Title |
Publisher |
Price |
Collected Encounters for Terrains, Planes, Monsters and Humanoids
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes.
Collected encounter tables from over 20 previous titles, revised into d20 tables and updated with new terrains and tables added.
Each terrain and creature type has encounter details for ideas about... [click here for more] |
Dungeon Masters Guild |
$14.00
|
The Lair of Glaucous
-because every first adventure should include a dragon-
Includes a Multiplayer version and a Dungeon Master + 1 Player version for characters of 1st - 5th level.
A village on the outskirts of the Glimmerwood hires a brave adventurer(s) to destroy the eggs of a green dragon... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Adventure Background
Thrain Stonefist, a renowned dwarven mountaineer and miner, has disappeared in the treacherous mountains north of Mirabar. Known for his daring expeditions and unrivaled knowledge of the Spine of the World, Thrain has been missing for days, leaving his brother, Durgar Stonefist, frantic with worry. In a desperate attempt to find him, Durgar offers a small fortune... [click here for more] |
Dungeon Masters Guild |
$1.95
|
All conversation abruptly stops as the door to the inn crashes open. A cloaked figure staggers into the room, falling to his knees. The stranger looks human, though his cowl is pulled low, hiding his features from sight. His clothes are covered in frost and fresh snow.
“P-please… h-help… m-me...,” a strangled voice pleads from under the hood. Pain and desperation are evident... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Adventure Background
Nobles and wealthy citizens are vanishing from Baldur's Gate, and their petrified remains are being fished out of the harbor at an alarming rate. What could be behind such a bizarre and chilling phenomenon? Notable alchemist Elara Silvershadow believes she has uncovered a sinister plot within one of the city's most notorious gaming houses, a plot that might be linked... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This is a Fantasy Grounds VTT Module! For the PDF version click here.
Includes Unity
This is contained in the "Solo Adventure Bundle 1", please consider acquiring that first at a discount...
5e Solo Gamebooks presents Tyrant of Zhentil Keep by Paul Bimler, a 160+ page solo adventure for Dungeons and Dragons Fifth Edition. This adventure is designed for one 3rd-level... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Right from the beginning, there have been rules for solo playing D&D. These rules are intentionally faster and lighter than others available in the DMs Guild.
These are not the first solo rules for Dungeons and Dragons. There have been solo play rules build into the game right from the first edition.
For a genuine DM free role-playing experience though you need some additional assistance, more... [click here for more] |
Dungeon Masters Guild |
$2.50
|
THE FIRST D&D SOLO ADVENTURE – UPDATED FOR 5E!
You have decided to become an adventurer!
“There are several caves in the hills, caves where treasures can be found, guarded by monsters. You have heard that a man named Bargle may also be found in these caves. Bargle is a sort of bandit, who has been stealing money, killing people, and terrorizing your town. If you can catch him, you can become... [click here for more] |
Dungeon Masters Guild |
$2.99
|
THE FINAL CONFRONTATION WITH BARGLE… AND HIS ALLY!
“The renegade magic-user Bargle the Infamous is wanted, dead or alive! After the murder of a local town cleric, the ruling council put a sizable bounty upon his head. Most speak of the wizard in hushed tones, and rumor holds that he dwells in the bowels of a nearby abandoned keep, performing all sorts of foul sorcery. Only the truly brave, or... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Solo Adventures in the Underdark #5
Solo Adventure for a Single 4th Level PC - D&D 5E
The Lost Hammer of Stonefront
Adventuring in the Underdark is a dangerous and difficult challenge for even seasoned parties of adventurers. Entering into the depths of its caverns and tunnels alone is madness! The Lost Hammer of Stonefront is a solo adventure that can be added to any... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Solo Adventures in the Underdark
Solo Adventure for a Single 3rd Level PC - D&D 5E
Undercurrents of Madness
Adventuring in the Underdark is a dangerous and difficult challenge for even seasoned parties of adventurers. Entering into the depths of its caverns and tunnels alone is madness! Undercurrents of Madness is a solo adventure that can be added to any solo D&D... [click here for more] |
Dungeon Masters Guild |
$3.00
|
This is a semi-automated character sheet that fits everything on a single page. No more flipping over pages or stapling pages. The form automates calculation of modifiers and skill checks where possible. The form is stand-alone, not dependent on any software application or website. The zip file contains templates for Excel, Google Docs, Libre Office, and PDF for printing and manual pencil/pen... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Adventure Background
Lord Cedric Lamont is in a predicament: he's fallen in love with a commoner, much to his family's disapproval. Desperate for guidance, Cedric turns to your hero, pleading with them to journey to a desolate abbey and seek the counsel of the Oracle of Mistralith. Should he follow his heart or abandon his love? What could go wrong? As the hero soon finds out,... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Encounter Tables for Creature, Non-Combat and Locations
Tables visible in Previews under the product image. Uses only the Monster Manual. There is also a separate Fantasy Grounds Version.
