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Ulther's Ship Character Sheet
This is just a small character sheet I made for use in my own campaign.
The rules for using this character sheet are available here:
https://www.dmsguild.com/product/237548/Expanded-Sailing
I do not own any rights to, or have any link to Expanded Sailing, this is merely a character sheet to use alongside those rules. Thanks to the people... [click here for more] |
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Strixhaven's Curriculum just got more CHAOTIC!
Whether you are playing a Strixhaven Sorcerer, the game master looking for some magical mishaps, or delving into Furygale - this supplement has something for you!
With a new spin on the sorcerer's Tides of Chaos mechanic, and a totally revamped version of the Wild Magic Surge table specifically... [click here for more] |
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One hundred terrifying demon lords that will bring wreck and ruin to your players! ... [click here for more] |
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This Mini-suppliment of 'Curse of Strahd: Rebitten' covers session zero. It isn't required to play D&D and with the right group isn't necessary at all.
Simply, this is the gaming session before session one. This is the first session where the players and DM will meet up and break the ice, discuss the campaign, create characters and backstories together, discuss schedules, house rules and lines... [click here for more] |
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This document has been designed to allow younger players to experience Dungeons and Dragons without frightening them off with all the rules and complicated procedures of the main game. It’s very stripped back, and focuses purely on the adventuring!
... [click here for more] |
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This supplement makes it easy to generate a new inn or tavern no matter where your players are or what they want their lifestyle expenses to be.
8 Categories for Inns and Taverns
Poor
Modest
Comfortable
Wealthy
Aristocratic
Shady
Dockside
Roadside
Each Tavern page offers a price and description as well as:
20 Name Adjectives
20 Name Nouns
20 Patron Names
20 Surroundings
20 Random Events and Adventure... [click here for more] |
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SPELLJAMMER CARNIVANT
Salvage an out-of-control floating theme park as it hurtles through the void. Saurian pirates leave loot behind to try to reactivate the engines. Living mimic ships try to transform it into something new. Githyanki dragoons desperately try to wipe it from existence to preserve the dark secrets within. And the animatronics, the last remnants of the Carnivant’s... [click here for more] |
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As the sun’s golden rays break through the dense forest canopy, they cast an enchanting glow upon the clearing ahead. Nestled within this natural amphitheater, the heart of a vibrant and chaotic spectacle awaits. Cheers and laughter, punctuated by the occasional roar of a war horn, fill the air, creating a cacophony of excitement that resonates throughout the surroundings.
Gathered beneath the towering... [click here for more] |
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A simple cheat sheet succinctly describing available turn actions during combat. ... [click here for more] |
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Dare to tread the boiling paths of the Nine Hells, presume to test your mettle against the King of Devils, and learn the shocking secret of the shadow behind the infernal throne of Nessus. With this PDF, you’ll have a chance to take on one of the greatest monsters in history, where a victory for the PCs means that the very balance of the planes is radically altered forever. Glimpse beyond the throne... [click here for more] |
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Sorcerer Unlimited is a supplement for Dungeons and Dragons 5th edition revolving specifically around the Sorcerer and the lack of identity or unique spells they receive.
In order to hopefully adjust for this, Play Your Role has worked with a few friends to create a supplement that should add options to any Sorcerers at your table without drastically changing the class like many other homebrewed options... [click here for more] |
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The Violet Hour is an establishment that was founded by Violet Petals fifteen years ago. A former and seasoned monster hunter herself, Violet established the agency as a means for people to harness her unique skills in tracking and eliminating monstrous threats. However, her days of frontline combat were curtailed when she took an arrow to the wing, leaving her unable to directly engage and conquer... [click here for more] |
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While exploring the many magical libraries within your fantasy world, your players will eventually come across a book that may have been written for nefarious purposes. Use this d100 list to generate a random evil and banned book. ... [click here for more] |
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Now updated to reflect the new character options in Fizban's Treasury of Dragons!
