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Монах растекающегося пламени

Монах растекающегося пламени


Эта монастырская традиция позволит вашему монаху чувствовать себя на высоте наравне с другими персонажами и подарит чудесный отыгрыш беззаботного разъярённого пьянчуги за ваш стол. ...   [click here for more]
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{WH} The Augmented, a character class of technological self-improvement

{WH} The Augmented, a character class of technological self-improvement


You were not strong enough. Not capable enough. Your body, as it was, could only do so much. So you improved your form. Added pieces of forgotten arcane technology, building yourself into something new. Something better. Something neither mortal, nor machine. You became an augmented, a powerful technological half-caster able to adapt your body to any situation, installing augments into your body...   [click here for more]
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{WH} Expanded Artificer! New subclass and infusion options

{WH} Expanded Artificer! New subclass and infusion options


Artifice is the magic of creation, of imbuing material items with arcane intent, of achieving wonders impossible for lesser minds to comprehend. But rarely do two artificers practice their craft in exactly the same way. As ambitious and divided as they are, artificers work upon all angles of crafting, devising an endless string of new technomagical contraptions on a limitless quest of arcane discovery....   [click here for more]
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{WH} Codex of Technomancy, additional spells that blend science with the arcane!

{WH} Codex of Technomancy, additional spells that blend science with the arcane!


Eons ago, the birth of magic ushered in a new era for mortals. An era of wonders, of impossible marvels. But still the world must be known, classified, and understood. Where magic holds promise without limits for a select few, the light of science is a beacon of hope to all, a way for the inevitable drumbeat of progress to lift up every mortal that will hear it. What happens, then, when magic and...   [click here for more]
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Zombu's Extraordinary Oddities

Zombu's Extraordinary Oddities


A small collection of magical oddities created by an evil gnome wizard. 5 unique magical items, 1 unique NPC, 1 new spell, 2 new monsters and an optional alternate rule mechanic for magic weapons. For use by a game master running a 5E D&D game....   [click here for more]
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You, Meat in a Tavern

You, Meat in a Tavern


For ten years, the Red Hen Inn has sat at the edge of the city, just outside the wall. They've provided rooms for a reasonable fee, a thick, heady ale, and a decent menu of regional foods. But hidden in the overly large walls and corridors of this seemingly cheery tavern is a murder machine. ...   [click here for more]
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Wyspa żywych trupów

Wyspa żywych trupów


ODKRYJ SEKRETY WYSPY ŻYWYCH TRUPÓW Bohaterowie graczy, w pogoni za złotem, magią i emocjonującymi przygodami, trafiają na tajemniczą, tropikalną wyspę. Ma być to samotnia błogosławionego pustelnika, jednak – jak to zwykle bywa – nic nie jest takim, jakim się początkowo wydaje. Na drużynę czeka cała horda nieumarłych, tropikalne...   [click here for more]
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Wizardnapping

Wizardnapping


The third in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a...   [click here for more]
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Wizard Subclass: School of the Sufficiently Advanced (5e)

Wizard Subclass: School of the Sufficiently Advanced (5e)


Screw magic! The inventor has better things to do than mess about with incantations and magic words! A real inventor works in grease and machinery! A true engineer gets their hands dirty. The School of the Sufficiently Advanced may be the school for you. The School of the Sufficiently Advanced is a new Wizard School for 5th Edition Dungeons and Dragons that allows you to create devices to mimic the...   [click here for more]
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Winged Hussars

Winged Hussars


The Winged Hussars are an elite mercenary band famed for their griffon mounts and code of honour. If you need the best, the Winged Hussars are who you hire. This supplement introduces the Hussars as an affiliation that can be used by players and DMs. It is an extract from the larger supplement Affiliations. If you enjoy this material, please take a look at the full supplement. https://www.dmsguild.com/product/319178/Affiliations...   [click here for more]
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Who Watches the Wizards

Who Watches the Wizards


The second in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a...   [click here for more]
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Whisperer: 5th Edition D&D Summoner

