Close
Close
Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!









Product Type
Core Rules   Remove Search Term
Advanced Search

 
 Hottest Core Rules
 
 Hottest Community Core Rules
 
 Newest Titles in This Section
 
 Newest Community Created Titles in This Section
Products found in this section... Sort by: 
 Title    Publisher    Price  
Villains & Lairs II (Fantasy Grounds)

Villains & Lairs II (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Tired of heroes demolishing your dreadlords? Bored of barbarians brushing aside your BBEG? Sick of those meddling kids ruining your zoning plans? Revolutionize your game with this collection of 28 villainous NPCs, from small fry to...   [click here for more]
Dungeon Masters Guild  $14.95

Add to Dungeon Masters Guild Order  
Zebediah's Fishing Techniques and Equipment

Zebediah's Fishing Techniques and Equipment


Welcome to the Wonderful World of Fishing! Expand your D&D game with this wonderful fishing supplement, which includes fun and exciting ways to make a mundane task for your adventures more than just a Wisdom (Survival) check! This supplement includes: 11 unique fishing skill check rules, including ones such as Noodling and Bowfishing! Over 20 new forms of fishing equipment...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
{WH} Teas and Tisanes, brewed beverage options for all settings and characters

{WH} Teas and Tisanes, brewed beverage options for all settings and characters


While the life of an adventurer often places them in peril, many enjoy the rare moments of calm they are afforded. They gather in taverns or around campfires, bound in companionship by struggle, song, story - and a warm, pleasant cup of tea. The art of tea-making spans multiple cultures and settings, and nearly every people have a tea to call their own. Whether recreational or medicinal, every tea...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Oathbreakers: Options for Fallen Paladins (5e)

Oathbreakers: Options for Fallen Paladins (5e)


To fall is merely to rise again. A Paladin's oath is sacred, and to go against that oath creates a void which must be filled by something. The Oathbreaker still amasses power, but twisted by his betrayal of his Oath. He is powerful, but at a cost, and there is more than one way to fall... Included in this document are FIVE new Paladin subclasses, each one representing an alternate path a Paladin...   [click here for more]
Dungeon Masters Guild  $1.50

Add to Dungeon Masters Guild Order  
Martial Arms Training Manual

Martial Arms Training Manual


Slam, Sunder, Batter and Cleave your foes with this combat enhancement that introduces techniques, a new way to wield weapons and utilize fighting styles. _____________________________________________________________________________ Now available for Fantasy Grounds _____________________________________________________________________________ Each weapon and fighting...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Druid Circle: The Spiritlord

Druid Circle: The Spiritlord


MASTER THE ETERNAL POWERS OF THE JUNGLE Long before the outsiders had brought their "trickster gods" into Chult, there were druids who worshipped and harnessed the powers of the jungle's true masters. These elemental and primordial spirits of creation reside in every rock, tree, and breath of air, controlling the ebb and flow of the world. Striving to bring balance back to their...   [click here for more]
Dungeon Masters Guild  $1.99 $1.69

Add to Dungeon Masters Guild Order  
The Mage

The Mage


Turn a new page in the history of magic, with the Mage class. In the spirit of the warrior and the clown, the mage offers players versaility as their core strength. From healing to hurling death, the mage can do it all. Here's what you get: The Mage class, including fourteen "subclasses" (i.e. subschools): Adventuring, Body, Control, Energy, Entropy, Forms, Grave, Illusion, Lair, Mercy, Pit,...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
CCC-BMG-38 HULB 3-2 Dead Canaries

CCC-BMG-38 HULB 3-2 Dead Canaries


Wait! Is that an upside-down staircase? Am I floating? Why are my hands triangles? Why do I have four of them? No, wait, those are not mine! Where am I? How did I get here? A four-hour adventure for 11th-16th level characters ...   [click here for more]
Dungeon Masters Guild  $4.99 $4.24