The Draconomicon introduces new dragon species that were available throughout D&D's history. This document contains 10 new dragon species for use in your 5e games. Three chromatic dragons (the brown dragon, gray dragon, and purple dragon) and seven metallic dragons (the adamantine dragon, cobalt... [click here for more] |
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The Primordial Fire Goblins share a similar origin to their kin among the Primordial Goblins. They were among Maglubiyet's attempts to create a formidable force by utilizing a vial of Annam the All-Father's blood. During Maglubiyet's skirmish against Annam's giants, the Primordial Fire Goblins proved to be a formidable force. They cut through many of Annam's giants, especially the frost giants. However,... [click here for more] |
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Thousands of years ago, a remarkable event transpired that led to the emergence of a peculiar offshoot of goblins — the Space Goblins. Unlike their earthbound kin, Space Goblins have adapted to the rigors of interstellar travel, forging their identity amidst the stars and celestial bodies. Space Goblins bear a distinctive look that sets them apart from their terrestrial counterparts. Their skin... [click here for more] |
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Wizzle Quickfingers is a wiry and sprightly goblin with a mischievous glint in his eyes. His emerald green skin is adorned with smudges of dirt and vibrant streaks of paint, suggesting his affinity for pranks. Wizzle's clothing is a patchwork of colorful fabrics, and he wears a peculiar fisherman's vest festooned with pockets of all shapes and sizes, some containing peculiar trinkets. His nimble fingers... [click here for more] |
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This is a lore pamphlet for players that play clerics, paladins, or worshippers of Kelemvor, god of the dead in the Forgotten Realms. Updated to post-Sundering status quo.
A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers.
This document contains the following:
• a... [click here for more] |
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A detailed summary of the mechanics of feudalism as relevant for D&D campaigns of varying political complexity. Everything from the various methods of gaining a title to the obligations those titles require of players are discussed. Also included is a summary of the economics of a fief to determine how much gold the lands will earn or cost the characters as they maintain their new noble status.... [click here for more] |
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I originally created this template for my own personal use, after a quick search online turned up nothing I particularly liked. And since it's helped me, I decided, why not make it availiable to others?
I have used the Racial descriptions present within the Players Handbook by Wizards of the Coast as a template, to keep things as ‘streamlined’ and consistent as possible.
I hope this comes in... [click here for more] |
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This adventure comprises a room with a musical puzzle and a second room with a sequence of riddles attached to combat encounters. It can be run as a one shot or the rooms can be used as modular parts of any dungeon in want of puzzles.
Run time is likely in the 2-3 hour range. Giving clues, cutting the number of summoned combatants and dropping a riddle or two should allow you to trim the length as... [click here for more] |
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The lesser-seen Hill Goblin actually originates from an ancient lineage dating back to the time of the primordials—long before the first goblins stepped across from the Feywild. It is believed that Maglubiyet stole a vial of blood from Annam and utilized it to create his army of oversized goblinoids, meant to rival the giants. The reason behind this endeavor remains unknown. However, Maglubiyet's... [click here for more] |
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A 2-4 hour Ravnica adventure for 5th-10th level characters (optimized for 8th level).
A Gruul raiding party steals a powerful Izzet magical device, putting all of Precinct Four in danger. If the ignorant Gruul raiders accidentally trigger the device during their drunken Rauk-Chauv revelry, it will vaporize the entire precinct. Can a small group of heroes enter the rubblebelt of the... [click here for more] |
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Bister is a small and wiry goblin with dark green skin and sharp, observant eyes. They wear a tattered brown cloak adorned with various map-making tools—compasses, quills, and inkwells—that clink and jingle as they move. Bister's hands are constantly stained with ink, evidence of their tireless dedication to their craft.
Included in this PDF:
Background and roleplay notes for Bister the Cartographer.
Unique... [click here for more] |
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Jeny Greenteeth was a green hag of immence power. She featured as an NPC in the D&D adventurers league. She was originally from the Quivering Forest near Phlan and was dragged to Barovia. She offered a spellcasting service, which offered the party a way to use 'identify', 'greater restoration' and 'raise dead'.
In this mini-suppliment I have revised Jenny Greenteeth, to add more flavour... [click here for more] |
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Introduction:
“Most magic items are so rare that they aren't available for purchase. […] Doing so is rarely as simple as walking into a shop and selecting an item from a shelf.” – Dungeon Master’s Guide, p. 135.
Besides some very spartan rules concerning selling and crafting there definitely is a lack of information about how... [click here for more] |
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Gourbolds have striking orange skin and tend to be slightly smaller than typical kobolds, standing at about 2 to 2.5 feet tall. Their eyes often feature autumnal hues, ranging from deep amber to earthy brown, and they possess subtle patterns on their skin resembling fallen leaves. They are known for adorning themselves with seasonal trinkets and often wear human clothes preferring that worn by the... [click here for more] |
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Make a splash with the newest release of the Axolitl! A small aquatic race native to fresh water riverlands and exotic swamps!
