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Play alone or with friends! For characters of 1st to 3rd level.
What begins as a simple job for the oddball wizard Shandalar leads to a heart-pounding romp through the fey-haunted Cloakwood and into the fiery depths of Avernus! Do you have what it takes to escape hell? And just how far will you be willing to go to return home... [click here for more] |
Dungeon Masters Guild |
$9.95
|
The Proving Glade is a one-shot adventure meant for parties or duets.
Your characters arrive in a small settlement that has a big problem. The forest, its lifeblood, has seemingly withdrawn its bounty. Others have gone in, only to return hours later confused about how they got out.
Will your party have the wherewithal to navigate the treacherous forest, pass its surprising tests, and uncover what’s... [click here for more] |
Dungeon Masters Guild |
$2.95
|
... [click here for more] |
Dungeon Masters Guild |
$14.99
|
An interactive narrative solo adventure for level 1 characters - ideal for beginners! Part 1 now Available!
Part 2 now available!
Part 3 now available!
Part 4 now available!
Part 5 now available!
New class for solo play now available!
Summary:
Barely surviving a storm at sea, a... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Cupid's Sparrow is a Valentine's Day-themed adventure for pairs and parties that allows one or more players and their DM to take part in a Sune's Day celebration filled with fun, flirting, and random tables.
Ready to be incorporated into any campaign or setting, Cupid’s Sparrow invites chance and creative role-playing to join hand-in-hand in tribute to the goddess... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This is a Fantasy Grounds VTT Module! For the PDF version click here.
Now with Unity
This is contained in the "Solo Adventure Bundle 1", please consider acquiring that first at a discount...
5e Solo Gamebooks presents The Death Knight’s Squire, a 100+ page solo adventure for D&D Fifth Edition, set in the Forgotten Realms. This adventure has been created... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Your party member will make their way through a dream mansion fighting goblins and finding magic items in each of the rooms. Eventually they'll have to pick and choose what they can carry. Upon waking, they'll meet a Dreamwalker who can help them bring one item out of their dreamscape.
Venture Through the Dreamscape is a 1-2 hour duet one-shot designed to level up a first level character and get them... [click here for more] |
Dungeon Masters Guild |
$1.49
|
Dashing through the snow,
Running as fast as they can,
Hungry for some gnomes,
But they’d settle for some Man…
-Traditional Cheerington song warning children about the region’s reindeer
Steal gifts! Fight Reindeer! Save the holidays!
Take on the dreaded devil Belsnickel and save the snowy gnomish town of Cheerington from his grasp in this fun-filled adventure for one-on-one parties or small... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The Lair of Glaucous
-because every first adventure should include a dragon-
Includes a Multiplayer version and a Dungeon Master + 1 Player version for characters of 1st - 5th level.
A village on the outskirts of the Glimmerwood hires a brave adventurer(s) to destroy the eggs of a green dragon who has taken root in the forest.... [click here for more] |
Dungeon Masters Guild |
$6.95
|
All conversation abruptly stops as the door to the inn crashes open. A cloaked figure staggers into the room, falling to his knees. The stranger looks human, though his cowl is pulled low, hiding his features from sight. His clothes are covered in frost and fresh snow.
“P-please… h-help… m-me...,” a strangled voice pleads from under the hood. Pain and desperation are evident... [click here for more] |
Dungeon Masters Guild |
$9.95
|
This is a Fantasy Grounds VTT Module! For the PDF version click here.
Includes Unity
This is contained in the "Solo Adventure Bundle 1", please consider acquiring that first at a discount...
5e Solo Gamebooks presents Tyrant of Zhentil Keep by Paul Bimler, a 160+ page solo adventure for Dungeons and Dragons Fifth Edition. This adventure is designed for one 3rd-level... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Festivals and Fisticuffs is a Dungeons & Dragons resource using the 5th Edition rules. This guide features 20 different games for characters to enjoy as downtime activites, including all the rules, descriptions, outcomes and variant rules for creating unique challenges for your players.
If your Dungeon Master is looking for a light-hearted break between harrowing encounters and near-death... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The pressures of one’s birth negotiate a difficult harmony with one’s destiny. A new path might be directly ahead, but how is one to know?
-Maurita Rousse, Talarian diplomat and self-proclaimed mystic
Now on Fantasy Grounds!
