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Монах растекающегося пламени

Монах растекающегося пламени


Эта монастырская традиция позволит вашему монаху чувствовать себя на высоте наравне с другими персонажами и подарит чудесный отыгрыш беззаботного разъярённого пьянчуги за ваш стол. ...   [click here for more]
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{WH} The Augmented, a character class of technological self-improvement

{WH} The Augmented, a character class of technological self-improvement


You were not strong enough. Not capable enough. Your body, as it was, could only do so much. So you improved your form. Added pieces of forgotten arcane technology, building yourself into something new. Something better. Something neither mortal, nor machine. You became an augmented, a powerful technological half-caster able to adapt your body to any situation, installing augments into your body...   [click here for more]
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{WH} Codex of Technomancy, additional spells that blend science with the arcane!

{WH} Codex of Technomancy, additional spells that blend science with the arcane!


Eons ago, the birth of magic ushered in a new era for mortals. An era of wonders, of impossible marvels. But still the world must be known, classified, and understood. Where magic holds promise without limits for a select few, the light of science is a beacon of hope to all, a way for the inevitable drumbeat of progress to lift up every mortal that will hear it. What happens, then, when magic and...   [click here for more]
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Zombu's Extraordinary Oddities

Zombu's Extraordinary Oddities


A small collection of magical oddities created by an evil gnome wizard. 5 unique magical items, 1 unique NPC, 1 new spell, 2 new monsters and an optional alternate rule mechanic for magic weapons. For use by a game master running a 5E D&D game....   [click here for more]
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Wyspa żywych trupów

Wyspa żywych trupów


ODKRYJ SEKRETY WYSPY ŻYWYCH TRUPÓW Bohaterowie graczy, w pogoni za złotem, magią i emocjonującymi przygodami, trafiają na tajemniczą, tropikalną wyspę. Ma być to samotnia błogosławionego pustelnika, jednak – jak to zwykle bywa – nic nie jest takim, jakim się początkowo wydaje. Na drużynę czeka cała horda nieumarłych, tropikalne...   [click here for more]
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Wizard Subclass: School of the Sufficiently Advanced (5e)

Wizard Subclass: School of the Sufficiently Advanced (5e)


Screw magic! The inventor has better things to do than mess about with incantations and magic words! A real inventor works in grease and machinery! A true engineer gets their hands dirty. The School of the Sufficiently Advanced may be the school for you. The School of the Sufficiently Advanced is a new Wizard School for 5th Edition Dungeons and Dragons that allows you to create devices to mimic the...   [click here for more]
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Who Watches the Wizards

Who Watches the Wizards


The second in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a...   [click here for more]
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Whisperer: 5th Edition D&D Summoner

Whisperer: 5th Edition D&D Summoner


An arcane caster who bonds with a creature from another world, the Whisperer is a new class to enter the 5th edition fray. A half-caster with a focus on intelligence, the Whisperer's powers not only come from their spells, but the companion at their side. These companions, called Wisps, are strong and will evolve along with the Whisperer as they work together to accomplish their dreams. Together...   [click here for more]
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Way of the Weave (Monastic Tradition)

Way of the Weave (Monastic Tradition)


The Way of the Weave is a monastic tradition that specializes in studying the Weave, the mystical aether that allows magic to funciton. By studying the Weave, the monk reaches a form of enlightenment that lets them wield magic as a 1/3 caster, similar to the eldritch knight or arcane trickster. The Way of the Weave is designed to encorporate magically seamlessly into the monk playstyle through the...   [click here for more]
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Way of the Binding Force (Monastic Tradition)

Way of the Binding Force (Monastic Tradition)


As a grandmaster of the Way of the Binding force, you have a powerful connection to the universe through the "binding force", a mystical energy field that permeates all living things. Your unique understanding of the binding force allows you to use it manipulate the material world and the creatures within it. Monks of the Way of the Binding Force can wield the energy of the binding force to perform...   [click here for more]
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Way of Overwhelming Force: Monk Subclass (5e)

Way of Overwhelming Force: Monk Subclass (5e)