Encounters for adventures and campaigns in dungeons, cities and wilderness with sub-themes
Includes d20 tables for ...
In the City (low & mid city encounters, city beasts, city... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Witchlight Tables for Carnival, Fey, Forest, Swamp and Mountain
Tables visible in Previews under the product image. Using creatures from the Wild Beyond the Witchlight and Monster Manual.
Encounters for adventurers and campaigns using Wild Beyond the Witchlight or for Feywild, fey, or otherwordly themes.
Includes d8+d12 tables for ...
Carnival Encounters (Staff and... [click here for more] |
Dungeon Masters Guild |
$3.00
|
Interesting Ideas, Entertaining Encounters and Varied Villains
Tables visible in Previews under the product image. Simple ideas tables usnig the power of alliteration, from A-Z for adversaries, encounters, allies, npcs and rivals.
Gullible githyanki, energized elves or a blinking b'rohg. Psionic pirates, kleptomaniac kindori or an illusory illithid.
Includes d10 tables for ...
A-E (A,... [click here for more] |
Dungeon Masters Guild |
$2.00
|
The pressures of one’s birth negotiate a difficult harmony with one’s destiny. A new path might be directly ahead, but how is one to know?
-Maurita Rousse, Talarian diplomat and self-proclaimed mystic
Now on Fantasy Grounds!
Start your own duet campaign! Teleport your way out of the confines of a castle to an ancient mountainside cavern with a secret... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Festivals and Fisticuffs is a Dungeons & Dragons resource using the 5th Edition rules. This guide features 20 different games for characters to enjoy as downtime activites, including all the rules, descriptions, outcomes and variant rules for creating unique challenges for your players.
If your Dungeon Master is looking for a light-hearted break between harrowing encounters and near-death... [click here for more] |
Dungeon Masters Guild |
$1.00
|
200 Non-Combat Encounter Prompts for Dungeons
Tables visible in Previews under the product image.
Non-Combat Encounters for dungeons, whether an abandoned mine, ancient vault, sinister tomb or underground temple. Argue with doors, navigate passages, talk to loners, mess with traps, investate features and harass the dungeon inhabitants.
Includes d20 tables for ...
Passages and... [click here for more] |
Dungeon Masters Guild |
$2.00
|
THE SEARCH FOR BARGLE!
“Many years ago, this part of the Realm of Man was ruled by a magic-user named Gygar, a man of great and mysterious powers. He ruled the lands from his mighty castle Mistamere, located at the foot of the mountains to the south.”
A reward has been set for the capture – or death, your choice – of Bargle the Infamous, the renegade magic-user! The death of Aleena, a well-known... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Twice the pages, double the adventure!
An interactive narrative solo adventure for level 4 characters!
Part 1 now Available!
Part 2 now available!
Part 3 now available!
Part 4 now available!
Part 5 now available!
New class for solo play now available!
Awesome new features!
The Dynamic Battlefield... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Solo Adventures in the Underdark #7
Solo Adventure for a Single 5th Level PC - D&D 5E
Harbinger of War
Adventuring in the Underdark is a dangerous and difficult challenge for even seasoned parties of adventurers. Entering into the depths of its caverns and tunnels alone is madness! Harbinginer of War is a solo adventure that can be added to any solo D&D campaign, but... [click here for more] |
Dungeon Masters Guild |
$2.99
|
... [click here for more] |
Dungeon Masters Guild |
$14.99
|
This is a module for the Fantasy Grounds VTT. IF you are looking for the PDF - click here.
Includes Unity
This is contained in the "Solo Adventure Bundle 1", please consider acquiring that first at a discount...
5e Solo Gamebooks presents Citadel of the Raven, the third in our series of solo adventures. Citadel of the Raven is the sequel to Tyrant of Zhentil Keep but... [click here for more] |
Dungeon Masters Guild |
$14.99
|
5e Solo Gamebooks presents Ghost of Lion Castle 5e Solo Conversion.
This is a conversion of the Basic D&D Solo Adventure Ghost of Lion Castle. You will not need a DM to play through this. You will require a copy of the original module Ghost of Lion Castle (available on DM’s Guild here) and a Level 5 PC.