Add to Dungeon Masters Guild Order  
Waterdeep Bestiary

Waterdeep Bestiary


From D&D Editions past comes a collection of monsters that thrive in an urban environment! What’s inside the Waterdeep Bestiary: Monsters from 2nd and 3rd edition from Waterdeep-specific sources and monster manuals. The clockroach, dweomervore, ghaundan, greater leucrota, guardgoyle, mageripper swarm, nyth, scaladar, taunting haunt and wilora are featured, all converted...   [click here for more]
Dungeon Masters Guild  $1.00 $0.85

Add to Dungeon Masters Guild Order  
Improved Backgrounds

Improved Backgrounds


112 new backgrounds I think backgrounds are a great character creation concept that encourages roleplay and imagination. I felt the backgrounds from all sources (PH RAW, official supplimets, and homebrew) could use expanding (more options) and refining (changes in format). I have tried to maintain consistency with regard to RAI for backgrounds (many other hombrew backgrounds struggle...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Player's Handbook (4e)

Player's Handbook (4e)


The first of three core rulebooks for the 4th Edition Dungeons & Dragons® Roleplaying Game. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure....   [click here for more]
Wizards of the Coast  $9.99 $8.49

Add to Dungeon Masters Guild Order  
Journey to Chult

Journey to Chult


Journey to Chult - a Tomb of Annihilation DM's Resource. Prepare yourself for your journey, travellers! The jungles of Chult are filled with history and hazards, ruins and poisons, beasts and horrors. Only those that work together can hope to see the shores of the Sword Coast once again. Many will be laid to rest along the path; their souls will belong to Ubtao, the Father of Dinosaurs, and if they're...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Children of the Fey

Children of the Fey


Children of the Fey is a supplement for both Players and Dungeon Masters of 5th edition Dungeons and Dragons. For players there are three new races, with three subraces each, as well as a full description of their societies, physical features, general personality traits, naming conventions, and a guide to building an adventurer for each, including what classes and roles they would be best at, and...   [click here for more]
Dungeon Masters Guild  $5.00 $3.50

Add to Dungeon Masters Guild Order  
Curse of Strahd: The Abbot's Journal

Curse of Strahd: The Abbot's Journal


Expand your Curse of Strahd game with this excellent Dungeon Master's resource - a journal from the Abbot in the Abbey of St Markovia! Use this to: Aid exposition about the backstory of the Abbot! Show his insanity via exciting text and descent-into-madness handwriting! Set the mood of age and rot in Barovia - full-color moldy journal pages! Tie in Strahd...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Rumble in the Rubblebelt

Rumble in the Rubblebelt


A 2-4 hour Ravnica adventure for 5th-10th level characters (optimized for 8th level). A Gruul raiding party steals a powerful Izzet magical device, putting all of Precinct Four in danger. If the ignorant Gruul raiders accidentally trigger the device during their drunken Rauk-Chauv revelry, it will vaporize the entire precinct. Can a small group of heroes enter the rubblebelt of the...   [click here for more]
Dungeon Masters Guild  $1.99 $1.69

Add to Dungeon Masters Guild Order  
Undermountain: The Lost Lore

Undermountain: The Lost Lore


Undermountain: The Lost Lore is a collection of 8 new character archetypes, 3 backgrounds, 15 spells, 19 magic items, 8 monsters and a host of random dungeon dressing tables to bring your Undermountain experience to life. The content is intended for use with the Waterdeep: Dungeon of the Mad Mage hardcover, but could easily be interouced as part of any Undermountain...   [click here for more]
Dungeon Masters Guild  $3.99 $3.39

Add to Dungeon Masters Guild Order  
100+ NPC Greetings

100+ NPC Greetings


"My name is Elenore, well met! This is my sister, Greta."    "Blessings of Selune be with you, I am Greta Hallwin. Please, let me take you to the Archmage!"    " I am Archmage Tamrand. The moment you chit-chat, I'll call for the guards. What do you need?"    Spice up those...   [click here for more]
Dungeon Masters Guild  $1.00 $0.85

