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To Hell and Back Again

To Hell and Back Again


Play alone or with friends! For characters of 1st to 3rd level. What begins as a simple job for the oddball wizard Shandalar leads to a heart-pounding romp through the fey-haunted Cloakwood and into the fiery depths of Avernus! Do you have what it takes to escape hell? And just how far will you be willing to go to return home...   [click here for more]
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Archetypes of Eberron: 31 Subclasses

Archetypes of Eberron: 31 Subclasses


31 immersive subclasses created for the world of Eberron! This supplement is crafted with love by three bestselling Eberron designers, and features beautiful full-color art for each subclass by Olie Boldador, Juno Viinikka, and more. For the Fantasy Grounds conversion, click here. For a discounted bundle including both PDF and FG versions, click here. Artificer Crystal...   [click here for more]
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The Last Day of Sharn

The Last Day of Sharn


  The Last Day of Sharn takes you and your players on a wild ride through time and space, on a quest to save the characters' lives—and the whole of Sharn. Teeming with mind flayers, giff, gith, and time travel—this adventure is sure to mess with your brain—and not just because the mind flayers want to pry it out of your skull! A tier 2 adventure, optimized...   [click here for more]
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They Came from the Deep [PLL-2]

They Came from the Deep [PLL-2]


Taag'thrith, a powerful illithilich, desires to assimilate all knowledge. Taag'thrith plans to unleash a 10th level spell that will grant it just that-at the cost of all sentient life on the Material Plane. Will the heroes be able to traverse the dangerous corpse of a dead God, find Taag'thrith's aqueous lair, & pit their foes against one another in order to destroy the foul lich once and for all?...   [click here for more]
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Heirlooms of Eberron - 50 Magic Items From the Last War

Heirlooms of Eberron - 50 Magic Items From the Last War


Heirlooms of Eberron has been updated! New art, a new template, and an ink-friendly version are now available! If you've already purchased Heirlooms of Eberron, simply redownload it to get the new version! Heirlooms of Eberron lists 50 magical items from the steampunk-themed setting. Items focus on the lore, intrigue, pulp action, and technology found in Eberron. Included in these...   [click here for more]
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Tavern Brawl Builder

Tavern Brawl Builder


Featured in Dragon+ magazine (Issue 21) and reviewed by Comicbook.com, Tribality.com and GeekTyrant.com "Really, this is a stroke of genius. Jean has taken the oldest cliche in the book - the tavern, and the inevitable brawl therein - and turned it into absolute unadulterated, unfettered D&D fun" --Tony Petrecca, author of multiple best-selling titles...   [click here for more]
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Poop Bird Poop Fight

Poop Bird Poop Fight


One inauspicious day, an adventuring party found themselves encumbered with more treasure than they knew what to do with. After brief deliberation, the group buried their hoard in a remote grotto inhabited by water birds. It was only a matter of time until one of the resident scavengers exhumed a most unfortunate item. Armed with a headband of intellect and a stash of other equipment for the taking,...   [click here for more]
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The Art of Pummeling - A Guide to Enhancing One-on-One Combat

The Art of Pummeling - A Guide to Enhancing One-on-One Combat


GIVE YOUR GM AN ABSOLUTE WALLOP WITH THIS INNOVATIVE ADDITION TO 5E COMBAT! Have you ever been sitting at your game table, watching the DM and the fighter trade hit for a hit in a “narratively important” one-on-one duel? You probably have, this sort of moment seems like it’ll be really cool!  Well, if you’ve been playing TTRPG’s for any amount of time, you’ll know that 5e isn’t built...   [click here for more]
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Musical Subclasses: Horncaller Fighter

Musical Subclasses: Horncaller Fighter


“The horn, the horn, the lusty horn Is not a thing to laugh to scorn.” - William Shakespeare The Horncaller is a martial archetype for fighters that want to take control of the battlefield with the power of their lungs. Grab a warhorn and blast out powerful notes and patterns to communicate over great distances, give orders, rally allies, conjure walls...   [click here for more]
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Last Stand: A Worthy Death

Last Stand: A Worthy Death


Shouldn't a game that combines epic fantasy combat with high-stakes lethality have some set of rules and options to ensure a dying player character goes out on their shield? Last Stand: A Worthy Death is a character option supplement that answers that question with a resounding "YOU'RE DAMN RIGHT IT SHOULD!" Included in this PDF, you'll find over 40 options spread...   [click here for more]
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Trap-trap!  A kobold-themed one-shot