Keep an eye out for 5e Solo... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Tables for Quests, Rumors, Locations, Encounters and Treasures in Spider Woods
Tables visible in Previews under the product image. Tier One (Levels 1-4) supporting themes of Drow, Druids, Fungi and Goblins
An adventure area as standalone module or in campaign involving forests, spiders, spooky, woodlands or starting adventurers.
Includes d20 tables for ...
Introducting the... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Verland is burning to the ground. Families huddle together, staggering through smoke-filled streets, shielding their faces as ash rains down around them. Others run screaming in fear, flailing wildly as cloaked riders on horseback gallop past, stabbing with swords and spears. The raiders carry vicious weapons, their faces hidden in the shadows beneath the cowls of their cloaks.
You feel... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A SOLO ADVENTURE FOR THIEVES LEVEL 1-3 or Group Play Level 1-3
The storm sweeps off the mountaintops without warning, as if conjured by some supernatural power. Within minutes, huge drifts of snow have halted the caravan, and the snow falls so hard it is impossible to see more than five feet. You huddle next to the sledge, trying to shelter your numb face from the icy winds.
A dozen half-human... [click here for more] |
Wizards of the Coast |
$4.99
|
5e Solo Gamebooks presents Menace of the Icy Spire - A 5e Solo Conversion.
This is a conversion of the Fourth Edition adventure Menace of the Icy Spire, which appears in Issue 159 of Dungeon Magazine. This conversion updates the adventure to Fifth Edition, and also changes it from a party adventure to a solo adventure. The quest is set in the Forgotten Realms, with the... [click here for more] |
Dungeon Masters Guild |
$3.95
|
An interactive narrative solo adventure for level 5 characters
Designed for replayability this adventure offers:
5 Different sidekicks! 5 Different paths to the end!
Summary:
Defeating a cell of the cult of Ragarra on Fang Island, you are informed that the cult is spreading throughout the Utter South. There is only one solution:... [click here for more] |
Dungeon Masters Guild |
$3.99
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
This is contained in the "Solo Adventure Bundle 1", please consider acquiring that first at a discount...
5e Solo Gamebooks presents The Tortured Land, the fourth in our series of solo adventures set in the Forgotten Realms. With this adventure, we take off the... [click here for more] |
Dungeon Masters Guild |
$14.99
|
UPDATE: FANTASY GROUNDS VERSION NOW AVAILABLE! Click Here!
Sidekicks of Phandelver is designed to allow small groups of 1 to 3 players to play The Lost Mine of Phandelver.
In this product you will find 5 sidekicks (introduced in the Essential Kit) that can join your party during the adventure.
Finally you can play D&D with partners,... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This first installment of the epic solo adventure features points of interest up and down the Sword Coast, depicted in uncompromising visual detail and fleshed out in rich character interactions. Navigate rival political factions, safeguard a timeless artifact, and decide who will harness unthinkable power. Along with combat format innovations, wholly unusual story beats, and homebrew infusions for... [click here for more] |
Dungeon Masters Guild |
$9.99
|
The Storm to Come is an original adventure set in the Forgotten Realms using the rules for the fifth edition of Dungeons & Dragons.
The adventure is usable at any level and is designed to bridge the gap between two adventures through your campaign. It is set on a passenger ship called the Cove Cutter and involves a mystery in which someone aboard is trying to sabotage... [click here for more] |
Dungeon Masters Guild |
$4.99
|
5e Solo Gamebooks presents Play & Learn Solo (Fighter): A Warrior Born. This short solo adventure gives players new to 5e a grounding in the basic rules while leading them through a classic, fun D&D quest.
This quest is ideal for newcomers to the game - learn D&D as you solo through an exciting quest that takes place in the infamous Ardeep Forest!
Dungeon Masters... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Those who organically regenerate, afflict metal and the lungs, and are reborn from death are mighty yet small. Others flit about, felt but unseen. Greater mysteries than these lie within the Veil, near to the land of Faerie, clinging to the magic of forgotten times. True travelers know that stories are best believed when lived, and those who best believe, live.
— Rai’tyl, twenty-second Head Keeper... [click here for more] |
Dungeon Masters Guild |
$2.00
|
From the creative team that brought you Animal Sidekicks:
Do you want to play Ghosts of Saltmarsh, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout the nautical campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you!
In this supplement,... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Cupid's Sparrow is a Valentine's Day-themed adventure for pairs and parties that allows one or more players and their DM to take part in a Sune's Day celebration filled with fun, flirting, and random tables.
