Hexes

The Hag's Hexes


Roleplaying tips, combat tactics, and mechanical expansions to help make hags truly fear-inspiring villains. Chapters full of new monsters, new magic items, mechanics and examples of bargains and curses that can be inflicted by hags. A chapter with over a dozen encounter ideas (including monster lists) and three full-length adventures that can be used as-is or split up into smaller encounters with...   [click here for more]
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Complete Visual Guides to the Core Classes

Complete Visual Guides to the Core Classes


This Compilation Saves You 25% Over Buying the Four Guides Individually! Are you a DM running a game for new players? Are you a new player yourself? Or does your mind draw a blank when it's time to level up? The Complete Visual Guides are a series of intuitive, easy-to-digest guides to the D&D classes. They take the class information and features and visually reinterpret them so that...   [click here for more]
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Joy of Monster Cooking

Joy of Monster Cooking


Joy of Monster Cooking: The All-Purpose Adventurer's Cookbook! What of the hungry dungeon delver? Do not the greatest of warriors deserve the greatest of meals? Why let the carcass of that supernatural monster you just slew go to waste? Contained within are all sorts of information on how to incorporate cooking into your game: Variant Rule For Cooking New Tool: Chef's Utensils New...   [click here for more]
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Grimlore's Grimoire

Grimlore's Grimoire


Announcing Grimlore's Grimoire; a 58-page tome of knowledge that contains 190 new spells for DMs and players, balanced for the D&D 5th Edition ruleset! What kind of a supplement is this? This supplement has been created as a passion project and released freely to the D&D community as a Pay-What-You-Want title. I've been a DM for years, and with the help of my players, together...   [click here for more]
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The Solo Adventurer's Toolbox

The Solo Adventurer's Toolbox


Want to travel in a world where the fall of the dice can make things appear randomly? Get completely lost in this book with multiple quests and worlds of your choosing, without a DM. This book could even help you worldbuild for your very own campaign. Scott Niedjela Sick of not being able to find a game? Have a burning passion for D&D and everything it...   [click here for more]
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Festivals, Feasts & Fairs

Festivals, Feasts & Fairs


Between dragon attacks, goblin invasions, and evil necromantic cults, everyone needs an opportunity to unwind and relax. Festivals, Feasts & Fairs is designed to turn your “pleasant downtime” into a fully interactive experience. In this book you'll find... Carnival games & competitive activities... Two new player backgrounds, the Carnie and the Mummer......   [click here for more]
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Rosso's Guide to Organized Play in Waterdeep

Rosso's Guide to Organized Play in Waterdeep


This is a guide of helpful suggestions to play Waterdeep: Dragon Heist hardcover in your Adventurers' League groups, bringing the best out of the City of Splendors and giving your players the wonderful experience of this unique adventure module. Here you will find: How to let your various groups of player live the City of Splendors together How to keep organization among various groups...   [click here for more]
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Breath of the Dying Star

Breath of the Dying Star


Inspired by the legend of Zelda. Inferior materials such as bone and obsidian, new elemental infused arrows, a new feat and rules for extreme injuries. Recommended for campaigns in the early ages with low metal, for gladiators with savage attacks and scars. ...   [click here for more]
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The Malady Codex: The Guide to Diseases

The Malady Codex: The Guide to Diseases


This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people....   [click here for more]
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The Lovers' Guidebook - Player Edition

The Lovers' Guidebook - Player Edition


Romance is in the air, the attractive NPC is starting to flirt with your character, or maybe a party member has been growing especially close over the last few dungeon delves... "But what do I roll for that?!" Roleplaying romance is a unique and rewarding experience that can help grow your character's personality and story, but it can also be fraught with awkwardness and concerns. The Lovers' Guidebook...   [click here for more]
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Skill Challenges in 5e

Skill Challenges in 5e


Skill Challenges… The 4th Edition of Dungeons & Dragons has its proponents and detractors, and I have no intention of rehashing edition wars here. Like most players and DMs who have played many (if not all) editions, 4e has its good points, however, and the skill challenge is arguably 4e’s best kept secret. 5th Edition doesn’t make use of them, and I cannot for the life of...   [click here for more]
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TWC1 The Maztica Campaign Guide

TWC1 The Maztica Campaign Guide


Welcome to the True World! This campaign sourcebook, along with the 5th edition core rulebooks, is all you need to begin adventuring in the fabled lands of Maztica! "Maztica Alive!" is a group of authors and artists that plan to expand the lore for the fabled True World both organically and gradually. There are over a dozen products now, all compatible with each other, 5e rules, and canonical lore...   [click here for more]
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Player's Handbook, Revised (2e)

Player's Handbook, Revised (2e)


Here is the indispensable encyclopedia of fantasy role-playing. Everything the player needs is here: how to create a mighty hero or crafty wizard; uinque aspects of the elves, dwarves, halflings, and other fantasy races; all the weapons, armor, magical spells, and rules for thrilling battles against supernatural monsters. This fresh, new format for the Player's Handbook is your complete and illustrated...   [click here for more]
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Players Handbook (1e)