Trap-trap! A kobold-themed one-shot


"The adventure is laid out expertly, with simple yet clear maps, and good artwork...Overall, this is one of the best adventures I’ve seen on the DMs Guild. Highly recommended!"   -Merric B., author of the D&D review and play advice site 'Merric's Musings'   https://merricb.com/2020/02/20/5e-adventure-review-trap-trap/      ...   [click here for more]
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One-Page One-Shots

One-Page One-Shots


This is a collection of my one-shot adventures. I will keep on updating as I continue to add adventures to this collection ...   [click here for more]
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Magic Sword: An Eberron Story Seed

Magic Sword: An Eberron Story Seed


The Magic Sword waits beyond space and time, waiting for those moments when a hero can shift the balance between light and darkness. It is tended by three immortals, who must choose those champions and guide them in their battles. What evil draws the Magic Sword to Eberron? Magic Sword: An Eberron Story Seed brings the story of the...   [click here for more]
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Oath of the Hurler

Oath of the Hurler


SMITE FROM AFAR! A paladin subclass designed around hurling your weapon at all who oppose you. Paladin Subclass! Ever wanted to be able to smite using thrown weapons? Well look no further, the Oath of the Hurler delivers! Mid-Range Mastery! The Hurler subclass is designed around using the limited range of thrown weapons to devastating effect! 2 Bonus Magical Items! Thrown in (excuse the pun)...   [click here for more]
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The Dashing Kobold Kavalry

The Dashing Kobold Kavalry


Rebellious kobolds.  Magnificent dire weasel mounts.  A bratty, entitled, young dragon whose loyal retainers rebelled, and are now coming to reclaim their ancestral tunnels from his control.  An out-of-control mine cart chase.  Magic Moustaches.  This 1-2 session adventure (maybe 3... depends how much your players like petting weasels) by ENnie-nominated writers* Alicia Furness and...   [click here for more]
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Isle of the Dying Moon: An 11th-level One-Shot

Isle of the Dying Moon: An 11th-level One-Shot


Twelve days ago, the moon began to die. Tides shifted and animals panicked. Temples and wizarding schools were thrown in disarray, trying to find the source before the moon disappears entirely. A band of heroes sails to the source of the disruption: an island cloaked in shadow, terrorized by a mysterious figure living in the woods... Isle of the Dying...   [click here for more]
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Battle Royale

Battle Royale


If you're anything like my group, you probably have a bunch of Tier 3 (Level 11-16) characters that don't see much action anymore. What better way to dust them off than a battle royale? This ferocious arena pits your party against 19 opponents in a team-based PVE battle to the death. Will your party reign supreme, or fall to their eternal shame? Included in this best-selling product...   [click here for more]
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Exciting Tales of Adventure #3: The Sirensong Pool

Exciting Tales of Adventure #3: The Sirensong Pool


"A holy favor in return for divine blessing! This short encounter is designed to designed to be dropped into any campaign as a random travel encounter. Summary: Coming across a forest shrine to a moon goddess the local friar asks the characters to go to a pool to collect some water. There they meet a lovely woman of the water who demands entertainment. This adventure is designed for a Level 1-2...   [click here for more]
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Codex Fantasia: Dominus Duodecim (Anime-Inspired Character Options)

Codex Fantasia: Dominus Duodecim (Anime-Inspired Character Options)


Inject over-the-top, anime-style action into your adventures with this collection of subclasses, spells, feats and maneuvers! Inspired by the aesthetics and tropes of anime, manga and video games, Codex Fantasia: Dominus Duodecim promises to enliven the gaming experience of players looking to better realise their anime-esque fantasies in more tangible and satisfying...   [click here for more]
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Accursed Apple Twists

Accursed Apple Twists


Accursed Apple Twists This One-Shot Adventure Module Contains: The story for a single adventure, perfectly suited for new players A map of a small burial-mound dungeon usable in virtual tabletops such as roll20 Two NPC stat-blocks Stat block for a new deadly boss enemy Several hand-drawn illustrations The Story Near the old dwarven road lies a tiny...   [click here for more]
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Alashar's Compendium of Unusual Choices

Alashar's Compendium of Unusual Choices


Explore yet another set of options that players and Dungeon Masters certainly did not need, but ones which might render their games more interesting than before in this supplement for Dungeons & Dragons 5th Edition. Alashar's Compendium of Unusual Choices has options for both players and Dungeon Masters will find use for, which include: 12 Race Options: Beholderkin, Dhampyr,...   [click here for more]
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The Gambler: A Roguish Archetype

The Gambler: A Roguish Archetype


A new risk-taking roguish archetype! Why Play a Gambler? Thematically, the gambler is a new player option for risk-taking or thrill-seeking characters who always have an ace up their sleeve! Mechanically, the gambler provides players with a wide-ranging toolbox that always gives them an angle or chink in the armor to try and exploit. The cornerstone...   [click here for more]
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{WH} Codex of Technomancy, additional spells that blend science with the arcane!

