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Be what you want: New feats options for unused combat styles
This supplement includes the following feats: Dagger Expert, Disabler, Impaler, Lasher, Rapid Thrower and Reactive Combat.
Those feats was created to incentive the use of uncommon weapon fightning styles. For example, we saw that a Rogue prefer to use a Rapier instead a Dagger because the core books doesn't impose... [click here for more] |
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This is a collection of new feats, mostly inspired by the weapon mastery and tool feats from Unearthed Arcana Feats.
Document created at Natural Crit - The Homebrewery ... [click here for more] |
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These feats provide a way for characters to create advanced equipment using their Alchemist's Supplies or Tinkers' Tools. Many allow characters who utilize firearms to further augment their arsenal, while others allow more standard characters to delve into alchemy or engineering, in the same vein as the Magic Initiate and Martial Adept feats from the Player's Handbook.
In addition to the feats, this... [click here for more] |
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Skills, or non-weapon proficiencies as they were called in the 2nd edition AD&D, are a big part of what PCs can do to varying degree of well. Before you were severely limited by these to the degree that you could do what you were not proficient into, and the amount of proficiencies slots were somewhat limited to give a good feel of real-life skills. For example, a character could not swim unless... [click here for more] |
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As featured on D&D Beyond, this supplement introduces additional feats that allow you to explore your character’s race further. These feats are each associated with a race from sources outside the Player’s Handbook, as summarized in the Racial Feats table below.
As with the feats found in Xanathar’s Guide to Everything, using these racial feats means that your connection... [click here for more] |
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This is a feat book designed to make the art of grappling and unarmed fighting compare and compete well with other character options at the higher levels. It is a full revamp of the Grappling system for the 5th Edition. It is extremely accurate and gives great incentives for being an unarmed combatant, Monk, Pugalist, or even any other class! This feat book and system for integrating MMA into D&D... [click here for more] |
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Bored of taking ability score improvement after ability score improvement for your animal companion? Within these pages you’ll find a collection of feats created specifically for animal companions.
Each feat is tied to one ability score and allows for progession through a 3 tier tree.
Feedback and criticism are both welcome through the the discussion section below and through the contact e-mail... [click here for more] |
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If you like this product, click here to check out others by the same team!
Hello guys, it's been a while! Two years actually! Me and my playeres here in Secrets of Alancia have been busy playing other games most of this time, but finally really got to come back to 5e last year. We don't like publishing material we didn't get to really playtest on real games, and that's why... [click here for more] |
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This supplement provides special and rare mount templates, stat blocks and mount feats as well as a guide for their use in any D&D 5E campaign.
Armor barding, unique mounts, prereq's for rider & mount feats, mount characteristics and more... ... [click here for more] |
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Codex Augustus: 262 Feats and Boons
31 Pages, over 20,000 words.
68 Racial Boons Race-specific boons are designed to enhance or support existing abilities or themes. Some are weak, some are powerful - Use these as rewards as a permanent buff, or a potential feat alternative, or as a token to represent and / or reinforce their race selection.
124 Class Boons Class-specific... [click here for more] |
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The citizens of Ravnica must deal with challenges unlike those found on any other plane of existence. This world-spanning city is home to unique races, cutting-edge magical research, and ten guilds all vying for control in an inscrutable web of intrigue. It necessarily follows that those denizens must then cultivate an uncommon set of skills.
These sixteen feats are designed to help PCs treat Ravnica... [click here for more] |
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Feats are always a fun way to customize your character and in 5 edition feats have great impact.There are many feats already available in the official books from Wizard of the Coast. This is an addition to those feats.
These customization options listed in this document are 7 normal Feats and 13 Feats, which become available at 12th level. The feats for level 12th and above are not necessarily... [click here for more] |
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Enjoy these six new feats that allow creative new approaches to problem-solving, whether you're delving the darkest depths of a dungeon or unraveling a web of intrigue in the city's fanciest ballrooms.
