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200 Critical HIT & FUMBLE Tables

200 Critical HIT & FUMBLE Tables


200 Critical HIT & FUMBLE Tables Quick DM reference... A 200 CRIT table and 200 FUMBLE table sure to keep your party laughing.  Purchase of this item includes PDF format as well as the module to use in the Fantasy Grounds VTT software. Sources include a conglomerate of sources including original material. A total of 400 table items.  Enjoy! I welcome suggestions...   [click here for more]
Dungeon Masters Guild  $4.00

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Magic Shops & Random Item Rarity Tables

Magic Shops & Random Item Rarity Tables


Magic Shops & Random Item Rarity Tables Create Magic Shops and Populate Them With Items This a module for the Fantasy Grounds VTT software. D&D 5E, many players and DMs ask, "What can PCs do with all this gold?" The magic item economy is left to the vagaries of the Dungeon Master's Guide rules and many players/DMs are frustrated by the magic item economy of ol' having disappeared....   [click here for more]
Dungeon Masters Guild  $8.00

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Monster Manual Expanded (Fantasy Grounds)

Monster Manual Expanded (Fantasy Grounds)


New 2nd Edition added as of 8/1/22 This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. “A fantastic resource for DMs that want to keep players on their toes or want stronger or weaker variants of certain monsters.” - Comicbook.com “Monster Manual Expanded does a fantastic job of lovingly...   [click here for more]
Dungeon Masters Guild  $44.99

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The Solo Adventurer's Toolbox (Fantasy Grounds)

The Solo Adventurer's Toolbox (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. "An incredibly useful tool which has many different applications and uses. Rob Twohy does it again!" - Jonathan G. Nelson (AAW Games) Want to travel in a world where the fall of the dice can make things appear randomly? Get completely lost in this book with multiple quests and worlds of your choosing,...   [click here for more]
Dungeon Masters Guild  $24.99

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The Dungeon Master's Bundle II (Fantasy Grounds)

The Dungeon Master's Bundle II (Fantasy Grounds)


This is a Fantasy Grounds VTT module. If you are looking for the PDF(s) - click here. The Dungeon Master’s Bundle II The Stores Handbook (Electrum bestseller) Stores including; weapon stores armor stores general stores magic items stores alchemy stores stables a tinker a tailor food stores gemstones stores a shipwright a fishmonger a music store The...   [click here for more]
Dungeon Masters Guild  $6.95 $5.95

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Monster Manual Expanded II (Fantasy Grounds)

Monster Manual Expanded II (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Monster Manual Expanded II is the sequel to the best selling Monster Manual Expanded.  Just like the first book, this aims to provide Dungeon Masters more options and flexibility in designing adventures and dressing up their dungeons with a wider variety of creatures and characters that are...   [click here for more]
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Random Encounter Creator

Random Encounter Creator


5E Random Encounter Creator - REVAMPED! Create truly random encounters for parties of 3 to 7 PCs at any level (1-20) in SECONDS! This a module for the Fantasy Grounds VTT software. Are you a DM using Fantasy Grounds finding yourself wishing for random encounters using all your monster book sources at your fingertips in seconds?  Read on... This module will allow any DM to create...   [click here for more]
Dungeon Masters Guild  $10.00

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200 Wild Magic Table

200 Wild Magic Table


200 Wild Magic Table Quick DM reference... 200 option (QUADRUPLE the normal) Wild Magic tables - hilarious! Purchase of this item includes PDF format as well as the module to use in the Fantasy Grounds VTT software. Sources include a conglomerate of sources including PHB and original material. A total of 200 table items.  Enjoy! I welcome suggestions and feedback. ...   [click here for more]
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Inspiration Cards (Fantasy Grounds)

Inspiration Cards (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. This presents ninety (90) INSPIRATION CARDS. DMs can use them in a variety of ways. I personally use them in my "5E Pick-up Games" where I let players trade unused inspiration at the end of a session to roll on the INSPIRATION CARDS table. There are: 11 Platinum 24 Gold 24 Silver 31 Bronze You can change the percentages on the table to your liking...   [click here for more]
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Reincarnation Race Table