Players Handbook (1e)


The 1st Edition Player's Handbook is back! No more searching through stacks of books and magazines to find out what you need to know. The Player's Handbook puts it all at your fingertips, including: All recommended character classes: Fighters, Paladins, Rangers, Magic-Users, and more. Character Races: Dwarves, Elves, Gnomes, Half-Orcs, Humans, and more. Character Level Statistics. Equipment...   [click here for more]
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Monster Manual II (1e)

Monster Manual II (1e)


An alphabetical listing of monsters found in ADVANCED DUNGEONS & DRAGONS adventures, including attacks, damage, special abilities, descriptions, and random encounter tables. A must for the serious AD&D game player. This manual contains all the new members, from Abishai to Zygom, including new creatures like the Deadly Pudding, Devas, and Valley Elves. And you'll also have the advantage of the...   [click here for more]
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Dungeon Master Guide, Revised (2e)

Dungeon Master Guide, Revised (2e)


Here is the essential manual for the AD&D game Dungeon Master. All the information you need to create and run thrilling, swords-and-sorcery adventures is clearly laid out in the Dungeon Master Guide. Learn all there is to know about magical spells, hundreds of magical devices and treasures, battles, travel, experience awards, and more. This fresh, new format is your guidebook to the challenging...   [click here for more]
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Draconomicon: The Book of Dragons (3.5)

Draconomicon: The Book of Dragons (3.5)


Ancient Creatures of Legend Endless tomes recount epic tales illuminating the might and majesty of dragons. Formidable allies and more fearsome opponents, no other creatures have ever inspired such awe and wonder. This lavishly illustrated supplement for the D&D® game presents a comprehensive overview of the most evocative creatures in fantasy roleplaying. Along with the...   [click here for more]
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D&D Basic Set - DM's Rulebook (BECMI ed.) (Basic)

D&D Basic Set - DM's Rulebook (BECMI ed.) (Basic)


This is the 1983 edition of the D&D Basic Dungeon Master's Rulebook, part of the "BECMI edition" Red Box Set. Product History The D&D Basic Rules Set (1983) by Frank Mentzer was the third and final iteration of the boxed Basic Rules for Basic D&D. It was released in summer 1983. The Evolution of Basic D&D. By 1983, Basic D&D...   [click here for more]
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D&D Rules Compendium (4e)

D&D Rules Compendium (4e)


This handy and comprehensive Dungeons & Dragons book is intended as a quick rules reference. It contains the complete core rules for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game. In addition to providing an overview of the game and how it’s played, this book presents the core rules in a format that is easily referenced during a game. It includes information on level advancement,...   [click here for more]
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Dungeon Master's Guide (3.5)

Dungeon Master's Guide (3.5)


Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons roleplaying game. The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters of the D&D game. The Dungeon Master's...   [click here for more]
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Unearthed Arcana (1e)

Unearthed Arcana (1e)


The original 1985 release of Unearthed Arcana™ changed Dungeons & Dragons® forever by introducing new races, classes, magical items, and rules written by Gary Gygax. This new printing will appeal to nostalgic D&D® fans looking to add this classic to their collections. The most complete version of Unearthed Arcana ever printed! The original Unearthed...   [click here for more]
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Heroes of the Orient: Player's and DM's Companion

Heroes of the Orient: Player's and DM's Companion


This 75-page handbook contains lore, flavor, and rules for creating adventures in the Orient. Included are also: 6 new races, a new dwarf subrace and an oriental human variant Nezumi - humanoid rats with 3 subraces Hengeyokai - shapeshifting animals with 10 subraces Spirit Folk - descendants of humans and spirits with 3 subraces Vanara...   [click here for more]
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Dungeon Master Excel Toolkit

Dungeon Master Excel Toolkit


All three files have been updated! Guildmaster's Guide to Ravnica info has been added to the files as well as bug fixes and new features. See individual update notes for more info. Encounter Builder 2.7 Simplified UI Plain grey color scheme allows the color to really pop and grab your attention for quick browsing of information Character Management Handles...   [click here for more]
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Sundered Realms Player's Guide

Sundered Realms Player's Guide


Adventure awaits in the land of the Ancients! Explore new races and character options, discover untamed lands west of Faerun, wield powerful spirit magics, and uncover hidden secrets in the first supplement for the Sundered Realms expansion for the Forgotten Realms! This book contains : A brief overview of the people and nations of western Anchorome and the...   [click here for more]
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Lovecraftian Bestiary vol. 2

Lovecraftian Bestiary vol. 2


Creatures of Lovecraftian Horror for players and dungeon masters to utilize for the 5th edition of the world's most popular role playing game. Includes: Colours out of Space: bizarre aliens that disintegrate by touch. Elder Things: cosmonauts that seed life throughout the universe. Hounds of Tindalos: tenacious hunters that travel through angled geometry. Spawn of Yog-Sothoth:...   [click here for more]
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