Update 2020-03-19: Tweaked Iron Fortitude to be a little less overpowered. ... [click here for more] |
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This adds 13 new races. and many more new feats. This includes racial feats for non-players handbook races. ... [click here for more] |
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In this document you will find a list of racial feats for the races in the 5th edition players handbook. Two per race one that is gained at third level and one that is gained at fifth level. ... [click here for more] |
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Daerdan's Class Feats introduces 101 class-specific feats that provide new playstyles, shore up defenses, expand existing resources, now for Fantasy Grounds!
Average. Each class is represented with at least six feats, with an average of eight per class. Some require a character to be of a specific subclass, whereas others can be taken by any PC... [click here for more] |
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This 10-page PDF has rules & feats for using Firearms in a high-fantasy setting.
The rules & feats contained therein are compatible with D&D 5e, as well as most popular Gunslinger subclasses. It also comes with 6 full color Paper Minis depicting the fronts and backs of various gunslingers in a fantasy-western setting. ... [click here for more] |
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Enhance your game with Marvellous Multi-Feats!
Within this 18-page PDF you will find a new ruleset to add into your game: Multi-feats. As the name suggests, they are feats that can be improved with time, gaining additional and stronger abilities. You will find 7 Multi-feats each using a "Tier" system, starting at Tier I you can progress your multi-feat to the next available tier when you have the... [click here for more] |
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This supplement for 5e includes a basic template for runic tattoos which can be used as boons or feats for players. It also includes new subclasses for Druids, Sorcerers, and Wizards
Subclasses:
- Circle of Runes Druid
- Runic Origins Sorcerer
- Runic Abjurer Wizard
- Runic Evocer Wizard
- Runic Illusionist Wizard
- Runic Necromancer Wizard ... [click here for more] |
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The Undersea Sourcebook series provides players and Dungeon Masters with everything they need to explore the crashing waves and the vast ocean depths below. In this, the second of the series, you’ll find feats and items essential to rounding of your character for an undersea or ocean-spanning campaign.
The Feats chapter includes feats suited to pirates, sailors, underwater explorers, and characters... [click here for more] |
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Enriched Feats offers 184 new and tweaked feats to Dungeons & Dragons 5th edition for groups that desire more from the variant feat rule.
This resource offers powerful and varied feats to allow players to fully realize their ideal character. All official and core 5th edition feats are included while several of them have been reworked to offer players greater incentive to choose... [click here for more] |
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A book dedicated to facilitate any multiclassing option imaginable by providing a list of feats that help with synergy between classes.
Search no longer for exciting new ways you can explore your multiclassing character. ... [click here for more] |
Dungeon Masters Guild |
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Racial Feats exist for all the races in the Player's Handbook but there are near to none for the races outside of the book. Here are some original feats for the races contained in Volo's Guide to Monsters.
Notice: If you have any ideas or complaints, to better balance the feats, feel free to bring them up and I'll work to fix them. ... [click here for more] |
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VeX & Grim Press Present
Fundamental Feats
A new philosophy and rule for feats in *5th Edition Dungeons and Dragons* as well as a whole heap of new and old feats reworked for the world's greatest roleplaying game!
What is it?
A new rule for feats that makes them integral to 5th edition player characters without breaking the game!
Twenty-eight NEW and revitalized feats to expand... [click here for more] |
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VeX & Grim Press Present
Fundamental Feats (for Fantasy Grounds)
Click Here for the PDF Version
A new philosophy and rule for feats in *5th Edition Dungeons and Dragons* as well as a whole heap of new and old feats reworked for the world's greatest roleplaying game!
What is it?
A new rule for feats that makes them integral to 5th edition player characters... [click here for more] |
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This product contains errata, new material, and supplemental variant rules for the Dungeons & Dragons 5th Edition (D&D5E) game and is considered official for the Advanced Dungeons and Dragons 5th Edition (AD&D5E) game.
It will get updates as new feats are created or modifications are made to the game that necessitate the feats be redesigned. ... [click here for more] |
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This is the first installment of a large collection of material that I've been working on for a few years now. Most of the material comes from one of the following places: player requests; media or popular culture (comic books, movies, tv, etc...); Magic: the Gathering; or older D&D material.
