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Grandmother Crookbesom's Book of Hags

Grandmother Crookbesom's Book of Hags


Hags. Is there any more perfect monster in the D&D canon? They’re clever, they’re wicked, and above all they’re social creatures - for all their love of isolation. They’re ageless and malicious, schemers who pull the strings of creatures around them for their own cruel whims. They’re also larger-than-life personalities who make brilliantly memorable NPCs: the kind...   [click here for more]
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Dragonshard Sundown

Dragonshard Sundown


It's arcanopulp action in this Eberron Western! A pulp adventure designed for characters of 4th or 5th level. Est. playtime 6-8 hours, depending on your table. A saloon brawl leads to a chance encounter with Silas, a crossbow-slinging wanderer looking to hire. A miner-baron has seized control of a mining community and its profitable dragonshards. Along with a warforged named...   [click here for more]
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Keeping It Classy: The Barbarian

Keeping It Classy: The Barbarian


Welcome to Keeping It Classy: The Barbarian (also available for Fantasy Grounds here) This book aims to give you a host of new options for the Barbarian class, to liven up your game. This includes the following: 15 new Barbarian Paths 5 new backgrounds (usable by everyone, but thematically appropriate for Barbarians) 1 new race (the redscale lizardfolk...   [click here for more]
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Enhanced Goblinoids, Gnolls, Kobolds & Orcs – an Eventyr Games Compendium

Enhanced Goblinoids, Gnolls, Kobolds & Orcs – an Eventyr Games Compendium


Enhanced Goblinoids, Gnolls, Kobolds & Orcs – an Eventyr Games Compendium There’s classic fantasy foes, and then there’s goblins, gnolls, kobolds and orcs – these are the bread and butter of any classic Dungeons & Dragons-game. Hell, at this point you can barely call yourself an adventurer if you haven’t struck down at least a handful of these monstrous humanoids. However, if you’re...   [click here for more]
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Marvellous Archetypes 2 - Mutant Archetypes

Marvellous Archetypes 2 - Mutant Archetypes


Marvellous Archetypes 2 The long awaited sequel to the best selling Marvellous Archetypes dives into mutant super powers from everyones favourite school of the gifted! Wield kinetic energy and rip apart your enemies, move lightning quick through your foes, sap their energy with a touch or simply wreak havoc with raw arcane power! With 21 new Archetypes to choose from you wont be disappointed!   ...   [click here for more]
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Compact 4"x6" NPC Character Sheet

Compact 4"x6" NPC Character Sheet


     His breath ragged, Ceaser places his fingers onto the deck of cards that led to his companion's untimely death.       "Bahamut, please. I can't do this alone." He pulls one card from the top of the deck, his hands shaking all the while. The Knight.       "What does this one even mean?" he asks the empty room. "Bahamut, how will this help me?!"       A woman...   [click here for more]
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The Book of House

The Book of House


What’s Behind Your Mask? A Barovian wizard named Sir House has transformed his old spellbook into a chronicle of the people and adventures he's encountered since leaving his homeland. His account of the world goes into the finer details that most people never see, uncovering masks and revealing secrets hidden in plain sight. The Book of House is a 5th Edition Supplement for...   [click here for more]
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Theros Bestiarium - 62 New Monsters for your Theros Campaign

Theros Bestiarium - 62 New Monsters for your Theros Campaign


The quintessential Theros bestiary, as featured on geeknative.com. Now with 62 monsters, allies, and foes! This bestiary is packed to the brim with new creatures from Theros, inspired by Magic: The Gathering cards and Classical Mythology, ranging from Challenge Ratings 1/8 to 24, including four creatures with optional legendary rules. Everything from heroic warriors of the poleis to monstrous...   [click here for more]
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Living Spellbook (5e)

Living Spellbook (5e)


Deep in the Mournland, a breed of unusual life scours the scarred terrain, exerting its magical influence over the darkened world... living spellsthe arcane children of a magical calamity so great it could grant sentience to even the most fleeting of mystical incantations. "Living Spellbook" is a collection of 64 new living spells for your campaigns, Eberron and otherwise....   [click here for more]
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Urban Encounters - Random Encounter Tables for Cities

