Five deadly Trials await every initiate on the plane of Amonkhet.
Can you enter the Trials and prove yourself worthy of a place in the God-Pharaoh's afterlife? Perhaps you will take on the role of a vizier, serving the gods and maintaining the social order of Naktamun. Or will you become a dissenter, turning against the city, the gods, and the will of the God-Pharaoh?
If The Art of Magic: The... [click here for more]
Dungeons & Dragons and Magic: The Gathering are two different games, but that doesn't mean their Multiverses can't meet.
By the time Plane Shift: Zendikar saw the light of day, the game and story of Magic: the Gathering had moved on from Zendikar and started the tale of Shadows over Innistrad. James Wyatt had finished writing The Art of Magic: The... [click here for more]
The latest crossover between Magic: the Gathering and D&D visits the world of Kaladesh—a living work of art owing its bright existence to the tangible presence of aether.
"Welcome, one and all! Right this way! Open your eyes, your ears, and your imaginations to the wonders of the Inventors' Fair!"
—Herald of the Inventors' Fair
If the optimism, innovation, and spirit of creativity pervading... [click here for more]
Dungeons & Dragons and Magic: The Gathering are two different games, but that doesn't mean their Multiverses can't meet.
From the beginning, Magic's plane of Zendikar was conceived as an "adventure world" where parties of explorers delve into ancient ruins in search of wonders and treasures, fighting the monsters they encounter on the way. Many of the plane's creative... [click here for more]