Reincarnation Race Table


D&D 5E Reincarnation Race Table  All current WotC races are on this table that REPLACES the PHB reincarnation race table used with the Reincarnation spell. Tired of not having ALL the information?  Here it is... Purchase of this item includes PDF as well as the module to use in the Fantasy Grounds VTT software. Suitable for handy one-sheet. Enjoy!...   [click here for more]
Dungeon Masters Guild  $3.00

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The Comprehensive Equipment Manual [Revised] (Fantasy Grounds)

The Comprehensive Equipment Manual [Revised] (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. TIMELY REVISIONS: This (third) major revision of Wraith Wright’s award-winning COMPREHENSIVE EQUIPMENT MANUAL now includes additions and updates to all chapters to reflect the past year of playtesting and player feedback, and to incorporate references to the official products published in the last...   [click here for more]
Dungeon Masters Guild  $30.00

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Random Monster Tables

Random Monster Tables


Random Monster Tables - REVAMPED! This a module for the Fantasy Grounds VTT software. This is a set of tables (for use with the Fantasy Grounds VTT) to generate a random monster from ANY CR level. - Now includes ALL Monster CR levels (0 to 30)! I built this because I wanted to save time looking up monsters and rolling a d(whatever) to determine...   [click here for more]
Dungeon Masters Guild  $5.00

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Between Adventures Handbook (Fantasy Grounds)

Between Adventures Handbook (Fantasy Grounds)


This is a Fantasy Grounds VTT module.  The PDF is located here. From the makers of five bestselling DMs Guild handbooks, the Between Adventures Handbook! A 100-page Dungeon Master's Guide. Sometimes the real adventure is between adventures! A collection of useful tables to add depth to your game. These can be used on the fly or to plan an adventure/large campaign....   [click here for more]
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Options for Trollskull Manor (Fantasy Grounds)

Options for Trollskull Manor (Fantasy Grounds)


This is a Fantasy Grounds VTT module. If you are looking for the PDF - click here. Includes Unity  So Volo gave you Trollskull Manor. You even had it renovated and first patrons come to taste your ale. But what’s next? This small module is useful for both DMs and players and offers: - simple rules for making deals and earning money - 16 upgrades for the manor and tavern, which provide small...   [click here for more]
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Versatile NPCs II (Fantasy Grounds)

Versatile NPCs II (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. "Very useful selection of ready-made NPCs, well organized and beautifully laid out! Grab a copy!" -Travis Legge, head of Aegis Studios 35 Versatile NPCs, a Gold bestselling collection of useful NPC stat blocks, is back with a sequel to blow away the original. Find the right NPC for any situation!...   [click here for more]
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Dungeons and Dragons and Drugs and Alcohol (Fantasy Grounds)

Dungeons and Dragons and Drugs and Alcohol (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. 1) New Condition: Intoxicated! 2) Intoxication DCs per type of alcohol 3) 11 detailed beers, 4 ciders, 17 wines, 5 champagnes, 14 liquors! 4) Rules for alcoholic potions, with two examples. 5) 7 specific wondrous alcohols. 6) Drug addiction and recovery. 7) 25 drugs from the mundane coca leaf...   [click here for more]
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DM Options: Monster Talents 5E (Fantasy Grounds)

DM Options: Monster Talents 5E (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. These are additional traits and actions that can be added to existing monsters. They are added to the NPC record as either traits, actions, reactions, or legendary actions depending on the type. "This product is, bar none, one of my favorite non-adventure supplements. This is a must-have 5-star...   [click here for more]
Dungeon Masters Guild  $24.99

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Monsters of the Guild (Fantasy Grounds)

Monsters of the Guild (Fantasy Grounds)


Monsters of the Guild is a DMs Guild community-driven project which includes 121 incredible monsters for your Dungeons & Dragons 5E game, from 48 of the Guild's most talented and exciting monster creators. This product is a Fantasy Grounds VTT module. It is also available as a PDF and/or Hardback Book - click here. FEATURED FOREWORD by Chris Lindsay...   [click here for more]
Dungeon Masters Guild  $19.95

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Heroes of Baldur's Gate (Fantasy Grounds)

