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The Greasemonkey's Handbook: Rules for piloting Magitech, Steampunk and Sci Fi mechs in D&D 5th Edition

The Greasemonkey's Handbook: Rules for piloting Magitech, Steampunk and Sci Fi mechs in D&D 5th Edition


What lies within this book? The Greasemonkey's Handbook is a comprehensive guide to building, piloting and fighting alongside your very own mechanical constructs in the fantastic world of Dungeons and Dragons 5th edition. Designed from the ground up to be completely compatible with almost any campaign setting, this handbook brings the world of mechs, tanks, cars, carts, and any other...   [click here for more]
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{WH} Expanded Artificer! New subclass and infusion options

{WH} Expanded Artificer! New subclass and infusion options


Artifice is the magic of creation, of imbuing material items with arcane intent, of achieving wonders impossible for lesser minds to comprehend. But rarely do two artificers practice their craft in exactly the same way. As ambitious and divided as they are, artificers work upon all angles of crafting, devising an endless string of new technomagical contraptions on a limitless quest of arcane discovery....   [click here for more]
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Bounty of the Month: Golden Widow

Bounty of the Month: Golden Widow


A 5e bounty quest for players. Great as an introductory adventure, side quest, filler episode, or one-shot adventure all done in a printer-friendly old school style. The Golden Widow is a drow priestess who has come to the surface to spread chaos! Can your players find her and put an end to her evil deeds before it is too late? Bounty of the Month includes 1 villain or monster...   [click here for more]
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Hivemaster Ranger Archetype (5e)

Hivemaster Ranger Archetype (5e)


Feel that prickle on your skin? The buzz of wings in your ear? That itch scuttling across your foot? What if you were the master of that feeling? What if you were the ruler of the hive, and had the power to send a cloud of loyal insects to overwhelm your enemies? There exist a conclave of rangers - Beastmasters, technically, but ones who have claimed dominion over a separate animal kingdom - who...   [click here for more]
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Poop Bird Poop Fight

Poop Bird Poop Fight


One inauspicious day, an adventuring party found themselves encumbered with more treasure than they knew what to do with. After brief deliberation, the group buried their hoard in a remote grotto inhabited by water birds. It was only a matter of time until one of the resident scavengers exhumed a most unfortunate item. Armed with a headband of intellect and a stash of other equipment for the taking,...   [click here for more]
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Pilgrims of the Grave, The Emerald Legacy Part 1

Pilgrims of the Grave, The Emerald Legacy Part 1


Welcome to Weeping Brook, a small town in the east of Karrnath and home to the gothic estate of House Fruling. Here, an evening gala turns to a night of violence as echoes of the Last War come to haunt those who have tried to escape their past. This is a first level adventure in the Emerald Legacy series. In it there is intrigue as history is uncovered, and danger as an old menace rises...   [click here for more]
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{WH} Codex of Technomancy, additional spells that blend science with the arcane!

{WH} Codex of Technomancy, additional spells that blend science with the arcane!


Eons ago, the birth of magic ushered in a new era for mortals. An era of wonders, of impossible marvels. But still the world must be known, classified, and understood. Where magic holds promise without limits for a select few, the light of science is a beacon of hope to all, a way for the inevitable drumbeat of progress to lift up every mortal that will hear it. What happens, then, when magic and...   [click here for more]
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GUN Mage A Sorcerous Origin

GUN Mage A Sorcerous Origin


Changes: 1.5 Adjusted Full Chromatic Burst additional damage increase spell point cost. Also limited the number of points it could be boosted to a number of times equal to your Charisma modifier. Fixed a few typos. Adjusted some language to better reflect the verbiage in the PHB. The G.U.N Mage is a sorcerous origin, an archetype for the 5th edition sorcerer class. While...   [click here for more]
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Midnight in the City of Brass (Al-Qadim and Forgotten Realms "Digital Sourcebox")

Midnight in the City of Brass (Al-Qadim and Forgotten Realms "Digital Sourcebox")


Genies! Lovers! Monsters! Assassins! Fire! It's all here! "Midnight in the City of Brass is possibly one of the best modules we’ve read, and may be in the running for 'best module of the year'. We are rating it 5 Stars [out of 5] and giving it a Must Have!" - Ryan Langr of Realmwarp Media "The best adventure I've played in years!"...   [click here for more]
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Executioner's Run

Executioner's Run


Executioner's Run is an adventure that is meant to be used when one or more of the characters commit a serious crime in Port Nyanzaru. It is custom that serious criminals are taken, in groups of six, to Executioner's Run in the Old City. Here the accused face a gauntlet of jungle creatures and traps, and those who climb the knotted rope on the other side of the pit are given their freedom as well as...   [click here for more]
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Dreams of Undeath