Start your own duet campaign! Teleport your way out of the confines of a castle to an ancient mountainside cavern with a secret... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Tables for Quests, Rumors, Locations, Encounters and Treasures in Spider Woods
Tables visible in Previews under the product image. Tier One (Levels 1-4) supporting themes of Drow, Druids, Fungi and Goblins
An adventure area as standalone module or in campaign involving forests, spiders, spooky, woodlands or starting adventurers.
Includes d20 tables for ...
Introducting the... [click here for more] |
Dungeon Masters Guild |
$2.00
|
This is a module for the Fantasy Grounds VTT. IF you are looking for the PDF - click here.
Includes Unity
This is contained in the "Solo Adventure Bundle 1", please consider acquiring that first at a discount...
5e Solo Gamebooks presents Citadel of the Raven, the third in our series of solo adventures. Citadel of the Raven is the sequel to Tyrant of Zhentil Keep but... [click here for more] |
Dungeon Masters Guild |
$14.99
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
This is contained in the "Solo Adventure Bundle 1", please consider acquiring that first at a discount...
5e Solo Gamebooks presents The Tortured Land, the fourth in our series of solo adventures set in the Forgotten Realms. With this adventure, we take off the... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Those who organically regenerate, afflict metal and the lungs, and are reborn from death are mighty yet small. Others flit about, felt but unseen. Greater mysteries than these lie within the Veil, near to the land of Faerie, clinging to the magic of forgotten times. True travelers know that stories are best believed when lived, and those who best believe, live.
— Rai’tyl, twenty-second Head Keeper... [click here for more] |
Dungeon Masters Guild |
$2.00
|
For hundreds of years, this island has been home to a stout community of dwarves, who delved in the deeps and crafted fine items to trade with faraway lands. Lady Amber believes that we may be able to find some knowledge about the source of the storms; a fragment of the Storm Amulet buried in one of the noble dwarven tombs.
---
Amber Fireforge continues her voice grave: "The crypt is not... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Woodlands patient, woodlands wise
Beneath the valley’s obscured skies
Dangers foul and treasures fair
Lie in wait for those who dare
But should the prudent take note here
Deduce, observe, or lend an ear
All is not as it says or seems
The civilized are cutthroat for shiny dreams
- Haddiwe Vol, Witch of the Snakewood
Now on Fantasy Grounds!
Continue your duet campaign or add something new!
Wake... [click here for more] |
Dungeon Masters Guild |
$2.00
|
The Storm to Come is an original adventure set in the Forgotten Realms using the rules for the fifth edition of Dungeons & Dragons.
The adventure is usable at any level and is designed to bridge the gap between two adventures through your campaign. It is set on a passenger ship called the Cove Cutter and involves a mystery in which someone aboard is trying to sabotage... [click here for more] |
Dungeon Masters Guild |
$4.99
|
What’s in a symbol?
The Dragon Cultist offers the slain paladin protector’s Standard to you, standing amid the skulls of ancient dragons. “Burn it,” she says, “And bring the town to its knees. Crush their dreams of safety. Show them the real, reality of the Great Dragon.”
---
Experience the thrill of Serpentridge Hollow in different ways, tailored to... [click here for more] |
Dungeon Masters Guild |
$1.99
|
What happens when the Adventure ends?
Festivals and Fisticuffs is a Dungeons & Dragons resource using the 5th Edition rules. This second guide features another 20 different games for characters to enjoy as downtime activites. This guide includes all the rules, descriptions, outcomes and some variant rules.
'Downtime' isn't just about reading books and training. Sometimes an adventurer comes... [click here for more] |
Dungeon Masters Guild |
$1.00
|
How far would you go for love? Even beyond the veil of death?
When Clara's friend and mentor passes away, she can't let him go. For weeks, she turned to the research of forbidden religious texts. Now Clara is missing and the clues to finding her are torn journal entries you find strewn in the chambers of the chilling Doomhold Barrow.
---
Clara's eyes are open, but she does not seem to see.... [click here for more] |
Dungeon Masters Guild |
$1.99
|
How can a town survive with no food?
Beyond the walls of Port Seawall an evil force scours the landscape in search of a mythical crystal, which could mean doom for the citizens of Port Seawall. Can you be their salvation?
---
Brave the traps and puzzles of the Crystal Vault in this original adventure in the Isle of Storms series.
