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D&D Solo Adventure: The Death Knight's Squire

D&D Solo Adventure: The Death Knight's Squire


5e Solo Gamebooks presents The Death Knight’s Squire by Paul Bimler, a 100+ page solo adventure for D&D Fifth Edition, set in the Forgotten Realms. This adventure has been created for individual play without a dungeon master, and is is a great way to scratch your D&D itch between regular adventures with your DM. Or, it can serve as a way for a player who cannot find a group...   [click here for more]
Dungeon Masters Guild  $9.99

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The Test of High Sorcery

The Test of High Sorcery


A 4th level adventure to play alone or with friends! So you want to be a Mage of High Sorcery? To join the esteemed organization, you must travel to the Tower of Wayreth and undertake the most important event in your life—the harrowing Test of High Sorcery! If you can survive where so many aspiring mages have failed, you will forever bind your soul to the Gods...   [click here for more]
Dungeon Masters Guild  $19.95

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To Hell and Back Again

To Hell and Back Again


Play alone or with friends! For characters of 1st to 3rd level. What begins as a simple job for the oddball wizard Shandalar leads to a heart-pounding romp through the fey-haunted Cloakwood and into the fiery depths of Avernus! Do you have what it takes to escape hell? And just how far will you be willing to go to return home...   [click here for more]
Dungeon Masters Guild  $9.95

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The Proving Glade

The Proving Glade


The Proving Glade is a one-shot adventure meant for parties or duets. Your characters arrive in a small settlement that has a big problem. The forest, its lifeblood, has seemingly withdrawn its bounty. Others have gone in, only to return hours later confused about how they got out. Will your party have the wherewithal to navigate the treacherous forest, pass its surprising tests, and uncover what’s...   [click here for more]
Dungeon Masters Guild  $2.95

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D&D Solo Adventure: The Death Knight's Squire | Roll20

D&D Solo Adventure: The Death Knight's Squire | Roll20


Play a Solo D&D Adventure right in your browser with Roll20! 5e Solo Gamebooks presents The Death Knight’s Squire by Paul Bimler, a 100+ page solo adventure for D&D Fifth Edition, set in the Forgotten Realms. This adventure has been created for individual play without a dungeon master, and is is a great way to scratch your D&D itch between regular adventures with your DM. Or,...   [click here for more]
Dungeon Masters Guild  $13.99

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SOLO EPA 01: Eight Petals Argent

SOLO EPA 01: Eight Petals Argent


  ...   [click here for more]
Dungeon Masters Guild  $14.99

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Shipwrecked! Part One

Shipwrecked! Part One


An interactive narrative solo adventure for level 1 characters - ideal for beginners! Part 1 now Available! Part 2 now available! Part 3 now available! Part 4 now available! Part 5 now available! New class for solo play now available! Summary: Barely surviving a storm at sea, a...   [click here for more]
Dungeon Masters Guild  $1.99

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Cupid's Sparrow: A Valentine's Day Adventure

Cupid's Sparrow: A Valentine's Day Adventure


Cupid's Sparrow is a Valentine's Day-themed adventure for pairs and parties that allows one or more players and their DM to take part in a Sune's Day celebration filled with fun, flirting, and random tables.  Ready to be incorporated into any campaign or setting, Cupid’s Sparrow invites chance and creative role-playing to join hand-in-hand in tribute to the goddess...   [click here for more]
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D&D Solo Adventure: The Death Knight's Squire (Fantasy Grounds)

D&D Solo Adventure: The Death Knight's Squire (Fantasy Grounds)


This is a Fantasy Grounds VTT Module!  For the PDF version click here. Now with Unity  This is contained in the "Solo Adventure Bundle 1", please consider acquiring that first at a discount... 5e Solo Gamebooks presents The Death Knight’s Squire, a 100+ page solo adventure for D&D Fifth Edition, set in the Forgotten Realms. This adventure has been created...   [click here for more]
Dungeon Masters Guild  $14.99

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Venture Through the Dreamscape - a Duet Adventure

Venture Through the Dreamscape - a Duet Adventure


Your party member will make their way through a dream mansion fighting goblins and finding magic items in each of the rooms. Eventually they'll have to pick and choose what they can carry. Upon waking, they'll meet a Dreamwalker who can help them bring one item out of their dreamscape. Venture Through the Dreamscape is a 1-2 hour duet one-shot designed to level up a first level character and get them...   [click here for more]
Dungeon Masters Guild  $1.49

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There's Snow Place Like Home: A Winter Holiday Adventure