Dreams of Undeath


"When heroes sign up to protect the innocent and vulnerable, they don't expect that to include blood-drinking undead." Much of the Eberron lore portrays the Blood of Vol as straightforward villains, but need that be so? The common people simply believe divinity comes from the blood within your veins, and revere intelligent undead as blessed martyrs who have given up their divinity to continue...   [click here for more]
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Dramatic Chases

Dramatic Chases


From the creator of the Platinum Best Seller Companion System, this abstract system for handling chases makes running a chase scene fun, easy, and exciting! The Dungeon Master’s Guide presents a simple system for running chases, but that system largely relies on movement speed alone, and doesn’t present a lot of opportunities to create a fun and interesting scenario, nor for players to...   [click here for more]
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{WH} The Augmented, a character class of technological self-improvement

{WH} The Augmented, a character class of technological self-improvement


You were not strong enough. Not capable enough. Your body, as it was, could only do so much. So you improved your form. Added pieces of forgotten arcane technology, building yourself into something new. Something better. Something neither mortal, nor machine. You became an augmented, a powerful technological half-caster able to adapt your body to any situation, installing augments into your body...   [click here for more]
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Unwelcome Interruptions

Unwelcome Interruptions


The second in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Gunslinger Class for 5e v1.2

Gunslinger Class for 5e v1.2


This class add-on for Dungeons and Dragons 5th edition introduces the Gunslinger, a potent long range combatant who prefers the use of cunning maneuvers and deadly firearms. This complete 5th edition class includes 3 subclasses to fit your preferred playstyle. The Enforcer A close quarters gun fighter that mitigates the gunslingers inherent weaknesses at close range. The...   [click here for more]
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Against the Tide of the Pirate King (5e)

Against the Tide of the Pirate King (5e)


A Wandering Pilgrim Games Product Within the area known as the Middle Islands, sits the Free Cities of Vosika, Lonia, and Somila. It is these cities that have fallen under the gaze of the mysterious figure known simply as the Pirate King. It is the forces of this figure that assaulted the city of Vosika and sent your crew on the run from the encroaching armada. It is as you are fleeing the Pirate...   [click here for more]
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Twisted Mithral: Cart Combat (5e)

Twisted Mithral: Cart Combat (5e)


"Twisted Mithral" is a comprehensive guide to cart combat. This 45-page illustrated title leads you through building your own carts, smashing cart combat, as well as providing a variety of feats, spells, subclasses, and magic items for your vehicular campaigns. Includes: Pages of rules governing vehicular combat Guides to building, repairing, modifying, buying, and selling carts 64 unique cart...   [click here for more]
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Hard Hands - A Guide to Underground Blood Sports

Hard Hands - A Guide to Underground Blood Sports


In every plane of the multiverse, illegal fighting can be found: small outcrops of people willing to test their might outside of the governance of city spectacle. Exhibition fights in town square may entice a few, but in the dark corners of the city, where the rich and destitute meet on even ground, people pit themselves against one another in gruesome exchanges of violence. The...   [click here for more]
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Castle Amber - An Expansion and 5e Conversion Guide to Dungeon Module X2

Castle Amber - An Expansion and 5e Conversion Guide to Dungeon Module X2


Castle Amber was originally published in 1981 as Dungeon Module X2 for the Dungeons and Dragons Expert Set. Written by Tom Moldvay, it is widely regarded as one of the greatest D&D modules ever written... and it is certainly one of the most bizarre of the classic adventures. The original adventure was designed for 6-10 characters of levels 3 to 6. It was, however, an exceedingly lethal...   [click here for more]
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Izzy's Fantasy Grounds and Maps for Airships!

Izzy's Fantasy Grounds and Maps for Airships!


Izzy's Fantasy Grounds comes with a fully featured reference manual including all three of Izzy's Airships manuals in one module. Thats right! All THREE of the Izzy's books are available in Fantasy Grounds Format! Unique library links with functioning fantasy grounds objects for ease of use. Multiple airship NPC blocks and equipment table entries that can be instantly integrated into any 5th...   [click here for more]
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Laser Sorcerer: A Neon Sorcerous Origin

Laser Sorcerer: A Neon Sorcerous Origin


1) This is a 11/10 subclass for the Sorcerer. If you find any problems, write us, or balance on the fly! 2) The suggested price is a meme. Leave as many neon-dollars as you like! We will buy food and dedicate our craniums to conceive more wacky stuff! Your innate power comes from an otherworldly source, a plane of existence unknown by many scholars. One where the vehicles are fast, the hair...   [click here for more]
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Up in Silver Flames