This a Roll20 Adventure Add-0n! Click here for the PDF version.
Ready to be incorporated into any campaign or setting, Cupid’s Sparrow invites... [click here for more] |
Dungeon Masters Guild |
$3.00
|
Pets and Companions Tables for Creatures, Traits and Names
Tables visible in Previews under the product image.
Pets and Companions for characters, npcs and monsters with cute friends, trusted allies, strange familiars, faithful mounts and watchful buddies.
Includes d20 tables for ...
Pets and Companions by Environment (urban, rural, wilderness, underground, aquatic, magical... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Woodlands patient, woodlands wise
Beneath the valley’s obscured skies
Dangers foul and treasures fair
Lie in wait for those who dare
But should the prudent take note here
Deduce, observe, or lend an ear
All is not as it says or seems
The civilized are cutthroat for shiny dreams
- Haddiwe Vol, Witch of the Snakewood
Now on Fantasy Grounds!
Continue your duet campaign or add something new!
Wake... [click here for more] |
Dungeon Masters Guild |
$2.00
|
From the creative team that brought you Animal Sidekicks:
Do you want to play Tyranny of Dragons, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout the campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you!
In this supplement, you'll find... [click here for more] |
Dungeon Masters Guild |
$3.95
|
QUESTion: Are you ready for the adventure of your dreams?
Kobold Nightmare is a solo adventure for your character. Combat is scaled by proficiency bonus so any level character can play. Quest your way through a waking nightmare pitting you alone against Kurtulmak, god of kobolds! But are you alone? Is this really a dream?
Use your wits to gain magical abilities and wondrous items.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
What’s in a symbol?
The Dragon Cultist offers the slain paladin protector’s Standard to you, standing amid the skulls of ancient dragons. “Burn it,” she says, “And bring the town to its knees. Crush their dreams of safety. Show them the real, reality of the Great Dragon.”
---
Experience the thrill of Serpentridge Hollow in different ways, tailored to... [click here for more] |
Dungeon Masters Guild |
$1.99
|
What happens when the Adventure ends?
Festivals and Fisticuffs is a Dungeons & Dragons resource using the 5th Edition rules. This second guide features another 20 different games for characters to enjoy as downtime activites. This guide includes all the rules, descriptions, outcomes and some variant rules.
'Downtime' isn't just about reading books and training. Sometimes an adventurer comes... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Who knows what lurks in the depths of the forest? Well, here at Green Bird RPGs we have a good idea. Here are fifty random encounters designed to stimulate your imagination during game play. From pixies shouting obscenities to sunbathing, nudist elves. All based on a D100 table.
If you like this product then try one of our other DM's resources:
Curses Bloodlines and Dark... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
For hundreds of years, this island has been home to a stout community of dwarves, who delved in the deeps and crafted fine items to trade with faraway lands. Lady Amber believes that we may be able to find some knowledge about the source of the storms; a fragment of the Storm Amulet buried in one of the noble dwarven tombs.
---
Amber Fireforge continues her voice grave: "The crypt is not... [click here for more] |
Dungeon Masters Guild |
$1.99
|
How far would you go for love? Even beyond the veil of death?
When Clara's friend and mentor passes away, she can't let him go. For weeks, she turned to the research of forbidden religious texts. Now Clara is missing and the clues to finding her are torn journal entries you find strewn in the chambers of the chilling Doomhold Barrow.
---
Clara's eyes are open, but she does not seem to see.... [click here for more] |
Dungeon Masters Guild |
$1.99
|
“Quiet!” The goblin shaman raises the ivory-white thighbone she holds in her scrawny hands to point at you - glaring with true menace in her eyes. “The dead must slumber.”
In this solo D&D adventure, you venture into the Crypt of Elder Hallen to save the town of Nettle from the goblin invasion. Can you save the town and help the daughter of the mountain lay to rest the spirit... [click here for more] |
Dungeon Masters Guild |
$1.49
|
From the creative team that brought you Animal Sidekicks:
Do you want to play Waterdeep: Dragon Heist, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your urban campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you!
In this supplement,... [click here for more] |
Dungeon Masters Guild |
$3.95
|
A world in need of healing.
When you arrive in Port Seawall, you learn that a nearby healing shrine has lost its healing powers. Can you cleanse the shrine and restore the Healing Well?
---
The air is thick in this room. A woman dressed in strange ritual attire and bone armor tends to a set of lit candles and incense burners. She tells you, "Don't you see? Healing mortal... [click here for more] |
Dungeon Masters Guild |
$1.99
|