{WH} Codex of Technomancy, additional spells that blend science with the arcane!


Eons ago, the birth of magic ushered in a new era for mortals. An era of wonders, of impossible marvels. But still the world must be known, classified, and understood. Where magic holds promise without limits for a select few, the light of science is a beacon of hope to all, a way for the inevitable drumbeat of progress to lift up every mortal that will hear it. What happens, then, when magic and...   [click here for more]
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The Three Faces of Night [PLL-3]

The Three Faces of Night [PLL-3]


Ratakor, an ancient oni lich, plans to raise an Avatar of the Goddess Shar and blanket the world in eternal night. Will the heroes be able to navigate the shadowed Twilight Peaks, discover the legendary Castle of the Blue and the Black, & unravel Ratakor's insidious plot? Or will they vanish into the darkness forever? The Three Faces of Night is the third installment in Pretty Little Liches:...   [click here for more]
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Midnight in the City of Brass (Al-Qadim and Forgotten Realms "Digital Sourcebox")

Midnight in the City of Brass (Al-Qadim and Forgotten Realms "Digital Sourcebox")


Genies! Lovers! Monsters! Assassins! Fire! It's all here! "Midnight in the City of Brass is possibly one of the best modules we’ve read, and may be in the running for 'best module of the year'. We are rating it 5 Stars [out of 5] and giving it a Must Have!" - Ryan Langr of Realmwarp Media "The best adventure I've played in years!"...   [click here for more]
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Graduation Day

Graduation Day


"Khorvaire is a land of many stories. With most of modern history focused on the squabbling of the Wynarn family and the Five Nations they rule, it is easy to forget that there are other stories... Stories of conflicts much older, and with much higher stakes..." GRADUATION DAY is the first in a series of Eberron titles that let...   [click here for more]
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Sword & Sorcery MAGIC

Sword & Sorcery MAGIC


He thought of Yara, the high priest, who worked strange dooms from his jewelled tower, and the Cimmerian's hair prickled as he remembered a tale told by a drunken page of the court—how Yara had laughed in the face of a hostile prince, and held up a glowing, evil gem before him, and how rays shot blindingly from that unholy jewel, to envelop...   [click here for more]
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Castle Amber - An Expansion and 5e Conversion Guide to Dungeon Module X2

Castle Amber - An Expansion and 5e Conversion Guide to Dungeon Module X2


Castle Amber was originally published in 1981 as Dungeon Module X2 for the Dungeons and Dragons Expert Set. Written by Tom Moldvay, it is widely regarded as one of the greatest D&D modules ever written... and it is certainly one of the most bizarre of the classic adventures. The original adventure was designed for 6-10 characters of levels 3 to 6. It was, however, an exceedingly lethal...   [click here for more]
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Against the Tide of the Pirate King (5e)

Against the Tide of the Pirate King (5e)


NOW A SILVER BEST SELLER! A Wandering Pilgrim Games Product Within the area known as the Middle Islands, sits the Free Cities of Vosika, Lonia, and Somila. It is these cities that have fallen under the gaze of the mysterious figure known simply as the Pirate King. It is the forces of this figure that assaulted the city of Vosika and sent your crew on the run from the encroaching armada. It is as you...   [click here for more]
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Volo's Lost Encounters

Volo's Lost Encounters


“I was instantly charmed by the first adventure, Roll for Inspiration… These are strong adventures. They are well-written and formatted, and the maps are very good.  Overall, I highly recommend this product. --Merric B.  (creator of influential D&D blog 'Merric's Musings') A collection of mini-adventures to be easily used in your campaigns,...   [click here for more]
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Greenhouse of Nightmares [PLL-1]

Greenhouse of Nightmares [PLL-1]