Whisperer: 5th Edition D&D Summoner


An arcane caster who bonds with a creature from another world, the Whisperer is a half-caster class with a focus on intelligence. In addition to the magical abilities provided by their study in the arcane, they gain a magical companion that they can summon, talk to, and grow with over the course of the adventure. These companions, called Wisps, are strong and will evolve along with the Whisperer...   [click here for more]
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West Marches Company: A Grim Promise

West Marches Company: A Grim Promise


Click here for product preview West Marches Company: A Grim Promise is a 70-page adventure for 3rd level characters taking them to 5th level. The lands that lie west, across the great sea, are uncharted. The West March Company has spent a fortune on an expedition to loot and tame it. You are part of that expedition. You are the desperate, the outcast, the destitute. This new world is weird...   [click here for more]
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Way of the Weave (Monastic Tradition)

Way of the Weave (Monastic Tradition)


The Way of the Weave is a monastic tradition that specializes in studying the Weave, the mystical aether that allows magic to funciton. By studying the Weave, the monk reaches a form of enlightenment that lets them wield magic as a 1/3 caster, similar to the eldritch knight or arcane trickster. The Way of the Weave is designed to encorporate magically seamlessly into the monk playstyle through the...   [click here for more]
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Way of the Gun - Monastic Tradition

Way of the Gun - Monastic Tradition


Surrounded by her opponents, Elora raises her hands and closes her eyes. In her focused mind, she listens for their steps on the dry grass, the drawing of their breath, and the beating of their hearts. Elora draws back the percussion hammers of her two martial revolvers, takes a deep breath, and like a single strike of lightning, her adversaries lie prone on the ground. All dozen of them. She exhales...   [click here for more]
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Way of the Binding Force (Monastic Tradition)

Way of the Binding Force (Monastic Tradition)


As a grandmaster of the Way of the Binding force, you have a powerful connection to the universe through the "binding force", a mystical energy field that permeates all living things. Your unique understanding of the binding force allows you to use it manipulate the material world and the creatures within it. Monks of the Way of the Binding Force can wield the energy of the binding force to perform...   [click here for more]
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Way of Overwhelming Force: Monk Subclass (5e)

Way of Overwhelming Force: Monk Subclass (5e)


To bend like the willow is all well and good, but when push comes to shove, would you not rather stand like a mountain? Would you not rather crush like a boulder? The Way of Overwhelming Force is a new Monk tradition for 5th Edition Dungeons and Dragons that allows you to put the full power of your entire body into your strikes, allows you to break stone and steel with ease, and hardens your skin...   [click here for more]
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Warriors of The Forgotten Wilds

Warriors of The Forgotten Wilds


A collection of options for the alternatively minded Ranger. Inside you will find; - Feral, a wilderness raised warrior who can lose control and howl at their foes. - Monster Wrangler, a warrior who asserts dominance over the denizens of the wild. - Pack Master, a natural leader and master of teamwork. - Survivalist, a proven survivor and self-sufficient wilderness warrior. - Urbanist, a guerilla...   [click here for more]
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Warlord (Homebrew Class)

Warlord (Homebrew Class)


Ressurected from 4e as part of my "hybrid class" series for 5e, the Warlord serves as a spiritual hybrid of the fighter (serving as a battlemaster "parent class") and bard (borrowing from their charismatic inspiration) while remaining true to the extremely popular 4e class. The Warlord class includes the following: - Command Area: the warlord emits an "aura" in which they can command their allies,...   [click here for more]
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Warlock Patron: The Castle Beyond the Forest

Warlock Patron: The Castle Beyond the Forest


On the other side of the woods, on the other side of the world, the Castle waits. Those who swear their lives to it are granted a fraction of its chaotic power. One, it is said, may become its master. A warlock patron based on a popular and over-the-top pop-culture series of games and streaming media whose name it would probably be best not to name because the author definitely cannot afford to...   [click here for more]
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Warlock Patron (The Craftsman)

Warlock Patron (The Craftsman)


The Craftsman is a patron who prioritizes teaching you the fundamentals of creating magical artifacts that standout in the world. You serve as their apprentice and slowly acquire your magic due to your exposure to the magic of their forge and the pact you have sworn to be your master’s apprentice. Examples of patrons for Craftsman warlocks are Purphorous, Hefaestus, and Kodlak Whitemane. ...   [click here for more]
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War Sorcerer

