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A City Crafter’s Guide to Extremely Detailed Medieval Settlements

A City Crafter’s Guide to Extremely Detailed Medieval Settlements


Hundreds of Options! Billions of Possibilities! Taking a more holistic approach to city crafting, this book includes 63 unique tables, including concepts like settlement defense, spycraft, ecology and detailed law systems. There's even a system for taxes, because, I've been told by reliable sources, it's one of two certainties. The aim of this is to make every...   [click here for more]
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A Clash of Swords

A Clash of Swords


When the armies march, all the earth trembles. D&D has a long history on troops and massive combat and warfare adventures, but 5th edition is the first one to achieve that armies keep being relevant even when heroes achieve high levels. The beauty of this edition is that numbers matter: high quantities of low level mooks can stand a chance to overpower a group of adventurers, and smart PCs will...   [click here for more]
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A Classic Psionic System for 5e

A Classic Psionic System for 5e


If you've played AD&D 2e psionicist and are not satisfied with UA Mystic. This handbook is for you! You have a complete conversion of Psionicist class based on 2e and the revised psionicist. - You have 5 subclasses based on the 5 disciplines. - 242 new psionic powers, divided in Devotions (Cantrips) and Sciences (1-9 lvl) - revamped attack and defenses modes for psionic combat - Wild Talent...   [click here for more]
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A collection of races for DND

A collection of races for DND


This document is a collection of the different races that I made during the time that I was making homebrew for DND 5E.  The have a number of some less flushed out races and some others that have much more depth with it.  Particularly the ones dealing with Arueshai found on drivethrurpg.  I have played with some in some self play games so there was some manner of playtesting.  I don't make underpowered...   [click here for more]
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A Complete Guide to Adventuring

A Complete Guide to Adventuring


A Complete Guide to Adventuring details 92 pages of new character options and additional rules for D&D 5th Edition. The guide includes: • 40 new subclasses for characters to choose from, with subclasses for every core class including the artificer. • Two whole new classes, the adventurer and engineer. • Eight additional feats to further customise your character. • Over 50 new spells to...   [click here for more]
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A Complete Guide to Planes Walking

A Complete Guide to Planes Walking


A Complete Guide to Planes Walking details 97 pages of new character options and magic items for D&D 5th Edition. The guide includes: • Over 30 new subclasses spanning 16 different classes, including artificer. • Custom classes, including a brand new martial class, the Spirit Artist. • Six new races, new subraces for existing races, and racial feats for the new races. • Over 50 new...   [click here for more]
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A Contract Most Devilish

A Contract Most Devilish


As a fan of all things devilish, I've always romanticised the whole "Deal with the Devil" aspect of their lore. A good lawyer would always recommend putting your verbal agreement into a physical form. This contract is GUARENTEED to make players think the following: 1. This is as fun as reading a EULA. 2. Maybe I shouldn't do business with a devil! 3. I'm negotiating from a disadvantaged position....   [click here for more]
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A Couple of Tools: Combining Tool Proficiencies

A Couple of Tools: Combining Tool Proficiencies


Cobble Together Some Dual Tool Proficiencies! Within this supplement, you'll find 26 combinations for characters with different tool kits to tinker up some interesting combinations. Have mapmakers and scribes work together to craft hidden messages, or tinker up timed traps with alchemists and thieves! Follow me on Twitter @AClippinger...   [click here for more]
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A Coven of Hags (Revisited)

A Coven of Hags (Revisited)


Where magic and darkness intertwine, there exist creatures known as hags. These horrific entities, shrouded in an aura of malevolence, are more than mere witches or sorceresses; they are the personification of primal, arcane forces, embodying the very essence of twisted magic and cunning. Hags are not born in the conventional sense. They are the twisted offspring of chaos and despair, born from the...   [click here for more]
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A D&D Tavern Menu

A D&D Tavern Menu


"Why eat rations when you can eat like a king over at your local tavern" is a tag line used by most taverns as they know it's the easiest way to get in that adventuring parties coin pouch.  This addition is the first of a multi-volume series I'm working on for those pesky players that ask what the tavern serves upon asking if they would like entering. You can simply hand this out and have them pick...   [click here for more]
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A D&D Tavern Menu - A Cannibal's Cookbook - Volume 3