Heroes of Baldur's Gate (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Includes Unity  From James Ohlen, the lead designer of Baldur's Gate I & II... Sinister forces are moving against the city of Baldur’s Gate in this adventure book for Dungeons and Dragons 5th Edition! FG version includes DM and Player maps Includes illustrations and statistics for 15 legendary heroes...   [click here for more]
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The Complete NPC (Fantasy Grounds)

The Complete NPC (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here. Generate unplanned NPCs quickly! Players are continually encountering NPCs you never planned for, but now you can combine almost anything quickly to create the NPC you need! For each NPC you painstakingly create and detail, you will need at least ten more for which you never planned....   [click here for more]
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The Book of Dragons for 5th Edition (Fantasy Grounds)

The Book of Dragons for 5th Edition (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. The Book of Dragons is a supplement for 5th Edition Dungeons and Dragons to expand the draconic options available to Players and Dungeon Masters alike! Within its pages, you will find: 3 Player Races: Dragonkin, Half-Dragon, and Platinum Dragonborn 11 Subclasses: Path of the Dragon for the Barbarian, College...   [click here for more]
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Faiths of the Forgotten Realms (Fantasy Grounds)

Faiths of the Forgotten Realms (Fantasy Grounds)


This is a Fantasy Grounds VTT module, for the PDF - click here. Dive into the divine! Want to add some faithful flair to your Forgotten Realms campaign? Within these pages, you’ll find what you need as a player or Dungeon Master to bring Faerûn’s deities to life. Become a vassal of gods and goddesses with over one hundred archetypes and accompanying spells for each of the main deities of the...   [click here for more]
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Nerzugal's Dungeon Master Toolkit (Fantasy Grounds)

Nerzugal's Dungeon Master Toolkit (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. This Toolkit contains a collection of generic set pieces I have created in my time as a dungeon master. It includes an assortment of dungeon maps, puzzles, fully detailed dungeons, random encounters, entire one-shot adventures, and tables to create hundreds of fun magic items. Most of these are able to be...   [click here for more]
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Villains & Lairs (Fantasy Grounds)

Villains & Lairs (Fantasy Grounds)


This is a Fantasy Grounds VTT module. If you are looking for the PDF - click here. Includes Unity  Now with even more Villains and Lairs! Expand your game with this collection of 56 NPCs of various Challenge Ratings, thirteen of which include maps and details of their lairs. Add these NPCs as a side-quest, a main villain, a one-shot, a bounty for easy money, or however else...   [click here for more]
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The Book of Dragons: Volume II (Fantasy Grounds)

The Book of Dragons: Volume II (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. The Book of Dragons: Volume II is the sequel to The Book of Dragons for 5th Edition, introducing even more draconic options for both players and Dungeon Masters in the world of 5th Edition. Though it functions as a sequel, The Book of Dragons: Volume II does not...   [click here for more]
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The Greasemonkey's Handbook: Rules for piloting Magitech, Steampunk and Sci Fi mechs in D&D 5th Edition (Fantasy Grounds)

The Greasemonkey's Handbook: Rules for piloting Magitech, Steampunk and Sci Fi mechs in D&D 5th Edition (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Includes Unity  What lies within this module? The Greasemonkey's Handbook is a comprehensive guide to building, piloting, and fighting alongside your very own mechanical constructs in the fantastic world of Dungeons and Dragons 5th edition. Designed from the ground up to be completely...   [click here for more]
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The Feywild (Fantasy Grounds)

The Feywild (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. A definitive guide to the Feywild.  Everything that you will need to run a party through the Feywild, filled with stories and lore to tie into your campaign. The book includes: Lore and history of the Feywild Map of the Feywild 24 Feywild locations Feywild magical effects  Random...   [click here for more]
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Undead Monsters (Fantasy Grounds)

Undead Monsters (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here. This volume introduces a bunch of new undead monsters, either brand new or from previous editions, ready to be used in any campaign. Inside you will discover: - 21 new monsters and stat blocks - 22 beautiful arts ...   [click here for more]
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Villains & Lairs II (Fantasy Grounds)

Villains & Lairs II (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Includes Unity  Tired of heroes demolishing your dreadlords?  Bored of barbarians brushing aside your BBEG? Sick of those meddling kids ruining your zoning plans? Revolutionize your game with this collection of 28 villainous NPCs,...   [click here for more]
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Vault of Magic II (Fantasy Grounds)