To bend like the willow is all well and good, but when push comes to shove, would you not rather stand like a mountain? Would you not rather crush like a boulder? The Way of Overwhelming Force is a new Monk tradition for 5th Edition Dungeons and Dragons that allows you to put the full power of your entire body into your strikes, allows you to break stone and steel with ease, and hardens your skin...   [click here for more]
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Warriors of The Forgotten Wilds

Warriors of The Forgotten Wilds


A collection of options for the alternatively minded Ranger. Inside you will find; - Feral, a wilderness raised warrior who can lose control and howl at their foes. - Monster Wrangler, a warrior who asserts dominance over the denizens of the wild. - Pack Master, a natural leader and master of teamwork. - Survivalist, a proven survivor and self-sufficient wilderness warrior. - Urbanist, a guerilla...   [click here for more]
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Warlord (Homebrew Class)

Warlord (Homebrew Class)


Ressurected from 4e as part of my "hybrid class" series for 5e, the Warlord serves as a spiritual hybrid of the fighter (serving as a battlemaster "parent class") and bard (borrowing from their charismatic inspiration) while remaining true to the extremely popular 4e class. The Warlord class includes the following: - Command Area: the warlord emits an "aura" in which they can command their allies,...   [click here for more]
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Warlock Patron: The Castle Beyond the Forest

Warlock Patron: The Castle Beyond the Forest


On the other side of the woods, on the other side of the world, the Castle waits. Those who swear their lives to it are granted a fraction of its chaotic power. One, it is said, may become its master. A warlock patron based on a popular and over-the-top pop-culture series of games and streaming media whose name it would probably be best not to name because the author definitely cannot afford to...   [click here for more]
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War Sorcerer

War Sorcerer


The War Sorcerer is a homebrewed subclass, designed and tested to be used in any D&D setting at your table that uses 5th edition. The War Sorcerer answers the question of what happenes when your Glass Cannon becomes a Molotov, thrown into the heart of combat as well as raining down distruction from a distance. ...   [click here for more]
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Vigilante

Vigilante


A Vigilante is a master of Dual Identities, a Social Identity for mixing with polite society and a Vigilante Identity for performing dark deeds in the shadows. Version 2.1 is a Feat, version 3.0 is a Class. ...   [click here for more]
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Veerun's Firearms Item List (5e)

Veerun's Firearms Item List (5e)


The gun. Truly it is one of mankind's greatest leaps forward in the arena of weapon's technology. The ability to look your enemy in the eye and decide whether it lives or dies with but the flexing of a single finger is a power few can comprehend, and even fewer still can claim to have ever held. But with my help, that sort of power can be like child's play to you. I am Veerun the Gunsmith,...   [click here for more]
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Vampire Hunter: A Divine Domain Option for the Cleric Class

Vampire Hunter: A Divine Domain Option for the Cleric Class


The first cleric was designed to counter a vampire character, Sir Fang, who threatened to unbalance a campaign, and inspired by Peter Cushing’s portrayal of Van Helsing in the Hammer Horror series of films. Now you can fully embrace the cleric's gothic origins with the Vampire Hunter domain. Hurl flasks of searing holy water! Wield a crossbow, whip, hammer and wooden stake! Make enemies recoil...   [click here for more]
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Undead Elemental Knights (Prestige Classes)

Undead Elemental Knights (Prestige Classes)


The Frost Knight, Flare Knight, Storm Knight, and many more have been created as prestige classes for 5e. These prestige classes come with a prestige class ruleset that meshes with the multiclassing rules for 5e, making them seemlessly work with the base ruleset. Primariliy, these classes are designed as "dips" for martial classes, but all characters can potentially benefit from becoming an elemental...   [click here for more]
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Twisted Mithral: Cart Combat (5e)

Twisted Mithral: Cart Combat (5e)


"Twisted Mithral" is a comprehensive guide to cart combat. This 45-page illustrated title leads you through building your own carts, smashing cart combat, as well as providing a variety of feats, spells, subclasses, and magic items for your vehicular campaigns. Includes: Pages of rules governing vehicular combat Guides to building, repairing, modifying, buying, and selling carts 64 unique cart...   [click here for more]
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Tomb of Trapped Souls