A D&D Tavern Menu - A Cannibal's Cookbook - Volume 3


From the mind of a cannibalistic creature whose identity shall forever remain hidden behind his journals. This vile creature seems to have spent many years testing its culinary skills on a variety of creatures unfortunate enough to cross its path, slowly perfecting its craft to produce the vile recipes found within these pages. The pages discovered as of this point have been combined and left on...   [click here for more]
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A Death In Dreamland

A Death In Dreamland


This module is designed for 4 level 3 characters, and should take around 4 hours. It is written as a one-shot but can be modified as a resurrection quest in the case of a party wipe. "a scattering of recently deceased adventurers are offered a deal by a devil: do his bidding and be resurrected. The devil sends party to the plane of dreams after a cache of counterfeit soul coins. The party finds themselves...   [click here for more]
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A Dozen Deranged Derro

A Dozen Deranged Derro


This is a PDF of A Dozen Deranged Derro. If you are looking for the Fantasy Grounds VTT module – click here. Out of the Abyss gives you two derro stat blocks. That’s nice, but you know they can be deadly, unpredictably insane and follow different paths within their clan. What’s inside “A Dozen Deranged Derro”? Twelve new derro stat blocks, not just swapping out equipment...   [click here for more]
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A Dozen Deranged Derro (Fantasy Grounds)

A Dozen Deranged Derro (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Out of the Abyss gives you two derro stat blocks. That’s nice, but you know they can be deadly, unpredictably insane and follow different paths within their clan. What’s inside “A Dozen Deranged Derro”? Twelve new derro stat blocks, not just swapping out equipment but reflecting their skills, training...   [click here for more]
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A Dozen Subclasses [BUNDLE]

A Dozen Subclasses [BUNDLE]


This special bundle product contains the following titles. Acrobat Regular price: $1.00 Bundle price: $0.83 Format: PDF Amazing and spectacular, the acrobats are the masters of mobility, speed, bouncing, tumbling, and evasion. They are appreciated for their unrivaled skills over the rooftops, in dungeons, and in the wild, avoiding danger, traps, and ambushes, while...   [click here for more]
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A Dwarven Fortress In The North

A Dwarven Fortress In The North


A DWARVEN FORTRESS IN THE NORTH Throughtout the North and the Sword Coast, and elsewhere, adventurers often come upon a dwarven fortress. These structures are dotted everywhere, some inhabited and some long-abandoned. This product provides the DM with detailed maps and descriptions of a dwarven fortress. The DM can then add to these as they see fit (inhabiting the location with whatever...   [click here for more]
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A Feast and a Frozen Star

A Feast and a Frozen Star


As the winter snows blanket the valley beneath Tyrant’s Peak, a special trinket has gone missing. The great red dragon Tsana’s hoard has been raided by misguided adventurers, and her coveted Frozen Star has been taken as spoils. Not wanting to bring further misfortune to those living near her mountain lair, Tsana has enlisted the aid of Looker the beholder to track down her beloved trinket...   [click here for more]
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A Feast for the Forest

A Feast for the Forest


The sweet village of Newtwater, green and joyous as ever, where the children frolic and the working folk come home to a hearty supper by the fireplace and the humble embrace of those dear to them. All is well with the world, until... Timber creaks, nails pop loose from the walls and the room implodes in a storm of branches, splinters and tendril-like tree roots! A Feast for the Forest is...   [click here for more]
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A Fey Mystery of Glen Dourn

A Fey Mystery of Glen Dourn


A haunted house, a missing person, and a hint of wild fey magic. This is a 8-12 hour adventure balanced for character levels 7-9. CW: witches, ghosts, rats, mild body horror, death In the kingdom of Norland in the Moonshae Isles, King Keethan rules by the will of Torm the True, though in Glen Dourn folk still hold true to the old ways—a dense and...   [click here for more]
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A Fey's Anger - Side Trek Encounter