The natural world is dying and Thymia Scarletscale has had enough. It's time to destroy civilization and pluck the humanoid parasites from the face of this world. And honestly, is she wrong? Will the players succeed in infiltrating Thymia's lair The Verdant Phronstistery and bring an end to her schemes? Or will Thymia & her team of yuan-ti research assistants create an army of monstrous insects...   [click here for more]
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Hard Hands - A Guide to Underground Blood Sports

Hard Hands - A Guide to Underground Blood Sports


In every plane of the multiverse, illegal fighting can be found: small outcrops of people willing to test their might outside of the governance of city spectacle. Exhibition fights in town square may entice a few, but in the dark corners of the city, where the rich and destitute meet on even ground, people pit themselves against one another in gruesome exchanges of violence. The...   [click here for more]
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Dramatic Chases

Dramatic Chases


From the creator of the Mithral Best Seller Companion System, this abstract system for handling chases makes running a chase scene fun, easy, and exciting! The Dungeon Master’s Guide presents a simple system for running chases, but that system largely relies on movement speed alone, and doesn’t present a lot of opportunities to create a fun and interesting scenario, nor for players to...   [click here for more]
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{WH} The Augmented, a character class of technological self-improvement

{WH} The Augmented, a character class of technological self-improvement


You were not strong enough. Not capable enough. Your body, as it was, could only do so much. So you improved your form. Added pieces of forgotten arcane technology, building yourself into something new. Something better. Something neither mortal, nor machine. You became an augmented, a powerful technological half-caster able to adapt your body to any situation, installing augments into your body...   [click here for more]
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The Hero of Ahun - I Walk Alone Ep. #1

The Hero of Ahun - I Walk Alone Ep. #1


A lone figure arrives from the desert. A desert hamlet that is no stranger to adventurers stricken by raiders seeking easy prey. Can one stand against many and become a hero of Ahun? An adventure designed for a single player with a DM. This is intended to be the first episode of an ongoing series. This module includes: 1. Color Maps 2. A pre-generated hero for quick play 3. New...   [click here for more]
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Beyond the Basics

Beyond the Basics


Beyond the Basics is a companion book to the Dungeons & Dragons Basic Rules created by Wizards of the Coast and includes 76 encounters featuring some of D&D's most recognizable and beloved creatures across 237 pages. With encounters ranging from wrangling suits of animated armor sent out into the city to shout one-star reviews of a smithy that angered a petty enchantress, to rallying a community...   [click here for more]
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Arena of Champions - The Dagger Master: A Rogue Archetype

Arena of Champions - The Dagger Master: A Rogue Archetype


Pick your blade, any blade.  You have focused on the weapon of the trade for most rogues – the dagger. But while most rogues merely wield the dagger, you have mastered it. You have become especially adept at throwing these deadly weapons with pinpoint accuracy. Your bond to your daggers seems almost supernatural, as if they are a part of you rather than just tools. With Laura Renfrew's amzing...   [click here for more]
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Dr. Malcontent and the Forces of E.V.I.L. | One Shot

Dr. Malcontent and the Forces of E.V.I.L. | One Shot


Now a Copper Best-Seller!! A Wandering Pilgrim Games Product For years, the Extremely Vile Intelligence League has terrorized the world. Now, after months of hunting and countless quests, you have found the hideout of E.V.I.L. and the lair of Dr. Malcontent. Will you be able to stop the unhinged Doctor in his own lab? Or will you find yourself overwhelmed and just another one of the Doctor’s immoral...   [click here for more]
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GUN Mage A Sorcerous Origin

GUN Mage A Sorcerous Origin


Changes: 1.5 Adjusted Full Chromatic Burst additional damage increase spell point cost. Also limited the number of points it could be boosted to a number of times equal to your Charisma modifier. Fixed a few typos. Adjusted some language to better reflect the verbiage in the PHB. NOW AVAILABLE ON FANTASY GROUNDS! GET IT HERE! GUN MAGE The G.U.N Mage is a sorcerous origin, an archetype...   [click here for more]
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The Swamps of Blightmaw: A 5th-level One-Shot

The Swamps of Blightmaw: A 5th-level One-Shot


"Ain't nobody gone into them swamps and lived to tell the tale." "Really? Nobody?" "Well, a few. But they didn't much like what the found inside." In the vast, deadly Blightmaw Swamp, legends tell of a lost temple to a fallen goddess. Can players survive the harsh environment, discover the temple, and face the new god that has taken residence within? The Swamps of Blightmaw is...   [click here for more]
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Wyspa żywych trupów

