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 Hottest Community Solo/Single-Player, English, Christmas in July Sale
 
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D&D Solo Adventure: The Death Knight's Squire

D&D Solo Adventure: The Death Knight's Squire


5e Solo Gamebooks presents The Death Knight’s Squire by Paul Bimler, a 100+ page solo adventure for D&D Fifth Edition, set in the Forgotten Realms. This adventure has been created for individual play without a dungeon master, and is is a great way to scratch your D&D itch between regular adventures with your DM. Or, it can serve as a way for a player who cannot find a...   [click here for more]
Dungeon Masters Guild  $9.99

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The Solo Adventurer's Toolbox

The Solo Adventurer's Toolbox


Want to travel in a world where the fall of the dice can make things appear randomly? Get completely lost in this book with multiple quests and worlds of your choosing, without a DM. This book could even help you worldbuild for your very own campaign. Scott Niedjela Sick of not being able to find a game? Have a burning passion for D&D and everything it...   [click here for more]
Dungeon Masters Guild  $14.99

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Solo Adventure Bundle 1

Solo Adventure Bundle 1


5e Solo Gamebooks presents Solo Adventure Bundle 1, a collection of the first four of our solo (DM-less) adventures. The adventures included in this bundle are: The Death Knight's Squire (Mithral Bestseller)   Tyrant of Zhentil Keep (Platinum Bestseller)   Citadel of the Raven (Gold Bestseller)   The Tortured Land (Silver Bestseller...   [click here for more]
Dungeon Masters Guild  $34.00

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D&D Solo Adventure: Tyrant of Zhentil Keep

D&D Solo Adventure: Tyrant of Zhentil Keep


This is the pdf version. For the Fantasy Grounds module, click here. 5e Solo Gamebooks presents Tyrant of Zhentil Keep by Paul Bimler, a 160+ page solo adventure for Dungeons and Dragons Fifth Edition. This adventure is designed for one 3rd-level PC of any race or class, without a DM. Tyrant of Zhentil Keep continues the narrative of The Death Knight’s Squire (the...   [click here for more]
Dungeon Masters Guild  $9.99

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D&D Solo Adventure: Citadel of the Raven

D&D Solo Adventure: Citadel of the Raven


5e Solo Gamebooks presents Citadel of the Raven, the third in our series of solo adventures. Citadel of the Raven is the sequel to Tyrant of Zhentil Keep, but is also playable as a standalone solo adventure. The first solo adventure in this series is titled The Death Knight’s Squire. This is the gamebook/pdf. For the Fantasy Grounds version, click here. This...   [click here for more]
Dungeon Masters Guild  $9.99

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D&D Solo Adventure: Tables Of Doom - 5E Solo Adventuring

D&D Solo Adventure: Tables Of Doom - 5E Solo Adventuring


5e Solo Gamebooks presents Tables Of Doom, a new kind of solo adventuring system, containing 2 exciting solo quests! Unlike our previously published gamebooks (Death Knight’s Squire and Tyrant of Zhentil Keep), this system relies on dice rolls and tables (hence the name) to randomly generate monsters, traps, clues, encounters, secret doors, loot… all the good stuff. The final BBEG encounters...   [click here for more]
Dungeon Masters Guild  $7.99

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D&D Solo Adventure: The Tortured Land

D&D Solo Adventure: The Tortured Land


5e Solo Gamebooks presents The Tortured Land, the fourth in our series of solo adventures set in the Forgotten Realms. With this adventure, we take off the gloves and throw your PC into the thick of some serious danger in the frigid north of Faerun. Only the most hardened adventurers will make it through this adventure in one piece, and with several different paths available, replayability...   [click here for more]
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Toolbox Solo Adventure A1: The Dead Don't Sleep