Add to Dungeon Masters Guild Order  
Arcane Prosthetics (5e)

Arcane Prosthetics (5e)


This title contains a whopping 40 magic items designed for creatures missing limbs: magical hands, arms, feet, legs, and eyes, oh my! These prosthetics can only be used by disabled characters––unless you are willing to chop a limb off to get them. ...   [click here for more]
Dungeon Masters Guild  $2.99 $2.54

Add to Dungeon Masters Guild Order  
Table Rolls - Hill Encounters

Table Rolls - Hill Encounters


Simple Encounter tables for Hill terrain for Low (1-4), Mid (5-10) and High (11+) levels. Support for Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Extra tables for hill locations, beasts, humanoids, hazards, giants, gnolls, goblinoids, kobolds and orcs. Tables use 2-20 range designed with unusual and dangerous encounters occurring less often using 1d12+1d8 or 2d10. Or use 1d20...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Compact 4"x6" NPC Character Sheet

Compact 4"x6" NPC Character Sheet


His breath ragged, Ceaser places his fingers onto the deck of cards that led to his companion's untimely death. "Bahamut, please. I can't do this alone." He pulls one card from the top of the deck, his hands shaking all the while. The Knight. "What does this one even mean?" he asks the empty room. "Bahamut, how will this help me?!" A woman appears, tall and...   [click here for more]
Dungeon Masters Guild  $1.00 $0.85

Add to Dungeon Masters Guild Order  
Forgotten Realms Archetypes: Savagery & Shadow

Forgotten Realms Archetypes: Savagery & Shadow


Forgotten Realms Archetypes: Savagery & Shadow presents eleven* new subclasses as well as new races and subraces, complete rules and roleplaying guidance for lycanthrope player characters, new monsters, new feats, setting lore, and more for the Tales of the Yawning Portal storyline and other 5th Edition D&D games set in the Forgotten Realms and...   [click here for more]
Dungeon Masters Guild  $9.95 $8.46

Add to Dungeon Masters Guild Order  
Into Kryptgarden Forest - A 5E Solo Adventure

Into Kryptgarden Forest - A 5E Solo Adventure


Verland is burning to the ground. Families huddle together, staggering through smoke-filled streets, shielding their faces as ash rains down around them. Others run screaming in fear, flailing wildly as cloaked riders on horseback gallop past, stabbing with swords and spears. The raiders carry vicious weapons, their faces hidden in the shadows beneath the cowls of their cloaks. You...   [click here for more]
Dungeon Masters Guild  $4.99 $4.24

Add to Dungeon Masters Guild Order  
Grom's Guide to Harvesting Monsters

Grom's Guide to Harvesting Monsters


Grom’s second guide to supporting adventurers out in the wild. His first guide focused on brewing potions, while this new guide will teach you how to field dress a monster and harvest the useful anatomy for trade, trophies or crafting powerful items. The Harvesting Guide table is broken down by monster type, size, and time it takes to harvest. Don't just kill a monster, make some money off...   [click here for more]
Dungeon Masters Guild  $1.00 $0.85

Add to Dungeon Masters Guild Order  
Between Adventures Handbook

Between Adventures Handbook


Cawood Publishing, the makers of 24 bestselling 5E products, present the Between Adventures Handbook! A 100-page Dungeon Master's guide. Sometimes the real adventure is between adventures! A collection of useful tables to add depth to your game. These can be used on the fly or to plan an adventure/large campaign. A great resource to have at the ready behind the DM...   [click here for more]
Dungeon Masters Guild  $2.95 $2.51

Add to Dungeon Masters Guild Order  
Secret Tactics for Dungeon Master's

Secret Tactics for Dungeon Master's


Have you ever walked into a game store or gaming convention and have seen a DM with a table full of players having fun and they just seemed to stand out more than any other table around? Secret Tactics for Dungeon Master's is a guide that covers the basic techniques and tools used by effective DM's to create an inviting atmosphere that magically seems to attract players and keeps players wanting to...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Potioneering: Defined, Refined, and Usable