Vault of Magic II (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Vault of Magic II is the sequel to the bestseller, Vault of Magic! Discover powerful and fearsome magical objects, spells, backgrounds, and NPCs to enrich your world of Dungeons & Dragons. Contained in this supplement, you will find: - 72 new magical items - 22 spells - 4 new NPCs - 6 tables to give your...   [click here for more]
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Nerzugal's Dungeon Master Toolkit 2 (Fantasy Grounds)

Nerzugal's Dungeon Master Toolkit 2 (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF/PoD versions - click here. Includes Unity  From Steven Williams: After launching my first Toolkit about two years ago I have been blown away by the feedback I have received from the community. My first Toolkit has now reached 40,000 downloads and is still consistently a best-seller. I was completely blown away by its success...   [click here for more]
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The Complete Martialist Handbook (Fantasy Grounds)

The Complete Martialist Handbook (Fantasy Grounds)


This is a module for the FANTASY GROUNDS VTT, if you are looking for the PDF - click here. Here's what reviewers and DM's Guild authors are saying about The Complete Martialist Handbook: "I've been looking for a product like this for a while, and I'm delighted that the talented Ben Huffman has delivered it. Definitely worth checking out." MT Black, Guild Adept "Lots of interesting...   [click here for more]
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Bright Lights, Big City (Fantasy Grounds)

Bright Lights, Big City (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. “You go to spend a few days in the city…what do you want to do?” The DM utters those words and you get two kinds of responses. Either role players with invested characters jump right in and get busy, while new players or those playing barbarians or those just intimidated with the options sit like...   [click here for more]
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Mordenkainen's Lost Notebook (Fantasy Grounds)

Mordenkainen's Lost Notebook (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.   5 stars from DM Dango! - See the video below. Welcome to Mordenkainen’s Lost Notebook! Nobody, not even he, knows exactly how it got lost. But lost it got and remained lost in Barovia until it ended up among the possessions of the warlock Amira Metanova. At least that’s...   [click here for more]
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The Complete Devout Handbook (Fantasy Grounds)

The Complete Devout Handbook (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. The Complete Devout Handbook is packed with player options, spells, and magic items for your Cleric, Druid, Monk, and Paladin characters! Will you play a cleric of commerce sealing business deals with divine magic? A druid that speaks with spirits and fights wielding a whisker plucked from...   [click here for more]
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Monstrosity Manual (Fantasy Grounds)

Monstrosity Manual (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. From D&D Editions past comes a collection of monstrous creatures for your 5th edition game! What’s inside the Monstrosity Manual: Monsters from 3rd and 4th editions culled from obscure texts that deserve to be updated. The Abyssal Eviscerator, Banelar Naga, Bright Naga, Deepspawn, Destrachan, Displacer...   [click here for more]
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The Complete Hag (Fantasy Grounds)

The Complete Hag (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here. CREATURES AS OLD AS EVIL Hags are as varied and complex as humanoids, but they are, with few exceptions, evil. Inside The Complete Hag you will read about their fears, superstitions, worship, strange creations, rituals and how they use the moon’s power for their own goals....   [click here for more]
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Volo's Guide to Ghosts (Fantasy Grounds)

Volo's Guide to Ghosts (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. In this guide, we will report all that we have learned from Volo about ghosts. He has assured us that he has personally witnessed most of the information herein, while the rest come from verified sources. In this supplement you will find: - Tables to give different origins, appearances, and anchors to...   [click here for more]
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Alister Konezegel's Field Guide Volume II: Aquatic Terrors (Fantasy Grounds)

Alister Konezegel's Field Guide Volume II: Aquatic Terrors (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Alister Konezegel's Field Guide Volume II: Aquatic Terrors Within the pages of this field guide are a handful of eerie and unusual water-dwelling or water-adjacent creatures inspired by weird animals from our own plane that are perfect for inclusion in your Ghosts of Saltmarsh adventures!...   [click here for more]
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Alister Konezegel's Field Guide Volume III: Fearful Flora & Fungi (Fantasy Grounds)

