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“A tavern is a place where madness is sold by the bottle.” - Jonathan Swift
Taverns have become something of a cliche in RPGs, and because of this they’re also sadly underutilised. A tavern can be a wonderful place: the heart of a small village or a city district; a welcome respite during a long, arduous journey; a breeding ground of gossip and trouble.
Wouldn't it be nice if you,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Alchemy is the most arcane of traditions, from the study of the fire to the creation of gold it all begins in the labs of the alchemist.The creation of elixirs is only beginning when a character starts down the path of alchemy. Alchemists can create unheard of materials stronger than steel, oils that alter the fabric of reality, and mundane items with quasi magical properties.
With 46 new alchemical... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Welcome to "Halflings & Hops: Luiren Gazetteer," the ultimate guide to the world of halflings and their culture in Luiren. This 71-page sourcebook provides a comprehensive overview of the halfling society and their way of life, as well as countless NPCs, plot hooks, and adventure ideas that can be used with any roleplaying system.
Explore the pastoral beauty of halfling communities, savor the rich... [click here for more] |
Dungeon Masters Guild |
$7.99
|
It's dangerous to go alone. Any adventurer knows that, that's why you take a weapon.
But perhaps not just any old weapon will do. Maybe you need something unique, or fanciful, or covert, or dramatic.
Maybe you need to assassinate a mark with a hidden wrist-blade. Perhaps you’re looking to get into a dust-up with your trusty brass knuckles. Could be you just want to unload a salvo of pointy-arrowed... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Welcome to the first chapter of the Eren Chronicles!
Star Signs: Children of the Stars features a supplementary system to the lore and core rules of Dungeons & Dragons 5e, focusing on aspects relative to the power of the stars and the cosmic essence derived from the various planes of existence. Through its pages, you will delve deep into the mysteries of the... [click here for more] |
Dungeon Masters Guild |
$12.95
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This book contains three elements woven into an exciting LIGHT OF XARYXIS tie-in adventure for characters level 5 and up (with Tier II Dungeoncraft Adventure support). March to war beside the bearfolk and their giant space hamster howdah, covering all three Pillars of Roleplay: Exploration, Social Interaction and Combat.
ELEMENT 1: THE BATTLE OF FENNDOOR; a 4+ Hour... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Necromancer Spellbook Vol II
A new collection of 35 necromancy spells to the 5e edition!
There was great concern with the balance of the spells, and diversity of spell effects.
Please leave your review! It's extremely important to keep improving the product!
Version 1.1
Spells were attributed to Artificer!
It is now possible to copy the text from the PDF file.
Bookmarks and... [click here for more] |
Dungeon Masters Guild |
$1.99
|
This to-the-point supplement expands on the internal politics of the Talenta Plains, a nation in the Eberron campaign setting. Topics include the tribes, the crossroads of factions that cross the plains, and the environment.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with the author's personal... [click here for more] |
Dungeon Masters Guild |
$1.95
|
New Combat Actions for the Creatures in Spelljammer: Adventures in Space
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its... [click here for more] |
Dungeon Masters Guild |
$3.95
|
A series of individual price and product lists for each of the Ten Towns of Icewind Dale.
***This product is intended for use alongside the Rime of the Frostmaiden campaign setting***
Life is hard out in the frozen north and many items which would be taken for granted futher south are seen as luxuries, or impossible to get your hands on for a reasonable price.
Presented... [click here for more] |
Dungeon Masters Guild |
$4.32 $3.09
|
In this supplement you will find some extra rules for harvesting creatures, collecting minerals and a simple alchemy system for brewing potions and bombs, new equipment for surviving in the wilderness, a few magic items and more. For DMs, you will find a section with various guidelines and survival considerations and some environmental hazards!
Contents:
Harvesting creatures: A... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|

Superhuman Classes: Powerful Mutants
Are you a fan of comics? Then get ready to level up your game with our latest supplement! Introducing five new custom D&D classes inspired by your favorite comic mutants.