Wyspa żywych trupów


ODKRYJ SEKRETY WYSPY ŻYWYCH TRUPÓW Bohaterowie graczy, w pogoni za złotem, magią i emocjonującymi przygodami, trafiają na tajemniczą, tropikalną wyspę. Ma być to samotnia błogosławionego pustelnika, jednak – jak to zwykle bywa – nic nie jest takim, jakim się początkowo wydaje. Na drużynę czeka cała horda nieumarłych, tropikalne...   [click here for more]
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Knights of the Dark Night: a 10th-level Crime-Fighting One-Shot

Knights of the Dark Night: a 10th-level Crime-Fighting One-Shot


It's a grim night in the city of Rothun. A night filled with evildoers and criminals. Where chaos reigns and villains lurk around every corner. And only a few heroic protectors can keep their city safe.  In Knights of the Dark Night, several heroes with surprisingly similar tragic backstories have been protecting the city of...   [click here for more]
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The Expeditionary - An Original Class

The Expeditionary - An Original Class


Time to Embark The world is vast, expansive, and uncharted. Sure, adventurers might be easy to hire: throw a map and some coin at them with a promise of fame and fortune, and that is usually enough to get the job done. However, there are those who devote their whole lives to being explorers, discoverers of the hidden truths of the place in which they live, and archivists of it all. These are expeditionaries,...   [click here for more]
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Breaking Waves

Breaking Waves


Breaking waves This One Shot Adventure Module contains: The story for a single maritime adventure - ideal for introducing D&D 5e to new players Builds for 2 new monsters and 1 new boss monster Builds for multiple tough NPCs A simple treasure riddle Detailed Maps of the mysterious ship called the "Selandia" A loot table for plundering a passenger ship Multiple social,...   [click here for more]
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Runa & Ulfgar's Compendium of Big Boss Epic Goblins

Runa & Ulfgar's Compendium of Big Boss Epic Goblins


(For a preview please click “Full-size Preview to see the full document in all its glory!) Runa & Ulfgar’s Compendium of Big Boss Epic Goblins is the perfect supplement for anyone to encounter goblins from levels 10 to 20 (and beyond). Each goblin encounter can be a one-shot adventure in itself, and perfect for placing within any setting, including the outer planes! From incredibly...   [click here for more]
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A Town Called Mud: The Haunted Mine

A Town Called Mud: The Haunted Mine


!!!Madcap March Sale!!! Half price for the month of March. A Six-guns & Sorcery Adventure for 4th level characters. If you're tired of the standard fantasy tropes, come on down and grab a sarsaparilla at the White Skink Saloon. Whet your whistle, play a game of cards, win a haunted mine! This short adventure of around 8-10 hours takes the player characters from the Town of Mud, out into the wilderness...   [click here for more]
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Bounty Hunt - Gnasher (5e)

Bounty Hunt - Gnasher (5e)


An adventure created to compliment any current town or city your group are in. This bounty hunt is a simple three to four hour adventure. The group will be incentivised to bring the bounty in alive, but the scenario is open ended enough that each time I have run it, each group has approached each part differently. ...   [click here for more]
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The Complete History of Runic Arms

The Complete History of Runic Arms


OVER 50 NEW MAGICAL WEAPONS AND ITEMS!! FULLY COMPATIBLE WITH MATTHEW MERCER'S GUNSLINGER ARCHETYPE!! Update Note: Based on feedback, I have added an unformatted three-page addendum, included with purchase but downloadable as a separate file to the main text. This addendum addresses possible solutions for reducing the burden of reloading runearms, especially the more esoteric models...   [click here for more]
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Calls to Adventure

Calls to Adventure


Your character has a class and a background. Your background is what you did before you became an adventurer, and your class is what you are now. What happened to make you go from a simple farmer to a heroic fighter, from an ambitious student to a mighty warlock? This supplement seeks to fill that gap with a Call to Adventure, that grant you mechanical effects based on whatever caused you to take up...   [click here for more]
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The Carnival of Dreams

The Carnival of Dreams


A shadowy carnival has been travelling from town to town never staying more than a few days. The colorful tent appears seemingly overnight and vanishes just as quickly. The troupe of performers promises a show to astound, amaze, and allow its patrons to revel in mysteries unbound. Only after the carnival has departed does anyone notice the empty homes and the missing persons. A 4-hour adventure for...   [click here for more]
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