Potioneering: Defined, Refined, and Usable


Potions are as old as magic, having the right potion can make the difference between life and death for a party-literally. Potioneering: Defined, Refined, and Usable has everything a player or DM needs to introduce Potioneering into the game including: Every DMG Potion explained and with a crafting recipe 40+ NEW Potions explained and with a crafting recipe 3 NEW Feats...   [click here for more]
Dungeon Masters Guild  $1.00 $0.85

Add to Dungeon Masters Guild Order  
Epic Options

Epic Options


This Handbook brings Epic Levels to DnD 5e. Content includes 4 different means of advancing beyond level 20, including epic versions of each class which scales to 30th level, 4 unique prestige classes, and several epic feats. Epic characters can't fight hordes of weaklings forever without monotony taking over, so with that in mind I'd like to recommend this handbook beig used in conjunction with...   [click here for more]
Dungeon Masters Guild  $2.00 $1.70

Add to Dungeon Masters Guild Order  
Seasons of Faerie

Seasons of Faerie


From your friendly neighborhood dungeon master, DM Jazzy Hands, of the actual play podcast The Last Refuge comes Seasons of Faerie. Seasons of Faerie takes adventurers on a journey to find a hidden portal to the Feywild. Filled with fun NPCs, challenging combat, brain teaser puzzles, and of course, lots of fey creatures, this adventure is...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Random Events for Countryside Travel

Random Events for Countryside Travel


Random Events for Countryside Travel continues the bestselling Random Events series. This bookmarked PDF holds 160 Random Events for players in any Dungeons & Dragons Fifth Edition campaign. As characters explore the countryside beyond cities and towns, random events bring life to the world. These events are largely non-combat and give players a chance to make...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
100 Jungle Encounters

100 Jungle Encounters


With the recent release of Tomb of Annihilation, your players might be venturing into the harsh jungles soon. Use these jungle encounters to enhance your combat and roleplaying gameplay! This list features 100 jungle encounters that is essencial for anyone traveling to Chult (or any jungle) in the near future. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
100 Ways to Introduce a New Character

100 Ways to Introduce a New Character


100 Ways to Introduce a New Character A problem that has faced many Dungeons & Dragons enthusiasts is that of pulling together a party. Often times, a new character might feel like an outisder in an old party, or choose to be a loner. These manifold issues can be problematic for the narrative of a campaign, as important session time is lost on inter-party conflict that does little...   [click here for more]
Dungeon Masters Guild  $0.95 $0.81

Add to Dungeon Masters Guild Order  
Arcane Armoury - Volume 3; 40 Magic Items

Arcane Armoury - Volume 3; 40 Magic Items


Arcane Armoury: Volume Three Arcane Armoury is a series dedicated to expanding D&D Fifth Edition’s quite measly item base, with new magic items, consumables, materials and even weapon types! From primitive stone age clubs to modern laser revolvers, we plan to eventually include items for all settings. This volume is a much-anticipated expansion to the 1st volume, featuring another...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Races of Ravnica: Children of Rakdos

Races of Ravnica: Children of Rakdos


Bring Ravnica to your table with these two new player races In this new supplement for Ravnica, you are introduced to the Half-demon and Rakdos Imp In Children of Rakdos, you meet the Half-demon whose Abyssal ancestry brings them one step closer to Rakdos himself. Many of the important leaders of the Guild of Rakdos are or were half-demons. The Rakdos Imps are chaos in small packages....   [click here for more]
Dungeon Masters Guild  $0.75