Alister Konezegel's Field Guide Volume III: Fearful Flora & Fungi (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Alister Konzegel's Field Guide Volume III: Fearful Flora & Fungi Within the pages of this field guide are a smattering of the terrifying carnivorous plant life inspired by the strange adaptations of plants from our own realm... Experience the psychedelic mind-melting...   [click here for more]
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Players Guide to the Blood War Vol. 1 (Fantasy Grounds)

Players Guide to the Blood War Vol. 1 (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Darkness is rising. Armies of Demons and Devils clash in an unending conflict that threatens to destroy the whole of the material plane. But what side will you choose, will you side with the forces of evil seeking to conqueror everything in existence or will you choose the armies of light and...   [click here for more]
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Nerzugal's Dungeon Master Toolkit 3 (Fantasy Grounds)

Nerzugal's Dungeon Master Toolkit 3 (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Everyone loves a trilogy! Welcome to Nerzugal's Dungeon Master Toolkit 3! The third installment in the Dungeon Master Toolkit series, expanding upon the Adamantine and Mithral Best-Sellers of the previous toolkits. This time the series returns with plenty of content in the...   [click here for more]
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Opus of Elemental Substance - 60 New Spells (Fantasy Grounds)

Opus of Elemental Substance - 60 New Spells (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. There have always been whispers from mages and commoners alike. Tales that speak of those who harness the elemental cosmos as a weapon, as a shield. Warlocks who tear the veil between our world and the far-flung plane of Tartarus to rain down blizzards of acid. Wizards who can touch a creature and freeze...   [click here for more]
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Alister Konezegel's Field Guide Volume I: Monstrous Arthropods (Fantasy Grounds)

Alister Konezegel's Field Guide Volume I: Monstrous Arthropods (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Alister Konzegel's Field Guide Volume I: Monstrous Arthropods Crack open this field guide to find ten terrifying creatures inspired by the unusual capabilities of animals from our own plane... Survive an ambush by a pair of orchid striker mantids; see the corpses of your...   [click here for more]
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Undermountain: The Lost Lore (Fantasy Grounds)

Undermountain: The Lost Lore (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Undermountain: The Lost Lore is a collection of 8 new character archetypes, 3 backgrounds, 15 spells, 19 magic items, 8 monsters, and a host of random dungeon dressing tables to bring your Undermountain experience to life. The content is intended for use with the Waterdeep: Dungeon...   [click here for more]
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Undermountain Bestiary (Fantasy Grounds)

Undermountain Bestiary (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. From D&D Editions past comes a collection of monsters that thrive in Undermountain! What’s inside the Undermountain Bestiary: Monsters from 2nd and 3rd edition from Undermountain-specific sources and monster manuals. The beholderkin eyeball swarm, bi-nou, darktentacles, flareater, ibrandlin, mithral...   [click here for more]
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Xanathar's Scrolls of Lost Subclasses (Fantasy Grounds)

Xanathar's Scrolls of Lost Subclasses (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Add a little flavor to your game with these four new subclasses! The Xanathar hoards all types of treasure, some of which will most likely never been seen again. However, thanks to a cunning group of thieves, several scrolls containing information about lost and forgotten subclasses have been recovered. Warlock –...   [click here for more]
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Eberron Archetypes: Heroes of the Five Nations (Fantasy Grounds)

Eberron Archetypes: Heroes of the Five Nations (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Like the approaching footsteps of an old foe, you could never quite defeat, echoes of the Last War resound through the streets of Sharn. If peace is to be more than a fleeting dream, the people of this shattered realm need heroes... Designed for use with the Wayfinder's Guide to Eberron, Eberron...   [click here for more]
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Auction Encounters (Fantasy Grounds)

Auction Encounters (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Auctions replace the dull sessions of “Shopping the RPG” and setting breaking Ye Olde Magik Item Shoppes. They provide opportunities to introduce NPCs, drop plot hooks, or add complications to your story. They can be dynamic settings requiring more than a swing of the sword or a well-placed fireball. Auction...   [click here for more]
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The Shopkeeper (Fantasy Grounds)

The Shopkeeper (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here. The origins of the Shopkeeper are lost in time and legend. It is said that the Shopkeeper will appear when necessary and provide items, commodities, and information, for a price, even if you are in the most inhospitable place in the world. Deep within an ice-covered cavern, or...   [click here for more]
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