There's Snow Place Like Home: A Winter Holiday Adventure


Dashing through the snow, Running as fast as they can, Hungry for some gnomes, But they’d settle for some Man… -Traditional Cheerington song warning children about the region’s reindeer Steal gifts! Fight Reindeer! Save the holidays! Take on the dreaded devil Belsnickel and save the snowy gnomish town of Cheerington from his grasp in this fun-filled adventure for one-on-one parties or small...   [click here for more]
Dungeon Masters Guild  $2.95

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Life in the Sewers - Solo Adventures in the Underdark

Life in the Sewers - Solo Adventures in the Underdark


Solo Adventures in the Underdark  Solo Adventure for a Single 1st Level PC - D&D 5E Life in the Sewers Adventuring in the Underdark is a dangerous and difficult challenge for even seasoned parties of adventurers. Entering into the depths of its caverns and tunnels alone is madness! Life In The Sewers is a solo adventure that can be added to any solo D&D campaign,...   [click here for more]
Dungeon Masters Guild  $1.99

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A Grimlock Ambush - Solo Adventures in the Underdark

A Grimlock Ambush - Solo Adventures in the Underdark


Solo Adventures in the Underdark  Solo Adventure for a Single 3rd Level PC - D&D 5E A Grimlock Ambush Adventuring in the Underdark is a dangerous and difficult challenge for even seasoned parties of adventurers. Entering into the depths of its caverns and tunnels alone is madness! In this solo adventure, you character will face a small band of grimlocks, sightless creatures that...   [click here for more]
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The Lost Hammer of Stonefront - Solo Adventures in the Underdark

The Lost Hammer of Stonefront - Solo Adventures in the Underdark


Solo Adventures in the Underdark  Solo Adventure for a Single 4th Level PC - D&D 5E The Lost Hammer of Stonefront Adventuring in the Underdark is a dangerous and difficult challenge for even seasoned parties of adventurers. Entering into the depths of its caverns and tunnels alone is madness! The Lost Hammer of Stonefront is a solo adventure that can be added to any...   [click here for more]
Dungeon Masters Guild  $5.00

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The Lair of Glaucous

The Lair of Glaucous


The Lair of Glaucous  -because every first adventure should include a dragon-   Includes a Multiplayer version and a Dungeon Master + 1 Player version for characters of 1st - 5th level.     A village on the outskirts of the Glimmerwood hires a brave adventurer(s) to destroy the eggs of a green dragon who has taken root in the forest....   [click here for more]
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Curse of Strahd: Witches of Raven's Hollow (CoS:DA1)

Curse of Strahd: Witches of Raven's Hollow (CoS:DA1)


SILVER BEST SELLER! Curse of Strahd: Witches of Raven’s Hollow is a 5th Edition (5e) Dungeons & Dragons (D&D) solitary (duet) adventure module for a 1st-level character and a DM, designed to advance the character to 4th level. Options available for a small party. Content Warning: Gothic horror, witchcraft, kidnapping, ritual sacrifice....   [click here for more]
Dungeon Masters Guild  $2.95

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Dark Sorceries - A 5E Solo Adventure

Dark Sorceries - A 5E Solo Adventure


All conversation abruptly stops as the door to the inn crashes open. A cloaked figure staggers into the room, falling to his knees. The stranger looks human, though his cowl is pulled low, hiding his features from sight. His clothes are covered in frost and fresh snow. “P-please… h-help… m-me...,” a strangled voice pleads from under the hood. Pain and desperation are evident...   [click here for more]
Dungeon Masters Guild  $9.95

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D&D Solo Adventure: Tyrant of Zhentil Keep (Fantasy Grounds)

D&D Solo Adventure: Tyrant of Zhentil Keep (Fantasy Grounds)


This is a Fantasy Grounds VTT Module!  For the PDF version click here. Includes Unity  This is contained in the "Solo Adventure Bundle 1", please consider acquiring that first at a discount... 5e Solo Gamebooks presents Tyrant of Zhentil Keep by Paul Bimler, a 160+ page solo adventure for Dungeons and Dragons Fifth Edition. This adventure is designed for one 3rd-level...   [click here for more]
Dungeon Masters Guild  $14.99

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Curse of Strahd: Return to Death House (CoS:DA2)

Curse of Strahd: Return to Death House (CoS:DA2)


SILVER BEST-SELLER! Curse of Strahd: Return to Death House is a 5th Edition (5e) Dungeons & Dragons (D&D) duet mini-adventure module for a solitary 4th-level character and a Dungeon Master (DM). DM Options within the adventure make it suitable for a small party (2-3 characters) of lower or higher level. Content Warning: escalating...   [click here for more]
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Solo Adventure: Curse of the Gray Vale