In this 88 page book, you will find:
50+ player races
50+ feats
Because I don't consider myself a "creative... [click here for more] |
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Fantastic Feats of Forgotten Realms
Brandon G. "18 pages of awesome!"
55 New Feats to Customize both Player Characters and Monsters!
We love RPGs because they offer us an escape from the world, allowing us to take on the role of adventurers so we can delve into forgotten dungeons, slay monsters, and stop the evil necromancers' plots. Arguably, one of the best parts... [click here for more] |
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Revised and Updated!
With the release of TCE, XGTE, and other modules that offer feats to players, many of the feats in the player's handbook have simply gone unused and unnoticed. Perhaps they are too weak, too niche, or were created with absolute balance in mind but have been tarnished due to the more powerful feats that exist and are simply more fun to play with. This product seeks to fix that,... [click here for more] |
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Backgrounds are important, because they let you flesh out your characters in ways that are different than just the mechanics of classes. But what if you could use them to improve build variety and roleplay possibilities without just giving players a free feat a level one?
These backgrounds feats are just that: small feats with a limited power budget, made specifically for the purpose of increasing... [click here for more] |
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Monstrous Feats !
Customize your monsters and NPCs using these simple "feats" templates.
Bardic
Bookworm
Berserker
Blessed Healer
Courageous
Eldritch Initiate
Legendary
Linguist
Militant
Opportunist
Pack Tactician
Robust
Roguish
Socialite
Spellcaster
Swift Shifter
Vigilant
About the author: I have been a regular D&D player and DM since 1986, starting with the red box basic set.... [click here for more] |
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The One D&D Playtest has officially begun and one thing that's a little disappointing is the treatment of mixed lineages.
This Quick and Dirty guide presents 1st-level feat options that hopefully function as a middle ground between the purely aesthetic approach Wizards is proposing and the intense point-buy crunchy system that some heavily enfranchised members of the community might want.
These... [click here for more] |
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If you like the feats presented in Xanathar's Guide to Everything to up your lineage game, then these feats for the lineages of Mordenkainen Presents: Monsters of the Multiverse are for you.
Want to turn your goblin into one of Maglubiyet's Shamans, now you can do that.
Want your tortle to deliver some serious Shell Shock, we got you.
Want your shifter to go absolutely Wild, don't... [click here for more] |
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17 all-new feats that blur the lines between the martial and the arcane. Use your nascent telekinetic powers to hit harder or snatch back thrown weapons, conjure gusts of wind to protect yourself and allies, or become a legendarily acrobatic swordsman.
New action type, Hasty Jab, allowing extra but weaker weapons strikes.
New Background, Hedge Knight:
You never went to any fancy “academy” in... [click here for more] |
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WELCOME to BONE & STEEL!
Now available for Fantasy Grounds Unity!
This module is a rule-option guide to specialty armor and weapons for the Dungeons & Dragons 5th Edition Role-playing game system. Inside, you will find all the information you need detailing armor and weapon rules regarding items crafted from exotic materials, from the mundane and... [click here for more] |
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Multiclassing is a brilliant way to expand the range of characters that you can build for Dungeons and Dragons, but there have always been bits which seem to clash in awkward ways, where the rules leave us wanting, that amazing combination that would have so worked for your character left forever in the "could have been" pile.
These 20 Multiclassing feats are a new dawn in the way you can combine... [click here for more] |
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Multiclassing is a brilliant way to expand the range of characters that you can build for Dungeons and Dragons, but there have always been bits which seem to clash in awkward ways, where the rules leave us wanting, that amazing combination that would have so worked for your character left forever in the "could have been" pile.
These 31 Multiclassing feats are a new dawn in the way you can combine... [click here for more] |
Dungeon Masters Guild |
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Multiclassing is a brilliant way to expand the range of characters that you can build for Dungeons and Dragons, but there have always been bits which seem to clash in awkward ways, where the rules leave us wanting, that amazing combination that would have so worked for your character left forever in the "could have been" pile.
