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262 Feats and Boons

262 Feats and Boons


Codex Augustus: 262 Feats and Boons 31 Pages, over 20,000 words. 68 Racial Boons Race-specific boons are designed to enhance or support existing abilities or themes. Some are weak, some are powerful - Use these as rewards as a permanent buff, or a potential feat alternative, or as a token to represent and / or reinforce their race selection. 124 Class Boons...   [click here for more]
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Fulvano's Guide to the Wilds

Fulvano's Guide to the Wilds


Beyond the walls and roads of civilization, the old places of the world still reign. Vast, untamed wilderness stretches in all directions, promising untold adventure and danger for those willing to traverse it. Fulvano's Guide to the Wilds contains expanded rules and content for wilderness survival and exploration. It builds on the foundations found in the Player's Handbook and...   [click here for more]
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Forgotten Realms: Guide To Faerun

Forgotten Realms: Guide To Faerun


A great reference for players and DMs new to the Forgotten Realms This guide provides a succinct overview of the continent of Faerun -- the official setting for Wizards of the Coast's 5th edition campaigns. Organized by geographical region, it includes over one hundred short and clear descriptions of some of the major kingdoms, cities, and other famous locations throughout the...   [click here for more]
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Books of Knowledge - Magical Trinkets

Books of Knowledge - Magical Trinkets


"I think this is a fantastic supplement to add to your games and make a more memorable campaign." - Aurican's Lair Review "It contains interesting items that grant minor bonuses, and potentially could be used even as plot hooks." - TheKindDM "I greatly appreciate the inspiration it...   [click here for more]
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CCC-BMG-16 ELM 1-1 The Sage of Cormanthor

CCC-BMG-16 ELM 1-1 The Sage of Cormanthor


The grain has rotted in the town of Elmwood, which means people might starve, businesses and banks might fail, and endanger the town’s already-precarious existence. Brave adventurers are needed to travel through the wild forest to seek the advice of the Sage of Cormanthor. A four-hour adventure for 5th - 10th level characters ...   [click here for more]
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CCC-BMG-39 HULB 3-3 Darkest Vein

CCC-BMG-39 HULB 3-3 Darkest Vein


In the depths below Hulburg, the main user of a psychic drug made from condensed emotions will make its final stand. Those who dare descend must be mentally prepared for the onslaught that awaits, if they wish to survive. A four-hour adventure for 11th-16th level characters ...   [click here for more]
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Khyber Khronicle Volume #02

Khyber Khronicle Volume #02


Welcome to the Khyber Khronicle, a monthly publication of all things Eberron updated to the 5e ruleset. Within these pages are short encounters, lore, monsters, and DM resources that can be used to drop into almost any existing campaign in conjunction with the Wayfinder's Guide to Eberron! Volume 2 explores Wildnight, a time when emotions and your deepest desires boil to the surface!...   [click here for more]
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Games & Gambling (5e Rules)

Games & Gambling (5e Rules)


This content pack contains 10 games to populate your downtime, such as bars, festivals, and racetracks. Includes games like blackjack, dice poker, and even slot machines for your clockwork worlds and devil casinos. ...   [click here for more]
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Next-Level Skill Checks

Next-Level Skill Checks


Take skill checks to the next level with this essential guide to costs and consequences for every skill! The Dungeon Masters Guide includes rules to make skill checks come alive in your games, but only gives you a few short examples of how to make them work. This rules supplement comes to the rescue with ready-to-use options for every skill in the game and a comprehensive...   [click here for more]
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Forgotten Realms Archetypes II: Champions of Mystery

Forgotten Realms Archetypes II: Champions of Mystery


Forgotten Realms Archetypes II: Champions of Mystery presents eleven new subclasses with complete rules and roleplaying guidance for characters with links to very essence of magic in the Realms or dire secrets they must protect. It also includes detailed descriptions of several related factions, along with new feats, spells, setting lore, and more for the Tales...   [click here for more]
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CCC-BMG-34 ELM 2-1 Tendrils in the Fog