Solo Adventure: Curse of the Gray Vale


Curse of the Gray Vale A Solo Adventure You stand at the ship's railing, feeling the chill autumn wind brushing against your skin as you gaze out over the vast expanse of the Delimbiyr Vale. It shouldn't be long until you reach your destination - Loudwater, a town right in the heart of the valley. Although it's been around for centuries, Loudwater is known as a frontier town since it's the only...   [click here for more]
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Festivals & Fisticuffs

Festivals & Fisticuffs


Festivals and Fisticuffs is a Dungeons & Dragons resource using the 5th Edition rules. This guide features 20 different games for characters to enjoy as downtime activites, including all the rules, descriptions, outcomes and variant rules for creating unique challenges for your players. If your Dungeon Master is looking for a light-hearted break between harrowing encounters and near-death...   [click here for more]
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First Blush on Fantasy Grounds

First Blush on Fantasy Grounds


The pressures of one’s birth negotiate a difficult harmony with one’s destiny. A new path might be directly ahead, but how is one to know? -Maurita Rousse, Talarian diplomat and self-proclaimed mystic   Now on Fantasy Grounds! Start your own duet campaign! Teleport your way out of the confines of a castle to an ancient mountainside cavern with a secret...   [click here for more]
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Spider Woods - Tier 1 Adventure Site using Random Tables

Spider Woods - Tier 1 Adventure Site using Random Tables


      Tables for Quests, Rumors, Locations, Encounters and Treasures in Spider Woods Tables visible in Previews under the product image. Tier One (Levels 1-4) supporting themes of Drow, Druids, Fungi and Goblins  An adventure area as standalone module or in campaign involving forests, spiders, spooky, woodlands or starting adventurers. Includes d20 tables for ... Introducting the...   [click here for more]
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D&D Solo Adventure: Citadel of the Raven (Fantasy Grounds)

D&D Solo Adventure: Citadel of the Raven (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. IF you are looking for the PDF - click here. Includes Unity  This is contained in the "Solo Adventure Bundle 1", please consider acquiring that first at a discount... 5e Solo Gamebooks presents Citadel of the Raven, the third in our series of solo adventures. Citadel of the Raven is the sequel to Tyrant of Zhentil Keep but...   [click here for more]
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M1 Blizzard Pass (Basic)

M1 Blizzard Pass (Basic)


A SOLO ADVENTURE FOR THIEVES LEVEL 1-3 or Group Play Level 1-3 The storm sweeps off the mountaintops without warning, as if conjured by some supernatural power. Within minutes, huge drifts of snow have halted the caravan, and the snow falls so hard it is impossible to see more than five feet. You huddle next to the sledge, trying to shelter your numb face from the icy winds. A dozen half-human...   [click here for more]
Wizards of the Coast  $4.99

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D&D Solo Adventure: The Tortured Land (Fantasy Grounds)

D&D Solo Adventure: The Tortured Land (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Includes Unity  This is contained in the "Solo Adventure Bundle 1", please consider acquiring that first at a discount... 5e Solo Gamebooks presents The Tortured Land, the fourth in our series of solo adventures set in the Forgotten Realms. With this adventure, we take off the...   [click here for more]
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Curse of Strahd: Dusk Island Extraction

Curse of Strahd: Dusk Island Extraction


COPPER BEST SELLER! Curse of Strahd: Dusk Island Extraction is a 5th Edition (5e) Dungeons & Dragons (D&D) adventure module for a solitary character of levels 1-4. Options for adjusting the adventure based on a small party are available. The Curse of Strahd Sourcebook and Core Rulebooks (Player’s Handbook, Monster Manual,...   [click here for more]
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A Solo D&D Advent Calendar

A Solo D&D Advent Calendar


Travel in a frost-covered realm where you will        Solve puzzles & unlock the secrets of winter      Engage in tactical encounters and level up!      Meet Agh'Chu, the rebellious snow kobold      Defend your village from Voroa, Maw of Winter This adventure contains 25 challenges tailored for a single character, starting at level 1 and reaching level 3, including social...   [click here for more]
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Third Time's the Charm on Fantasy Grounds

Third Time's the Charm on Fantasy Grounds


Those who organically regenerate, afflict metal and the lungs, and are reborn from death are mighty yet small. Others flit about, felt but unseen. Greater mysteries than these lie within the Veil, near to the land of Faerie, clinging to the magic of forgotten times. True travelers know that stories are best believed when lived, and those who best believe, live. — Rai’tyl, twenty-second Head Keeper...   [click here for more]
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Second Glance on Fantasy Grounds

