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In The Crimson Caper of the Wizards Three, the party is volunteered to unite the legendary Bloodstones of Kas, which are said to open a portal to the last known location of the Sword of Kas. Their first target: the Bloodstone of Betrayal, located deep within Undersigil, where it is about to go up for auction. To succeed, the PCs must navigate the chaotic streets of Sigil, outwit cunning adversaries,... [click here for more] |
Dungeon Masters Guild |
$3.50
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Love loss, sensory stones, and rock 'n' roll paint a portrait that sets the stage for rebellion in the City of Doors. This module can be used as a 1st-level one-shot or as a prelude to “Turn of Fortune's Wheel,” found within the 5e Planescape: Adventures in the Multiverse box set.
Includes amazing maps from the esteemed Tessa Presents Maps and Dyson f'n Logos. Also loaded with all the custom... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Tales of the Infinite Planes
Explore the World Serpent Inn and the Multiverse with 8 Adventures!
Adventures previously released have been collected into one convenient package!
The magic of Dungeons & Dragons and other roleplaying games is the unfolding story that happens at the game table, whether it’s a virtual or real table. The Dungeon Master sets the stage and... [click here for more] |
Dungeon Masters Guild |
$19.99
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The Fraternity of Order needs your help to prevent a snake-astrophe in Sigil! Citizens in the City of Doors have been sprouting scales, fangs, even serpent tails, and the problem is only getting worse. The curse seems to originate in the sewers beneath the Ditch, but the first team sent to investigate hasn’t returned. Can you rescue them and prevent the coming snake-pocalypse?
Snakes on a Planescape... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The Way of the Force Monastic Tradition for Monks [D&D 5e (2024)]
A 1/3 caster subclass for monks
Version 3.0 The Way of the Force teaches its students that magic is all around us, flows through every living creature, and connects everything together like an infinite weave. Monks of this tradition are taught that magic in its purest form can be channeled through ki. Its followers train their... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The Merchant of Ruin is Chapter Two of the Broken Ring Saga series of Tier 2 Planescape adventures.
The characters are the only beings in position to prevent a terrible catastrophe from striking Sigil. Following a tenuous lead, the heroes journey to the wilds of Faunel in the Outlands in search of a mysterious arms dealer who presents their only chance at learning... [click here for more] |
Dungeon Masters Guild |
$5.00
|
The Birdcage is Chapter Three of the Broken Ring Saga series of Tier 2 Planescape adventures.
Information is at a premium, and to learn more about their foe, the heroes infiltrate Fortune's Wheel, the high-rolling, elegant casino in the Sigil's Lady's Ward, to force a meeting with Shemeshka, the city's preeminent secret broker. Even an arcanaloth has her limits,... [click here for more] |
Dungeon Masters Guild |
$5.00
|
The Gallery of Souls is Chapter Four of the Broken Ring Saga series of Tier 2 Planescape adventures.
The heroes' search for a portal to Hades leads them across Sigil, through the Slags, and to a curiously knowledgeable tattoo artist, who in turn directs them to an equally strange portrait gallery. If they can navigate the web of treachery and intrigue, they might... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Echoes of Future's End is Chapter Five of the Broken Ring Saga series of Tier 2 Planescape adventures and concludes the chain of events begun in At the Edge of No Tomorrows.
The heroes confront their nemesis in his secret base, racing against time to prevent a catastrophe on their very cusp of disaster.
This adventure premiered at Dragon Con in Atlanta,... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Love loss, sensory stones, and rock 'n' roll paint a portrait that sets the stage for rebellion in the City of Doors. This module can be used as a 1st-level one-shot or as a prelude to “Turn of Fortune's Wheel,” found within the 5e Planescape: Adventures in the Multiverse box set.
Includes dynamically lit maps from the esteemed Tessa Presents Maps and Dyson f'n Logos. Also loaded with all the... [click here for more] |
Dungeon Masters Guild |
$4.99
|
You step forward into the circle of runes and feel your stomach lurch. Within a blink of an eye, you find yourself in the arena. You can no longer see the audience but you can faintly hear them cheering and chanting beyond the arena’s walls...
In Azaruuk's Ultimate Battle Royale the players find themselves whisked away to Sigil, the city in the center of the multiverse, where the must... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A set of colorful, stylized blank character sheets. Illustration inspired by a variety of science fiction sources, could fit with Star Wars, Star Trek, The Expanse, Starcraft, Starfinder, Transformers Tron and other optimistic futuristic settings. Designed to be printed on 8.5x11 but the resolution is high enough that you could print bigger. They are either PNG or JPG image format. Intended to be... [click here for more] |
Dungeon Masters Guild |
$3.50
|
The Seer Knight Specialist Type for Artificers [D&D 5e (2024)]
A psychic warrior subclass for artificers
Version 1.2
Seer knights use their intellect and inventions to strengthen the power of their mind and manifest it in the world as pure psychic force. They can be standing perfectly still while a tempest of thoughts enacts their will on and off the battlefield. Harnessing their mental gifts,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Fighters that wield shields as fluently as they wield blades fit into the archetypal Bastion of Light. Invigorating their allies with an aura of safety and warmth, those who select this archetype stand as a wall between their allies and the forces that seek to sunder them.
If you are looking to turn your shield into a weapon, then this Fighter archetype is for you! Your defenses... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
An amulet that was created by a great wizard king who feared his demise. This simple piece of jewelry is attuned to the ethereal plane and allows its wearer to walk between the material and ethereal.
A powerful defensive item, this charm allows the user to cast the Blink spell with better control over when the spell actually takes effect. It's ideal for any character or... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Technomancy is the savant mixture of science and arcana. Any sufficiently advanced technology is indistinguishable from magic; any sufficiently analyzed magic is indistinguishable from science; a perfect mix of technology and magic is indistinguishable from awesome. It is with that lens that we venture into the world of artifices and applied magic, as we discover two specialists of such endeavor: the... [click here for more] |
Dungeon Masters Guild |
FREE
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What Do I Get?
1 New Barbarian Path - The Path of Planar Possession
1 NPC Statblock for a Possessed Barbarian
15 Statblocks for Possessing Interplanar Entities
This possessed barbarian archetype is intended to be used in conjunction with the barbarian class as presented in the 2014 Player’s Handbook or alongside the options from Tasha’s Cauldron of Everything.
It is envisaged as a Planestouched... [click here for more] |
Dungeon Masters Guild |
$1.95
|