Urban Encounters - Random Encounter Tables for Cities


Encounter tables for Urban terrain using the Monster Manual covering low (1-4), mid (5-10) and high levels (11+). Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Includes... Urban Encounter Tables (Low level encounters, street encounters, mid level encounters, high level encounters) Location Tables (Wilderderness locations, semi-civilized locations,...   [click here for more]
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Bearthazar's House of Familiars

Bearthazar's House of Familiars


"I adore everything about Bearthazar's and would like to only shop for familiars with him from now on. I love every single one of them. Help me." "...thumbing through this book really gave me that lovely feeling of going to the animal shelter, locking eyes with the one that was just right for me, and saying, "This one. This one is perfect." "probably the only way I'd ever touch...   [click here for more]
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Sharn, The Missing Schema

Sharn, The Missing Schema


You can now get the trilogy bundle here: You can also get this product in Fantasy Grounds format - Click Here This is an introductory adventure to Eberron and Sharn. It is written for 3-6 characters of levels 1 to 5. This adventure showcases the versatility of urban adventures in Sharn. The adventure takes a party of characters from the lowest and more dangerous parts of the...   [click here for more]
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Barovian Nights - 101 Ravenloft Encounters

Barovian Nights - 101 Ravenloft Encounters


Welcome, stranger. I almost didn't see you there, the mist being what it is at this time of year. You don't look like you're from around here, maybe you could use some directions? Look here, don't be frightened, I'm not a ghost. Down that way is the village of Barovia - not a great place to start, if you ask me. Depressing, unless you're into rats and sour wine. Over...   [click here for more]
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PC and NPC Creation Tables

PC and NPC Creation Tables


DM's lets SPICE UP those NPC's, and Players, let me help you easily Role Play your Character and find a unique personality. This is ALL you need to create ANY NPC you want in less than 10 seconds by rolling on these two d100 tables, AND you can use this to create your own PC’s to. Use this as inspiration to easily Role Play these characters Personality and Quirks! I also threw in some names and surnames...   [click here for more]
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Character Options: Talents II (5e)

Character Options: Talents II (5e)


The Fantasy Grounds version, courtesy of Rob Twohy, can be found here. Nerd Immersion Review here. Character Options: Talents II is the follow up to the best selling Character Options: Talents. It has over 270 talents that will cover archetypes, classes, races, skills, and even feats from Xanathar's Guide to Everything/Unearthed Arcana series, Sword Coast Adventurer's Guide, Elemental Evil Player's...   [click here for more]
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Codex of the Infinite Planes Vol 25 Pandemonium

Codex of the Infinite Planes Vol 25 Pandemonium


Codex of the Infinite Planes Volume 25: Windswept Depths of Pandemonium Open these pages and learn about the madness-fueled howling tunnels in the Windswept Depths of Pandemonium! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack...   [click here for more]
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Monsters of the Guild

Monsters of the Guild


Monsters of the Guild is a DMs Guild community driven project which includes 100+ incredible monsters for your Dungeons & Dragons 5e game, from 40+ of the Guild's most talented and exciting monster creators. This product is availble as a PDF, Hardback Book and Fantasy Grounds Module (FG module sold separately - click here) (Note:...   [click here for more]
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Mark of the Vestige (5e)

Mark of the Vestige (5e)


In the spaces between realms, accessible only through cracks in the fabric of reality, creatures of unusual power roam in search of hosts--vestiges. Using this book, one might bind a vestige to their very soul, temporarily earning supernatural abilities beyond the norm--but beware the consequences, dear friend. You may find yourself a pawn in a game beyond your reckoning. Mark...   [click here for more]
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Blacksmithing & Crafting

Blacksmithing & Crafting


In this document we provide charts and breakdowns on how to craft weapons, armors, and other items such as tools in your games. This supplement includes crafting guides for Light, Medium, and Heavy armors (shield included). Simple and Martial weapons, both melee and ranged (This document does not include firearms). The crafting guides are broken down by crafting material cost and a DC check based on...   [click here for more]
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The Vigilante Class (Updated 01/01/2019)

The Vigilante Class (Updated 01/01/2019)


The Vigilante Class (Updated 01/01/2019) Design by Mark Hulmes, Art by Joma Cueto, Editing by Erica Heathrow ----------------------- Inspired by character archetypes like Batman, the Punisher, Zorro, John Wick, Kill Bill's The Bride, Black Canary, Elektra, and many more, the Vigilante is a martial character who focuses on taking down the targets of their Mark of Vengeance and using crippling...   [click here for more]
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Homebrew Combat House Rules

Homebrew Combat House Rules


Homebrew rules in Dungeons and Dragons are all about getting the feel that you are looking for in your game. Do your players want to play in hard mode? Do they want to feel epic? Are they trying to make complicated battle plans and coordinated, dynamic movements? The 5e rules as written (RAW) will sometimes need adjustments to get the perfect playstyle at your table, and I’m here to help you do just...   [click here for more]
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Journeys Through the Center of the Underdark - the Bundle!