Tomb of Trapped Souls


Normally adventurers finding maps of a dungeon would be odd, why would a monstrous warlord or evil sorcerer leave detailed maps of their lair out in the world? Wouldn’t these maps spoil what’s around every corner and down every passageway? This adventure is born from the idea that the villain of the story actually wants people to have maps of his tomb, that we can give our players maps...   [click here for more]
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Tips, Tricks and Traps: How to Rogue With Style

Tips, Tricks and Traps: How to Rogue With Style


A collection of options for the more adventurous Rogues. inside you will find; - Dungeoneer, a veteran dungeon delver drawing on experience and educated guesses. - Harlequin, a fearsome acrobatic opponent who tumbles as well as they breath. - Mentalist, a mental manipulator who utilises strange techniques to control foes. - Slip Rogue, a short range teleporter who uses their unique techniques to...   [click here for more]
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Three Barbarian Subclasses: Warrior Mage, Bare Knuckles, Small Blades

Three Barbarian Subclasses: Warrior Mage, Bare Knuckles, Small Blades


This product features three new Barbarian subclasses for Dungeons & Dragon's 5th Edition. The Path of the Warrior Shaman allows third-casting (like Eldritch Knight or Arcane Trickster), including a limited ability to cast even while raging, and ritual casting. It uses Wisdom-based casting, and you choose the Druid or Cleric spell list. This is great for a Barbarian in a smaller party, or any...   [click here for more]
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The Wrestler (Grappling Barbarian Subclass)

The Wrestler (Grappling Barbarian Subclass)


This is a subclass for the barbarian focused on using the grappling action found on page 195 of the players handbook. It is built not only to grapple well but also has some martial-arts and action movie inspiredmoves exclusive to the subclass. As a new contributor, please post to me your critiques and comments ...   [click here for more]
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The Wreck of the Edmund Fitzgerald

The Wreck of the Edmund Fitzgerald


The Edmund Fitzgerald is the largest ship in water, but being large does not make her immune to the Dread Transplanar Pirate Organu Belrock. Avoid the depths in this riotous adventure where your friends are just as bizarre as your enemies and not everything is what it appears to be. Enjoy sharing a beer with an eccentric bard while gambling away your hard earnings in the mess hall - Just make sure...   [click here for more]
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The Way of the Iron Grip (Grappling Monk Subclass)

The Way of the Iron Grip (Grappling Monk Subclass)


This is a subclass for the monk that specializes in using the grapple action found on page 195 of the players handbook. It is built not only with the capability of grappling well but also has special martial arts-inspired moves exclusive to this subclass. As a new contributor to the guild, please feel free to comment with critiques and comments ...   [click here for more]
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The Vanguard - Fighter Archetype

The Vanguard - Fighter Archetype


Someone's got to be the first through the door. Someone has to find those booby traps. Someone's got to hold the line so the rogue can get into flanking position. And the Vanguard will be damned if they let anyone else take that risk. The Vanguard is the fighter who has trained to be the tip of the spear. They are medieval special forces; they go in first, break the enemy fast, and hold out...   [click here for more]
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The Scroll of Paths Less Travelled

The Scroll of Paths Less Travelled


A collection of options for the more specialised minded monks. Inside you wil find; - Brawler, a more passionate and pompus fist fighter. - Geisha, a master of social grace and wise counsel. - Mystic, a meditative healer and team supporter. - Ninja, an unparalelled infiltrator and assassin. - Wayfarer, a wandering martial arts master seeking new lands. ...   [click here for more]
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The Razor's Edge

The Razor's Edge


Barbers, harpies, and flab giants collide in this short adventure designed to have something for everyone! If you like your stories a bit weird, this one's for you. A 5th Edition adventure for 5th-level characters, set in a setting-neutral urban sprawl. The adventure includes original art and a detailed map. ...   [click here for more]
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The Obtuse Sylibus