This 5 page PDF includes:
- Stats of the unique Axolitl race, containing everything you need to make your own 5e Axolitl characters!
- Two riverlands inspired creatures. The Neontra, a freshwater humanoid species that survives in schools of their own kind, and the Manatee,... [click here for more] |
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The Primordial Frost Goblins share their origins with the Hill and Stone Goblins, all of whom can trace their lineage back to a distant time when Maglubiyet, the Goblin god, sought to create an army of primordial goblins using the stolen blood of Annam, the giant deity. The Hill Goblins were the first, born from this audacious experiment, but they soon parted ways with Maglubiyet's grand goblinoid... [click here for more] |
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Scrappers are a unique subclass of fighters designed exclusively for Goblin characters. These diminutive warriors embrace their small size and harness it as an advantage in combat. Agile, cunning, and fearless, Scrappers excel at chaos and unpredictability, leveraging their nimbleness and affinity for mischief to confound their enemies.
With their unorthodox fighting style, Scrappers strike fear into... [click here for more] |
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These weapons have been meticulously designed by goblins, for goblins, to cater to their specific murdering needs. The intricate craftsmanship and balance of these weapons are tailored to fit perfectly in a goblin's grotesque hands.
Included in this PDF:
20 Unique Weapons designed by Goblins, for Goblins, to murder non-Goblins
All wepons use the Owl Preservaltions Societys... [click here for more] |
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Advice, variants, and forms for organizing party information!
A chapter each for the classic D&D party roles of Caller, Mapper, Timekeeper, Quartermaster, and Rules Coordinator!
Tons of ways for players to get more involved in campaign creation, maintenance, and at-the-table play!
Old School Hacks Vol. 2: Player Roles is a guide for players and DMs providing advice, options, tools,... [click here for more] |
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(Für Deutsche Beschreibung siehe unten)
Everyone has to start somewhere. However, with extensive 75 pages of text just for the standard classes, the Player's Handbook gives new players more information than they likely need or want at first. I put together a brief overview of the key abilities, so that new players don’t need to read every single detail from these pages. In my Quick Start Sheets,... [click here for more] |
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Children of darkness and dread magic, sired by ancient evil. Night-borne parasites feasting on the lifeblood of pitiable mortals. Tragic protagonists, their every moment tempted and tortured by a dark and antediluvian curse.
Found across a limitless number of worlds and settings, vampires are known to most either as a malign fable which warns of the dangers of the night, or as a terrifying and... [click here for more] |
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"If it has stats, your players will try to kill it."
An adage with a less widespread but equally true corollary: "If your players want to fight it, it needs to have stats." And who do players want to fight most of all? Easy, the strongest, meanest monsters. And in the Forgotten Realms setting, those are gods.
Gods are not meant to be defeated by a single adventuring party: their abilities are guidelines... [click here for more] |
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Toys of Loomlurch!
In Skabatha Nightshades workshop the kids are slaving away making toys. The Tin Soldiers can now use those toys against the PCs who are trying to infiltrate Loomlurch. Let Tin Soldiers rip toys from the shelves and toss them at your PCs!
They are ment to be used to slow down and hamper the movement of the PCs while a single Tin Soldier runs to fetch Granny Nightshade,... [click here for more] |
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The roots of the Primordial Stone Goblins extend deep into antiquity, preceding even the earliest goblin migrations from the Feywild. Originating during the age of primordials, their lineage is shrouded in enigma. According to ancient lore, Maglubiyet seized a vial containing Annam's blood, a pivotal act that gave rise to these oversized goblinoids. Fashioned as rivals to the giants, their true purpose... [click here for more] |
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CONJURATION TABLES FOR 5E CONJURATION SPELLS
Includes tables with random creatures for:
Conjure Animals
Conjure Minor Elementals
Conjure Elemental
Conjure Woodland Beings
Conjure Fey
Conjure Celestials
Sources used in this document
5E sourcebooks and modules mm : Monster Manual vg : Volo's Guide to Monsters pota:... [click here for more] |
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Bobblegob is a wiry and eccentric goblin farmer with wild, unkempt hair and a perpetual gleam of excitement in his eyes. He wears patched and faded clothes, stained with mud and pig slop. His most distinguishing feature is the perpetually stained and muddy piglet cradled in his arms.