Up in Silver Flames


This adventure is the second in a trilogy. Part 1, Dreams of Undeath is pay what you want. "Arson's not that much of a crime, right? The Church of the Silver Flame had it coming." Thaliost in Thrane is ruled by the theocracy of the SILVER FLAME. The undead-revering BLOOD OF VOL has a large following in the city as well. Conflicts between the...   [click here for more]
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New Blood

New Blood


The first in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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A Spot of Payback

A Spot of Payback


The first in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a...   [click here for more]
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Way of Overwhelming Force: Monk Subclass (5e)

Way of Overwhelming Force: Monk Subclass (5e)


To bend like the willow is all well and good, but when push comes to shove, would you not rather stand like a mountain? Would you not rather crush like a boulder? The Way of Overwhelming Force is a new Monk tradition for 5th Edition Dungeons and Dragons that allows you to put the full power of your entire body into your strikes, allows you to break stone and steel with ease, and hardens your skin...   [click here for more]
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Swampwater Rivals

Swampwater Rivals


The third in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Mr. Porter's Saltmarsh Skullduggeries

Mr. Porter's Saltmarsh Skullduggeries


Mr. Porter is now fully operational in Saltmarsh! Ten more heists bundled together in one convenient package, climaxing in a confrontation with deadly, misunderstood foe. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. Navigate the treacherous underbelly of Saltmarsh and come out with a fistful or two of coin. Can...   [click here for more]
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March of the Colossus

March of the Colossus


The Dragon Above presents… March of the Colossus An ancient power stirs beneath the jungles of Xen’drik. Will our heroes rise to the challenge? Or will they be crushed beneath the weight of a 400 ft. construct? March of the Colossus is a one-shot expedition designed to showcase the daring stunts and extraordinary magical talents expected from 14th-level...   [click here for more]
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The Whip Master

The Whip Master


This martial archetype for the Fighter class provides the opportunity to build a viable character based around whip combat. Finally build a character in the tradition of such iconic adventure and fantasy characters as Simon Belmont, Indiana Jones, and Zorro. The archetype features enhanced damage dice, cool whip tricks, and more! ...   [click here for more]
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The Boundless: A Sailing Ship

The Boundless: A Sailing Ship


The Boundless A Sailing Ship This small document details a well armed frigate that your players can steal, own, sink, or plunder. It is intended for use with the Expanded Sailing document also available on the Dungeon Master's Guild Contents Plans of the weather and gun decks of The Boundless, a well-armed, 38-gun frigate A stat block to make it simple to see what your ship is able to do when...   [click here for more]
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Off the Rails: A 5e Pulp Fantasy One Sheet

Off the Rails: A 5e Pulp Fantasy One Sheet


A Shadow Soars Above Off the Rails thrusts adventurers into a sudden and unexpected conflict when the board a lightning rail train system. Part of the way through their journey a magical airship flies overhead and pirates burst into the luxury train. They are after a powerful magical artifact being transported to a distant museum and will stop at nothing to obtain it. Can the adventurers...   [click here for more]
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Fishy Kissin

Fishy Kissin


The fourth in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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The Day the Sky Shattered

The Day the Sky Shattered


The Day the Sky Shattered A band of adventurers delves the depths of an ancient crypt to find that which has been lost to time, legend, and good sense. The Day the Sky Shattered is a Tier I adventure created by Wildfire Works, a duo of independent creators. It provides enough experience to advance a party of level four adventurers to level five. This promotes...   [click here for more]
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The Razor's Edge

The Razor's Edge


Barbers, harpies, and flab giants collide in this short adventure designed to have something for everyone! If you like your stories a bit weird, this one's for you. A 5th Edition adventure for 5th-level characters, set in a setting-neutral urban sprawl. The adventure includes original art and a detailed map. ...   [click here for more]
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Simple Uncommon Magic Weapons

Simple Uncommon Magic Weapons


There really aren't enough magic weapons for low level adventurers, leaving a fairly large gap between having mundane weapons and gaining magic ones. A simple +1 weapon or ammunition isn't particularly exciting, so these are options to present players with a more immersive introduction to interesting items. ...   [click here for more]
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Put It Back!

Put It Back!