War Sorcerer


The War Sorcerer is a homebrewed subclass, designed and tested to be used in any D&D setting at your table that uses 5th edition. The War Sorcerer answers the question of what happenes when your Glass Cannon becomes a Molotov, thrown into the heart of combat as well as raining down distruction from a distance. ...   [click here for more]
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Volo's Lost Encounters

Volo's Lost Encounters


“I was instantly charmed by the first adventure, Roll for Inspiration… These are strong adventures. They are well-written and formatted, and the maps are very good.  Overall, I highly recommend this product. --Merric B.  (creator of influential D&D blog 'Merric's Musings') A collection of mini-adventures to be easily used in your campaigns,...   [click here for more]
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Vigilante

Vigilante


I am discontinuing support for this item. Instead, simply use the "Faceless" Background from Baldur's Gate: Descent Into Avernius. A Vigilante is a master of Dual Identities, a Social Identity for mixing with polite society and a Vigilante Identity for performing dark deeds in the shadows. Version 2.1 is a Feat, version 3.0 is a Class. ...   [click here for more]
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Veerun's Firearms Item List (5e)

Veerun's Firearms Item List (5e)


The gun. Truly it is one of mankind's greatest leaps forward in the arena of weapon's technology. The ability to look your enemy in the eye and decide whether it lives or dies with but the flexing of a single finger is a power few can comprehend, and even fewer still can claim to have ever held. But with my help, that sort of power can be like child's play to you. I am Veerun the Gunsmith,...   [click here for more]
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Vannifar's Research Journal: Trample

Vannifar's Research Journal: Trample


The 3rd in the series Vannifar's Research Journal: Trample offers a cool new monster ability that pumps its damage in a unique way. The title includes a description of this trait, a new monster with Trample ready to use and Lore snippets from Simic's Vannifar. If you like creating new monsters or Guildmaster's Guide to Ravnica this title's for you. There will be more traits to come in this series,...   [click here for more]
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Vannifar's Research Journal: Firststrike

Vannifar's Research Journal: Firststrike


Do you like cool monster abilities? Do you need a new monster to run? Are you enjoying Guildmaster's Guide to Ravnica Now enjoy a powerful new monster trait that will keep your player's on their toes, steeped in the lore of Ravnica. This title contains a description of the monster trait Firststrike, a new monster and lore in the form of journal entries from the Simic Combines own Vannifar. This...   [click here for more]
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Vampire Hunter: A Divine Domain Option for the Cleric Class

Vampire Hunter: A Divine Domain Option for the Cleric Class


The first cleric was designed to counter a vampire character, Sir Fang, who threatened to unbalance a campaign, and inspired by Peter Cushing’s portrayal of Van Helsing in the Hammer Horror series of films. Now you can fully embrace the cleric's gothic origins with the Vampire Hunter domain. Hurl flasks of searing holy water! Wield a crossbow, whip, hammer and wooden stake! Make enemies recoil...   [click here for more]
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Up in Silver Flames

Up in Silver Flames


This adventure is the second in a trilogy. Part 1, Dreams of Undeath is pay what you want. "Arson's not that much of a crime, right? The Church of the Silver Flame had it coming." Thaliost in Thrane is ruled by the theocracy of the SILVER FLAME. The undead-revering BLOOD OF VOL has a large following in the city as well. Conflicts between the...   [click here for more]
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Unwelcome Interruptions

Unwelcome Interruptions


The second in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Undead Elemental Knights (Prestige Classes)

Undead Elemental Knights (Prestige Classes)


The Frost Knight, Flare Knight, Storm Knight, and many more have been created as prestige classes for 5e. These prestige classes come with a prestige class ruleset that meshes with the multiclassing rules for 5e, making them seemlessly work with the base ruleset. Primariliy, these classes are designed as "dips" for martial classes, but all characters can potentially benefit from becoming an elemental...   [click here for more]
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Twisted Mithral: Cart Combat (5e)