CCC-BMG-34 ELM 2-1 Tendrils in the Fog


When a series of grisly murders and raids on farms and fishing boats come to light, accompanied by a strange fog, the people of Elmwood need heroes to investigate and stop the attacks. There is hardly anyone in the Moonsea who’s life hasn’t been touched by one of the tragedies over the past years, and these attacks may have deeper causes than anyone knows. A four-hour adventure for 5th-10th...   [click here for more]
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Numismatics

Numismatics


Numismatics is the science concerned with the study and description of coins as well as with historical, artistic and economic matters related to them. Numismatics and the coins it studies therefore constitute an open book on the history of the world. Numismatic studies permit us to document and understand human history even in the absence of written texts, through the effigies, images, brief inscriptions...   [click here for more]
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Planescape Campaign Setting (2e)

Planescape Campaign Setting (2e)


Glory? Majesty? You don't know the dark of it! Discover the multiverse! Enter infinite universes of infinite variety, worlds beyond the prime-material settings of the AD&D game. Explore Sigil, the City of Doors, filled with portals to every layer of every plane. All you need is the right key, including. . . A Player's Guide to the Planes: A 32-page primer that introduces...   [click here for more]
Wizards of the Coast  $9.99 $8.49

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Danger In A Midwinter Wonderland: A Christmas One-Shot

Danger In A Midwinter Wonderland: A Christmas One-Shot


Adventure to the Noel Isles to save the Winter's Father from the clutches of the nefarious Krampus! Danger in Midwinter Wonderland is a single session Christmas adventure suitable for a party of 3-5 players of 4th or 5th level but is best with 4 5th level players. It is easy to play as a one-shot adventure with new characters or to place into an already existing campaign. This...   [click here for more]
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Codex Siberys: Mourning & Madness

Codex Siberys: Mourning & Madness


The Dragon Above presents… Codex Siberys: Mourning and Madness This compendium of enemies and allies contains statistics and illustrations for 30 original monsters built specifically for your Eberron campaign. By embracing the unique potential of social tabletop gameplay, these monsters offer outlandish, encounter-defining abilities which are sure to lead to dynamic...   [click here for more]
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The Emporium of Uncanny Magic — Lost Potions

The Emporium of Uncanny Magic — Lost Potions


The fifth edition Dungeon Master’s Guide features a whole host of cool magic items for Dungeons & Dragons, including many classic items updated from previous editions of the D&D game. But given the sheer number of magic items unleashed on unsuspecting players over 40+ years, it was inevitable that the Dungeon Master’s Guide needed to leave a whole bunch of stuff out....   [click here for more]
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Aldinach: The Lady of Change

Aldinach: The Lady of Change


Amidst the dismal, rain-drenched realm of Storm’s Path lies the sprawling laboratory and fortress of Aldinach, the Lady of Change. Each day, Aldinach labors at her craft with single-minded determination, using foul magic and manipulation to transform the bodies and minds of her victims into terrifying new forms. The truly pure and virtuous are her favorite prey, and she frequently sends her...   [click here for more]
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Planeswalkers Guide: Ravnica

Planeswalkers Guide: Ravnica


Welcome to my small ravnica supplement. I hope you will excuse me, but they say a short pitch is an art, and unfortunatley i am no artist. So we will have to do it the long way around. This supplement is 23 pages of ravnica discussion, rules, races and subclasses. So what do you get? You get about 3 pages of discussion of magic and religion on Ravnica. 52 new magic items, including 17 new items...   [click here for more]
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CCC-BMG-03 CORE 1-3 A Hole in the World

CCC-BMG-03 CORE 1-3 A Hole in the World


Threats from outside Melvaunt and within push heroes to the brink as a terrified populace counts on the bravery of a few heroes to avert total disaster. Part Three of The Chaos in Melvaunt. ...   [click here for more]
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Flesh Render Character Build Guide

Flesh Render Character Build Guide


Adventurers League Legal 5E D&D Character Build Guide For Players Within these digital pages, you'll find a step-by-step character guide to building an Adventurers League legal Flesh Render from the Nerdarchy 5th Edition Dungeons & Dragons character build library. For Dungeon Masters Dungeon Masters, don't worry - we've got something...   [click here for more]
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The Rouge: Rogue Class Variant and Subclasses