A Fey's Anger - Side Trek Encounter


A gnome tinker summons the heroes to his workshop, but before he can explain his request a vengeful fey creature arrives and disrupts the meeting. Estimated play time - 1 hour.  This product contains a combat encounter designed for 4th level PCs, an extensive backstory, detailed NPC descriptions, new monsters and new magic items. Easily adaptable to almost any campaign setting....   [click here for more]
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A Fey's Bargain Side Trek Adventures [BUNDLE]

A Fey's Bargain Side Trek Adventures [BUNDLE]


This special bundle product contains the following titles. A Fey's Anger - Side Trek Encounter Regular price: $0.50 Bundle price: $0.25 Format: PDF A gnome tinker summons the heroes to his workshop, but before he can explain his request a vengeful fey creature arrives and disrupts the meeting. Estimated play time - 1 hour.  This product contains a combat...   [click here for more]
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A Fey's Evil - Side Trek Encounter

A Fey's Evil - Side Trek Encounter


The heroes hurry to reclaim a treasured item that an evil hag has hidden away. The item they seek is well guarded by dangerous foes bent on destroying any that dare enter their domain. Estimated play time - 1 hour. This product contains two combat encounters designed for 4th level PCs, an extensive backstory, new monsters, and new magic items. The encounters are easily adapted to...   [click here for more]
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A Fey's Lair - Side Trek Encounter

A Fey's Lair - Side Trek Encounter


This side trek encounter challenges the heroes to recover a precious item from the lair of an evil hag. Estimated play time - 2 hours.  This product contains a pair of encounters designed to challenge 4th level PCs. It also includes an extensive backstory, new monsters, and new magic items to add to your campaign. The encounters are easily adapted to almost any campaign setting....   [click here for more]
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A Fistful of Coppers: 26 Guild Best-Sellers

A Fistful of Coppers: 26 Guild Best-Sellers


Welcome  to A Fistful of Coppers (and Silvers and Electrums and…)! A constellation of DM’s Guild stars have joined forces to bring you a collection of some of the Guild’s BEST SELLING products! In this veritable bag of holding for best-sellers, you’ll find a huge variety of content in more than two dozen different products, ranging from powerful magic items...   [click here for more]
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A Gamemaster's Guide to Taverns

A Gamemaster's Guide to Taverns


Raise a Glass! No matter where your party goes, and no matter what they do, at the end of the day they always seek out a place where they can share drinks, get into fights with strangers, and ultimately encounter another mysterious stranger who sends them off on another epic adventure. This magical place where that serves as the social hub of most classic roleplaying game adventures...   [click here for more]
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A Glimpse At: The Magocracy

A Glimpse At: The Magocracy


This mage city is built on the inner walls of a deep crater leading to a portal connected to the abyss that spews raging fiends daily. The city was built by ancient archmages who sought to protect the world from the demonic infestation. To keep the dark entities at bay, the city has been adamant about training the most powerful wizards mortals can be. Although...   [click here for more]
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A Going Concern

A Going Concern


A Going Concern is a supplement that expands on the rules for running a business given in the Dungeon Master's Guide. Within you'll find options for different business types and cultures, random events that impact businesses, and management actions player character business owners can use to enhance their profits. Other topics include debt and interest, merits of purchasing an existing business versus...   [click here for more]
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A Good Night's Rest

A Good Night's Rest


In the far-flung islands of Hamato in the Forgotten Realms, a humble priest can't get a good night's rest. In this adventure, the first in the Hamato Islands series, players will journey to a mountain village and beyond, solving a mystery and defeating a fey creatures and maybe, just maybe help a beleagured priest get some sleep. This module includes: a 4-hour one-shot adventure,...   [click here for more]
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A Grave Horde An Undead Compendium

A Grave Horde An Undead Compendium


A Grave Horde  An all new mini compendium containing 15 new undead  for your crypts and caves!!! Ranging from CR 1/8- 10,  all monsters include art and descriptions. With Virtual Tabletop token JPG.s Included  ...   [click here for more]
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A GUIDE FOR WARLOCKS, MYSTERIES OF MAGIC