Adventures in the series can be played in any... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A world in need of healing.
When you arrive in Port Seawall, you learn that a nearby healing shrine has lost its healing powers. Can you cleanse the shrine and restore the Healing Well?
---
The air is thick in this room. A woman dressed in strange ritual attire and bone armor tends to a set of lit candles and incense burners. She tells you, "Don't you see? Healing mortal... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Years ago, two wild elvish twins, Qinwarek and Miranelis Autumngrove fled their childhood home on the far side of Mount Faldur, to escape the war - an overwhelming tide of goblins, hobgoblins and their evil kin.
The twins, with their people, left behind the huge oak trees that once housed the elvish settlement of Fafe Edhil in their towering branches.
Since then, many tribes... [click here for more] |
Dungeon Masters Guild |
$1.99
|
“Quiet!” The goblin shaman raises the ivory-white thighbone she holds in her scrawny hands to point at you - glaring with true menace in her eyes. “The dead must slumber.”
In this solo D&D adventure, you venture into the Crypt of Elder Hallen to save the town of Nettle from the goblin invasion. Can you save the town and help the daughter of the mountain lay to rest the spirit... [click here for more] |
Dungeon Masters Guild |
$1.49
|
The warlord steps from map to map in his battle chamber. He addresses you:
"You are too late! Whatever this is, whatever you hope to achieve here today - you are too late. My army has already left, and will soon retake the tree settlement that the elves love so dearly."
Dare to face the dangers of Twincross Gully in this original adventure!
Adventures in the series can be played... [click here for more] |
Dungeon Masters Guild |
$1.99
|
"...The wet smell of decomposing forest litter fills your nose as you slip and climb down between the dirty tree roots and debris. The tunnel continues downward, and you can control your descent by climbing down the tangled roots. After about 15 feet, the slope gentles out to about a 30-degree angle and you find yourself standing in a dark tunnel, about 5 feet in width. The low ceiling of wet earth... [click here for more] |
Dungeon Masters Guild |
$6.58 $6.58
|
Do you dare venture into the Frozen Wild?
Following a tradition spanning hundreds of years, our hero must seek out the mighty dragon, Ganest the Victorious on a harrowing journey into the frozen wild.
But all is not as it seems, and while the adventurer faces druids and goliaths, they uncover that something is very, very wrong.
The once mighty dragon is nowhere to be seen, instead ice trolls... [click here for more] |
Dungeon Masters Guild |
$4.49
|
Embark on your epic solo journey and create your own destiny!
Beyond the Horizon: Oracle is a solo adventure for a level 3 character. No Dungeon Master needed.
A mysterious voice leads you to a rocky island to look for someone. You are not sure what you are expected to do but, when lightning strikes three times from a clear sky, you know that the gods are heavily involved... [click here for more] |
Dungeon Masters Guild |
$3.95
|
When is a knight, not a knight?
‘Between Sun and Moon’ is a cinematic-style fantasy adventure tale that explores this question and happens when the rules of chivalry, honor, and love are broken.
—
Two knights fight a duel to the death for the love of an enchanting maiden. Months pass.
Neither knight can fully overcome the... [click here for more] |
Dungeon Masters Guild |
$1.99
|
You’re in a Bar… is a short, solo adventure designed for 1st level characters. Like many great adventures, it starts off--you guessed it! In a bar!
Written in a Choose Your Own Adventure styel, this module is ideally sutited for solo adventureres, though it can be easily adapted for a Dungeon Master and a party of one.
This module assumes you have access to resources provided by the... [click here for more] |
Dungeon Masters Guild |
$3.00
|
A lone figure arrives from the desert. A desert hamlet that is no stranger to adventurers stricken by raiders seeking easy prey. Can one stand against many and become a hero of Ahun?
An adventure designed for a single player with a DM. This is intended to be the first episode of an ongoing series.
This module includes:
1. Color Maps
2. A pre-generated hero for quick play
3. New... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Raxivort's Children
Among the xvart living in the ruins of Tor Marech, one has claimed great favor with his god. Risen to become a warlock, Naxiran has taken control of the clan through force and guile. To maintain his power, Naxiran demands the tribe provide him sacrifices to offer up to Raxivort. As is their way, the balding, blue creatures began capturing travelers and have even ventured to the... [click here for more] |
Dungeon Masters Guild |
$0.99
|

Can you save the dragon from certain death?
