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A complete set of rules for creating both magical and mundane items. This supplemental rule guid provides a complete guide for giving your players the opportunity to make their new armor and equipment rather than run into town to buy it. At higher levels it allows a party to prepare for comming challenges by creating magical items designed to fit their own needs and desires.
Changes:
V.1.4.2 - Minor... [click here for more] |
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Welcome to the Fleshing Out Curse of Strahd: Player Primer!
This character chronicler was designed to inspire the creation of player characters for the Curse of Strahd campaign and includes documents for both Dungeon Masters and players alike.
Within this product, you'll find 4 different documents to help you prepare for the Curse of Strahd module:
Player... [click here for more] |
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FINALLY GOLD seller! And over 30,000 downloads - Holy avernus thank you all so much!
Thank you all for the continued support with this one shot - in the top 40 most popular of "pay what you want" titles. This is amazing I am eternally greatful!
Rise of the Necromancer is a beginners quest for D&D 5e players and DM's offering a descriptive setting and an easy to follow quest with some unique... [click here for more] |
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5th Edition Poisons includes new mechanics for creating, modifying, and treating a wide variety of poisons, as well as over 75 poisons to use in your own campaigns.
If your players, or their adversaries, enjoy using poisons, this supplement is sure to throw a devious grin across their faces. ... [click here for more] |
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The world can seem awfully lonely if the PCs are the only ones adventuring in it. What other ears have heard of the ancient elven treasure buried beneath the ruins? If the PCs trash the Grand Duke’s ball, who are the assassins he sends to retaliate? If the King needs demonslayers with discretion, perhaps he turns to a more subtle party.
Whether you need towering heroes, imposing villains, cunning... [click here for more] |
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Vinnis Colulinium has collected a managerie of poisons, petty necromancies, spells, and more during her time traveling through the lands of Tyr'n Lthweigha. Transcribed herin is this collection of terrible things.
9 poisons, 8 undead conjures, 3 feats, 16 spells and the wizard school of Diabologies; Vinnis Colulinium's Compendium of Terrible Things is full of new features for your game! ... [click here for more] |
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You can support my work by signing up to my mailing list - bit.ly/mtblacksignup
Every important D&D rule on a single page! Includes -
Weapon & Equipment restrictions
Movement
Combat actions
Spell Mechanics
Conditions
Skills
General Gameplay
Download these great value collections -
Download these bestselling and highly rated adventures and supplements -
... [click here for more] |
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This creation named New Neverwinter is a mix between the Wizard of the Coast’s creation as well as plenty of homebrew made by me, Philip Johansson. I have tried to incorporate all the information that Wizards have produced about the city and I have then filled the gaps where needed. For transparency I have put this symbol “*” next to titles to show that it has made by me. If you wish to remove... [click here for more] |
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Fun for the people
This Adventure Module Collection Contains:
A detailed campaign setting & lore for a wandering fair
Three complete one shot adventure modules
A ruleset on how to fairly judge competitions between players
A ruleset on how to handle drunkeness or getting drunk
A ruleset for creating a Doppelganger race in D&D 5e
A ruleset for how to run a siege
… and lots... [click here for more] |
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My next release, Yathuna: Remnants of the Hedrons, is out now! It is a 275 page PDF which includes a campaign setting, 64 archetypes, 150+ spells, 150+ magic items, 48 new monsters, 30 optional rules and a revamped ruleset for wilderness navigation! It costs $15 and can be found on DriveThruRPG! Want some of the content instead? All player-focused content can be found in the Adventurer's... [click here for more] |
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I have a bunch of players who want to roleplay building up a home base settlement. There is little in 5e that speaks to owning property, much less a system to build up a settlement. Using various other resources from authors on here, I made these rules for properties and settlement building. Also included is an optional system of gaining favor within a community in order to accomplish all sorts of... [click here for more] |
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Accursed Apple Twists
This One-Shot Adventure Module Contains:
The story for a single adventure, perfectly suited for new players
A map of a small burial-mound dungeon usable in virtual tabletops such as roll20
Two NPC stat-blocks
Stat block for a new deadly boss enemy
Several hand-drawn illustrations
The Story
Near the old dwarven road lies a tiny... [click here for more] |
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Follow the Lights
This One Shot Adventure Module contains:
The story for a single adventure
Builds for a new monster
Build and Background for a NPCs
Puzzles and riddles for your party to solve
Maps and ideas for special combat encounters
The Story
While many know legends or stories about mythical artefacts granting immortality, the gnomish scholar... [click here for more] |
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A 2-4 hour Ravnica adventure for 5th-10th level characters (optimized for 8th level).