These 56 Multiclassing feats are a new dawn in the way you can combine... [click here for more] |
Dungeon Masters Guild |
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Multiclassing is a brilliant way to expand the range of characters that you can build for Dungeons and Dragons, but there have always been bits which seem to clash in awkward ways, where the rules leave us wanting, that amazing combination that would have so worked for your character left forever in the "could have been" pile.
These 67 Multiclassing feats are a new dawn in the way you can combine... [click here for more] |
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This special bundle product contains the following titles.
Multiclass Feats - Alchemist Regular price: $0.99 Bundle price: $0.86 Format: PDF
Multiclassing is a brilliant way to expand the range of characters that you can build for Dungeons and Dragons, but there have always been bits which seem to clash in awkward ways, where the rules leave us wanting,... [click here for more] |
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LIMITED TIME! ECONOMIC OPTION- AKA: I READ YOUR WARNING BELOW BUT STILL WANNA SEE THIS MESS.
KEN TATE'S FANTASTIC FEATS: THE COMPLETE BOOK OF FEATS
Well, now you've done it! You've rolled a Natural 1 and you have landed here— of all places. Looking around, you're at a cross-roads, dear reader. You've two options.
Venture forth (or perhaps... [click here for more] |
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A quick and simple overhaul of Feats, to make them a bit more fair, balanced, and fun, while staying within the spirit and confines of D&D 5e. ... [click here for more] |
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This special bundle product contains the following titles. Artificer Feats Regular price: $2.75 Bundle price: $0.99 Format: PDF
Unlock the full potential of your Artificer with my meticulously crafted set of 30 feats, designed to enhance this class's unique abilities.
HUGE SPECIAL 70+% DISCOUNT ON MY COMPLETE COLLECTION BUNDLE!
CHECK MY OTHER PRODUCTS ON... [click here for more] |
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Do your party's 1st level characters keep coming out squishy? Do they accidentally die in session 1 to a bad roll against orcs, or bandits? Or maybe, perhaps, you've had so many people play a 1st level Human Fighter with the same background and fighting style, and you've had it. Well, maybe this book will help you out!
This book contains 16 extra options for 1st level characters in order to expand... [click here for more] |
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If you buy the product I would appreciate your opinion at the reviews good or bad, so I can improve!
You may also like:
... [click here for more] |
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41 Feats 5e includes 41 new feats for 5e. They include weapon property, weapon type, and general combat feats. It also includes skill mastery feats to add a level depth to the skill system.
Weapon Property Feats include feats for heavy, light, finesse weapons, and reach. Weapon Type include feats for slashing, piercing, and bludgeoning damage. General combat feats expand how dexterity can be... [click here for more] |
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Do you fondly remember the Specialty Priests of AD&D Second Edition
Within these pages you will find 19 feats for 17 deities of the drow and elven pantheon featured in the sword coast adventurer’s guide. ... [click here for more] |
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This document contains some skill rule alternatives and expansion such as expanded rules on jumping, climbing and swimming as well as knowledge skill specialization.
Furthermore, it contains 12 new feat options and 2 PHB skill revisions. Two new feats expand the new UA psionic system.
Further products from this author:
- Alternative Alignment System
- Epic Rules Expansion... [click here for more] |
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This document contains design ideas I've been compiling over the past two years. Some feats and spells seem neglected due to their opportunity cost, and I seek to amend this.
I love rangers as a class, and was quite happy with the components for the ranger, but it took too long for them to be respectable compared to the other martial classes. I rearrange the class features, and offer some supplementary... [click here for more] |
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"Okay, so I can use Sharpshooter to take a -5 to my attack and +10 to my damage, and since I can see the slot in the iron maiden he's inside, I can ignore three-quarters cover."
You are 350 feet away...
"Oh! I want to move 50 feet forward so I don't roll at disadvantage. I have a +12 to hit and deal 2d8+19 damage on a hit... I rolled a 1! I'll use my... [click here for more] |
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