Play as a weather-controlling class, unleash your mutant claws as a ferocious fighter, or telekinetically manipulate metal objects and... [click here for more] |
Dungeon Masters Guild |
$5.31
|
BEGIN YOUR ADVENTURES IN CHULT FIGHTING AN ANCIENT EVIL, RETURNED TO CLAIM DOMINION OVER ALL!
In Chult’s Valley of Dread, warring tribes of lizardfolk have kept each other in check for centuries. As the tribes slowly fall under the sway of a new leader, omens point to the return of an ancient threat: the demon-spawned Lizard King. Adventurers from a far-away realm find themselves... [click here for more] |
Dungeon Masters Guild |
$5.95
|
As Featured On
D&D News with Greg Tito.
Discover RPG Twitch Stream (9/4/2019)
Comicbook.com
Geektyrant.com
Grazilaxx’s Guide to Ancestry provides a new and innovative way to use “race” in your 5e games. No longer do you need to settle for the restrictive language of race and tethered ability score increases!
This product comes with a "minimalist" BR-PT version attached.... [click here for more] |
Dungeon Masters Guild |
$12.95
|
New Combat Actions for the Creatures in Dragons of Stormwreck Isle
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists... [click here for more] |
Dungeon Masters Guild |
$0.95
|
This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases.
Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people.... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The cypher is not intended to work - but feel free to tweak it to make it work!
Like our popular Abbot's Journal, this excellent PDF will enhance your Curse of Strahd campaign with gorgeous visuals to explain and reinforce the storyline and imaginations of your players.
The text here is picked up and adapted from the campaign book. A few things are explained a little differently... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
“This book needed a lot more of me in it. Instead, they completely rewrote my part and turned me into a giggling, tentacled grapefruit.”
—B. Holder, Aberrations Quarterly
“This book did not taste like a dad at all, and I have eaten a lot of fathers in my time.”
—Al Bare, Monster Report
“Thank goodness. This will get your father out of the... [click here for more] |
Dungeon Masters Guild |
$14.95
|
This to-the-point supplement expands on the internal politics of the Shadow Marches, a nation in the Eberron campaign setting. Topics include the orcish mindset, the environment, the tribes and clans, House Tharashk, and Zarash'ak the City of Stilts.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Waterdeep, City of Splendors and Crown of the North! This iconic city is perhaps the most influential in all of Faerun. It has been a rough century, but she is quickly regaining her former glory. What better place for your characters to call home?
Faction Folio: Waterdeep – Dungeon Master’s City Guide is a resource to help you bring this magnificent city to life. This guide... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Perched on a small rock floating in the Astral Sea rests a cluster of massive gemstones, glittering in the swirling endlessness. These gemstones have been carved into a small tavern that welcomes the odd and those seeking a new life. Run by a plasmoid and his duplicated counterparts, this tavern provides an idea resting spot for travelers in the Astral Sea.
This two-page PDF provides a new... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 Factions of Phandalin is a large supplement for 5e centered around the town of Phandalin, the focus of the starter modules Lost Mine of Phandelver and Dragon of Icespire Peak, as well as the upcoming Phandelver and Below: The Shattered Obelisk.
This book goes over the various rules around the main factions in Phandalin and the Forgotten Realms, making it easy for any new or veteran... [click here for more] |
Dungeon Masters Guild |
$9.95
|
“Don’t dismiss the elements. Water soothes and heals. Air refreshes and revives. Earth grounds and holds. Fire is a burning reminder of our own will and creative power. Swallow their spells. There’s a certain sweet comfort in knowing that you belong to them all.” - Victoria Erickson
This product contains:
* OVER 30 NEW ITEMS crafted from parts harvested... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Welcome to the Fleshing Out Curse of Strahd: Player Primer!
This character chronicler was designed to inspire the creation of player characters for the Curse of Strahd campaign and includes documents for both Dungeon Masters and players alike.
Within this product, you'll find 4 different documents to help you prepare for the Curse of Strahd module:
Player... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This to-the-point supplement expands on the internal politics of Zilargo, a nation in the Eberron campaign setting. Topics include gnomish families, the Triumvirate and the Trust, Korranberg, Trolanport, Zolanberg, Pylas Pyrial, Dragonroost, and local politics.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made... [click here for more] |
Dungeon Masters Guild |
$1.95
|
What is City and Wild?