This fun solo adventure for 4th level adventurers is the second in three one-shots.
It is the second installment in the Frozen Gold Trilogy, and it will feature a dragon, a tricky encounter with a Night Hag in the Feywild, traps and puzzles and a mystery unraveling as the player tries to gather the ingredients that will save the life of Ganest,... [click here for more] |
Dungeon Masters Guild |
$0.69
|
 Long Way Home
An introductory Eberron Adventure for a Player and a DM
“Long Way Home” is a 5th Edition Dungeons & Dragons adventure for 1 Player and 1 Dungeon Master. This short, introductory adventure is set in Sharn, The City of Towers, as detailed in Eberron: Rising From The Last War.
After the Last War, Sharn has become a city struggling to maintain peace beneath... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Can the adventurers discover the Realm of Squeaks?
Will they master the Masks of Mini Beasts to solve the puzzles?
Most importantly, can they work as a true team?
Mask of the Mini Beasts is the first short adventure in the Fable & Families series. This is a short adventure designed for all ages. A perfect game for young families and friends. Ideal for level... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The hero of Ahun returns in the next episode of the "I Walk Alone" series. A solo series dedicated to play between a single-player and a DM.
A stranger from a distant land asks the hero to retrieve a rune stone from a cursed monastery. Meanwhile, the hero's actions in the first episode have earned them a price on their head. A dangerous sword-for-hire lurks in the desert, attempting to lure the hero... [click here for more] |
Dungeon Masters Guild |
$1.99
|
You're given a simple job--drop off the vial of celestial blood, get the payment, and leave. You weren't expecting to be drawn into a mystery. Rooms filled with sand and desert creatures complicate things. It might by best to just find the crazy wizard, Rooster Dycus, so you can deliver the blood and get out of the mansion. There couldn't possibly be anything world ending happening here, could there?... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Returned Saga: Prologue
A mysterious return from the Underworld searching for a lost identity.
“Men are so quick to blame the gods: they say that we devise their misery. But they themselves- in their depravity- design grief greater than the griefs that fate assigns.” - Homer
A solo adventure for one 1st level character
by Igor Comunale
This solo adventure... [click here for more] |
Dungeon Masters Guild |
$3.49
|
Fullfil your destiny and become a Barbarian Legend!
A solo adventure in Daggerdale, introducing new players to the world’s greatest roleplaying game, starring the BARBARIAN class
Recently, through the malign influence of a once dormant entity, a barbarian tribe, previously unknown to dalesfolk, descended in fury from the highest peaks of a motain range to plunder three famous towns.
With... [click here for more] |
Dungeon Masters Guild |
$9.99
|
 Stuck at home? Have nothing to do? Have a D&D itch but none of your usual group is accessable? This adventure is designed for a Dungeon Master (DM) and a single first level character. It is intended to help new players experience the game, however can be used for seasoned DM and players also. A DM may also use this supplement to introduce a new player into a higher level group. ... [click here for more] |
Dungeon Masters Guild |
$3.28
|
Fullfil your destiny and become a Barbarian Legend!
A solo adventure in Daggerdale, introducing new players to the world’s greatest roleplaying game, starring the BARBARIAN class
Recently, through the malign influence of a once dormant entity, a barbarian tribe, previously unknown to dalesfolk, descended in fury from the highest peaks of a mountain range to plunder three famous towns.
With... [click here for more] |
Dungeon Masters Guild |
$9.99
|
 A powerful forge once powered the small mining community of Thaedin, its heart beat an Elemental Flame Shard that allowed the forge to smelt any metal, produce magic items and heat the community. With the shard missing, no more metal can be smelted and no more magic items can be created. Worse, the town is freezing. The elemental flame shard must be returned before its too late!
Theft... [click here for more] |
Dungeon Masters Guild |
$4.95
|

Saga del Risvegliato:
Prologo
Un misterioso ritorno dall'Oltretomba
alla ricerca dell'identità perduta.
“Incolperà l'uom dunque sempre gli dei? Quando a se stesso i mali fabbrica, dei suoi mali a noi dà carico e la stoltezza sua chiama destino.” - Omero
Un'avventura in solitario per un personaggio di 1° livello
di Igor Comunale
... [click here for more] |
Dungeon Masters Guild |
$3.23
|