Journeys Through the Center of the Underdark - the Bundle!


Two critically acclaimed Platinum best sellers - Journey Through the Center of the Underdark and Journey Through the Center of the Underdark 2 - The Darklake Strikes Back now available for one low price! "What particularly struck me is how well-written they are. The text is a delight to read. The descriptive text is evocative, and the DM notes don’t ramble. I really...   [click here for more]
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Ravenloft Bestiary - Monsters of the Dread Domain

Ravenloft Bestiary - Monsters of the Dread Domain


Welcome to the Ravenloft Bestiary. This book contains more than three hundred monsters of all types, sizes and challenge ratings from the Ravenloft™ campaign setting for use with the Dungeons & Dragons™ 5th Edition Rules. With this book, there will be no shortage of monsters in any of your horror campaigns! The Ravenloft Bestiary contains more than...   [click here for more]
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Izzy's Slightly Used Airships

Izzy's Slightly Used Airships


An Airship for Any Campaign Airships are almost always synonymous with adventure. Be it a swashbuckling adventure above the clouds, a daring get-away from the evil forces of the Ogre-Witch, or simply a means to travel to the Devil-King's palace on Dinosaur Island, airships are not simply a vehicle of transportation, they are a vehicle for the plot, and a vehicle for character growth. ...   [click here for more]
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The Dungeon Master's Bundle II

The Dungeon Master's Bundle II


The Dungeon Master's Bundle II! Five of Cawood Publishing's bestselling Dungeon Master handbooks! 420 pages of practical, inspiring resources for DMs! Includes two Mithral bestsellers - The Dungeon Master's Handbook and The Travelers' Handbook, one Platinum bestseller - The Dungeon Master's Handbook II, two Gold bestsellers - The Inns and Taverns Handbook and The Stores Handbook. 40%...   [click here for more]
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Mirt's Undermountain Survival Guide

Mirt's Undermountain Survival Guide


UNDERMOUNTAIN BECKONS... TERROR AND TREASURE AWAIT! It takes more than a strong arm and a sharp sword to overcome the dangers of Undermountain. What you need is an expert, someone who has been there before and can advise what resources you will need to survive. Who better to guide you than Mirt, the renowned veteran of Undermountain? Mirt's Undermountain Survival Guide...   [click here for more]
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Book of Shadows - player options, monsters and magical items

Book of Shadows - player options, monsters and magical items


Book of Shadows The Book of Shadows contain player options wrought in darkness, shadowy creatures and magical items of light and dark. The Book of Shadows contain: 1 New Racial Option. No longer relegated to being an elven subrace, this version of the shadar-kai has its own unique flavor and powerful abilities. 4 New Archetypes. Perform in the shadows...   [click here for more]
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Tormund's Travel Guide

Tormund's Travel Guide


Tormund's Travel Guide (5e) Tormund's Travel Guide is my own personal house mechanics for land and water vehicles, as well as mount customization. Inside are detailed stat blocks for all vehicles found in the Player's Handbook, as well as three new vehicles: the brig, sand glider, and velocipede. There are also 18 different land vehicle upgrades, 32 water vehicle upgrades, 6 specialty...   [click here for more]
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Dungeon Coach's Spell Tome-Brew

Dungeon Coach's Spell Tome-Brew


Healing Cantrips for Clerics AND Warlocks? Fixing True Strike? Scaling UP Cantrips to be more Powerful as you Level? This Spell Tome-Brew Series is my homebrew tweaks to the cantrips already in D&D AND I am adding in my own! I'm also introdicing a scaling mechanic at 5th, 11th, and 17th level scaling for ALL cantrips (not just damaging cantrips). True Strike and many other Cantrips have been tweaked/...   [click here for more]
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Mistresses of Stone: A Playable Medusa Race for Ravnica