A GUIDE FOR WARLOCKS, MYSTERIES OF MAGIC


A tome of witchcraft and mischief, this book is meant for players and DMs alike. It will help you enrich both your player characters and campaigns. The contents of this book are designed around the common aspects of Warlocks, as the title implies. However, not everything within this book is explicitly meant for or requires the Warlock class.  New Other Worldly Patron: The Life-Giver....   [click here for more]
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A Guide to Books

A Guide to Books


A Guide to Books is a system for creating books that PCs can study to learn new skills, spells, languages, feats, proficiencies, lore, or whatever else one might be able to learn from a book. The full PDF is visible in the preview above. This title also includes a fillable PDF with book templates. ...   [click here for more]
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A guide to business keeping

A guide to business keeping


This is detailed guide to running businesses, but it can be used as a template for adding your own things. I encourage you to check preview before buying. Feel free to leave feedback version 1.2 is now available to all who've purchased this entry. Update includes: -Tavern business -Difficulty modifier -Updated look of the original visual design, with page numbers included ...   [click here for more]
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A Guide to Creating 5e Half-Races

A Guide to Creating 5e Half-Races


A simple guide for players and game masters to create unique and balanced half-races for their campaign settings. ...   [click here for more]
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A Guide to Creating 5e Half-Races Volume II: Fantastical Races

A Guide to Creating 5e Half-Races Volume II: Fantastical Races


The second installment in the Guide to Creating 5e Half-Races rules. This simple and effective booklet adds 8 additional options to build upon the core booklet. ...   [click here for more]
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A Guide to Griffons

A Guide to Griffons


The Aelyn Arcanozoological Society presents: A Guide to Griffons The majestic sight of a griffon soaring through the sky above has long been considered a good omen for the onward journey of many a weary traveller. This handy instructional leaflet from the Aelyn Arcanozoological Society is your guide to the wonderful world of Griffons, and the strange, wonderful and...   [click here for more]
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A Guide to Out of the Abyss

A Guide to Out of the Abyss


This guide is designed to help dungeon masters prepare and understand the Out of the Abyss adventure. You will find stats, advice, explanations and summaries of everything you need to know. Your preparation time will be greatly reduced and difficult sections of the book are sorted out for you. This guide has grown out of the Power Score RPG blog and is in a print-friendly format. ...   [click here for more]
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A Guide to Skinning and Leather Working

A Guide to Skinning and Leather Working


A simple, practical guide to skinning and leather working. In the annals of leatherworking, there is a tome of great import that chronicles the art of skinning and tanning the hides of creatures found in the Monster Manual. This compendium is a treasured resource for those who seek to turn the hides of monsters into practical and ornamental leather goods. Within its pages, one will...   [click here for more]
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A Guide to the Cult of Black Earth: A Princes of the Apocalypse Guide (Fantasy Grounds)

A Guide to the Cult of Black Earth: A Princes of the Apocalypse Guide (Fantasy Grounds)


 Guide to the Cult of Black Earth: A Princes of the Apocalypse Guide Now available for Fantasy Grounds Unity! Deep beneath the earth, sinister forces conspire to threaten all of the Faerûn. Who are they, what do they want, and how do they intend to spread their power and influence through the realms? That is what this guide hopes to provide to help you run the nefarious cults of the evil elementals....   [click here for more]
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A Guide to Tomb of Annihilation

A Guide to Tomb of Annihilation


This guide has everything you need to prepare and run Tomb of Annihilation. There is a "how to run" section for those who want to see how this adventure can be put together, and a massive set of notations, summaries, warnings and page numbers that will hopefully make your life easier. ...   [click here for more]
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A Handbook for New Recruits - A Keys to the Golden Vault Add-on

A Handbook for New Recruits - A Keys to the Golden Vault Add-on


While the best heist films and books are a blast, translating that to D&D 5th Edition Rules doesn't automatically turn your tables' party of five into "Oceans Eleven". The "Handbook for New Recruits" introduces new ideas that attempt to bring the action as close to the ideal as possible through a playstyle that suggests new table rules and incorporates some of the better ideas...   [click here for more]
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A Handful of Monsters