Add to Dungeon Masters Guild Order  
Grimm Encounters

Grimm Encounters


Grimm Encounters Twelve Horrifying Encounters for your Campaign If you need some horrifying and grotesque encounters for your table, look no further. This supplement is filled with 12 haunting encounters based on classic fairy tales from the Grimm Brothers and their contemporaries. These encounters are perfect for dropping into horror themed games, those set in Ravenloft or the Shadowfell,...   [click here for more]
Dungeon Masters Guild  $3.95 $3.36

Add to Dungeon Masters Guild Order  
Complete Handbook of Allies and Enemies

Complete Handbook of Allies and Enemies


Over 60 pages of new NPCs for your 5th Edition game! The Monster Manual and other official accessories such as Volo's Guide to Monsters contain a decent assortment of NPCs you can use to represent all sorts of characters, from simple guards and scouts to nobles and mages. However, there are many characters not fully...   [click here for more]
Dungeon Masters Guild  $3.95 $3.36

Add to Dungeon Masters Guild Order  
Arcane Tradition: Mage Hunter

Arcane Tradition: Mage Hunter


DEFEND THE JUNGLE AGAINST DARK SORCERY AND TWISTED HORRORS Before the Spellplague, the practice of magic in Chult was presided over by Mezro's College of Wizards, and regulated by the fearsome Mage Hunters. But those days are gone, and the jungles face new, even more dangerous threats. Once charged with hunting down and stopping renegade spellcasters, this ancient order of wizards...   [click here for more]
Dungeon Masters Guild  $1.99 $1.69

Add to Dungeon Masters Guild Order  
Companion System Companion

Companion System Companion


A platinum best seller, the Companion System provides a whole pile of pre-made, simple companions, simple rules for using them, and lots of tips for making your own. But what if there were just a bunch more examples, and like way more options and suggestions? That's where the Companion System Companion comes in! The Companion System Companion provides 36 more companion examples, which can be printed...   [click here for more]
Dungeon Masters Guild  $5.00 $4.25

Add to Dungeon Masters Guild Order  
Materials of the Realms

Materials of the Realms


Unique characters often request unique equipment. Be it swords forged from fallen stars, armor crafted from leaves and bark woven by elves, poisons from distant lands or alchemical items for the modern combatant, this book is full of all of these and more. Visit "The Forge" for a variety of new weapons and armors crafted from materials both mundane and exotic. Turn to "The Poisoner's Table" for...   [click here for more]
Dungeon Masters Guild  $1.99 $1.69

Add to Dungeon Masters Guild Order  
Bestiary of Mounts (5e)

Bestiary of Mounts (5e)


"Bestiary of Mounts" is an expansion on the rules for mounts presented in the Player's Handbook. This title introduces an itemized table of viable mounts from the PHB and Monster Manual, expands the rules for mounting and barding creatures, and introduces 4 new creatures designed with mounted exploration and combat in mind. ...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Epic Level Characters level 21-40

Epic Level Characters level 21-40


Hello this is my first one of these. Before anyone states anything I know that there isn't any artwork. I am not an artist and have no money to buy one. Also you will notice that there are blanks. That goes to what I want to say next. I am accepting honest criticism of this. I was hoping that I could have multiple people play test it an tell me their experiences so I can update it every week...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
NPC Adventuring Parties: Friends for CR 2 to 20 and everyone inbetween

NPC Adventuring Parties: Friends for CR 2 to 20 and everyone inbetween


The world can seem awfully lonely if the PCs are the only ones adventuring in it. What other ears have heard of the ancient elven treasure buried beneath the ruins? If the PCs trash the Grand Duke’s ball, who are the assassins he sends to retaliate? If the King needs demonslayers with discretion, perhaps he turns to a more subtle party. Whether you need towering heroes, imposing villains,...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
DDAL04 Expanded Dark Gifts Table [OPTIONAL CONTENT]

DDAL04 Expanded Dark Gifts Table [OPTIONAL CONTENT]