A Gruul raiding party steals a powerful Izzet magical device, putting all of Precinct Four in danger. If the ignorant Gruul raiders accidentally trigger the device during their drunken Rauk-Chauv revelry, it will vaporize the entire precinct. Can a small group of heroes enter the rubblebelt of the... [click here for more] |
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A simple cheat sheet succinctly describing available turn actions during combat. ... [click here for more] |
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A detailed summary of the mechanics of feudalism as relevant for D&D campaigns of varying political complexity. Everything from the various methods of gaining a title to the obligations those titles require of players are discussed. Also included is a summary of the economics of a fief to determine how much gold the lands will earn or cost the characters as they maintain their new noble status.... [click here for more] |
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Now updated to reflect the new character options in Fizban's Treasury of Dragons!
The Draconomicon introduces new dragon species that were available throughout D&D's history. This document contains 10 new dragon species for use in your 5e games. Three chromatic dragons (the brown dragon, gray dragon, and purple dragon) and seven metallic dragons (the adamantine dragon, cobalt... [click here for more] |
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The Galley of Death
This One-Shot Adventure Module contains:
The story for a single adventure
Builds for three different enemies / monsters
Builds for two kinds of friendly NPCs
A table for rolling events for a ship caught in a storm
A simple sketched map of a ship
Several high detail maps to be used in an online tabletop such as Roll20
The Story
The... [click here for more] |
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Artifacts Vol. 1
Weapons, shields, rings and other magical items await within. Unlock the vault and prepare your adventurers to loot and wield the artifacts within.
These items range from a uncommon to legendary, with original art and D&D 5e rules.
Enjoy!
Also be sure to check out our other RPG downloads.
/browse.php?author=Terry%20Maranda
https://www.artstation.com/terrymaranda... [click here for more] |
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As the proud author of "Dwarven Magic: Volume 1," I am pleased to share with you the secrets and wonders contained within its pages. This series of tomes represents a lifetime of research, study, and practice in the art of dwarven magic.
Through my years of travels and adventures, I have collected a vast array of knowledge about the magic of our people. From the deep mines of... [click here for more] |
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Legendary Actions are one of the best-regarded mechanics of the 5th Edition of Dungeons & Dragons, providing DMs the tools to accurately portray the deadliness of higher-level creatures. You know you are in trouble when the dragon simply retaliates your sword slash with a tail sweep without even waiting for its own turn.
This feature along with Legendary Resistance however is restricted to very... [click here for more] |
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Won Wi began as a way to justify monks in my game world. That was the first purpose of it at least, but then it quickly expanded to be a place where prosthetic limbs were made, cyborgs have been built. I took inspiration from a host of different locations and tropes of ‘esoteric’ civilizations, and tried to emulate the exciting feelings of discovery as the primary focal point of Won Wi.
Won... [click here for more] |
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Your adventuring group may be one that likes to skip from town to town without any concerns of how the group got there; a "fast travel" system. That's great! But if you want the dangers and difficulties of journeying through the wilderness to mean something in your game, consider picking up The Explorer's Guide to the Wilderness.
The Guide lays out simple rules for DMs who want to give their... [click here for more] |
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Inside this supplement you will find some campaign setting information regarding the status of the City of Danger since the Devastation occurred. The Devastation - the aftermath of the original few runnings of DDEP Mulmaster Undone - is widespread and the city must now not only discover their identity in these uncertain times but also how best they can begin to rebuild.