Toolbox Solo Adventure A1: The Dead Don't Sleep


5e Solo Gamebooks presents The Dead Don't Sleep, a Toolbox Solo Adventure for D&D 5th Edition. This adventure is designed for one PC of level 1-20 or 2 PCs of level 1-15 without a DM. However, a DM may find this useful for running an adventure for 1 or 2 PCs if they haven't had time to prepare anything. What is a Toolbox Solo Adventure? Well, if you're familiar with our product The...   [click here for more]
Dungeon Masters Guild  $1.49

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The Lair of Glaucous

The Lair of Glaucous


The Lair of Glaucous -because every first adventure should include a dragon-   Includes a Multiplayer version and a Dungeon Master + 1 Player version for characters of 1st - 5th level.   A village on the outskirts of the Glimmerwood hires a brave adventurer(s) to destroy the eggs of a green dragon who has taken root in the...   [click here for more]
Dungeon Masters Guild  $5.95

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D&D Solo Adventure: The Dread Vault of Tgozur

D&D Solo Adventure: The Dread Vault of Tgozur


5e Solo Gamebooks presents The Dread Vault of Tgozur, the first in a series of planned shorter solo adventures, for players who want to squeeze a bit of gaming in whenever the opportunity arises. The Adventurers Wanted! series has been created with the intention of providing rapid fire, and often high-level quests for solo players. Expect more of these to appear alongside our longer quests...   [click here for more]
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Eberron Solo Adventure: The Saviour of Sharn

Eberron Solo Adventure: The Saviour of Sharn


Want to discover the incredible world of Eberron? You won't even need a DM... 5e Solo Gamebooks introduces The Saviour of Sharn, a level 4 solo adventure for 5e. This adventure is written in gamebook style (think Fighting Fantasy / Lone Wolf) but with 5e mechanics. Narrative entries guide you through the adventure and remove the need for a Dungeon Master. Custom combat sheets run monster tactics...   [click here for more]
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Deep Dweller Warlock Patron (5e)

Deep Dweller Warlock Patron (5e)


The ocean; progenitor of life, and that which everything inevitably returns to. Land dwellers hold a reserved reverence for the power and unfathomable mystery of the ocean, but the same cannot be said for that creatures that dwell deep within it. These creatures view the surface world as a mystery they'd rather leave untouched, but every so often one of great power touches the mind of a surface dweller...   [click here for more]
Dungeon Masters Guild  $1.00

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Dark Sorceries - A 5E Solo Adventure

Dark Sorceries - A 5E Solo Adventure


All conversation abruptly stops as the door to the inn crashes open. A cloaked figure staggers into the room, falling to his knees. The stranger looks human, though his cowl is pulled low, hiding his features from sight. His clothes are covered in frost and fresh snow. “P-please… h-help… m-me...,” a strangled voice pleads from under the hood. Pain and desperation...   [click here for more]
Dungeon Masters Guild  $9.95

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Crimson Hood

Crimson Hood


Do you have a friend who is interested in playing Dungeons & Dragons but intimidated at the thought of joining an established group? Have you tried and tried to get your significant other to play but they don't want to commit to a 3+ hour session? Crimson Hood was written for these moments. This a bite sized introduction to Dungeons & Dragons, clocking in at just over an hour of play time...   [click here for more]
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Into Kryptgarden Forest - A 5E Solo Adventure

Into Kryptgarden Forest - A 5E Solo Adventure


Verland is burning to the ground. Families huddle together, staggering through smoke-filled streets, shielding their faces as ash rains down around them. Others run screaming in fear, flailing wildly as cloaked riders on horseback gallop past, stabbing with swords and spears. The raiders carry vicious weapons, their faces hidden in the shadows beneath the cowls of their cloaks. You...   [click here for more]
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D&D Solo Adventure: Menace of the Icy Spire (5e Solo Conversion)

D&D Solo Adventure: Menace of the Icy Spire (5e Solo Conversion)