Twisted Mithral: Cart Combat (5e)


"Twisted Mithral" is a comprehensive guide to cart combat. This 45-page illustrated title leads you through building your own carts, smashing cart combat, as well as providing a variety of feats, spells, subclasses, and magic items for your vehicular campaigns. Includes: Pages of rules governing vehicular combat Guides to building, repairing, modifying, buying, and selling carts 64 unique cart...   [click here for more]
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Tutorial Adventure - The Dike is Breaking

Tutorial Adventure - The Dike is Breaking


It’s simple. Before you’re willing to drop hard cash for the Starter Set or Player’s Handbook, you need to know if you and your friends will enjoy playing D&D. That’s what The Dike is Breaking is made for. It’s a 2-hour romp of an adventure that walks players through Mad Mel's private town and tomb, teaching them just enough of D&D’s basic...   [click here for more]
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Trapped on Bulette Rock (A level 3-4 adventure featuring Bulettes)

Trapped on Bulette Rock (A level 3-4 adventure featuring Bulettes)


The party leads a wagon train of settlers and their herd of bison across a desert waste. In the distance is a rocky mesa when the group is attacked by a pair of bulettes. The herd scatters and the settlers run for the rock, where the party must figure out how to survive and eventually escape from the burrowing terrors that stalk them. This is the fourteenth in the A to Z One-Page series, featuring...   [click here for more]
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Trap-trap!  A kobold-themed one-shot

Trap-trap! A kobold-themed one-shot


"The adventure is laid out expertly, with simple yet clear maps, and good artwork...Overall, this is one of the best adventures I’ve seen on the DMs Guild. Highly recommended!"   -Merric B., author of the D&D review and play advice site 'Merric's Musings'   https://merricb.com/2020/02/20/5e-adventure-review-trap-trap/      ...   [click here for more]
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Tower of the Star Giants

Tower of the Star Giants


On a distant moon an ancient monolith stands looming over the barren rocks, long forgotten by history. Built by an extinct race of giants and visisted by a horrible tragedy centuries ago, this tower has stood silent and anonymous. Unknown to anyone, a prisoner awaits at the top, deperate for rescue, for company... for salvation. Tower of the Star Giants is an adventure for a party of 4 to 6 PCs of...   [click here for more]
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Tomb of Trapped Souls

Tomb of Trapped Souls


Normally adventurers finding maps of a dungeon would be odd, why would a monstrous warlord or evil sorcerer leave detailed maps of their lair out in the world? Wouldn’t these maps spoil what’s around every corner and down every passageway? This adventure is born from the idea that the villain of the story actually wants people to have maps of his tomb, that we can give our players maps...   [click here for more]
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Tomb of Haggemoth Special Edition

Tomb of Haggemoth Special Edition


The legendary adventure returns in an all-new deluxe format for the World’s Greatest Roleplaying Game! Now with additional foes, items, spells, and options for Players and Dungeon Masters alike. An old friend comes to you with a tale too good to be true: an ancient story of a vast treasure and an old grudge long buried. A mysterious oracle points the way, but her clues will lead you on a circuitous...   [click here for more]
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Tomb of Haggemoth MAP PACK 2020

Tomb of Haggemoth MAP PACK 2020


Bring your game to life with high resolution images of the maps and encounter areas from The Tomb of Haggemoth Special Edition. Includes every map from the published adventure along with encounter area details for the Pit of Thud. For use with virtual tabletop systems. All maps copyright 2020 Dire Destiny Books. ...   [click here for more]
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Tomb of Haggemoth BUNDLE [BUNDLE]

Tomb of Haggemoth BUNDLE [BUNDLE]


This special bundle product contains the following titles. Tomb of Haggemoth Special Edition Regular price: $14.99 Bundle price: $14.00 Format: Watermarked PDF The legendary adventure returns in an all-new deluxe format for the World’s Greatest Roleplaying Game! Now with additional foes, items, spells, and options for Players and Dungeon Masters alike. An old...   [click here for more]
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To Live and Die in Tall Pines (5e)

To Live and Die in Tall Pines (5e)