WE DO NOT EXPECT YOU TO PAY... [click here for more] |
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Everyone needs to eat, and sometimes, you need to eat when you’re hacking through the pits of a dank, dark dungeon. Sure, you can roll to root out safe-to-eat mushrooms or kill the dire boar, but how do you cook up dire boar ragu with a wild mushroom reduction? These rules are for the more culinary-minded players who want to stir fry tentacles with root veggies, soft boil lightning bird eggs or fry... [click here for more] |
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Monsters and minions to add a twist to your 5e campaign. Within this supplement you'll find 21 new monsters, as well as several variants for new and existing creatures.
Contains variant bandits, urds, barghest, bulezau, wendigo, yeth hounds, and many more.
These monsters vary in CR from 1/8 - 5, and have a variety of different types and combat styles to keep your encounters fresh. ... [click here for more] |
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For me, 5e wasn’t enough of a loot-fest. Randomized treasure wasn’t really a thing. Esoteric magical items changed how you could approach situations in campaigns, such as solving complications, but there wasn’t really that much varied weapons and armors other than specific magical items. I wanted to bring back resources and materials common to fantasy settings that were mostly left out of 5e.... [click here for more] |
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On Her Majesty's Pest Control Service
This One Shot Adventure Module contains:
The story for a single adventure
Tips on how to run a introduction session for new TTRPG players
Builds for several new monsters
Build and Background for a NPC
Puzzles and riddles for your party to solve
Maps and ideas for special combat encounters
The Story
Like most large... [click here for more] |
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Bound in Chains
This One-Shot Adventure Module Contains:
The story for a single adventure
A map for a prison / monastery
Builds for several NPCs
Several prison break story ideas
Five encounter maps for class-specific trials & puzzles
Inspiration for a team-building encounter
The Story
Big cities and organized crime usually go hand in hand. Yet,... [click here for more] |
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Teuflischer Apfelstrudel
Dieses One-Shot Abenteuer enthält:
Ein kurzes Abenteuer, perfekt für neue Spieler
Die Karte eines kleinen Verliesses (brauchbar in online tabletops wie Roll20)
Angaben für zwei NSC
Ein neues, tödliches Boss Monster
Mehrere handgezeichnete Illustrationen
Die Geschichte
Im Hügelland, östlich der alten Zwergenstraße liegt... [click here for more] |
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"Deep in the Kryptgarden Forest lies a forgotten temple. Are you brave enough to face the dangers within?"
Temple of the Nightwind is a short LVL 2 adventure designed for new players and new dungeon masters. My goal was to design a fun adventure that anyone can grab and play, without doing too much prep work. You can place the adventure in any setting and you do not need the Monster Manual or Dungeon... [click here for more] |
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Walking Through the Realms is a system for running exploration in your game while traveling over a long distance. The system is a 2d6 mini game designed to make traveling more engaging and fun for your players and the game master running it.
These rules are designed as a jumping off point, and don't negate the need to do some preparations before using these rules to run through a long distance travel.... [click here for more] |
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Welcome, young herbalist....
The various worlds of D&D are rich with opportunities and complete with people, fauna and yes... flora. This guide was designed to assist DMs who have players interested in the art of herbalism or plants, or even that special cook, brewer or baker in search of that special ingredient to design the perfect pie.
Included in this guide:
52 pages of... [click here for more] |
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What is this?
I am providing a full OneNote template that every Dungeon Master should have to run the module Call of the Netherdeep module whether its remotely or in person. This template i am calling Version 1.0.0, as requested i just wanted to get the inital DM notebook out there. I will post an updated version as i get going on adding more content to mine, but this one is an excellent... [click here for more] |
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As I look at Todd Rumplin, I see a small figure that barely reaches my waist. He's a halfling, with curly brown hair that seems to be always messy and unkempt. His face is round and friendly, with big hazel eyes that shine with a curious spark. Whenever I see him, Todd is busy gathering herbs in the nearby fields or forests. He moves with a spring in his step, and his hands are always busy picking... [click here for more] |
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 This Book is designed to add 6 new haunting locations into any setting. "The Howling Moon Inn And Other Establishments" provides quality locations that show descriptions, dramas and priced items!
The Howling Moon Inn: A Tavern on the edge of the woods where rumors of lycanthropes and other humanoid beasts gather!