Mistresses of Stone: A Playable Medusa Race for Ravnica


Fill the ranks of Undercity as a Medusa, one of the rarest races in Ravnica! Once rulers of the Golgari Swarm, the medusae have been long since fallen from grace. They are spoken in whispers and rumor, found in mazes of stone and rot that trap even the most clever and stalwart adventurers. Includes traits, names, potential guild allegiances, and ideas for character appearance. Balanced...   [click here for more]
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Exotic Crafting Materials

Exotic Crafting Materials


This handbook contains a detailed dossier on 15 unique crafting materials, including appearance, properties, price, as well as suggestions on how a DM might naturally integrate them into their world. They are balanced for use as magic items, but their potential applications go far beyond loot. It includes classics such as Adamantium and Mythral, as well as a number of new additions ranging from deep...   [click here for more]
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Joy of Monster Cooking

Joy of Monster Cooking


Joy of Monster Cooking: The All-Purpose Adventurer's Cookbook! What of the hungry dungeon delver? Do not the greatest of warriors deserve the greatest of meals? Why let the carcass of that supernatural monster you just slew go to waste? Contained within are all sorts of information on how to incorporate cooking into your game: Variant Rule For Cooking New Tool: Chef's Utensils New...   [click here for more]
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Gwaeron Windstrom and Rangers of the North

Gwaeron Windstrom and Rangers of the North


The Forgotten Realms god of the tracking and rangers leads by example rather than words. He provides guidance to rangers and speaks on behalf of the goddess of the forest. Assembled from the vast collection of knowledge contained within Candlekeep’s Great Library— along with all-new information—Gwaeron Windstrom and Rangers of the North details everything there is to know...   [click here for more]
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35 Versatile NPCs

35 Versatile NPCs


This PDF includes 35 customizable NPCs similar to those found in the Monster Manual, but with a great emphasis on defining abilities and customizability, that they might be applied to humanoids of all types. The file comes in a printer-friendly format. This version of 35 Versatile NPCs has been updated to reflect the quality of the NPCs in Versatile NPCs II. However, this...   [click here for more]
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Xanathar's Catalog of Curiosities

Xanathar's Catalog of Curiosities


"Written for Dungeon Masters, this book offers guidelines to price magic items in any world, whether you are adventuring in the Forgotten Realms, another official D&D setting, or a world of your own creation. The options here build on the official rules presented in Dungeon Master’s Guide and Xanathar’s Guide to Everything. With this supplement we are aiming to reduce Dungeon Master's...   [click here for more]
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Solo Adventurer's Guide - D&D Solo Engine

Solo Adventurer's Guide - D&D Solo Engine


* WOW! We reached 500 downloads and received another metal coin: Best Gold Seller! Thank you all! Don't forget to leave a message and a few stars after reading.* Have you ever imagined being able to play in a totally unique D&D world that is capable of changing or expanding on its own? Let this guide expand the limits of your imagination and discover that it is possible to play...   [click here for more]
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The Book of Myth - A Theros Player Companion

The Book of Myth - A Theros Player Companion


The Book of Myth Do you want to dozens of new options inspired by the Theros setting? Cultures and a background that link you to the world of Theros? Look no further as the Book of Myth has everything you need! 66 new Archetypes, with Oaths and Domains inspired by the Theros pantheon 5 New and Varviant races inspired by Theros including Nymphs, Minotaurs and Saytrs A culture option to replace...   [click here for more]
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Travel Systems

Travel Systems


Make travel more interesting and more FUN! Spice Up Travel in your Game with these systems! Give unique roles to your party, turn travel into a dynamic skill challenge, roll on some tables... OR... just have them arrive! I cover everything in this PFD (and explain more in the YouTube video linked). I hope these help level up your travel game! ...   [click here for more]
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Fey Compendium I: Spirits of the Feywild

Fey Compendium I: Spirits of the Feywild


This 200+ page supplement contains more material about the fey than you could ever possibly use in a single campaign. There's over 100 new fey, roleplay options, categories for easy DM use, locations, and more. Seriously, there is so much fey material in here that it's insane. Chapter 1: Roleplaying the Fey An in-depth examination of what makes a fey a fey and guides on ways for DMs to incorporate...   [click here for more]
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Night Below: An Underdark Campaign (2e)

Night Below: An Underdark Campaign (2e)


