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Trinkets and Magical Curiosities of Ravenloft
This supplement introduces one hundred new trinkets that you may find on the demiplane of Ravenloft
The trinkets presented in this supplement are inspirited by the gothic horror genre and will bring an additional layer of depth to any Ravenloft or Curse of Strahd campaign. Many of the curiosities are designed as plot... [click here for more] |
Dungeon Masters Guild |
$0.75
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Bring the Blood Wars to your table with this new Arcane Tradition.
In this new supplement for the Blood Wars, you are introduced to the diabolist, a wizard who has sold their soul to the Devils of the Nine Hells for great power. Able to conjure the fires of the nine hells at whim, the diabolist can lay waste to their enemies with fire and infernal spells. The diabolist seeks one thing... [click here for more] |
Dungeon Masters Guild |
$1.25
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In this new supplement for the Blood wars, you have introduced to the Imp
The Imps are lowest on the power structure of the Nine Hells just above the mindless lemures. What Imps don’t make up for in power they do with an enthusiastic desire to serve a great master or evil. Imps are traditionally encountered serving evil wizards or warlocks as their familiars biding their... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Bring the Blood Wars to your table with these new fiendish warlock patrons
In this latest supplement for the Blood Wars, you are introduced to 5 new warlock patrons. Ranging from the fallen angel Zariel the dark lady of Avernus to Pale Night, the very mother of demons.
Each of these warlocks plays a role in the Blood war, some like the followers of Zariel are on the frontlines of... [click here for more] |
Dungeon Masters Guild |
$2.00 $1.40
|
A spellcaster can be judged by the company they keep.
Fantastic Familiars is a sourcebook for the D&D 5e game. It contains a number of variant rules to change the way that familiars are used in your game, along with stats and write-ups for 10 new creatures that can be taken as familiars.
Contents include:
Guidelines for using other familiars than those pre-approved in... [click here for more] |
Dungeon Masters Guild |
$3.50
|
Bring the Eldritch Terror of the Great Old Ones to your table with this new Sacred Oath.
In this new supplement for Great Old Ones and Elder Evil series, you are introduced to the paladins of the Great Old Ones.
In Oath of Madness, you meet paladins who are corrupted in body and soul by the power of the Great Old Ones and have taken an oath to spread the maddening wisdom of Eldritch... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Bring Ravenloft to your table with this new Roguish Archetype.
In this new supplement for Ravenloft, you are introduced to the Highway Man a mounted rogue who is both dashing and well-armed
In Roguish Archetype: Highway Man, you meet a Rogue who is skilled a rider and an excellent marksman who does everything with style and daring. Highway Man is a perfect addition to any Ravenloft... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Bring Ravenloft to your table with this new Martial Archetype.
In this new supplement for Ravenloft, you are introduced to the Pirate of the Sea of Sorrows a sailor who is both fearless seaman and ruthless warrior
In Martial Archetype: Pirate of the Sea of Sorrow, you meet a fighter who is not only a skilled seaman but also an unmatched warrior with pistol and rapier. This new... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Bring Ravenloft to your table with these new Roguish archetypes.
In this new supplement for Ravenloft, you are introduced four new roguish archetypes. The Crypt Raider, the Cutpurse, the Snake Oil Seller, and the Vagabond Performer.
In Champions of Ravenloft: Rogues of Ravenloft, you meet 4 new Rogues who are different from your average thief or assassin, each is high on flavour, designed... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Bring the Underdark to your table with this new Sacred Oath.
In this new supplement for Underdark campaigns, you are introduced to the Sacred Oath: Oath of Kinslayer, a drow paladin who has vowed an oath of vengeance against all surface dwelling elves and drow who have turned their backs on Lolth.
In Sacred Oath: Oath of Kinslayer, you meet a drow paladin who is blessed by the spider queen with all... [click here for more] |
Dungeon Masters Guild |
$0.50
|
As a young child, the drow necromancer Felhariel was drawn to fey creatures. When she caught a pixie after sneaking out to the surface one night, she was fascinated with its tiny diaphanous wings. She wanted those wings for herself. So, she pulled them off.
Then Felhariel spent a long time – a very long time – trying to bring the pixie back to life.
Fundead is... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Bring Ravnica to your table with these two new player races
In this new supplement for Ravnica, you are introduced to the Half-demon and Rakdos Imp
In Children of Rakdos, you meet the Half-demon whose Abyssal ancestry brings them one step closer to Rakdos himself. Many of the important leaders of the Guild of Rakdos are or were half-demons. The Rakdos Imps are chaos in small packages.... [click here for more] |
Dungeon Masters Guild |
$0.75
|
Bring the Outer Planes to your table with this new Warlock Patron.
In this new supplement for Outer Planes adventures, you are introduced to the Warlock Patron the Bornless One, who is a combination of psychic and eldritch magic with a dash wise sage thrown in.
In Warlock Patron the Bornless One, you meet a Warlock who is a skilled spellcaster and seeker of the mysteries of the multiverse. Tasked... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Learn to cast magic your own way with this new archetype for the Wizard class!
"A Hedge Wizard is a magician who cannot access proper tutelage due to a lack of funds or willing teachers. They are entirely self-taught, and often the subject of scorn by their better educated peers. And yet hedge wizards are often brilliant—while they may be reproducing knowledge that is already... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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You can teach an old adventurer new tricks!
Do you sometimes wish you had more interesting choices during combat rounds? Perhaps you think per encounter powers was one aspect of 4e you'd prefer hadn't been scrapped?
Awesome Options: Signature Powers is the solution to your woes! This set of variant rules introduces encounter powers, known as signature powers, into the 5e... [click here for more] |
Dungeon Masters Guild |
$4.10
|
Dance to your own tune with this collection of six music-themed archetypes!
In the many worlds of D&D, words and music contain actual, exploitable power. Those in the know can harness these mysterious, ancient forces, drawing forth the magic of music to bring tangible change into the world around them.
Bards are the archetypal hero of song, but they aren’t the... [click here for more] |
Dungeon Masters Guild |
$2.35
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Explode onto the scene with this new archetype for the Rogue class!
"Employed by armies to perform military engineering duties, a sapper has the skills to build and repair field defenses and bridges, both lay and clear minefields, and set up demolitions. They can expect to perform all of these duties in conditions of extreme danger, either in contested territory or within the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
CW: bugs, body horror
"I sing the song of the egg-chambers, of glistening cells and amber birthing pools. I sing of thrashing larvae and the gibbering queens, blind and mad within endless spiraling tunnels.
Mortal songs are sung for mortal needs; they are sung out of joy, or sorrow, or a thousand other feelings. I sing the hive-song only for release, for it is always with me, resonating in my blood,... [click here for more] |
Dungeon Masters Guild |
$2.50
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