The Obtuse Sylibus


A collection of options for the more creative Bard players. Inside you will find; - Dirge Caller, hastening their enemies on their path to the grave. - Impressario, a crowd working con man and life of the party - Narrator, a support bard without equal - Pun Bard, a ludicrous linguist who dominates the battlefield with pun power - Sapeopologist, weaponising the study of culture to create the ultimate...   [click here for more]
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The Greasemonkey's Handbook: Rules for piloting Magitech, Steampunk and Sci Fi mechs in D&D 5th Edition

The Greasemonkey's Handbook: Rules for piloting Magitech, Steampunk and Sci Fi mechs in D&D 5th Edition


What lies within this book? The Greasemonkey's Handbook is a comprehensive guide to building, piloting and fighting alongside your very own mechanical constructs in the fantastic world of Dungeons and Dragons 5th edition. Designed from the ground up to be completely compatible with almost any campaign setting, this handbook brings the world of mechs, tanks, cars, carts, and any other...   [click here for more]
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The Fail-Pick Challenge: a Skill-Challenge Hack for 5e

The Fail-Pick Challenge: a Skill-Challenge Hack for 5e


The Skill Challenge is a great way to augment risky tasks in your 5e game – giving players the authority to problem-solve creatively while validating their character’s mechanical choices by incentivizing skills and abilities outside the scope of traditional combat. The Fail-Pick Challenge is an extension on that idea, giving players additional agency in their failures. When players...   [click here for more]
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The College of Hexes - Bard College

The College of Hexes - Bard College


Some of my previous work has tried to draw on real-world history to creat interesting homebrew material, but this one dives deep into common fictional tropes! Have you ever wanted to play a typical "voodoo witchdoctor?" Then this bard college is for you. The College of Hexes is for bards who want curses, zombies, and poppet dolls! Play as your favourite voodoo villain, or reenact a certain comical...   [click here for more]
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The Chaos Gods and Their Worship

The Chaos Gods and Their Worship


A collection of domains for the chaotic Cleric. Inside you will find the following; - Change, an arcane master of many styles, adaptable and never out of options - Blood, a melee butcher that dishes out incredible damage toe to toe - Rot, an incredibly difficult to take down melee tank - Pleasure, a control caster with potent melee abilities seeking new experiences - Chaos, a fervor fueled worshiper...   [click here for more]
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The Boundless: A Sailing Ship

The Boundless: A Sailing Ship


The Boundless A Sailing Ship This small document details a well armed frigate that your players can steal, own, sink, or plunder. It is intended for use with the Expanded Sailing document also available on the Dungeon Master's Guild Contents Plans of the weather and gun decks of The Boundless, a well-armed, 38-gun frigate A stat block to make it simple to see what your ship is able to do when...   [click here for more]
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The Awakened

The Awakened


Designed for groups of players who have died in the Curse of Strahd Adventure, but easily adaptable to any other campaign, and you may event want to kill them after reading this. ...   [click here for more]
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Sunwarped Peaks: An Elemental 5e Adventure

Sunwarped Peaks: An Elemental 5e Adventure


Try to Find Some Shade Sunwarped Peaks places a group of adventures in the path of a dangerous warlock who does the bidding of a deadly Patron known as the Prime Star. Duergan, the warlock in question, has begun a complex ritual in the mountains bordering the small village of Jartan's Shade. Massive mirrors and lenses twist light into unnatural portals that have created a gateway...   [click here for more]
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Spartan Soldiers

Spartan Soldiers


Statblocks for a single Spartan Hoplite, a Phalanx unit, and King Leonidas. Perfect for a military encounter, boss fight, or hired mercenaries. If you run them, please let me know how it went for you! ...   [click here for more]
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Sound and Fury

Sound and Fury


A collection of Barbarian paths for the more diverse Barbarian. inside you will find; - Beastlord, a pack master who beats beasts into submission. - Bombast, a warrior whos battlelust is infectious. - Whirling Dervish, a savage and beautiful dancer. - Wendigo, a stealth ambusher who terrifies their foes. - Spellrager, a rage fueled magic user. ...   [click here for more]
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Six Subclass Combo Pack