A missing mage... A ruthless band of kidnappers... A sinister conspiracy... Night Below, the first epic campaign adventure for the AD&D game, is designed to take the player characters from 1st level to 10th level and beyond. The PCs start as beginning adventures on a routine courier mission who soon become drawn into combating a sinister plot that menaces the pleasant land of Haranshire....   [click here for more]
Wizards of the Coast  $9.99

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Return of the Lizard King

Return of the Lizard King


BEGIN YOUR ADVENTURES IN CHULT FIGHTING AN ANCIENT EVIL, RETURNED TO CLAIM DOMINION OVER ALL! In Chult’s Valley of Dread, warring tribes of lizardfolk have kept each other in check for centuries. As the tribes slowly fall under the sway of a new leader, omens point to the return of an ancient threat: the demon-spawned Lizard King. Adventurers from a far-away realm find themselves...   [click here for more]
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Deadly Dungeon Doors

Deadly Dungeon Doors


Deadly Dungeon Doors is the ONLY D&D handbook for creating exciting door encounters for your dungeon adventures! This gorgeous treatise on dungeon doors will refresh your D&D game no end. Between the covers you will find: A quick overview on how dungeon doors in D&D right now. Traps Damage Severity Skill checks Locks New rules variant on a door’s Armor Classs...   [click here for more]
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Go for the Eyes!

Go for the Eyes!


Enhance your battles with new traits and targets! In Go for the Eyes, you'll find ways to throw curveballs at players who thought they knew monster stat blocks by heart. Targeted Body Parts. Ever cripple a dragon's wing? Destroyed a beholder's central eye? Smashed a bone devil's stinger? Your players can overcome precise targeting and damage thresholds...   [click here for more]
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The Book of Villains: a Guide to Menaces, Monsters, and Masterminds

The Book of Villains: a Guide to Menaces, Monsters, and Masterminds


To celebrate the release of The Book of Villains: The Stat Block Collection, the price of The Book of Villains has been dropped! This book sets out to give Dungeon Masters the tools they need to run truly evil, manipulative, destructive, and—most importantly—interesting villains. This book includes tips for creating and running your villains, and a large variety of...   [click here for more]
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Warlords of Avernus

Warlords of Avernus


Four new warlords for your Avernus campaign! Warlords of Avernus includes four new warlords for you to plug in your Baldur's Gate: Descent into Avernus campaign! The warlords are: Algoran – the Flesh Hunter – is a tulgar, a rare breed of extraplanar humanoids. From a disbanded band of mercenaries, Algoran created the Collectors of Souls, a warband of tulgars...   [click here for more]
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{WH} Batfolk! The Nycter and the Desmodu, Two Character Races of Darkness and Blood!

{WH} Batfolk! The Nycter and the Desmodu, Two Character Races of Darkness and Blood!


In the depths of the Underdark lie many secrets never dreamt of by those on the surface world. Lurking in the abyss beneath are histories and nations long forgotten, cultures shattered by conquest and diaspora, flung to far caverns to create themselves anew. Learning from their mistakes, and evolving. Or, seeking the eternal, dread and sanguine power of the past. Unearthing the chiropteran lore of...   [click here for more]
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Top Homebrew House Rules

Top Homebrew House Rules


Dungeons & Dragons is a game of imagination and storytelling, BUT what if the rules as written aren't letting your group tell their story? I'm here to help Dungeon Masters customize their D&D rules so your stories can shine with these house rules! Here are a few of the most popular 'homebrew' rules that I've created and customized for my table! ...   [click here for more]
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Color of Chaos

Color of Chaos


What power lies behind the mischevious colored constructs marauding the Prang Manor? Find out in this colorful and unique single session adventure module that can be run on its own or added to an ongoing campaign! Built for 3-5 level 2 characters. ...   [click here for more]
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100 Interesting Boss Mechanics

100 Interesting Boss Mechanics


One hundred different strategies your party needs to defeat that big enemy! ...   [click here for more]
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College of Metal

College of Metal


For many, the mention of a bard conjures the humble image of a jovial performer of story and song. A wry traveler plying their trade with strumming lutes, drinking songs, and humorous limericks for the road weary and battle-hardened in roadside inns and taverns across the world. Whether they be skilled musicians, masterful storytellers, keepers of lore, or skilled with the blade, bards (and their bardic...   [click here for more]
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