This supplement was created to give more options for playing in the cities, new rules for surviving in the wild and a whole section for collecting materials and crafting items with them.
What's inside?
This 89-page document is divided in 3 parts.
Part 1 - The City
You will find new equipment and magic items, several tables for stores, a modular building/base... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Vigilante Class (Updated 01/01/2019)
Design by Mark Hulmes, Art by Joma Cueto, Editing by Erica Heathrow
-----------------------
Inspired by character archetypes like Batman, the Punisher, Zorro, John Wick, Kill Bill's The Bride, Black Canary, Elektra, and many more, the Vigilante is a martial character who focuses on taking down the targets of their Mark of Vengeance and using crippling attacks,... [click here for more] |
Dungeon Masters Guild |
$2.00
|
 The Psychic and Spiritual Handbook is a full-featured tome for exploring the psychic realm. It includes new races, classes, feats, and spells, as well as introducing psionic powers. DMs will find a host of rules for supernatural phenomena, the Plane of Dreams, and a number of new monsters and NPCs to explore adventures including psychic powers and otherworldly facets. These rules can be... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Welcome to Valenar, an isolated nation occupied by an elven army.
This comprehensive supplement expands on the internal politics of Valenar, a nation in the Eberron campaign setting. This latest installment in the Politics of Eberron series goes in depth on not only the country of Valenar, but the Tairnadal elves who conquered it.
"For the glory of our ancestors!" - High King... [click here for more] |
Dungeon Masters Guild |
$3.95
|
From the creative team that brought you Animal Sidekicks:
Do you want to play Baldur's Gate: Descent into Avernus, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout the campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you!
In this supplement,... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Disclaimer: No gears were harmed in the production of this book. In fact, none were even considered. What? No, those aren't gears on the page edges, they're cogwheels, entirely different we assure you. Anyways, beware of steam, as it can scal—what? What do you mean "what steam"? Of course there is steam. Why would there not be steam? This is Eberron after all.
Beyond the comprehension of... [click here for more] |
Dungeon Masters Guild |
$9.95
|
New Combat Actions for the Creatures in Icewind Dale: Rime of the Frostmaiden
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Welcome to Cyre, a country devastated by the magical cataclysm known as the Mourning.
This comprehensive supplement expands on the internal politics of Cyre, a country wiped off the face of Khorvaire four short years ago.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with the author's personal view of... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The first of three core rulebooks for the 4th Edition Dungeons & Dragons® Roleplaying Game. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find... [click here for more] |
Wizards of the Coast |
$9.99
|
This is the PDF Version of the Theros Campaign Handbook. If you are looking for the VTT Module for Fantasy Grounds, Click Here.
Add the depth your Theros campaign has been missing with the Theros Campaign Handbook. This supplement provides a detailed tour of the three major poleis, including city maps for Akros, Meletis, and Setessa. Expand your options with new subclasses, gifts of the gods, and... [click here for more] |
Dungeon Masters Guild |
$12.95
|
Fly into the mists, to the Dread Space...
10 Space themed domains, mixing the Spelljammer adventures with the horror of Ravenloft.
From the classical illithid nightmare of Bluetspur, now on the moon, to the Red Moon of Madness of Jaharkra. Explore the dark secrets of the Void Gate; investigate the mysterious call from help from the dead ship... [click here for more] |
Dungeon Masters Guild |
$9.99
|
It's arcanopulp action in this Eberron Western!
A pulp adventure designed for characters of 4th or 5th level. Est. playtime 6-8 hours, depending on your table.
A saloon brawl leads to a chance encounter with Silas, a crossbow-slinging wanderer looking to hire. A miner-baron has seized control of a mining community and its profitable dragonshards. Along with a warforged named... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Whether gaining positional advantages on the battlefield or using their broadened outlook to navigate social challenges, reflectionists embody an understanding that maintaining multiple perspectives can yield powerful potential.