The Rouge: Rogue Class Variant and Subclasses


The mysterious "rouge" is a class mentioned over and over in online conversations, yet its features have never been described in a D&D product before! In fact, "rouge class abilities" and "what does a rouge do in dnd" are popular Google searches, yet no answers can be found... The author has sought to provide the first full rouge class, based on clues from social media (it seems to be very similar...   [click here for more]
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The Book of the Fey: A Fey Bestiary

The Book of the Fey: A Fey Bestiary


Welcome to the Book of the Fey! Inside these pages you’ll find a host of fey creatures for your D&D 5th edition games. Adventurers beware, some of these fey may look friendly and beautiful, but many would be happy to end you. Inside this book are over 150 fey creatures, ranging from the forgettable (literally!) Forgotten Ones to the mighty Glaistig. Also included in this...   [click here for more]
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Raiders of the Lost Tomb: Chult Adventurer’s Guide

Raiders of the Lost Tomb: Chult Adventurer’s Guide


Don't brave the jungles without it! Ten DM's Guild creators team up to bring you 27 new subclasses, 101 spells, and 4 new races, along with many more new subraces, backgrounds, and more, designed to fit seamlessly into the Tomb of Annihilation storyline, as well as other 5th Edition D&D games set in the Forgotten Realms and beyond. Each new character option...   [click here for more]
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Magicka Serrella - A Book of Magic

Magicka Serrella - A Book of Magic


Magicka Serrella A Book of Magic "This is a really impressive piece of work." - Loot The Room's Chris Bissette Compiled by Federec Serrell of Timbertown in Impiltur, Magicka Serrella is one wizard's life work. It is a collection of spells and observations from a long and eventful adventuring career. Inside: More than 80 spells from 3e and 3.5e...   [click here for more]
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Lingering Injuries By Damage Type

Lingering Injuries By Damage Type


LINGERING INJURIES BY DAMAGE TYPE (v.2.0) Version 2.0 has 20 new lingering injuries! (Preview shows version 1.1) The following tables offer potential lingering injuries based on 5th Edition damage type (acid, bludgeoning, cold, fire, force, lightning, necrotic, piercing, poison, psychic, radiant, slashing, and thunder). 14 tables over 75 lingering injuries...   [click here for more]
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Monsters of Horror

Monsters of Horror


Add a little silver-screen horror to your 5E session with Monsters of Horror, a menagerie of six movie inspired monsters for the worlds greatest role-playing game. This supplement features: 6 Horror themed monsters inspired by famous on-screen depictions including the slasher, the ghostly tormentor, the posessed doll, the creeper and the cenobite Additional...   [click here for more]
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A Guide to Books

A Guide to Books


This is a system for creating books that PCs can study to learn new skills, spells, languages, feats, proficiencies, lore, or whatever else one might be able to learn from a book. Included is a standard PDF and a fillable PDF. ...   [click here for more]
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Sharn II, Council of Roaches

Sharn II, Council of Roaches


Sharn II, Council of Roaches This is the second installment of our introductory adventure to Eberron and Sharn. It is written for 4-5 characters of levels 3 to 7. This adventure showcases the versatility of urban adventures in Sharn. The adventure takes a party of characters from the lowest and more dangerous parts of the city, the lower wards, and The Depths, to the highest and most exclusive neighborhoods...   [click here for more]
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Spells & Formulae of Eberron

Spells & Formulae of Eberron


Artificers take note: This one's just for you! In this book you get an assortment of spells and alchemical formulae specifically for Artificers, as well as an Artificer Specialty designed to help you survive in the wilds of Eberron's Xen'drik! Designed for use with Wayfinder's Guide to Eberron, Spells & Formulae...   [click here for more]
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Ability Score Feats

Ability Score Feats


Enjoy these six new feats that allow creative new approaches to problem-solving, whether you're delving the darkest depths of a dungeon or unraveling a web of intrigue in the city's fanciest ballrooms. ...   [click here for more]
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DM Options: Monster Talents 5E (Fantasy Grounds)