A Handful of Monsters


This book contains five unique monsters ranging in difficulty. These monsters can be used in any part of your campaign, like an encounter while traveling in the desert, or while within the depths of the Underdark. My personal favorite monster within this book is the Optiheelo. It’s a huge eyeball standing on four short, thick legs that consumes its prey and channels their life energy into different...   [click here for more]
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A Haunting in Brenton

A Haunting in Brenton


A fun horror/suspense adventure for your party, easy to drop in to any campaign or play as a one-off.  Your adventurers find themselves drawn into a small hamlet in a secluded valley. Very quickly, it becomes obvious that this seemingly quiet town has a dark past, and the party has become caught up in it. They’ll have to unravel the mystery of what happened in Brenton, and once they do, defeat...   [click here for more]
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A Hero's Death

A Hero's Death


Character death is one of the most difficult things for a lot of DMs to inflict on their players: this supplement gives the GM an option of offering the player a Hero's death for their character rather than hoping their party can revive them. This will let them win the encounter in an epic and memorable way,...   [click here for more]
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A Hero's Feast

A Hero's Feast


You've just slain a massive hydra, its corpse lying in front of you awaiting its decay. It has to be loaded with meat, right? Hydra eyes have to be good for something! It sure would be a waste to let all those hydra parts go to waste. That's why I created these rules for eating food. Think of games like World of Warcraft or Skyrim where food can restore health and mana. That's what I went for in my...   [click here for more]
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A History of Magic

A History of Magic


Framed as the research of a failed apprentice, this book explores the definitions of the various schools of magic. The result is a refinement of some and complete redefinition of others. In addition you'll find the following materials ready to be brought directly to your gaming table: Several dozen new and updated spells Two new Arcane Traditions (White School Necromancer and Craftsmage) A new...   [click here for more]
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A Holiday For Every Season: Festival Celebration Generator

A Holiday For Every Season: Festival Celebration Generator


Welcome to A Holiday For Every Season! Within these pages, you will discover a variety of festivities born from the rich tapestry of ancient traditions, agricultural rhythms, cultural heritage, political upheavals, religious devotion, and cosmic marvels. This compendium will help your world with custom holidays, where every occasion becomes an opportunity to immerse your players in...   [click here for more]
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A kobold group of adventurers

A kobold group of adventurers


A group of kobolds are thrown into an unwanted adventure when their temple is seemingly raided by a group of adventurers called "the five of the quarter" a group of knights send from Birel castle to steal the kobold's one and only treasure, the blue mask of Tiamat. ...   [click here for more]
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A Kobolds Guide to Awesome Ores

A Kobolds Guide to Awesome Ores


The purpose of this supplement is simple: it adds 20 new metals and ores that you can use to enhance and improve both basic non-magical weapons and also their magical variants. Each of the metals listed here can be used as weapon and armour variants in the same way as you would use something like the hellfire weapon variant or the Mithral armour variant. Each metal/ore has one trait associated with...   [click here for more]
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A Magical Merchant Manual: Premade Jeweller NPC Guide

A Magical Merchant Manual: Premade Jeweller NPC Guide


Welcome to 'A Magical Merchant Manual: Potion Sellers - Predesigned Merchant NPCs For A Variety of Campaigns.' This handbook offers a variety of four interesting (and somewhat wacky) magic ring sellers to smoothly insert to your adventures without having to worry about coming up with something on the fly if your campaign doesn't actually have that information and/or you struggle...   [click here for more]
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A Magical Merchant Manual: Premade Potion Seller NPC Guide

A Magical Merchant Manual: Premade Potion Seller NPC Guide


Welcome to 'A Magical Merchant Manual: Potion Sellers - Predesigned Merchant NPCs For A Variety of Campaigns.' This handbook offers a variety of four interesting (and somewhat wacky) potion makers to smoothly insert to your adventures without having to worry about coming up with something on the fly if your campaign doesn't actually have that information and/or you struggle a little...   [click here for more]
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