5e Solo Gamebooks presents Menace of the Icy Spire - A 5e Solo Conversion. This is a conversion of the Fourth Edition adventure Menace of the Icy Spire, which appears in Issue 159 of Dungeon Magazine. This conversion updates the adventure to Fifth Edition, and also changes it from a party adventure to a solo adventure. The quest is set in the Forgotten Realms, with the...   [click here for more]
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Festivals & Fisticuffs

Festivals & Fisticuffs


Festivals and Fisticuffs is a Dungeons & Dragons resource using the 5th Edition rules. This guide features 20 different games for characters to enjoy as downtime activites, including all the rules, descriptions, outcomes and variant rules for creating unique challenges for your players. If your Dungeon Master is looking for a ight-hearted break between harrowing encounters and near-death...   [click here for more]
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5th Edition D&D Solo Rules

5th Edition D&D Solo Rules


Right from the beginning there have been rules for solo playing D&D. These rules are intentionally faster and lighter than others available in the DMs Guild. These are not the first solo rules for Dungeons and Dragons. There have been solo play rules build into the game right from the first edition. For a genuine DM free role-playing experience though you need some additional assistance, more...   [click here for more]
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Eberron Random Events: Sharn and the Five Nations

Eberron Random Events: Sharn and the Five Nations


Bring your Eberron Campaign to Life! Eberron Random Events: Sharn and the Five Nations brings the Platinum Bestselling Random Events Series to the world of fantasy pulp adventure and noir intrigue. Dungeons & Dragons is fraught with perilous adventures that often ask the exciting question: “Will our heroes survive?”...   [click here for more]
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D&D Solo Adventure: Rage of the Rakasta 5e Solo Conversion Notes

D&D Solo Adventure: Rage of the Rakasta 5e Solo Conversion Notes


5e Solo Gamebooks presents Rage of the Rakasta 5e Solo Conversion Notes. This supplement allows the player to experience a classic AD&D solo adventure, the 1993 TSR module Rage of the Rakasta, using 5e rules. You will need a copy of the original adventure module, which is available on Dungeon Master’s Guild here. A virtual tabletop (VTT) account (Fantasy Grounds or Roll20)...   [click here for more]
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The Storm to Come

The Storm to Come


The Storm to Come is an original adventure set in the Forgotten Realms using the rules for the fifth edition of Dungeons & Dragons. The adventure is usable at any level and is designed to bridge the gap between two adventures through your campaign. It is set on a passenger ship called the Cove Cutter and involves a mystery in which someone aboard is trying to sabotage...   [click here for more]
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Veerun's Firearms Item List (5e)

Veerun's Firearms Item List (5e)


The gun. Truly it is one of mankind's greatest leaps forward in the arena of weapon's technology. The ability to look your enemy in the eye and decide whether it lives or dies with but the flexing of a single finger is a power few can comprehend, and even fewer still can claim to have ever held. But with my help, that sort of power can be like child's play to you. I am Veerun the Gunsmith,...   [click here for more]
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Monk Way Of Twisted Bones (5e)

Monk Way Of Twisted Bones (5e)


The skeleton is the framework upon which one's body rests, the structure that allows us to walk, fight, and speak. It protects our most delicate parts from harm, cradling them in its calcified lattice so that they will be guarded from outside forces. But these bones can be more; they can be as hard as adamantium, as sharp as a sword, as deadly as any weapon. All it takes is someone with the skill and...   [click here for more]
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Forceborn Player Race (5e)

Forceborn Player Race (5e)


Bearing a fundamental tie to the primal arcane energies of the cosmos, the Forceborn come from all backgrounds and places, bound together by their shared magical heritage. Partially existent in one of the planes that generates the arcane background field, the Forceborn can channel these energies in their purest form to aid themselves. ...   [click here for more]
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3 Firearm Subclasses (5e)