DM Options: Monster Talents 5E (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. These are additional traits and actions that can be added to existing monsters. They are added to the NPC record as either traits, actions, reactions, or legendary actions depending on the type. "This product is, bar none, one of my favorite non-adventure supplements. This is a must have 5-star...   [click here for more]
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Khyber Khronicle Volume #04

Khyber Khronicle Volume #04


Welcome to The Khyber Khronicle; a collection of encounters and DM tools that can be used to enhance any adventure and player options for existing or new characters. Within this volume includes: A 2 to 4-hour adventure for levels 1-4 An introduction to Droaam A new cleric domain NPCs of Eberron All new player options including: A new cleric domain A complete Necromancer core class Backgrounds New...   [click here for more]
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Skeleton Monster Set

Skeleton Monster Set


Special versions of the staple monsters we have come to love. Ranging between CR 1/8 and CR 2, these new versions are an easy way to spice up encounters with classic monsters. ...   [click here for more]
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Spell Point System 5e

Spell Point System 5e


The Magic System here presented was tested and refined during a 2 years campaign, it may not fit everybody taste, but I assure you that when your players starts getting used to it, they will see it as the most natural way of casting spells. Usually players enjoy spell points more, compared to spell slots, due to the higher flexibility and freedom they get casting spells. Be aware that the spell...   [click here for more]
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Balasar's Guide to Exploration

Balasar's Guide to Exploration


Probably one of the best homebrewed books out there, especially for the massive amount of content here. I usually am very restrictive about homebrew with my players but I'll be allowing anything from Balasar's. T.W. Of all the D&D 5th edition products I have seen (including those published by WoTC), this is by far my favorite. It is presented in a similar...   [click here for more]
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Trap Compendium

Trap Compendium


For the Discerning Dungeon Master Looking to build a more dangerous lair? These pages contain 50 dire traps, ready for your use in your 5th Edition Roleplaying Game, and the rules to build countless more. Featuring the same custom trap system seen in the Total Party Kill Handbook to let you easily build the trap you want for heroes from levels 1 to 20, the Trap Compendium...   [click here for more]
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CCC-BMG-18 ELM 1-3 The Battle of Elmwood

CCC-BMG-18 ELM 1-3 The Battle of Elmwood


As the Greengrass Festival gets under way, one might have a sneaking suspicion that something is awry. Will the adventurers be able to save their new home in the Battle of Elmwood? A four-hour adventure for 5th-10th Level Characters ...   [click here for more]
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Necromancer Magical Items

Necromancer Magical Items


A collection of 20 new and unique magic items suitable for characters looking for a Necromancer feel. Balanced, illustrated and suitable for PC and NPC alike, these are sure to be a great addition to any table looking to add that dark and undeadly feel! ...   [click here for more]
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So You Want to be a Slime?

So You Want to be a Slime?


The humble ooze has been a staple of RPG gaming nearly since its inception, but our favorite, gooey creature has remained oft-overlooked as a playable option. Contained in this pdf you will find rules for introducing the ooze as a playable race called “Slimeoids”. Oozes have brought humor, joy, and occasionally terror to the table of RPGs for decades and now you can bring that to the...   [click here for more]
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Curse of Strahd: Lady Wachter's Cult of The Blackness PREMIUM EDITION

Curse of Strahd: Lady Wachter's Cult of The Blackness PREMIUM EDITION


Boost your Curse of Strahd game with this ELEVEN PAGE adventure continuing the storyline of Lady Wachter in Vallaki. This PREMIUM EDITION has all the great basics of our first edition, PLUS: Lady Wachter & Black Pudding Roll20 Tokens! More Detailed Maps! Vertical 8.5x11 Format! Color Version of DMs Playbook! BLACK AND WHITE version for easy...   [click here for more]
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High Forest Factbook