Included in this PDF:
Background and roleplay notes for Bobblegob and his companion Truffles.
Unique Stat Block for... [click here for more] |
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The Undermountain is a dangerous, unforgiving place, with few chances for respite. The Fungus Garden offers one such opportunity– a cavern filled with a field of mushrooms and Myconids, patiently tended by a lone Drow druid.
The Fungus Garden is an encounter fashioned for travels in Undermountain or in the Underdark, although with minor changes it can be adapted... [click here for more] |
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Want some extra Metallic Dragons outside of the traditional five offered in the Monster Manual, this supplement has you covered.
Includes 46 Monster Statblocks for Low-Level to High-Level encounters!
44 of which are Dragons! 2 are supplemental entities for dragons!
Also, check out these for more dragons:
Extra Chromatic Dragons: https://www.dmsguild.com/product/326086/Extra-Chromatic-Dragons... [click here for more] |
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Pretty Little Liches:
An Artifact & A Villain
Zhorus Carcosa, a tiefling mage, has unearthed an ancient and evil artifact: the Pearl of Putrescence. He has used the pearl's dark power to raise an army of undead monsters and marched across the coast, leaving a trail of devastation in his wake. Can the party stop Zhorus and his undead horde before he destroys a... [click here for more] |
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Puzzles for Players: Secret Writing
a collection of methods to build magic resistant secret documents for your players to puzzle over
Designed with fantasy tabletop RPGs in mind, this collection of 20 different secret writing methods will be a great addition to your toolkit. The purpose is to help you write in-game documents for your players that do not use codes, ciphers, or foreign languages.... [click here for more] |
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A collection of 5 new ghosts, monstrosities, and fiends, all based on folklore from the Low Countries, suitable for D&D 5e!
Bokkenryder (CR 4)
Naloop (CR 1/2)
Ossaert (CR 1)
Vuurman (CR 1/2)
Witte Wieve (CR 2)
This bestiary provides game statistics and lore for five monsters that are suitable for any D&D campaign. These monsters are all newly created for the current edition... [click here for more] |
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"Devourer of 9,999 souls and there's always room for more!"
Acererak, the infamous undead lich of the multiverse, is a malevolent and cunning master of necromancy. Clad in tattered robes and crowned with a sinister headdress, he wields immense power over death and decay. His lair is a labyrinth of traps and horrors designed to ensnare the unwary and feed his insatiable hunger for souls.
The following... [click here for more] |
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The Primordial Storm Goblin stands as a colossal figure, towering at a staggering 18 feet in height. Their emerald-green skin, a hallmark of goblin heritage, is adorned with swirling runic symbols, crackling with faint traces of lightning. They possess long flowing blue hair that crackles with static energy, adding to their imposing presence. Born of an audacious experiment by the goblin god Maglubiyet,... [click here for more] |
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As a DM the most painful part of playing is having newer players who refuse to learn the rules. They believe that the Players Handbook is a nice to have and that the dungeon master will help guide their every move.
This handout is intended for newer players to use during a game of D&D. It is best put to use if printed double sided and given to players at the start of a session. It does not cover... [click here for more] |
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DISCLAIMER: This product is not intended for the Artificer as it is published in official content! The February 2019 Unearthed Arcana article "The Artificer Revisited" presented an Artificer that had a feature that would reduce the time and money required to craft magic items. This supplement is meant to assist that. This feature does not exist in the published Artificer (much to my dismay).... [click here for more] |
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Teoal Magic is a book defining a new brand of magic of the sea, specifically tailored to a Maztican campaign, but easily introduced in other campaigns. This book has a collection of spells and magic items tied to this magic, along with a few subclasses and other miscellaneous materials (including an updated Golden Ammonite creature!) related to such magic.
Teoatl is the magic of the Maztican seas... [click here for more] |
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Downloaded over 5,000 times!
After nearly 5,100 free downloads, I've set this to Pay What You Want. If you appreciate this resource, I hope you'll see fit to kick a tip into the jar.
Thank you for your support!
Take the effort out of taking the mickey!
Have you ever been playing a bard and gotten stuck searching for the perfect slam? Because even the most suave bard needs a hand from... [click here for more] |
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