3 Firearm Subclasses (5e)


Guns are versatile weapons, and they can be wielded in any manner of way. A careful marksman that takes out their target without them ever knowing they're there. A scrappy gunfighter who can make the best out of a bad situation by the application of hot lead. A frenzied avatar of death who spews buckshot like water from a fountain. So many ways to use a gun, indeed. Sniper Conclave: A Ranger...   [click here for more]
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Soul Mass Player Race (5e)

Soul Mass Player Race (5e)


The undead are seen as abominations by some, useful servants by others, and a troublesome nuisance by most. The creation of the undead involves the desecration of the physical, and in some instances the consumption of the immaterial. Souls bound into service make for some of the most potent undead creations, and some necromancers don't stop at just one. They siphon more and more souls from their afterlives...   [click here for more]
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Equipment slots Male & Female pdf's

Equipment slots Male & Female pdf's


There is 1 sheet per pdf, for male and female, previews are disabled as its only one sheet per content and one could print screen, so this feature is for the creators content to be disporsed how they intended it to, by the fans being great fans. Slots for different types of equiped items so you can keep track of what you're wearing and what bonuses they give. Outlined for human bodies, other races...   [click here for more]
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The Contender

The Contender


The purpose of a Contender is to stand their ground and fight to the bitter end, no matter the cost. They push their body beyond their perceived physical limits and are left completely exhausted. The Contender is heavily inspired by Hajime No Ippo, Dragon Ball Z, Final Fantasy VII, and other shonen anime tropes. The Contender Class: Anime inspired class based off exhaustion mechanics 4 archetypes...   [click here for more]
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Demi-Elemental Races (5e)

Demi-Elemental Races (5e)


The demi-elemental planes are a mysterious and often overlooked place in the Planar System. These crossing points between the planes of Fire, Air, Water, and Earth form their own pocket planes where their elements mix and form new substances, but to most folk their only representatives are the chaotic and destructive Mephits, who draw their forms and abilites from the demi-elemental planes. Now the...   [click here for more]
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Soulmancer - Wizard Subclass Option

Soulmancer - Wizard Subclass Option


Akin to the necromancer, you manipulate the forces of life and death through the magical prowess that has secretly been passed down from master to apprentice since the days of old. Your focus is not on creating servants to follow your every whim, but instead to crack the code of what separates the meat puppets necromancer’s covet so much, and the person that pilots such vessels. Dangerous work...   [click here for more]
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Roguish Archetype: The Rune Crook

Roguish Archetype: The Rune Crook


A rogue archetype dedicated to the crafting of violent and tricksy runes. This archetype greatly focuses on being the foil to the Arcane Tricksters spellcasting ability - I hope you enjoy - any and all feedback is appreciated. VISIT THE OFFICIAL DNDOTHAT INSTAGRAM, FACEBOOK, AND TWITTER FOR MORE CONTENT! https://linktr.ee/dndothat ...   [click here for more]
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Soul Render Class (5e)

Soul Render Class (5e)


The soul is a tricky thing to manipulate, with the greatest extent most folk will get being returning someone's soul to their body, questioning it through necromantic ritual, or binding it in service for all eternity. But for a precious few, the soul is something more; less an extension of the self and more an addition to it, able to manifest and manipulate the very essence of others for your benefit...   [click here for more]
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Bard College Of Power (5e)

Bard College Of Power (5e)


The common perception of bards typically portrays them as mincing fops playing lutes and lyres and jotting down poetry, or capering fools entertaining others with pratfalls and buffoonery, or even as skulking knowledge brokers who engage in skullduggery in their pursuit of information. No matter which way you slice it, most bards will never enter the halls of glory the way that noble warriors do, for...   [click here for more]
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Stock Art Pack 15 Characters

Stock Art Pack 15 Characters


Hello! Thanks for buying Stock Art Pack 15 Characters! This is a collection of mostly commissioned character art that I produced and own the licenses to. If there's any particular piece you'd like to see more of, I'd be thrilled to have you on board as a patron for the next art pack! I hope your creations and campaigns benefit from the content I produce! 15 full color character portraits...   [click here for more]
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