Second Glance on Fantasy Grounds


Woodlands patient, woodlands wise Beneath the valley’s obscured skies Dangers foul and treasures fair Lie in wait for those who dare But should the prudent take note here Deduce, observe, or lend an ear All is not as it says or seems The civilized are cutthroat for shiny dreams -  Haddiwe Vol, Witch of the Snakewood Now on Fantasy Grounds! Continue your duet campaign or add something new! Wake...   [click here for more]
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One-Shot: The Storm to Come

One-Shot: The Storm to Come


The Storm to Come is an original adventure set in the Forgotten Realms using the rules for the fifth edition of Dungeons & Dragons. The adventure is usable at any level and is designed to bridge the gap between two adventures through your campaign. It is set on a passenger ship called the Cove Cutter and involves a mystery in which someone aboard is trying to sabotage...   [click here for more]
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The Shadow of Serpentridge Hollow (Shadow Over Nettle solo series)

The Shadow of Serpentridge Hollow (Shadow Over Nettle solo series)


What’s in a symbol? The Dragon Cultist offers the slain paladin protector’s Standard to you, standing amid the skulls of ancient dragons. “Burn it,” she says, “And bring the town to its knees. Crush their dreams of safety. Show them the real, reality of the Great Dragon.” --- Experience the thrill of Serpentridge Hollow in different ways, tailored to...   [click here for more]
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Moorheart Crypt (Isle of Storms solo series)

Moorheart Crypt (Isle of Storms solo series)


For hundreds of years, this island has been home to a stout community of dwarves, who delved in the deeps and crafted fine items to trade with faraway lands. Lady Amber believes that we may be able to find some knowledge about the source of the storms; a fragment of the Storm Amulet buried in one of the noble dwarven tombs. --- Amber Fireforge continues her voice grave: "The crypt is not...   [click here for more]
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Festivals & Fisticuffs II: Family Fun

Festivals & Fisticuffs II: Family Fun


What happens when the Adventure ends? Festivals and Fisticuffs is a Dungeons & Dragons resource using the 5th Edition rules. This second guide features another 20 different games for characters to enjoy as downtime activites. This guide includes all the rules, descriptions, outcomes and some variant rules. 'Downtime' isn't just about reading books and training. Sometimes an adventurer comes...   [click here for more]
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Doomhold Barrow (Isle of Storms solo series)

Doomhold Barrow (Isle of Storms solo series)


How far would you go for love? Even beyond the veil of death? When Clara's friend and mentor passes away, she can't let him go. For weeks, she turned to the research of forbidden religious texts. Now Clara is missing and the clues to finding her are torn journal entries you find strewn in the chambers of the chilling Doomhold Barrow. --- Clara's eyes are open, but she does not seem to see....   [click here for more]
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The Crypt of Elder Hallen (Shadow over Nettle solo series)

The Crypt of Elder Hallen (Shadow over Nettle solo series)


“Quiet!” The goblin shaman raises the ivory-white thighbone she holds in her scrawny hands to point at you - glaring with true menace in her eyes. “The dead must slumber.” In this solo D&D adventure, you venture into the Crypt of Elder Hallen to save the town of Nettle from the goblin invasion. Can you save the town and help the daughter of the mountain lay to rest the spirit...   [click here for more]
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The Ruins of Fafe Edhil (Shadow over Nettle solo series)

The Ruins of Fafe Edhil (Shadow over Nettle solo series)


Years ago, two wild elvish twins, Qinwarek and Miranelis Autumngrove fled their childhood home on the far side of Mount Faldur, to escape the war - an overwhelming tide of goblins, hobgoblins and their evil kin.  The twins, with their people, left behind the huge oak trees that once housed the elvish settlement of Fafe Edhil in their towering branches.  Since then, many tribes...   [click here for more]
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The Healing Well (Isle of Storms solo series)

The Healing Well (Isle of Storms solo series)


A world in need of healing. When you arrive in Port Seawall, you learn that a nearby healing shrine has lost its healing powers. Can you cleanse the shrine and restore the Healing Well? --- The air is thick in this room. A woman dressed in strange ritual attire and bone armor tends to a set of lit candles and incense burners. She tells you, "Don't you see? Healing mortal...   [click here for more]
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The Crystal Vault (Isle of Storms solo series)

The Crystal Vault (Isle of Storms solo series)


How can a town survive with no food? Beyond the walls of Port Seawall an evil force scours the landscape in search of a mythical crystal, which could mean doom for the citizens of Port Seawall. Can you be their salvation? --- Brave the traps and puzzles of the Crystal Vault in this original adventure in the Isle of Storms series. Adventures in the series can be played in any...   [click here for more]
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Danger at Twincross Gully (Shadow over Nettle solo series)