A Wandering Pilgrim Games Product Within the rough and tumble area known as the Western Expanse, there lies the small town of Tall Pines. Not all is well in Tall Pines, however, as the local Cooper Gang has taken control and made life difficult for its occupants. Now, it is up to you and your party to stop the Cooper Gang and it's deadly leader, Jeremiah Cooper. Can you save Tall Pines? Or is the...   [click here for more]
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To Hell and Back Again

To Hell and Back Again


Play alone or with friends! For characters of 1st to 3rd level. What begins as a simple job for the oddball wizard Shandalar leads to a heart-pounding romp through the fey-haunted Cloakwood and into the fiery depths of Avernus! Do you have what it takes to escape hell? And just how far will you be willing to go to return home...   [click here for more]
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Tips, Tricks and Traps: How to Rogue With Style

Tips, Tricks and Traps: How to Rogue With Style


A collection of options for the more adventurous Rogues. inside you will find; - Dungeoneer, a veteran dungeon delver drawing on experience and educated guesses. - Harlequin, a fearsome acrobatic opponent who tumbles as well as they breath. - Mentalist, a mental manipulator who utilises strange techniques to control foes. - Slip Rogue, a short range teleporter who uses their unique techniques to...   [click here for more]
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They Came From The Sewers!

They Came From The Sewers!


A 5th Edition adventure for 5 characters of 5th to 9th level, They Came from the Sewers is meant to evoke the fun of 20th-century B-movie science fiction tales. Rather than using atomic weapons as the catalyst for mayhem and monsters, it’s the Spellplague. Synopsis Giant ants plague a city in the Vilhon Reach. The heroes must save the day. First, they fight off...   [click here for more]
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They Came from the Deep [PLL-2]

They Came from the Deep [PLL-2]


Taag'thrith, a powerful illithilich, desires to assimilate all knowledge. Taag'thrith plans to unleash a 10th level spell that will grant it just that-at the cost of all sentient life on the Material Plane. Will the heroes be able to traverse the dangerous corpse of a dead God, find Taag'thrith's aqueous lair, & pit their foes against one another in order to destroy the foul lich once and for all?...   [click here for more]
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The Wrestler (Grappling Barbarian Subclass)

The Wrestler (Grappling Barbarian Subclass)


This is a subclass for the barbarian focused on using the grappling action found on page 195 of the players handbook. It is built not only to grapple well but also has some martial-arts and action movie inspiredmoves exclusive to the subclass. As a new contributor, please post to me your critiques and comments ...   [click here for more]
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The Wreck of the Edmund Fitzgerald

The Wreck of the Edmund Fitzgerald


The Edmund Fitzgerald is the largest ship in water, but being large does not make her immune to the Dread Transplanar Pirate Organu Belrock. Avoid the depths in this riotous adventure where your friends are just as bizarre as your enemies and not everything is what it appears to be. Enjoy sharing a beer with an eccentric bard while gambling away your hard earnings in the mess hall - Just make sure...   [click here for more]
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The Whip Master

The Whip Master


This martial archetype for the Fighter class provides the opportunity to build a viable character based around whip combat. Finally build a character in the tradition of such iconic adventure and fantasy characters as Simon Belmont, Indiana Jones, and Zorro. The archetype features enhanced damage dice, cool whip tricks, and more! ...   [click here for more]
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The Way of the Iron Grip (Grappling Monk Subclass)

The Way of the Iron Grip (Grappling Monk Subclass)


This is a subclass for the monk that specializes in using the grapple action found on page 195 of the players handbook. It is built not only with the capability of grappling well but also has special martial arts-inspired moves exclusive to this subclass. As a new contributor to the guild, please feel free to comment with critiques and comments ...   [click here for more]
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The Way of Palm and Powder

The Way of Palm and Powder


Have you ever wanted some Heroic Bloodshed, or maybe you have the urge to seek out a certain Equlibrium? Perhaps you want to be like Neo or John Wick, and choose between punching someone in the face, or shooting them in the face, or both? That is the goal that The Way of Palm and Powder wishes to achieve. This Monastic Tradtion is followed by a new order of monks...   [click here for more]
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