The fifth in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Veerun's Firearms Item List (5e)

Veerun's Firearms Item List (5e)


The gun. Truly it is one of mankind's greatest leaps forward in the arena of weapon's technology. The ability to look your enemy in the eye and decide whether it lives or dies with but the flexing of a single finger is a power few can comprehend, and even fewer still can claim to have ever held. But with my help, that sort of power can be like child's play to you. I am Veerun the Gunsmith,...   [click here for more]
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Gunslinger (5e Class)

Gunslinger (5e Class)


This title introduces a new class, the Gunslinger––a martial specialist with a powerful ranged weapon that they can customize as they journey and level up. Their "Duel at High Noon" feature allows them to enter a state of enhanced focus, akin to a Barbarian's "Rage", granting them advantage on Dexterity checks and saving throws, and allowing them to make attacks in retaliation to other...   [click here for more]
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Tomb of Trapped Souls

Tomb of Trapped Souls


Normally adventurers finding maps of a dungeon would be odd, why would a monstrous warlord or evil sorcerer leave detailed maps of their lair out in the world? Wouldn’t these maps spoil what’s around every corner and down every passageway? This adventure is born from the idea that the villain of the story actually wants people to have maps of his tomb, that we can give our players maps...   [click here for more]
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The Villa Heist

The Villa Heist


The Villa Heist is a self-contained adventure that will see the party infiltrating a costume party at the island getaway of a renowned alchemist. The goal: find the alchemist's vault and clean it out. Plan, execute, and escape from the most daring heist ever attempted. My pitch to Players: Do you want to play a heist adventure? Of course you do....   [click here for more]
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A Treatise on the Practical Application of Fringe Arcane Theories and Practices

A Treatise on the Practical Application of Fringe Arcane Theories and Practices


A collection of more mathematically intense options for the thoughtful and focused wizard. Inside you will find; - Arcane Researcher, a meta-magical scientist who studies the arcane. - Monster Researcher, a field specialist copying, cataloguing and codifying monster abilities. - Summoner, a host and channel for a powerful magical creature. - Technologist, a practitioner of the unstable art of technomancy,...   [click here for more]
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Among Thieves: The Amber Owlbear

Among Thieves: The Amber Owlbear


The smell of fireworks still lingers in the air, a reminder of the stunning display that just took place above the tiled eaves of the manor house. In the courtyard below, a purple skinned woman with delicately curved horns glides dreamily between groups of guests to make small talk. Every one of them wears a mask. Heads turn as one of the house doors swings open and a guard briskly approaches...   [click here for more]
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Being Neighborly

Being Neighborly


The seventh in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Sailboat Racers Sing This Song

Sailboat Racers Sing This Song


The sixth in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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No Gods Nor Patrons, but Oaths

No Gods Nor Patrons, but Oaths


Herein is a compendium of options for Paladins who find themselves of a more individualist bent. The Oaths contained within cover options many and varied that the official material does not address. Oaths such as the following: - Civilization, a warden against the wild things. - Discovery, an uprooter of secret things, a warrior with keen mind. - Dragons, a dragon rider pledged to a mighty dragon...   [click here for more]
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Chronomancer: A New Option for Sorcerers in D&D 5e

Chronomancer: A New Option for Sorcerers in D&D 5e


A man out of time. A traveler through the timestream. A controller of destiny. Do these sound like you? The Chronomancer is a brand new bloodline for Sorcerers, who specialize in controlling the speed and flow of time, including the flow of the battlefield itself. Initiative and reactions are mere toys to a skilled Chronomancer, and a true master of time may be able to use the enemy's own Time Magic...   [click here for more]
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A Manual of Unusual and Practical Fighting Styles

A Manual of Unusual and Practical Fighting Styles


A collection of options for a more specialised and artful fighter. Inside you will find; - Dervish, a dual wielding master of the death by a thousand cuts. - Duelist, a master of one-on-one combat. - Monster Hunter, a brutal warrior wielding huge weapons to battle huger beasts. - Stalwart, an immobile and implacable warrior, capable of withstand anything. - Witch Hunter, a tireless pursuer of the...   [click here for more]
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A Tome of Obscure and Esoteric Magical Practices

A Tome of Obscure and Esoteric Magical Practices


A collection of Sorcerous Origins that grant options uncovered by the official materials. Within you will find; - Aberrant, a mind plagued with alien thoughts, turned against their foes and weaponised. - Alterator, a utility sorceror that can adapt to any situation. - Arcane Fury, a melee spellcaster capable of amazing feats of close range destruction. - Sunblooded, a radiant hero, fighter of the...   [click here for more]
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Who Watches the Wizards

Who Watches the Wizards


The second in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a...   [click here for more]
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Tips, Tricks and Traps: How to Rogue With Style

Tips, Tricks and Traps: How to Rogue With Style


A collection of options for the more adventurous Rogues. inside you will find; - Dungeoneer, a veteran dungeon delver drawing on experience and educated guesses. - Harlequin, a fearsome acrobatic opponent who tumbles as well as they breath. - Mentalist, a mental manipulator who utilises strange techniques to control foes. - Slip Rogue, a short range teleporter who uses their unique techniques to...   [click here for more]
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