Danger at Twincross Gully (Shadow over Nettle solo series)


The warlord steps from map to map in his battle chamber. He addresses you: "You are too late! Whatever this is, whatever you hope to achieve here today - you are too late. My army has already left, and will soon retake the tree settlement that the elves love so dearly." Dare to face the dangers of Twincross Gully in this original adventure! Adventures in the series can be played...   [click here for more]
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An Infernal Bakery

An Infernal Bakery


An Infernal Bakery Solo Adventure for a Single 1st Level PC - D&D 5E Solo Operations for the Golden Vault Working heists for the Golden Vault is usually reserved for daring teams of thieves, infiltrators, and muscle. The problem with working with a team is that sooner or later you won’t know who to trust. When a small, discrete job needs to be done, sometimes a small team is all that is needed....   [click here for more]
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This Quiet Road

This Quiet Road


"...The wet smell of decomposing forest litter fills your nose as you slip and climb down between the dirty tree roots and debris. The tunnel continues downward, and you can control your descent by climbing down the tangled roots. After about 15 feet, the slope gentles out to about a 30-degree angle and you find yourself standing in a dark tunnel, about 5 feet in width. The low ceiling of wet earth...   [click here for more]
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The Gifting

The Gifting


Do you dare venture into the Frozen Wild? Following a tradition spanning hundreds of years, our hero must seek out the mighty dragon, Ganest the Victorious on a harrowing journey into the frozen wild. But all is not as it seems, and while the adventurer faces druids and goliaths, they uncover that something is very, very wrong.  The once mighty dragon is nowhere to be seen, instead ice trolls...   [click here for more]
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Beyond the Horizon: Minotaur

Beyond the Horizon: Minotaur


Explore this epic solo dungeon and create your own destiny! Beyond the Horizon: Minotaur is a solo adventure for a level 4 character. No Dungeon Master needed. The whispers of the gods led you to an abandoned temple, located deep into an active volcano. What is asked of you is simple – defeat the invincible Minotaur. The key to disrupt its invulnerability lies somewhere...   [click here for more]
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Beyond the Horizon: Oracle

Beyond the Horizon: Oracle


Embark on your epic solo journey and create your own destiny! Beyond the Horizon: Oracle is a solo adventure for a level 3 character. No Dungeon Master needed. A mysterious voice leads you to a rocky island to look for someone. You are not sure what you are expected to do but, when lightning strikes three times from a clear sky, you know that the gods are heavily involved...   [click here for more]
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You're in a Bar

You're in a Bar


You’re in a Bar… is a short, solo adventure designed for 1st level characters. Like many great adventures, it starts off--you guessed it! In a bar! Written in a Choose Your Own Adventure styel, this module is ideally sutited for solo adventureres, though it can be easily adapted for a Dungeon Master and a party of one. This module assumes you have access to resources provided by the...   [click here for more]
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Between Sun and Moon

Between Sun and Moon


When is a knight, not a knight? ‘Between Sun and Moon’ is a cinematic-style fantasy adventure tale that explores this question and happens when the rules of chivalry, honor, and love are broken. — Two knights fight a duel to the death for the love of an enchanting maiden. Months pass.  Neither knight can fully overcome the...   [click here for more]
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Monster Hunter's Contracts: Evilthing One-Shot

Monster Hunter's Contracts: Evilthing One-Shot


Evilthing, Giant Centipede Contract Overview Group Difficulty: 1st Tier Solo Difficulty: 2nd Tier Narrative Complexity: 1 Duration: One-Shot. Small village has come under siege from a seemingly hellish beast of the underworld, dragging poor things into the abyss with it. With the local lord gone due to the war, there's no security...   [click here for more]
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The Hero of Ahun - I Walk Alone Ep. #1

The Hero of Ahun - I Walk Alone Ep. #1


A lone figure arrives from the desert. A desert hamlet that is no stranger to adventurers stricken by raiders seeking easy prey. Can one stand against many and become a hero of Ahun? An adventure designed for a single player with a DM. This is intended to be the first episode of an ongoing series. This module includes: 1. Color Maps 2. A pre-generated hero for quick play 3. New...   [click here for more]
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Raxivort's Children: The Dungeon of Tor Marech

Raxivort's Children: The Dungeon of Tor Marech


Raxivort's Children  Among the xvart living in the ruins of Tor Marech, one has claimed great favor with his god. Risen to become a warlock, Naxiran has taken control of the clan through force and guile. To maintain his power, Naxiran demands the tribe provide him sacrifices to offer up to Raxivort. As is their way, the balding, blue creatures began capturing travelers and have even ventured to the...   [click here for more]
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