The Witch's Brew: A small hut at the edge of a swamp where a mysterious witch guides... [click here for more] |
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Murmur through the Cracks
This One Shot Adventure Module contains:
The story for a single adventure
An intriguing mystery for your players to solve
Builds for 4 new monsters
Builds for multiple tough NPCs
Detailed maps of the city of Samin and some key locations
Ideas for special combat encounters and a final boss fight
The Story
Even a decade after... [click here for more] |
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Contains the stats for 6 new Races and 3 new subraces themed around a Fey Setting.
Races: Boggarts, Faeries, Hag, Noggle, Merfolk, and Treefolk
Subraces for Elf, Gensai, and Gnomes ... [click here for more] |
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A fun and simple improvement to the Inspiration mechanic of 5e. 200 easily rolled effects will give one-time use abilities to your players.
Subplot effects can put an exciting twist on the story, Adventure effects can give bonuses and unique uses to skill checks, and Combat effects can shake up the battle and its participants. These are only 3 out of 9 types of effects that a player might get! ... [click here for more] |
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For the player:
Eye on Cormyr #2: Nobles of Cormyr expands your character creation options by providing information about Cormyr's many noble families so that you can create your own noble of the Forest Kingdom.
This article is loosely organized around the questions posed to you in the Noble background description found in the Player’s Handbook, which you and your Dungeon Master... [click here for more] |
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Be seen by Nobody
This One Shot Adventure Module Contains:
The story for a single adventure
Builds for 3 new monsters
A rule set for fighting giant monsters for D&D 5e
Inspiration for an action-puzzle boss encounter
A rough map of an island
The Story
Far-off from any trade routes, in the middle of the ocean, lies a small island named “Isstic”.... [click here for more] |
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 As a Dungeon Master, Potions, Poisons, and other Consumables is a tool for fleshing out your world and adding depth to your campaigns. This comprehensive resource is packed with information on a vast array of potions, poisons, and other consumables, providing you with a wealth of options for your players to encounter in their adventures. ... [click here for more] |
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I developed this side quest for my campaign of Dragon of Icespire Peak for level 3. My intention was to introduce the party to the Cult of the Dragon as I am intending on running a modified version of Hoard of the Dragon Queen and then Rise of Tiamat.
Any feedback would be appreciated! ... [click here for more] |
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In my last upload, I had stated that I may make a supplement for materials that you can craft weapons from. This is that. It includes 45 different materials and what effects weapons and armors made from them have. ... [click here for more] |
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The Reddit-popular 5E SRD template for Onenote 2016, now with a new 5E page theme exclusive for DMSGuild. This notebook includes the full 5E SRD content (spells, monsters, race and class information, rules, magic items, and more) all page-referenced to multiple sources. Each entry is split into its own page for rapid search results, and neatly organized into tabs and section... [click here for more] |
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Herbalism is the study and practice of the medicinal and therapeutic use of plants. In a world with access to magical plants, this ought to include the creation of magical brews and potions as well.
This supplement intended for 5e D&D gives DMs and Players alike an easy and simple way to handle the foraging of herbs and the brewing of herbal potions. It includes a list of 20 herbal potions, and... [click here for more] |
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Creatures of the Tide -- Bestiary Vol. 1
Populate your adventures with 5 new creatures, created within the theme of seaside monstrosities. Each with rules, background stories and full colour creature illustrations.
These creatures range from a challenge of 1 to a challenge of 11 with original art and D&D 5e rules.
Enjoy!
Also be sure to check out our other RPG downloads.... [click here for more] |
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The Lake's Reflection
This One Shot Adventure Module Contains:
The story for a single adventure
Several builds for enemy warrior NPCs
Build for a new monster
Inspiration for a puzzle bossfight
Time-travel (optional)
The Story
The farmers of the continental mountain range of Isares aren’t much used to travellers. The surrounding landscape is hostile,... [click here for more] |
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5th Edition rules clarifications
This document is based on J. Crawford rulings (RAW and RAI) that have appeared on Twitter or in the monthly Sage Advice columns.
Sage Advice gives official clarifications of D&D rules. Sometimes it also provides reference documents to help a D&D game run more smoothly.
Google "Sage Advice Compendium" to obtain the latest pdf document that... [click here for more] |
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