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The Malady Chronicles (Fantasy Grounds)

The Malady Chronicles (Fantasy Grounds)

Date Added: 2019-10-16
This supplement is the culmination of our passion for medicine and gaming. It features nine stories, written by excellent DM's Guild creators, fully illustrated and presented in a familiar yet unique layout. This book is the ultimate adventure anthology for introducing disease in fantasy gaming, now for Fantasy Grounds! The Malady Codex offered an introduction into the realm...   [click here for more]
Dungeon Masters Guild  $24.95

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Timewalkers: A Guidebook to the Plane of Time and its Defenders

Timewalkers: A Guidebook to the Plane of Time and its Defenders

Date Added: 2019-10-14
Most creatures don’t think much about time as a concept, let alone as a physical realm. If you are (or want) to be the exception to that rule, Timewalkers is for you! This short-and-sweet supplement offers an overview of the Plane of Time as well as the following: four new subclasses: The Paladin Oath of the Temporal Champion The Rogue Archetype of the Temporal Raider The Warlock...   [click here for more]
Dungeon Masters Guild  $2.00

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Offbeat Encounters: The Auger Rats

Offbeat Encounters: The Auger Rats

Date Added: 2019-07-05
In the mood to add some Stranger . . . um . . . stuff to your campaign? In this excerpt from Offbeat Encounters, a distraught young woman claims rats have overtaken her village. The woman’s story is incomplete – she is in fact controlled by the rats, who are in need of fresh victims. They plan control a settlements’ worth of hosts, in a ploy that could restore an ancient fey power...   [click here for more]
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Sea Devils of the Pale Hand (Al-Qadim and Forgotten Realms Nautical Supplement)

Sea Devils of the Pale Hand (Al-Qadim and Forgotten Realms Nautical Supplement)

Date Added: 2019-06-07
Darkness in the Land of Fate: Kraken worshippers, death cults, giant four-armed horrors of the deep, and more await! This supplement provides all you need to launch a nautically-themed campaign in the Land of Fate or a setting with a similar cultural background. Fully compatible with the core rules and the enhanced ship rules found in Ghosts of Saltmarsh, this book provides...   [click here for more]
Dungeon Masters Guild  $3.95

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Villains & Lairs III FREE

Villains & Lairs III FREE

Date Added: 2019-05-19
Villains & Lairs III FREE When you purchase this product, 25% of your donation goes to the RPG Creators Relief Fund - a charitable organization founded to provide financial assistance to tabletop roleplaying game creators suffering hardship due to medical emergencies, natural disasters, and other catastrophic situations. Expand your game with this collection of 8...   [click here for more]
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The Summer Magi: New Cleric, Sorcerer, and Warlock Archetypes

The Summer Magi: New Cleric, Sorcerer, and Warlock Archetypes

Date Added: 2018-09-17
The heat of summer is warm and soothing, but also scorchingly hot and unforgiving. The Summer Magi revere both, and seek to make themselves in its image. They worship the summer's greatness, which they call the Blaze. This book contains information on the Summer Magi - a group of nomads who travel the land, seeking always to be as bountiful and as merciless as the Blaze. It includes details on the...   [click here for more]
Dungeon Masters Guild  $1.00

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Offbeat Encounters: The Well of Suka Damu

Offbeat Encounters: The Well of Suka Damu

Date Added: 2018-07-03
Need a kick for your campaign? Offbeat Encounters are unusual scenarios that provide a setup, an adversary, and a motivation, leaving the rest to you. Consisting of unorthodox approaches to both monsters and situations, Offbeat Encounters are the perfect addition to shake up any 5e game. "The Well of Suka Damu" is a teaser of sorts, providing your players with a new adversary - or possible ally -...   [click here for more]
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Offbeat Encounters

Offbeat Encounters

Date Added: 2018-06-24
Need a kick for your campaign? Offbeat Encounters are unusual scenarios that provide a setup, an adversary, and a motivation, leaving the rest to you. Consisting of unorthodox approaches to both monsters and situations, Offbeat Encounters are the perfect addition to shake up any 5e game. This bookmarked, color PDF contains 10 scenarios ready to amuse you, torment your players, and provide fodder...   [click here for more]
Dungeon Masters Guild  $3.95

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Offbeat Encounters: The Wayward Warlock

Offbeat Encounters: The Wayward Warlock

Date Added: 2018-04-21
Need a kick for your campaign? Offbeat Encounters are unusual scenarios that provide a setup, an adversary, and a motivation, leaving the rest to you. Consisting of unorthodox approaches to both monsters and situations, Offbeat Encounters are the perfect addition to shake up any 5e game. "The Wayward Warlock" is a teaser of sorts, providing your players with a new adversary - or possible ally - that...   [click here for more]
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City of Ancient Mysteries

City of Ancient Mysteries

Date Added: 2018-04-14
An overview of an offbeat adventure location or even a homebase for characters, consisting of strangely-built houses clustered together around an enormous egg-shaped structure. City of Ancient Mysteries is a full color, bookmarked PDF containing everything you need to add the village to your campaign, including: An overview of the village locaiton, geography, and populace Descriptions...   [click here for more]
Dungeon Masters Guild  $2.00

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Additional Dungeon Hazards

Additional Dungeon Hazards

Date Added: 2018-03-17
Additional slimes and molds with which to populate your dungeons and harrass your PCs! Included within are: Bliss Mold, which cause intense euphoria when inhaled Elfin Mold, which increases both spell power and resistance to spells The Living Wall, formed of trapped essences damned to an eternity of maddening inaction and fueled by intense hatred...   [click here for more]
Dungeon Masters Guild  $1.00

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The Clockwork Mage

The Clockwork Mage

Date Added: 2017-12-23
A new take on the Clockwork Mage, for 5e! Since its first appearance in "The Complete Sha'ir's Handbook" in 1994, the Clockwork Mage has gripped the imagination of countless players looking for an alternative approach to using magic. Attempts to recreate the archetype since then have run into a puzzling design challenge, however; in its original conception, the Clockwork Mage didn't cast spells,...   [click here for more]
Dungeon Masters Guild  $1.00

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Assets for the Adept

Assets for the Adept

Date Added: 2017-12-18
A new type of spell-like option for characters and campaign development. The core rules provide guidelines on rewarding characters with an option called Supernatural Gifts - blessings and charms granted to characters for exceptional deeds or to prepare them for grave trials. This document provides advice on how to use Supernatural Gfts as a plot device and reward, and includes suggestions on how...   [click here for more]
Dungeon Masters Guild  $1.00

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Oath of the Cosmos

Oath of the Cosmos

Date Added: 2017-11-29
A new paladin subclass focused around combat with aberrations, seen as agents to Lovecraftian elder evils. ...   [click here for more]
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