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Old School Hacks Vol. 2: Player Roles - Campaign Management for Players and DMs

Old School Hacks Vol. 2: Player Roles - Campaign Management for Players and DMs


Advice, variants, and forms for organizing party information! A chapter each for the classic D&D party roles of Caller, Mapper, Timekeeper, Quartermaster, and Rules Coordinator! Tons of ways for players to get more involved in campaign creation, maintenance, and at-the-table play! Old School Hacks Vol. 2: Player Roles is a guide for players and DMs providing advice, options,...   [click here for more]
Dungeon Masters Guild  $1.95

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Optional Rules & Random Tables Indexes: A Guide and Toolbox for Expanding Campaign Rules

Optional Rules & Random Tables Indexes: A Guide and Toolbox for Expanding Campaign Rules


Indexes of optional and variant rules from the core rulebooks! Indexes of all the random tables from the core rulebooks! Tons of advice on how to choose the right options and variants to build a campaign with a unique tone and mechanics! Some of the most memorable games are the ones that have a feel all their own. One of the best ways to achieve that is by strategically picking the right options...   [click here for more]
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Forging the Forgotten Realms: A DM's Kit for Running the Forgotten Realms

Forging the Forgotten Realms: A DM's Kit for Running the Forgotten Realms


Names of the Forgotten Realms: compiled lists of First and Last names from Forgotten Realms modules, adventures, and vignettes! The full Calendar of Harptos 12-month calendar, plus the entire Roll of Years! A chapter on making the rules match the setting, or expanding your campaign to new locations like Kara-Tur and Al-Qadim! The all-new Underdark Survival Guide chapter, featuring new hazards...   [click here for more]
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Old School Hacks Vol. 3: Megadungeon Mayhem

Old School Hacks Vol. 3: Megadungeon Mayhem


The third volume in the Old School Hacks series is here and it's all about making megadungeons awesome! This 34-page guide features four chapters of material covering: What makes a megadungeon tick? Tons of tools and advice for varying the environment, monsters, hazards, and challenges in the dungeon. Variant and optional rules to help make megadungeon campaigns feel different...   [click here for more]
Dungeon Masters Guild  $6.95

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The Hag's Hexes

The Hag's Hexes


Roleplaying tips, combat tactics, and mechanical expansions to help make hags truly fear-inspiring villains. Chapters full of new monsters, new magic items, mechanics and examples of bargains and curses that can be inflicted by hags. A chapter with over a dozen encounter ideas (including monster lists) and three full-length adventures that can be used as-is or split up into smaller encounters with...   [click here for more]
Dungeon Masters Guild  $6.95

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The Hag's Hexes (Fantasy Grounds)

The Hag's Hexes (Fantasy Grounds)


THIS IS A FANTASY GROUNDS VTT MODULE! - If you are looking for the PDF version - click here. Roleplaying tips, combat tactics, and mechanical expansions to help make hags truly fear-inspiring villains. Chapters full of new monsters, new magic items, mechanics and examples of bargains and curses that can be inflicted by hags. A chapter with over a dozen encounter ideas (including monster...   [click here for more]
Dungeon Masters Guild  $10.50

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Raiders of the Lost Tomb: Chult Adventurer’s Guide

Raiders of the Lost Tomb: Chult Adventurer’s Guide


Don't brave the jungles without it! Ten DM's Guild creators team up to bring you 27 new subclasses, 101 spells, and 4 new races, along with many more new subraces, backgrounds, and more, designed to fit seamlessly into the Tomb of Annihilation storyline, as well as other 5th Edition D&D games set in the Forgotten Realms and beyond. Each new character option...   [click here for more]
Dungeon Masters Guild  $14.95

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