The Reflectionist class is a versatile combination of modest spellcasting, martial combat options, and potent class features that will delight both a player's roleplay and... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Inside this tome you will find a treasure trove of creative inspiration for your fantasy RPG campaign - This is a compendium that is carefully crafted to ignite your imagination and elevate your fantasy storytelling prowess. This indispensable guide boasts 134 pages brimming with enthralling campaign ideas and an astounding collection of over 2000 diverse encounters, meticulously curated to breathe... [click here for more] |
Dungeon Masters Guild |
$9.99
|
This to-the-point supplement expands on the internal politics of the Eldeen Reaches, a nation in the Eberron campaign setting. Topics include governance, rebels, planar influence, lycanthropic scars, and a special generic NPC called the Gleaner.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Rediscover the land of Barovia under the domain of the terror-inducing Countess Strahd von Zarovich with this supplement filled with advice on running Strahd as a non-male villain, and featuring unique, original encounters and NPCs to enhance your adventures in Ravenloft.
"This reimagined take on one of the most classic Ravenloft villains comes not only with a coherent take on Strahd herself,... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Expand your Curse of Strahd game with this excellent Dungeon Master's resource - a journal from the Abbot in the Abbey of St Markovia!
Use this to:
Aid exposition about the backstory of the Abbot!
Show his insanity via exciting text and descent-into-madness handwriting!
Set the mood of age and rot in Barovia - full-color moldy journal pages!
Tie in Strahd to... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 WEAPON PERKS
INCLUDES COMPLIMENTARY PDF COPY!
Comicbook.com: "...a useful new set of mechanics to provide some much-needed variety to melee weapons."
Rogue Watson: "WEAPON PERKS ADDS FUN AND MEANINGFUL NEW ABILITIES FOR EACH WEAPON, ENCOURAGING PLAYERS TO BRANCH OUT WITH A MUCH BROADER VARIETY OF CHOICES IN COMBAT."
Weapon Perks! for Roll 20!
Weapons are more than just objects that adventurers... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Hill Tables for Non-Combat, Creatures, Locations, Items and Extras
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes.
Encounters for adventures and campaigns in terrain of craggy hills, foggy moors, farmed downs and borderland foothills..
Includes d8+d12 tables for ...
Using Hill Encounters (Dice... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Thayan Encyclopedia — Volume I: Land of Necromancy is an immersive campaign setting for the land of Thay during the ruling of the lich king Szass Tam, written from the perspective of characters within the universe.
This is the first of four volumes already in the making. Within its pages you’ll read the work made by a team of journalists, Memorious Ink, attempting to summarize... [click here for more] |
Dungeon Masters Guild |
$4.95
|
From RANDALL RIGHT,
author of the MITHRAL Best-Selling Comprehensive Manuals,
comes this full excerpt of miscellaneous gear from that weighty tome.
This book gives players a wealth of new adventuring gear to make meet a
myriad of challenges. It collects and updates the adventuring gear, artisan's tools,
trinkets, and craftable compounds from that book, providing... [click here for more] |
Dungeon Masters Guild |
$7.49
|
 1/2 Dollar Quest is a short and cheap quest for only 1 session, it can be useful for those moments when you as DM have nothing prepared and need a quick session right now. On this number we present a really frosty quest on a viking setting with some exploring and fun random encounters, it contains a viking themed magic item and a monster created exclusively for this module. All the art on this document... [click here for more] |
Dungeon Masters Guild |
$0.50
|
The Book of Dragons: Volume II is the sequel to The Book of Dragons for 5th Edition, introducing even more draconic options for both players and Dungeon Masters in the world of 5th Edition. Though it functions as a sequel, The Book of Dragons: Volume II does not require its predecessor for use.
This book explores the possibilities of hatching and raising... [click here for more] |
Dungeon Masters Guild |
$14.99
|
New Combat Actions for the Creatures in Tyranny of Dragons
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists into the... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Welcome to the Voidfarer’s Guide to the Verse: Apespace, where simian humanoids dominate the planet Gromm and the sun is the physical embodiment of their mighty overgod Kong!
Prepare for a crash landing on a planet of full of apes! This book contains the Wildspace system known as Apespace, which includes the Grommam homeworld, with 6 playable simian races (Grommam,... [click here for more] |
Dungeon Masters Guild |
$4.99
|