Six Subclass Combo Pack


This bundle of subclass options adds six options that I felt were missing from the available D&D 5e books. Updates will be given as feedback comes in but the following options are present: Warlock: The Beholder. Unlock the power of The Beholder as an ancient aberration offers you its unique spells and abilities in exchange for servitude. Rogue: The Gadgeteer. For those who want options other...   [click here for more]
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Simple Uncommon Magic Weapons

Simple Uncommon Magic Weapons


There really aren't enough magic weapons for low level adventurers, leaving a fairly large gap between having mundane weapons and gaining magic ones. A simple +1 weapon or ammunition isn't particularly exciting, so these are options to present players with a more immersive introduction to interesting items. ...   [click here for more]
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Shit Bird Shit Fight

Shit Bird Shit Fight


One inauspicious day, an adventuring party found themselves encumbered with more treasure than they knew what to do with. After brief deliberation, the group buried their hoard in a remote grotto inhabited by water birds. It was only a matter of time until one of the resident scavengers exhumed a most unfortunate item. Armed with a headband of intellect and a stash of other equipment for the taking,...   [click here for more]
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Secrets of the Subterranean Mansion

Secrets of the Subterranean Mansion


A mysterious old building has been rediscovered. Rumors of treasure, magic, and monsters abound. But who will be brave enough to uncover the Secrets of the Subterranean Mansion? This adventure is a dungeon crawl featuring a large amount of exploration and combat with relatively few social encounters. The adventure itself barely has a story, but it does have the potential for a climatic...   [click here for more]
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Saving a Sap

Saving a Sap


The fourteenth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Revelry Domain (5e)

Revelry Domain (5e)


Priests, Clerics, and other holy leaders have many duties within their holy work. Clerics have long been shepherds of the dead, protectors of the faithful, or keepers of godly knowledge. However, there is one very important function which has been long neglected. The Revelry Cleric is jolly, in love with life, drink, and always up for a good party. They are the adherents of Gods and Goddesses of...   [click here for more]
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Renegade Class

Renegade Class


A pair of gunslingers poised in the middle of town, waiting for the stroke of noon to draw and fire. The town watches with nervous silence; will the sheriff be gunned down by this brash outlaw, or will justice prevail? A bounty hunter has the bandit leader in her sights; she holds her breath as he turns, giving her a clear view of his back. Dead or alive, she'll have her prey. Renegades are charismatic...   [click here for more]
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Really Bad Eggs

Really Bad Eggs


Avast, matey! There be murderhobos on the high seas! This Special Reference Document provides information from DM Rich's pirate-themed campaign called "Really Bad Eggs." You'll discover arcana about a Planejamming ship named the Lucille, a full pirate crew, and several charts and tables to allow a DM to randomly roll pirate booty during the next adventure on the high seas! Check it out. You might...   [click here for more]
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Ranger: Ancestral Guidance Conclave

Ranger: Ancestral Guidance Conclave


The Ancestral Guidance archetype focuses on the bond a ranger has with the legends of their past. Ancient long-dead relatives provide guidance in difficult situations, and honoring them brings honor to oneself. The connection with the realm of the dead grants the ranger new abilities, the ancestor helping to protect the ranger from the dangers of the world. Contact me at: Twitter:...   [click here for more]
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PvP Fighting Arena Adventure: Syndicates & Ichor Pits

PvP Fighting Arena Adventure: Syndicates & Ichor Pits


An illegal, underground fighting pit has orchestrated nonlethal fights in an undisclosed location in a big city. Over the years, it has grown from minor nuisance to a secretive, political cabal that controls and terrifies almost everyone in the know. However, its nonlethal fights seem to have become more dangerous. A woman rumored to be one of the combatants has disappeared, prompting a world faction...   [click here for more]
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Off the Rails: A 5e Pulp Fantasy One Sheet

Off the Rails: A 5e Pulp Fantasy One Sheet


A Shadow Soars Above Off the Rails thrusts adventurers into a sudden and unexpected conflict when the board a lightning rail train system. Part of the way through their journey a magical airship flies overhead and pirates burst into the luxury train. They are after a powerful magical artifact being transported to a distant museum and will stop at nothing to obtain it. Can the adventurers...   [click here for more]
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