The players have spoken, and we've answered: more options for the dark gifts of Ravenloft. Go ahead, find out what they are... we dare you! This is optional content and is NOT required for a successful or enjoyable play experience. These elements are designed to introduce new content to your games, and to provide some surprises for players that believe that they've seen everything the Mists...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Simplified 5e Spellbook Bundle

Simplified 5e Spellbook Bundle


When D&D 5e came out I was pretty pleased with it, except for the spell section. I liked how in 3.5 there was a simplified spell list for each class that you could look at for a quick reference. This was helpful for making characters as a player and helpful for a DM when you don't have time to flip through a massive index of spells just to get a general idea of what your player is doing. So...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Amnesia: Forgotten & Forsworn

Amnesia: Forgotten & Forsworn


This module is designed as a single session playthrough for 5 play- ers of second level- more importantly, five “new” characters, ones of whom your players have no knowledge; however, with a bit of work it could easily be modified to work with other player counts/levels. The “theme” of this one-shot is simply stated: your players will have amnesia. The level to which this...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Wondrous Familiars (5e)

Wondrous Familiars (5e)


"Wondrous Familiars" is a collection of magic items themed around summoned creatures, some of which allow you to summon unique and special creatures, such as the Ring of the Modron or the Bracer of the Storm Wolf, while others, like the Goggles of Familiar Sight and the Circlet of the Menagerie, enhance your creatures' abilities or remove their limitations. Includes 29 magic items themed around...   [click here for more]
Dungeon Masters Guild  $2.49 $2.12

Add to Dungeon Masters Guild Order  
Ulther's Assortment of Magical Items

Ulther's Assortment of Magical Items


Ulther's Assortment of Magical Items Community content for adding additional magic items to your campaign This PDF will provide rules and details for: 24 new magic items! Give your players new and interesting rewards; all meant to work and be balanced with the existing magic items in the Dungeon Master's Guide. Have fun...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
You Can Try - Tips on becoming a better DM

You Can Try - Tips on becoming a better DM


Note: This title will no longer be updated as of November 8, 2018. For the latest updates, get How To Play Good! Looking to improve your abilities as a DM? Here's some inspiration - ideas to help you have a better experience at your table, from a DM with decades of experience. From player management to adventure design, Davis covers a lot of bases with practical tips to make your games better,...   [click here for more]
Dungeon Masters Guild  $0.95 $0.81

Add to Dungeon Masters Guild Order  
CCC-BMG-02 CORE 1-2 A Cog in the Wheel

CCC-BMG-02 CORE 1-2 A Cog in the Wheel


With the identity of a murderer confirmed, heroes are needed to track it down to its home. As it turns out, it might be a longer journey than first imagined. Part Two of The Chaos in Melvaunt. A four-hour adventure for 1st-4th level characters ...   [click here for more]
Dungeon Masters Guild  $4.99 $4.24

Add to Dungeon Masters Guild Order  
Ravnica Class Features (5e)

Ravnica Class Features (5e)


This title contains a variety of alternative class features based on your Ravnica guild, in the same vein as Guild Spells. Includes unique familiars, ranger companions, Channel Divinity options, Wild Shapes, and more! These class features can be taken in addition to or instead of your standard class feature options, allowing a breadth of different kinds of play for different Ravnica campaigns. ...   [click here for more]
Dungeon Masters Guild  $3.49 $2.97

Add to Dungeon Masters Guild Order  
Blow by Blow: DM's Guide to Combat Narrative

Blow by Blow: DM's Guide to Combat Narrative


The cry of "Initiatives!" quickens every role-player's heart... or it should. Your scenes of epic battle should be in a John Woo movie; filled with drama, action, cut scenes, cool slow-mo effects and leave the players with a sense of accomplishment at the end. The attached gives some advice on getting/keeping your players engaged and attentive during combat....   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Displaying 301 to 350 (of 2823 items) Result Pages: [<< Prev]   1  2  3  4  5  6  7  8  9 ...  [Next >>] 
Select Page Number