New options for using magical weapons, armor, and spellcasting foci for characters of any level.
Don't outgrow. Evolve! Armaments of Legacy expands well-known magical weapons, armor, and spellcasting items, transforming them into storied relics that evolve and grow alongside your characters.
This product provides the following:
Every Item Has a Story: Integrate legacy... [click here for more]
"A quick glance down the authors column of this high quality book reveals some of my favourite D&D creators - and they certainly deliver the goods! Everyone will find something to love in this fantastic volume. The DM in me really enjoyed the new sanity rules, the story items, and - chaos armor! Players will savor the host of new subclass options. And the whole thing looks FANTASTIC - as if... [click here for more]
This product is Adventurers League legal and made for Tier 1. Code: DDHC-TOA-5
Thirteen new encounters in the port city of Chult that can be added to any Tomb of Annihilation campaign! Combat, danger, intrigue, and pulp are all yours in this exciting supplement!
Welcome to Port Nyanzaru, a port city on the edge of Chult’s jungle that promises untold adventure, fortune, and danger!... [click here for more]
Create Your Own Home in the Mournland!Oracle of War: Salvage Bases and Missions contains new Dungeons & Dragons rules you can use to build a base in the Mournland, a terrifying, magically warped landscape in the Eberron campaign setting. Your base originates near Salvation, a frontier town on the border of the Mournland’s mists. If you upgrade your base to... [click here for more]
MASTER THE ETERNAL POWERS OF THE JUNGLE
Long before the outsiders had brought their "trickster gods" into Chult, there were druids who worshipped and harnessed the powers of the jungle's true masters. These elemental and primordial spirits of creation reside in every rock, tree, and breath of air, controlling the ebb and flow of the world.
Striving to bring balance back to their... [click here for more]
DEFEND THE JUNGLE AGAINST DARK SORCERY AND TWISTED HORRORS
Before the Spellplague, the practice of magic in Chult was presided over by Mezro's College of Wizards, and regulated by the fearsome Mage Hunters. But those days are gone, and the jungles face new, even more dangerous threats.
Once charged with hunting down and stopping renegade spellcasters, this ancient order of wizards... [click here for more]