High Forest Factbook


A massive forest stands in the middle of Faerun. Easily accessible from the Swordcoast and yet.. where is the official sourcebooks for what lays within? This book is intended for DM's wanting to run adventures within High Forest. It is the result of quite a bit of research on official WotC supplements so should align pretty closely with other products released for the 5th edition setting....   [click here for more]
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Codex of the Infinite Planes Vol 11 The Abyss

Codex of the Infinite Planes Vol 11 The Abyss


Codex of the Infinite Planes Volume 11: Infinite Layers of the Abyss The secrets of the Infinite Layers of the Abyss ... revealed at last! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing...   [click here for more]
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The Poisoner's Kit

The Poisoner's Kit


There isn't too much said about the use of a poisoner's kit in the Player's Handbook. It states that the kit contains the ingredients needed to make Basic Poison. It doesn't say how much poison can be made with the kit, or what the DC is to make Basic Poison. The DM's Guide does state that it is up the DM's discretion to allow characters to make other poisons with the poisoner's kit, but still contains...   [click here for more]
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Æthereal Gaslight - Steampunk Characters, Magic & Monsters (5e)

Æthereal Gaslight - Steampunk Characters, Magic & Monsters (5e)


Steam Age Swords & Sorcery The world is in the throes of a techno-magical revolution. New sciences and ancient arcana have merged, launching a fantastic new age – airships dot the skies, railroads crisscross the land, and great steel vessels rule the high seas. The emerging art of technomancy blurs the line between magic and technology, and most new developments are fundamentally a combination...   [click here for more]
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Minions of Vulkoor

Minions of Vulkoor


In the world of Eberron, a secretive faction of drow, known as the Vulkoori, hail from the jungles of Xen’drik and worship the scorpion god Vulkoor. Vulkoor claims supremacy among these dark elves of Eberron. This book provides tools for including the Vulkoori in your game and is designed for use with the Wayfinder’s Guide to Eberron. Minions...   [click here for more]
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Jungles of Chult Factbook

Jungles of Chult Factbook


The Tomb of Annihilation takes place in the uncharted peninsula of Chult. Little is known of this land but after scouring the ancient texts of 2e,3e and 4e some details of the dangers ahead have been uncovered. This book is intended for DM's wanting to run adventures within Chult. It is the result of quite a bit of research on official WotC supplements so should align pretty closely with...   [click here for more]
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{B5} The Compendium of Odd Creatures

{B5} The Compendium of Odd Creatures


Behold, the Compendium of Odd Creatures! A collaborative process between B5homebrews and the Adventuring Guild, we bring to you 20 new monsters to use in your Dungeons and Dragons games! The following monsters are included in the document: Aberrant Eye, Arcane Ballista, Bellacara the Bride, Bully Goat, Carnival Hag, Cheeky Monkey, Corrupted Crop - Pumpking & Pumpkill,...   [click here for more]
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Khyber Khronicle Volume #03

Khyber Khronicle Volume #03


Welcome to The Khyber Khronicle; a collection of encounters and DM tools that can be used to enhance any adventure as the DM sees fit. Within this volume includes: A two-hour adventure for levels 1-4 An exploration of the Myconic Labyrinth of Xoriat The goblinoids of the Kech Hashrach NPCs of Eberron All new player options including: Racial feats Backgrounds School of Wandcrafting New...   [click here for more]
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Gastronome Class

Gastronome Class


Even cooks go on adventures sometimes! A chef must forge their culinary path, discovering new cuisine and techniques along with finding rare ingredients. Most importantly, practice makes perfect, and what better test subjects than your friends around a campfire. The Gastronome is a complete class for Dungeons & Dragons 5th Edition. The class was inspired by notable chef celebrities, with...   [click here for more]
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CCC-BMG-35 ELM 2-2 Mists of the Moonsea

CCC-BMG-35 ELM 2-2 Mists of the Moonsea


The heroes of Elmwood find clues that lead them to follow the trail of their adversaries to the Bell of the Deep, the sunken castle of Northkeep beneath the violet waves of the Moonsea. Can they make it safely there through the ancient terrors of the Moonsea as well as all the obstacles their adversaries can put in the way? A four-hour adventure for 5th - 10th level characters ...   [click here for more]
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